1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
|
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* \file
* Vertex buffer drawing stage.
*
* \author José Fonseca <jrfonsec@tungstengraphics.com>
* \author Keith Whitwell <keith@tungstengraphics.com>
*/
#include "pipe/p_debug.h"
#include "pipe/p_util.h"
#include "draw_vbuf.h"
#include "draw_private.h"
#include "draw_vertex.h"
#include "draw_pipe.h"
#include "translate/translate.h"
#include "translate/translate_cache.h"
/**
* Vertex buffer emit stage.
*/
struct vbuf_stage {
struct draw_stage stage; /**< This must be first (base class) */
struct vbuf_render *render;
const struct vertex_info *vinfo;
/** Vertex size in bytes */
unsigned vertex_size;
struct translate *translate;
/* FIXME: we have no guarantee that 'unsigned' is 32bit */
/** Vertices in hardware format */
unsigned *vertices;
unsigned *vertex_ptr;
unsigned max_vertices;
unsigned nr_vertices;
/** Indices */
ushort *indices;
unsigned max_indices;
unsigned nr_indices;
/* Cache point size somewhere it's address won't change:
*/
float point_size;
struct translate_cache *cache;
};
/**
* Basically a cast wrapper.
*/
static INLINE struct vbuf_stage *
vbuf_stage( struct draw_stage *stage )
{
assert(stage);
return (struct vbuf_stage *)stage;
}
static void vbuf_flush_indices( struct vbuf_stage *vbuf );
static void vbuf_flush_vertices( struct vbuf_stage *vbuf );
static void vbuf_alloc_vertices( struct vbuf_stage *vbuf );
static INLINE boolean
overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz )
{
unsigned long used = (unsigned long) ((char *)ptr - (char *)map);
return (used + bytes) > bufsz;
}
static INLINE void
check_space( struct vbuf_stage *vbuf, unsigned nr )
{
if (vbuf->nr_vertices + nr > vbuf->max_vertices ) {
vbuf_flush_vertices(vbuf);
vbuf_alloc_vertices(vbuf);
}
if (vbuf->nr_indices + nr > vbuf->max_indices )
vbuf_flush_indices(vbuf);
}
/**
* Extract the needed fields from post-transformed vertex and emit
* a hardware(driver) vertex.
* Recall that the vertices are constructed by the 'draw' module and
* have a couple of slots at the beginning (1-dword header, 4-dword
* clip pos) that we ignore here. We only use the vertex->data[] fields.
*/
static INLINE ushort
emit_vertex( struct vbuf_stage *vbuf,
struct vertex_header *vertex )
{
if(vertex->vertex_id == UNDEFINED_VERTEX_ID) {
/* Hmm - vertices are emitted one at a time - better make sure
* set_buffer is efficient. Consider a special one-shot mode for
* translate.
*/
vbuf->translate->set_buffer(vbuf->translate, 0, vertex->data[0], 0);
vbuf->translate->run(vbuf->translate, 0, 1, vbuf->vertex_ptr);
if (0) draw_dump_emitted_vertex(vbuf->vinfo, (uint8_t *)vbuf->vertex_ptr);
vbuf->vertex_ptr += vbuf->vertex_size/4;
vertex->vertex_id = vbuf->nr_vertices++;
}
return (ushort)vertex->vertex_id;
}
static void
vbuf_tri( struct draw_stage *stage,
struct prim_header *prim )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
unsigned i;
check_space( vbuf, 3 );
for (i = 0; i < 3; i++) {
vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
}
}
static void
vbuf_line( struct draw_stage *stage,
struct prim_header *prim )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
unsigned i;
check_space( vbuf, 2 );
for (i = 0; i < 2; i++) {
vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
}
}
static void
vbuf_point( struct draw_stage *stage,
struct prim_header *prim )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
check_space( vbuf, 1 );
vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[0] );
}
/**
* Set the prim type for subsequent vertices.
* This may result in a new vertex size. The existing vbuffer (if any)
* will be flushed if needed and a new one allocated.
*/
static void
vbuf_set_prim( struct vbuf_stage *vbuf, uint prim )
{
struct translate_key hw_key;
unsigned dst_offset;
unsigned i;
vbuf->render->set_primitive(vbuf->render, prim);
/* Must do this after set_primitive() above:
*
* XXX: need some state managment to track when this needs to be
* recalculated. The driver should tell us whether there was a
* state change.
*/
vbuf->vinfo = vbuf->render->get_vertex_info(vbuf->render);
if (vbuf->vertex_size != vbuf->vinfo->size * sizeof(float)) {
vbuf_flush_vertices(vbuf);
vbuf->vertex_size = vbuf->vinfo->size * sizeof(float);
}
/* Translate from pipeline vertices to hw vertices.
*/
dst_offset = 0;
for (i = 0; i < vbuf->vinfo->num_attribs; i++) {
unsigned emit_sz = 0;
unsigned src_buffer = 0;
unsigned output_format;
unsigned src_offset = (vbuf->vinfo->src_index[i] * 4 * sizeof(float) );
switch (vbuf->vinfo->emit[i]) {
case EMIT_4F:
output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
emit_sz = 4 * sizeof(float);
break;
case EMIT_3F:
output_format = PIPE_FORMAT_R32G32B32_FLOAT;
emit_sz = 3 * sizeof(float);
break;
case EMIT_2F:
output_format = PIPE_FORMAT_R32G32_FLOAT;
emit_sz = 2 * sizeof(float);
break;
case EMIT_1F:
output_format = PIPE_FORMAT_R32_FLOAT;
emit_sz = 1 * sizeof(float);
break;
case EMIT_1F_PSIZE:
output_format = PIPE_FORMAT_R32_FLOAT;
emit_sz = 1 * sizeof(float);
src_buffer = 1;
src_offset = 0;
break;
case EMIT_4UB:
output_format = PIPE_FORMAT_B8G8R8A8_UNORM;
emit_sz = 4 * sizeof(ubyte);
break;
default:
assert(0);
output_format = PIPE_FORMAT_NONE;
emit_sz = 0;
break;
}
hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
hw_key.element[i].input_buffer = src_buffer;
hw_key.element[i].input_offset = src_offset;
hw_key.element[i].output_format = output_format;
hw_key.element[i].output_offset = dst_offset;
dst_offset += emit_sz;
}
hw_key.nr_elements = vbuf->vinfo->num_attribs;
hw_key.output_stride = vbuf->vinfo->size * 4;
/* Don't bother with caching at this stage:
*/
if (!vbuf->translate ||
translate_key_compare(&vbuf->translate->key, &hw_key) != 0)
{
translate_key_sanitize(&hw_key);
vbuf->translate = translate_cache_find(vbuf->cache, &hw_key);
vbuf->translate->set_buffer(vbuf->translate, 1, &vbuf->point_size, 0);
}
vbuf->point_size = vbuf->stage.draw->rasterizer->point_size;
/* Allocate new buffer?
*/
if (!vbuf->vertices)
vbuf_alloc_vertices(vbuf);
}
static void
vbuf_first_tri( struct draw_stage *stage,
struct prim_header *prim )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
vbuf_flush_indices( vbuf );
stage->tri = vbuf_tri;
vbuf_set_prim(vbuf, PIPE_PRIM_TRIANGLES);
stage->tri( stage, prim );
}
static void
vbuf_first_line( struct draw_stage *stage,
struct prim_header *prim )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
vbuf_flush_indices( vbuf );
stage->line = vbuf_line;
vbuf_set_prim(vbuf, PIPE_PRIM_LINES);
stage->line( stage, prim );
}
static void
vbuf_first_point( struct draw_stage *stage,
struct prim_header *prim )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
vbuf_flush_indices( vbuf );
stage->point = vbuf_point;
vbuf_set_prim(vbuf, PIPE_PRIM_POINTS);
stage->point( stage, prim );
}
static void
vbuf_flush_indices( struct vbuf_stage *vbuf )
{
if(!vbuf->nr_indices)
return;
assert((uint) (vbuf->vertex_ptr - vbuf->vertices) ==
vbuf->nr_vertices * vbuf->vertex_size / sizeof(unsigned));
vbuf->render->draw(vbuf->render, vbuf->indices, vbuf->nr_indices);
vbuf->nr_indices = 0;
}
/**
* Flush existing vertex buffer and allocate a new one.
*
* XXX: We separate flush-on-index-full and flush-on-vb-full, but may
* raise issues uploading vertices if the hardware wants to flush when
* we flush.
*/
static void
vbuf_flush_vertices( struct vbuf_stage *vbuf )
{
if(vbuf->vertices) {
vbuf_flush_indices(vbuf);
/* Reset temporary vertices ids */
if(vbuf->nr_vertices)
draw_reset_vertex_ids( vbuf->stage.draw );
/* Free the vertex buffer */
vbuf->render->release_vertices(vbuf->render,
vbuf->vertices,
vbuf->vertex_size,
vbuf->nr_vertices);
vbuf->max_vertices = vbuf->nr_vertices = 0;
vbuf->vertex_ptr = vbuf->vertices = NULL;
}
}
static void
vbuf_alloc_vertices( struct vbuf_stage *vbuf )
{
assert(!vbuf->nr_indices);
assert(!vbuf->vertices);
/* Allocate a new vertex buffer */
vbuf->max_vertices = vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size;
/* Must always succeed -- driver gives us a
* 'max_vertex_buffer_bytes' which it guarantees it can allocate,
* and it will flush itself if necessary to do so. If this does
* fail, we are basically without usable hardware.
*/
vbuf->vertices = (uint *) vbuf->render->allocate_vertices(vbuf->render,
(ushort) vbuf->vertex_size,
(ushort) vbuf->max_vertices);
vbuf->vertex_ptr = vbuf->vertices;
}
static void
vbuf_flush( struct draw_stage *stage, unsigned flags )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
vbuf_flush_indices( vbuf );
stage->point = vbuf_first_point;
stage->line = vbuf_first_line;
stage->tri = vbuf_first_tri;
if (flags & DRAW_FLUSH_BACKEND)
vbuf_flush_vertices( vbuf );
}
static void
vbuf_reset_stipple_counter( struct draw_stage *stage )
{
/* XXX: Need to do something here for hardware with linestipple.
*/
(void) stage;
}
static void vbuf_destroy( struct draw_stage *stage )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
if(vbuf->indices)
align_free( vbuf->indices );
if (vbuf->render)
vbuf->render->destroy( vbuf->render );
if (vbuf->cache)
translate_cache_destroy(vbuf->cache);
FREE( stage );
}
/**
* Create a new primitive vbuf/render stage.
*/
struct draw_stage *draw_vbuf_stage( struct draw_context *draw,
struct vbuf_render *render )
{
struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage);
if (vbuf == NULL)
goto fail;
vbuf->stage.draw = draw;
vbuf->stage.point = vbuf_first_point;
vbuf->stage.line = vbuf_first_line;
vbuf->stage.tri = vbuf_first_tri;
vbuf->stage.flush = vbuf_flush;
vbuf->stage.reset_stipple_counter = vbuf_reset_stipple_counter;
vbuf->stage.destroy = vbuf_destroy;
vbuf->render = render;
vbuf->max_indices = MAX2(render->max_indices, UNDEFINED_VERTEX_ID-1);
vbuf->indices = (ushort *) align_malloc( vbuf->max_indices *
sizeof(vbuf->indices[0]),
16 );
if (!vbuf->indices)
goto fail;
vbuf->cache = translate_cache_create();
if (!vbuf->cache)
goto fail;
vbuf->vertices = NULL;
vbuf->vertex_ptr = vbuf->vertices;
return &vbuf->stage;
fail:
if (vbuf)
vbuf_destroy(&vbuf->stage);
return NULL;
}
|