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|
/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* @file
* Mipmap generation utility
*
* @author Brian Paul
*/
#include "pipe/p_context.h"
#include "pipe/p_debug.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
#include "pipe/p_util.h"
#include "pipe/p_winsys.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_draw_quad.h"
#include "util/u_gen_mipmap.h"
#include "util/u_simple_shaders.h"
#include "tgsi/util/tgsi_build.h"
#include "tgsi/util/tgsi_dump.h"
#include "tgsi/util/tgsi_parse.h"
#include "cso_cache/cso_context.h"
struct gen_mipmap_state
{
struct pipe_context *pipe;
struct cso_context *cso;
struct pipe_blend_state blend;
struct pipe_depth_stencil_alpha_state depthstencil;
struct pipe_rasterizer_state rasterizer;
struct pipe_sampler_state sampler;
struct pipe_viewport_state viewport;
struct pipe_shader_state vert_shader;
struct pipe_shader_state frag_shader;
void *vs;
void *fs;
struct pipe_buffer *vbuf; /**< quad vertices */
float vertices[4][2][4]; /**< vertex/texcoords for quad */
};
enum dtype
{
UBYTE,
UBYTE_3_3_2,
USHORT,
USHORT_4_4_4_4,
USHORT_5_6_5,
USHORT_1_5_5_5_REV,
UINT,
FLOAT,
HALF_FLOAT
};
typedef ushort half_float;
#if 0
extern half_float
float_to_half(float f);
extern float
half_to_float(half_float h);
#endif
/**
* Average together two rows of a source image to produce a single new
* row in the dest image. It's legal for the two source rows to point
* to the same data. The source width must be equal to either the
* dest width or two times the dest width.
* \param datatype GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_FLOAT, etc.
* \param comps number of components per pixel (1..4)
*/
static void
do_row(enum dtype datatype, uint comps, int srcWidth,
const void *srcRowA, const void *srcRowB,
int dstWidth, void *dstRow)
{
const uint k0 = (srcWidth == dstWidth) ? 0 : 1;
const uint colStride = (srcWidth == dstWidth) ? 1 : 2;
assert(comps >= 1);
assert(comps <= 4);
/* This assertion is no longer valid with non-power-of-2 textures
assert(srcWidth == dstWidth || srcWidth == 2 * dstWidth);
*/
if (datatype == UBYTE && comps == 4) {
uint i, j, k;
const ubyte(*rowA)[4] = (const ubyte(*)[4]) srcRowA;
const ubyte(*rowB)[4] = (const ubyte(*)[4]) srcRowB;
ubyte(*dst)[4] = (ubyte(*)[4]) dstRow;
for (i = j = 0, k = k0; i < (uint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
}
}
else if (datatype == UBYTE && comps == 3) {
uint i, j, k;
const ubyte(*rowA)[3] = (const ubyte(*)[3]) srcRowA;
const ubyte(*rowB)[3] = (const ubyte(*)[3]) srcRowB;
ubyte(*dst)[3] = (ubyte(*)[3]) dstRow;
for (i = j = 0, k = k0; i < (uint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
}
}
else if (datatype == UBYTE && comps == 2) {
uint i, j, k;
const ubyte(*rowA)[2] = (const ubyte(*)[2]) srcRowA;
const ubyte(*rowB)[2] = (const ubyte(*)[2]) srcRowB;
ubyte(*dst)[2] = (ubyte(*)[2]) dstRow;
for (i = j = 0, k = k0; i < (uint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) >> 2;
dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) >> 2;
}
}
else if (datatype == UBYTE && comps == 1) {
uint i, j, k;
const ubyte *rowA = (const ubyte *) srcRowA;
const ubyte *rowB = (const ubyte *) srcRowB;
ubyte *dst = (ubyte *) dstRow;
for (i = j = 0, k = k0; i < (uint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2;
}
}
else if (datatype == USHORT && comps == 4) {
uint i, j, k;
const ushort(*rowA)[4] = (const ushort(*)[4]) srcRowA;
const ushort(*rowB)[4] = (const ushort(*)[4]) srcRowB;
ushort(*dst)[4] = (ushort(*)[4]) dstRow;
for (i = j = 0, k = k0; i < (uint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
}
}
else if (datatype == USHORT && comps == 3) {
uint i, j, k;
const ushort(*rowA)[3] = (const ushort(*)[3]) srcRowA;
const ushort(*rowB)[3] = (const ushort(*)[3]) srcRowB;
ushort(*dst)[3] = (ushort(*)[3]) dstRow;
for (i = j = 0, k = k0; i < (uint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
}
}
else if (datatype == USHORT && comps == 2) {
uint i, j, k;
const ushort(*rowA)[2] = (const ushort(*)[2]) srcRowA;
const ushort(*rowB)[2] = (const ushort(*)[2]) srcRowB;
ushort(*dst)[2] = (ushort(*)[2]) dstRow;
for (i = j = 0, k = k0; i < (uint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
}
}
else if (datatype == USHORT && comps == 1) {
uint i, j, k;
const ushort *rowA = (const ushort *) srcRowA;
const ushort *rowB = (const ushort *) srcRowB;
ushort *dst = (ushort *) dstRow;
for (i = j = 0, k = k0; i < (uint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
}
}
else if (datatype == FLOAT && comps == 4) {
uint i, j, k;
const float(*rowA)[4] = (const float(*)[4]) srcRowA;
const float(*rowB)[4] = (const float(*)[4]) srcRowB;
float(*dst)[4] = (float(*)[4]) dstRow;
for (i = j = 0, k = k0; i < (uint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
rowB[j][0] + rowB[k][0]) * 0.25F;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
rowB[j][1] + rowB[k][1]) * 0.25F;
dst[i][2] = (rowA[j][2] + rowA[k][2] +
rowB[j][2] + rowB[k][2]) * 0.25F;
dst[i][3] = (rowA[j][3] + rowA[k][3] +
rowB[j][3] + rowB[k][3]) * 0.25F;
}
}
else if (datatype == FLOAT && comps == 3) {
uint i, j, k;
const float(*rowA)[3] = (const float(*)[3]) srcRowA;
const float(*rowB)[3] = (const float(*)[3]) srcRowB;
float(*dst)[3] = (float(*)[3]) dstRow;
for (i = j = 0, k = k0; i < (uint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
rowB[j][0] + rowB[k][0]) * 0.25F;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
rowB[j][1] + rowB[k][1]) * 0.25F;
dst[i][2] = (rowA[j][2] + rowA[k][2] +
rowB[j][2] + rowB[k][2]) * 0.25F;
}
}
else if (datatype == FLOAT && comps == 2) {
uint i, j, k;
const float(*rowA)[2] = (const float(*)[2]) srcRowA;
const float(*rowB)[2] = (const float(*)[2]) srcRowB;
float(*dst)[2] = (float(*)[2]) dstRow;
for (i = j = 0, k = k0; i < (uint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
rowB[j][0] + rowB[k][0]) * 0.25F;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
rowB[j][1] + rowB[k][1]) * 0.25F;
}
}
else if (datatype == FLOAT && comps == 1) {
uint i, j, k;
const float *rowA = (const float *) srcRowA;
const float *rowB = (const float *) srcRowB;
float *dst = (float *) dstRow;
for (i = j = 0, k = k0; i < (uint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F;
}
}
#if 0
else if (datatype == HALF_FLOAT && comps == 4) {
uint i, j, k, comp;
const half_float(*rowA)[4] = (const half_float(*)[4]) srcRowA;
const half_float(*rowB)[4] = (const half_float(*)[4]) srcRowB;
half_float(*dst)[4] = (half_float(*)[4]) dstRow;
for (i = j = 0, k = k0; i < (uint) dstWidth;
i++, j += colStride, k += colStride) {
for (comp = 0; comp < 4; comp++) {
float aj, ak, bj, bk;
aj = half_to_float(rowA[j][comp]);
ak = half_to_float(rowA[k][comp]);
bj = half_to_float(rowB[j][comp]);
bk = half_to_float(rowB[k][comp]);
dst[i][comp] = float_to_half((aj + ak + bj + bk) * 0.25F);
}
}
}
else if (datatype == HALF_FLOAT && comps == 3) {
uint i, j, k, comp;
const half_float(*rowA)[3] = (const half_float(*)[3]) srcRowA;
const half_float(*rowB)[3] = (const half_float(*)[3]) srcRowB;
half_float(*dst)[3] = (half_float(*)[3]) dstRow;
for (i = j = 0, k = k0; i < (uint) dstWidth;
i++, j += colStride, k += colStride) {
for (comp = 0; comp < 3; comp++) {
float aj, ak, bj, bk;
aj = half_to_float(rowA[j][comp]);
ak = half_to_float(rowA[k][comp]);
bj = half_to_float(rowB[j][comp]);
bk = half_to_float(rowB[k][comp]);
dst[i][comp] = float_to_half((aj + ak + bj + bk) * 0.25F);
}
}
}
else if (datatype == HALF_FLOAT && comps == 2) {
uint i, j, k, comp;
const half_float(*rowA)[2] = (const half_float(*)[2]) srcRowA;
const half_float(*rowB)[2] = (const half_float(*)[2]) srcRowB;
half_float(*dst)[2] = (half_float(*)[2]) dstRow;
for (i = j = 0, k = k0; i < (uint) dstWidth;
i++, j += colStride, k += colStride) {
for (comp = 0; comp < 2; comp++) {
float aj, ak, bj, bk;
aj = half_to_float(rowA[j][comp]);
ak = half_to_float(rowA[k][comp]);
bj = half_to_float(rowB[j][comp]);
bk = half_to_float(rowB[k][comp]);
dst[i][comp] = float_to_half((aj + ak + bj + bk) * 0.25F);
}
}
}
else if (datatype == HALF_FLOAT && comps == 1) {
uint i, j, k;
const half_float *rowA = (const half_float *) srcRowA;
const half_float *rowB = (const half_float *) srcRowB;
half_float *dst = (half_float *) dstRow;
for (i = j = 0, k = k0; i < (uint) dstWidth;
i++, j += colStride, k += colStride) {
float aj, ak, bj, bk;
aj = half_to_float(rowA[j]);
ak = half_to_float(rowA[k]);
bj = half_to_float(rowB[j]);
bk = half_to_float(rowB[k]);
dst[i] = float_to_half((aj + ak + bj + bk) * 0.25F);
}
}
#endif
else if (datatype == UINT && comps == 1) {
uint i, j, k;
const uint *rowA = (const uint *) srcRowA;
const uint *rowB = (const uint *) srcRowB;
uint *dst = (uint *) dstRow;
for (i = j = 0, k = k0; i < (uint) dstWidth;
i++, j += colStride, k += colStride) {
dst[i] = rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4;
}
}
else if (datatype == USHORT_5_6_5 && comps == 3) {
uint i, j, k;
const ushort *rowA = (const ushort *) srcRowA;
const ushort *rowB = (const ushort *) srcRowB;
ushort *dst = (ushort *) dstRow;
for (i = j = 0, k = k0; i < (uint) dstWidth;
i++, j += colStride, k += colStride) {
const int rowAr0 = rowA[j] & 0x1f;
const int rowAr1 = rowA[k] & 0x1f;
const int rowBr0 = rowB[j] & 0x1f;
const int rowBr1 = rowB[k] & 0x1f;
const int rowAg0 = (rowA[j] >> 5) & 0x3f;
const int rowAg1 = (rowA[k] >> 5) & 0x3f;
const int rowBg0 = (rowB[j] >> 5) & 0x3f;
const int rowBg1 = (rowB[k] >> 5) & 0x3f;
const int rowAb0 = (rowA[j] >> 11) & 0x1f;
const int rowAb1 = (rowA[k] >> 11) & 0x1f;
const int rowBb0 = (rowB[j] >> 11) & 0x1f;
const int rowBb1 = (rowB[k] >> 11) & 0x1f;
const int red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
const int green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
const int blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
dst[i] = (blue << 11) | (green << 5) | red;
}
}
else if (datatype == USHORT_4_4_4_4 && comps == 4) {
uint i, j, k;
const ushort *rowA = (const ushort *) srcRowA;
const ushort *rowB = (const ushort *) srcRowB;
ushort *dst = (ushort *) dstRow;
for (i = j = 0, k = k0; i < (uint) dstWidth;
i++, j += colStride, k += colStride) {
const int rowAr0 = rowA[j] & 0xf;
const int rowAr1 = rowA[k] & 0xf;
const int rowBr0 = rowB[j] & 0xf;
const int rowBr1 = rowB[k] & 0xf;
const int rowAg0 = (rowA[j] >> 4) & 0xf;
const int rowAg1 = (rowA[k] >> 4) & 0xf;
const int rowBg0 = (rowB[j] >> 4) & 0xf;
const int rowBg1 = (rowB[k] >> 4) & 0xf;
const int rowAb0 = (rowA[j] >> 8) & 0xf;
const int rowAb1 = (rowA[k] >> 8) & 0xf;
const int rowBb0 = (rowB[j] >> 8) & 0xf;
const int rowBb1 = (rowB[k] >> 8) & 0xf;
const int rowAa0 = (rowA[j] >> 12) & 0xf;
const int rowAa1 = (rowA[k] >> 12) & 0xf;
const int rowBa0 = (rowB[j] >> 12) & 0xf;
const int rowBa1 = (rowB[k] >> 12) & 0xf;
const int red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
const int green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
const int blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
const int alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
dst[i] = (alpha << 12) | (blue << 8) | (green << 4) | red;
}
}
else if (datatype == USHORT_1_5_5_5_REV && comps == 4) {
uint i, j, k;
const ushort *rowA = (const ushort *) srcRowA;
const ushort *rowB = (const ushort *) srcRowB;
ushort *dst = (ushort *) dstRow;
for (i = j = 0, k = k0; i < (uint) dstWidth;
i++, j += colStride, k += colStride) {
const int rowAr0 = rowA[j] & 0x1f;
const int rowAr1 = rowA[k] & 0x1f;
const int rowBr0 = rowB[j] & 0x1f;
const int rowBr1 = rowB[k] & 0xf;
const int rowAg0 = (rowA[j] >> 5) & 0x1f;
const int rowAg1 = (rowA[k] >> 5) & 0x1f;
const int rowBg0 = (rowB[j] >> 5) & 0x1f;
const int rowBg1 = (rowB[k] >> 5) & 0x1f;
const int rowAb0 = (rowA[j] >> 10) & 0x1f;
const int rowAb1 = (rowA[k] >> 10) & 0x1f;
const int rowBb0 = (rowB[j] >> 10) & 0x1f;
const int rowBb1 = (rowB[k] >> 10) & 0x1f;
const int rowAa0 = (rowA[j] >> 15) & 0x1;
const int rowAa1 = (rowA[k] >> 15) & 0x1;
const int rowBa0 = (rowB[j] >> 15) & 0x1;
const int rowBa1 = (rowB[k] >> 15) & 0x1;
const int red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
const int green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
const int blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
const int alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
dst[i] = (alpha << 15) | (blue << 10) | (green << 5) | red;
}
}
else if (datatype == UBYTE_3_3_2 && comps == 3) {
uint i, j, k;
const ubyte *rowA = (const ubyte *) srcRowA;
const ubyte *rowB = (const ubyte *) srcRowB;
ubyte *dst = (ubyte *) dstRow;
for (i = j = 0, k = k0; i < (uint) dstWidth;
i++, j += colStride, k += colStride) {
const int rowAr0 = rowA[j] & 0x3;
const int rowAr1 = rowA[k] & 0x3;
const int rowBr0 = rowB[j] & 0x3;
const int rowBr1 = rowB[k] & 0x3;
const int rowAg0 = (rowA[j] >> 2) & 0x7;
const int rowAg1 = (rowA[k] >> 2) & 0x7;
const int rowBg0 = (rowB[j] >> 2) & 0x7;
const int rowBg1 = (rowB[k] >> 2) & 0x7;
const int rowAb0 = (rowA[j] >> 5) & 0x7;
const int rowAb1 = (rowA[k] >> 5) & 0x7;
const int rowBb0 = (rowB[j] >> 5) & 0x7;
const int rowBb1 = (rowB[k] >> 5) & 0x7;
const int red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
const int green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
const int blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
dst[i] = (blue << 5) | (green << 2) | red;
}
}
else {
debug_printf("bad format in do_row()");
}
}
static void
format_to_type_comps(enum pipe_format pformat,
enum dtype *datatype, uint *comps)
{
switch (pformat) {
case PIPE_FORMAT_A8R8G8B8_UNORM:
case PIPE_FORMAT_X8R8G8B8_UNORM:
case PIPE_FORMAT_B8G8R8A8_UNORM:
case PIPE_FORMAT_B8G8R8X8_UNORM:
*datatype = UBYTE;
*comps = 4;
return;
case PIPE_FORMAT_A1R5G5B5_UNORM:
*datatype = USHORT_1_5_5_5_REV;
*comps = 4;
return;
case PIPE_FORMAT_A4R4G4B4_UNORM:
*datatype = USHORT_4_4_4_4;
*comps = 4;
return;
case PIPE_FORMAT_R5G6B5_UNORM:
*datatype = USHORT_5_6_5;
*comps = 3;
return;
case PIPE_FORMAT_L8_UNORM:
case PIPE_FORMAT_A8_UNORM:
case PIPE_FORMAT_I8_UNORM:
*datatype = UBYTE;
*comps = 1;
return;
case PIPE_FORMAT_A8L8_UNORM:
*datatype = UBYTE;
*comps = 2;
return;
default:
assert(0);
}
}
static void
reduce_1d(enum pipe_format pformat,
int srcWidth, const ubyte *srcPtr,
int dstWidth, ubyte *dstPtr)
{
enum dtype datatype;
uint comps;
format_to_type_comps(pformat, &datatype, &comps);
/* we just duplicate the input row, kind of hack, saves code */
do_row(datatype, comps,
srcWidth, srcPtr, srcPtr,
dstWidth, dstPtr);
}
/**
* Strides are in bytes. If zero, it'll be computed as width * bpp.
*/
static void
reduce_2d(enum pipe_format pformat,
int srcWidth, int srcHeight,
int srcRowStride, const ubyte *srcPtr,
int dstWidth, int dstHeight,
int dstRowStride, ubyte *dstPtr)
{
enum dtype datatype;
uint comps;
const int bpt = pf_get_size(pformat);
const ubyte *srcA, *srcB;
ubyte *dst;
int row;
format_to_type_comps(pformat, &datatype, &comps);
if (!srcRowStride)
srcRowStride = bpt * srcWidth;
if (!dstRowStride)
dstRowStride = bpt * dstWidth;
/* Compute src and dst pointers */
srcA = srcPtr;
if (srcHeight > 1)
srcB = srcA + srcRowStride;
else
srcB = srcA;
dst = dstPtr;
for (row = 0; row < dstHeight; row++) {
do_row(datatype, comps,
srcWidth, srcA, srcB,
dstWidth, dst);
srcA += 2 * srcRowStride;
srcB += 2 * srcRowStride;
dst += dstRowStride;
}
}
static void
make_1d_mipmap(struct gen_mipmap_state *ctx,
struct pipe_texture *pt,
uint face, uint baseLevel, uint lastLevel)
{
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_winsys *winsys = pipe->winsys;
const uint zslice = 0;
uint dstLevel;
for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
const uint srcLevel = dstLevel - 1;
struct pipe_surface *srcSurf, *dstSurf;
void *srcMap, *dstMap;
srcSurf = screen->get_tex_surface(screen, pt, face, srcLevel, zslice);
dstSurf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice);
srcMap = ((ubyte *) winsys->buffer_map(winsys, srcSurf->buffer,
PIPE_BUFFER_USAGE_CPU_READ)
+ srcSurf->offset);
dstMap = ((ubyte *) winsys->buffer_map(winsys, dstSurf->buffer,
PIPE_BUFFER_USAGE_CPU_WRITE)
+ dstSurf->offset);
reduce_1d(pt->format,
srcSurf->width, srcMap,
dstSurf->width, dstMap);
winsys->buffer_unmap(winsys, srcSurf->buffer);
winsys->buffer_unmap(winsys, dstSurf->buffer);
pipe_surface_reference(&srcSurf, NULL);
pipe_surface_reference(&dstSurf, NULL);
}
}
static void
make_2d_mipmap(struct gen_mipmap_state *ctx,
struct pipe_texture *pt,
uint face, uint baseLevel, uint lastLevel)
{
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_winsys *winsys = pipe->winsys;
const uint zslice = 0;
uint dstLevel;
const int bpt = pf_get_size(pt->format);
for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
const uint srcLevel = dstLevel - 1;
struct pipe_surface *srcSurf, *dstSurf;
ubyte *srcMap, *dstMap;
srcSurf = screen->get_tex_surface(screen, pt, face, srcLevel, zslice);
dstSurf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice);
srcMap = ((ubyte *) winsys->buffer_map(winsys, srcSurf->buffer,
PIPE_BUFFER_USAGE_CPU_READ)
+ srcSurf->offset);
dstMap = ((ubyte *) winsys->buffer_map(winsys, dstSurf->buffer,
PIPE_BUFFER_USAGE_CPU_WRITE)
+ dstSurf->offset);
reduce_2d(pt->format,
srcSurf->width, srcSurf->height,
srcSurf->pitch * bpt, srcMap,
dstSurf->width, dstSurf->height,
dstSurf->pitch * bpt, dstMap);
winsys->buffer_unmap(winsys, srcSurf->buffer);
winsys->buffer_unmap(winsys, dstSurf->buffer);
pipe_surface_reference(&srcSurf, NULL);
pipe_surface_reference(&dstSurf, NULL);
}
}
static void
make_3d_mipmap(struct gen_mipmap_state *ctx,
struct pipe_texture *pt,
uint face, uint baseLevel, uint lastLevel)
{
}
static void
fallback_gen_mipmap(struct gen_mipmap_state *ctx,
struct pipe_texture *pt,
uint face, uint baseLevel, uint lastLevel)
{
switch (pt->target) {
case PIPE_TEXTURE_1D:
make_1d_mipmap(ctx, pt, face, baseLevel, lastLevel);
break;
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_CUBE:
make_2d_mipmap(ctx, pt, face, baseLevel, lastLevel);
break;
case PIPE_TEXTURE_3D:
make_3d_mipmap(ctx, pt, face, baseLevel, lastLevel);
break;
default:
assert(0);
}
}
/**
* Create a mipmap generation context.
* The idea is to create one of these and re-use it each time we need to
* generate a mipmap.
*/
struct gen_mipmap_state *
util_create_gen_mipmap(struct pipe_context *pipe,
struct cso_context *cso)
{
struct gen_mipmap_state *ctx;
uint i;
ctx = CALLOC_STRUCT(gen_mipmap_state);
if (!ctx)
return NULL;
ctx->pipe = pipe;
ctx->cso = cso;
/* disabled blending/masking */
memset(&ctx->blend, 0, sizeof(ctx->blend));
ctx->blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
ctx->blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
ctx->blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
ctx->blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
ctx->blend.colormask = PIPE_MASK_RGBA;
/* no-op depth/stencil/alpha */
memset(&ctx->depthstencil, 0, sizeof(ctx->depthstencil));
/* rasterizer */
memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer));
ctx->rasterizer.front_winding = PIPE_WINDING_CW;
ctx->rasterizer.cull_mode = PIPE_WINDING_NONE;
ctx->rasterizer.bypass_clipping = 1;
/*ctx->rasterizer.bypass_vs = 1;*/
/* sampler state */
memset(&ctx->sampler, 0, sizeof(ctx->sampler));
ctx->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
ctx->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
ctx->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
ctx->sampler.normalized_coords = 1;
/* viewport state (identity, verts are in wincoords) */
ctx->viewport.scale[0] = 1.0;
ctx->viewport.scale[1] = 1.0;
ctx->viewport.scale[2] = 1.0;
ctx->viewport.scale[3] = 1.0;
ctx->viewport.translate[0] = 0.0;
ctx->viewport.translate[1] = 0.0;
ctx->viewport.translate[2] = 0.0;
ctx->viewport.translate[3] = 0.0;
/* vertex shader */
{
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
TGSI_SEMANTIC_GENERIC };
const uint semantic_indexes[] = { 0, 0 };
ctx->vs = util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
semantic_indexes,
&ctx->vert_shader);
}
/* fragment shader */
ctx->fs = util_make_fragment_tex_shader(pipe, &ctx->frag_shader);
ctx->vbuf = pipe->winsys->buffer_create(pipe->winsys,
32,
PIPE_BUFFER_USAGE_VERTEX,
sizeof(ctx->vertices));
if (!ctx->vbuf) {
FREE(ctx);
return NULL;
}
/* vertex data that doesn't change */
for (i = 0; i < 4; i++) {
ctx->vertices[i][0][2] = 0.0f; /* z */
ctx->vertices[i][0][3] = 1.0f; /* w */
ctx->vertices[i][1][2] = 0.0f; /* r */
ctx->vertices[i][1][3] = 1.0f; /* q */
}
return ctx;
}
static void
set_vertex_data(struct gen_mipmap_state *ctx, float width, float height)
{
void *buf;
ctx->vertices[0][0][0] = -0.5f; /*x*/
ctx->vertices[0][0][1] = -0.5f; /*y*/
ctx->vertices[0][1][0] = 0.0f; /*s*/
ctx->vertices[0][1][1] = 0.0f; /*t*/
ctx->vertices[1][0][0] = width - 0.5f; /*x*/
ctx->vertices[1][0][1] = -0.5f; /*y*/
ctx->vertices[1][1][0] = 1.0f; /*s*/
ctx->vertices[1][1][1] = 0.0f; /*t*/
ctx->vertices[2][0][0] = width - 0.5f;
ctx->vertices[2][0][1] = height - 0.5f;
ctx->vertices[2][1][0] = 1.0f;
ctx->vertices[2][1][1] = 1.0f;
ctx->vertices[3][0][0] = -0.5f;
ctx->vertices[3][0][1] = height - 0.5f;
ctx->vertices[3][1][0] = 0.0f;
ctx->vertices[3][1][1] = 1.0f;
buf = ctx->pipe->winsys->buffer_map(ctx->pipe->winsys, ctx->vbuf,
PIPE_BUFFER_USAGE_CPU_WRITE);
memcpy(buf, ctx->vertices, sizeof(ctx->vertices));
ctx->pipe->winsys->buffer_unmap(ctx->pipe->winsys, ctx->vbuf);
}
/**
* Destroy a mipmap generation context
*/
void
util_destroy_gen_mipmap(struct gen_mipmap_state *ctx)
{
struct pipe_context *pipe = ctx->pipe;
pipe->delete_vs_state(pipe, ctx->vs);
pipe->delete_fs_state(pipe, ctx->fs);
FREE((void*) ctx->vert_shader.tokens);
FREE((void*) ctx->frag_shader.tokens);
pipe->winsys->buffer_destroy(pipe->winsys, ctx->vbuf);
FREE(ctx);
}
/**
* Generate mipmap images. It's assumed all needed texture memory is
* already allocated.
*
* \param pt the texture to generate mipmap levels for
* \param face which cube face to generate mipmaps for (0 for non-cube maps)
* \param baseLevel the first mipmap level to use as a src
* \param lastLevel the last mipmap level to generate
* \param filter the minification filter used to generate mipmap levels with
* \param filter one of PIPE_TEX_FILTER_LINEAR, PIPE_TEX_FILTER_NEAREST
*/
void
util_gen_mipmap(struct gen_mipmap_state *ctx,
struct pipe_texture *pt,
uint face, uint baseLevel, uint lastLevel, uint filter)
{
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_framebuffer_state fb;
uint dstLevel;
uint zslice = 0;
/* check if we can render in the texture's format */
if (!screen->is_format_supported(screen, pt->format, PIPE_SURFACE)) {
fallback_gen_mipmap(ctx, pt, face, baseLevel, lastLevel);
return;
}
/* save state (restored below) */
cso_save_blend(ctx->cso);
cso_save_depth_stencil_alpha(ctx->cso);
cso_save_rasterizer(ctx->cso);
cso_save_samplers(ctx->cso);
cso_save_sampler_textures(ctx->cso);
cso_save_framebuffer(ctx->cso);
cso_save_fragment_shader(ctx->cso);
cso_save_vertex_shader(ctx->cso);
cso_save_viewport(ctx->cso);
/* bind our state */
cso_set_blend(ctx->cso, &ctx->blend);
cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
cso_set_viewport(ctx->cso, &ctx->viewport);
cso_set_fragment_shader_handle(ctx->cso, ctx->fs);
cso_set_vertex_shader_handle(ctx->cso, ctx->vs);
/* init framebuffer state */
memset(&fb, 0, sizeof(fb));
fb.num_cbufs = 1;
/* set min/mag to same filter for faster sw speed */
ctx->sampler.mag_img_filter = filter;
ctx->sampler.min_img_filter = filter;
/*
* XXX for small mipmap levels, it may be faster to use the software
* fallback path...
*/
for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
const uint srcLevel = dstLevel - 1;
/*
* Setup framebuffer / dest surface
*/
fb.cbufs[0] = screen->get_tex_surface(screen, pt, face, dstLevel, zslice);
fb.width = pt->width[dstLevel];
fb.height = pt->height[dstLevel];
cso_set_framebuffer(ctx->cso, &fb);
/*
* Setup sampler state
* Note: we should only have to set the min/max LOD clamps to ensure
* we grab texels from the right mipmap level. But some hardware
* has trouble with min clamping so we also set the lod_bias to
* try to work around that.
*/
ctx->sampler.min_lod = ctx->sampler.max_lod = (float) srcLevel;
ctx->sampler.lod_bias = (float) srcLevel;
cso_single_sampler(ctx->cso, 0, &ctx->sampler);
cso_single_sampler_done(ctx->cso);
cso_set_sampler_textures(ctx->cso, 1, &pt);
/* quad coords in window coords (bypassing clipping, viewport mapping) */
set_vertex_data(ctx,
(float) pt->width[dstLevel],
(float) pt->height[dstLevel]);
util_draw_vertex_buffer(ctx->pipe, ctx->vbuf,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
/* need to signal that the texture has changed _after_ rendering to it */
pipe->texture_update(pipe, pt, face, (1 << dstLevel));
}
/* restore state we changed */
cso_restore_blend(ctx->cso);
cso_restore_depth_stencil_alpha(ctx->cso);
cso_restore_rasterizer(ctx->cso);
cso_restore_samplers(ctx->cso);
cso_restore_sampler_textures(ctx->cso);
cso_restore_framebuffer(ctx->cso);
cso_restore_fragment_shader(ctx->cso);
cso_restore_vertex_shader(ctx->cso);
cso_restore_viewport(ctx->cso);
}
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