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/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "pipe/p_util.h"
#include "draw/draw_context.h"
#include "draw/draw_private.h"
#include "draw/draw_vbuf.h"
#include "draw/draw_vertex.h"
#include "draw/draw_pt.h"
#include "translate/translate.h"
#include "translate/translate_cache.h"
struct pt_emit {
struct draw_context *draw;
struct translate *translate;
struct translate_cache *cache;
unsigned prim;
const struct vertex_info *vinfo;
};
void draw_pt_emit_prepare( struct pt_emit *emit,
unsigned prim )
{
struct draw_context *draw = emit->draw;
const struct vertex_info *vinfo;
unsigned dst_offset;
struct translate_key hw_key;
unsigned i;
boolean ok;
/* XXX: need to flush to get prim_vbuf.c to release its allocation??
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
/* XXX: may need to defensively reset this later on as clipping can
* clobber this state in the render backend.
*/
emit->prim = prim;
ok = draw->render->set_primitive(draw->render, emit->prim);
if (!ok) {
assert(0);
return;
}
/* Must do this after set_primitive() above:
*/
emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
/* Translate from pipeline vertices to hw vertices.
*/
dst_offset = 0;
for (i = 0; i < vinfo->num_attribs; i++) {
unsigned emit_sz = 0;
unsigned src_buffer = 0;
unsigned output_format;
unsigned src_offset = (vinfo->src_index[i] * 4 * sizeof(float) );
switch (vinfo->emit[i]) {
case EMIT_4F:
output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
emit_sz = 4 * sizeof(float);
break;
case EMIT_3F:
output_format = PIPE_FORMAT_R32G32B32_FLOAT;
emit_sz = 3 * sizeof(float);
break;
case EMIT_2F:
output_format = PIPE_FORMAT_R32G32_FLOAT;
emit_sz = 2 * sizeof(float);
break;
case EMIT_1F:
output_format = PIPE_FORMAT_R32_FLOAT;
emit_sz = 1 * sizeof(float);
break;
case EMIT_1F_PSIZE:
output_format = PIPE_FORMAT_R32_FLOAT;
emit_sz = 1 * sizeof(float);
src_buffer = 1;
src_offset = 0;
break;
case EMIT_4UB:
output_format = PIPE_FORMAT_B8G8R8A8_UNORM;
emit_sz = 4 * sizeof(ubyte);
break;
default:
assert(0);
output_format = PIPE_FORMAT_NONE;
emit_sz = 0;
break;
}
hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
hw_key.element[i].input_buffer = src_buffer;
hw_key.element[i].input_offset = src_offset;
hw_key.element[i].output_format = output_format;
hw_key.element[i].output_offset = dst_offset;
dst_offset += emit_sz;
}
hw_key.nr_elements = vinfo->num_attribs;
hw_key.output_stride = vinfo->size * 4;
if (!emit->translate ||
translate_key_compare(&emit->translate->key, &hw_key) != 0)
{
translate_key_sanitize(&hw_key);
emit->translate = translate_cache_find(emit->cache, &hw_key);
}
}
void draw_pt_emit( struct pt_emit *emit,
const float (*vertex_data)[4],
unsigned vertex_count,
unsigned stride,
const ushort *elts,
unsigned count )
{
struct draw_context *draw = emit->draw;
struct translate *translate = emit->translate;
struct vbuf_render *render = draw->render;
void *hw_verts;
/* XXX: need to flush to get prim_vbuf.c to release its allocation??
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
/* XXX: and work out some way to coordinate the render primitive
* between vbuf.c and here...
*/
if (!draw->render->set_primitive(draw->render, emit->prim)) {
assert(0);
return;
}
hw_verts = render->allocate_vertices(render,
(ushort)translate->key.output_stride,
(ushort)vertex_count);
if (!hw_verts) {
assert(0);
return;
}
translate->set_buffer(translate,
0,
vertex_data,
stride );
translate->set_buffer(translate,
1,
&draw->rasterizer->point_size,
0);
translate->run( translate,
0,
vertex_count,
hw_verts );
render->draw(render,
elts,
count);
render->release_vertices(render,
hw_verts,
translate->key.output_stride,
vertex_count);
}
void draw_pt_emit_linear(struct pt_emit *emit,
const float (*vertex_data)[4],
unsigned vertex_count,
unsigned stride,
unsigned start,
unsigned count)
{
struct draw_context *draw = emit->draw;
struct translate *translate = emit->translate;
struct vbuf_render *render = draw->render;
void *hw_verts;
#if 0
debug_printf("Linear emit\n");
#endif
/* XXX: need to flush to get prim_vbuf.c to release its allocation??
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
/* XXX: and work out some way to coordinate the render primitive
* between vbuf.c and here...
*/
if (!draw->render->set_primitive(draw->render, emit->prim)) {
assert(0);
return;
}
hw_verts = render->allocate_vertices(render,
(ushort)translate->key.output_stride,
(ushort)count);
if (!hw_verts) {
assert(0);
return;
}
translate->set_buffer(translate, 0,
vertex_data, stride);
translate->set_buffer(translate, 1,
&draw->rasterizer->point_size,
0);
translate->run(translate,
0,
vertex_count,
hw_verts);
if (0) {
unsigned i;
for (i = 0; i < vertex_count; i++) {
debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
draw_dump_emitted_vertex( emit->vinfo,
(const uint8_t *)hw_verts +
translate->key.output_stride * i );
}
}
render->draw_arrays(render, start, count);
render->release_vertices(render,
hw_verts,
translate->key.output_stride,
vertex_count);
}
struct pt_emit *draw_pt_emit_create( struct draw_context *draw )
{
struct pt_emit *emit = CALLOC_STRUCT(pt_emit);
if (!emit)
return NULL;
emit->draw = draw;
emit->cache = translate_cache_create();
if (!emit->cache) {
FREE(emit);
return NULL;
}
return emit;
}
void draw_pt_emit_destroy( struct pt_emit *emit )
{
if (emit->cache)
translate_cache_destroy(emit->cache);
FREE(emit);
}
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