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/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* @file
* Generic handle table implementation.
*
* @author José Fonseca <jrfonseca@tungstengraphics.com>
*/
#include "pipe/p_compiler.h"
#include "util/u_debug.h"
#include "util/u_memory.h"
#include "util/u_handle_table.h"
#define HANDLE_TABLE_INITIAL_SIZE 16
struct handle_table
{
/** Object array. Empty handles have a null object */
void **objects;
/** Number of objects the handle can currently hold */
unsigned size;
/** Number of consecutive objects allocated at the start of the table */
unsigned filled;
/** Optional object destructor */
void (*destroy)(void *object);
};
struct handle_table *
handle_table_create(void)
{
struct handle_table *ht;
ht = MALLOC_STRUCT(handle_table);
if(!ht)
return NULL;
ht->objects = (void **)CALLOC(HANDLE_TABLE_INITIAL_SIZE, sizeof(void *));
if(!ht->objects) {
FREE(ht);
return NULL;
}
ht->size = HANDLE_TABLE_INITIAL_SIZE;
ht->filled = 0;
ht->destroy = NULL;
return ht;
}
void
handle_table_set_destroy(struct handle_table *ht,
void (*destroy)(void *object))
{
assert(ht);
ht->destroy = destroy;
}
/**
* Resize the table if necessary
*/
static INLINE int
handle_table_resize(struct handle_table *ht,
unsigned minimum_size)
{
unsigned new_size;
void **new_objects;
if(ht->size > minimum_size)
return ht->size;
new_size = ht->size;
while(!(new_size > minimum_size))
new_size *= 2;
assert(new_size);
new_objects = (void **)REALLOC((void *)ht->objects,
ht->size*sizeof(void *),
new_size*sizeof(void *));
if(!new_objects)
return 0;
memset(new_objects + ht->size, 0, (new_size - ht->size)*sizeof(void *));
ht->size = new_size;
ht->objects = new_objects;
return ht->size;
}
static INLINE void
handle_table_clear(struct handle_table *ht,
unsigned index)
{
void *object;
/* The order here is important so that the object being destroyed is not
* present in the table when seen by the destroy callback, because the
* destroy callback may directly or indirectly call the other functions in
* this module.
*/
object = ht->objects[index];
if(object) {
ht->objects[index] = NULL;
if(ht->destroy)
ht->destroy(object);
}
}
unsigned
handle_table_add(struct handle_table *ht,
void *object)
{
unsigned index;
unsigned handle;
assert(ht);
assert(object);
if(!object)
return 0;
/* linear search for an empty handle */
while(ht->filled < ht->size) {
if(!ht->objects[ht->filled])
break;
++ht->filled;
}
index = ht->filled;
handle = index + 1;
/* check integer overflow */
if(!handle)
return 0;
/* grow the table if necessary */
if(!handle_table_resize(ht, index))
return 0;
assert(!ht->objects[index]);
ht->objects[index] = object;
++ht->filled;
return handle;
}
unsigned
handle_table_set(struct handle_table *ht,
unsigned handle,
void *object)
{
unsigned index;
assert(ht);
assert(handle);
if(!handle)
return 0;
assert(object);
if(!object)
return 0;
index = handle - 1;
/* grow the table if necessary */
if(!handle_table_resize(ht, index))
return 0;
handle_table_clear(ht, index);
ht->objects[index] = object;
return handle;
}
void *
handle_table_get(struct handle_table *ht,
unsigned handle)
{
void *object;
assert(ht);
assert(handle);
if(!handle || handle > ht->size)
return NULL;
object = ht->objects[handle - 1];
return object;
}
void
handle_table_remove(struct handle_table *ht,
unsigned handle)
{
void *object;
unsigned index;
assert(ht);
assert(handle);
if(!handle || handle > ht->size)
return;
index = handle - 1;
object = ht->objects[index];
if(!object)
return;
handle_table_clear(ht, index);
if(index < ht->filled)
ht->filled = index;
}
unsigned
handle_table_get_next_handle(struct handle_table *ht,
unsigned handle)
{
unsigned index;
for(index = handle; index < ht->size; ++index) {
if(ht->objects[index])
return index + 1;
}
return 0;
}
unsigned
handle_table_get_first_handle(struct handle_table *ht)
{
return handle_table_get_next_handle(ht, 0);
}
void
handle_table_destroy(struct handle_table *ht)
{
unsigned index;
assert(ht);
if(ht->destroy)
for(index = 0; index < ht->size; ++index)
handle_table_clear(ht, index);
FREE(ht->objects);
FREE(ht);
}
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