1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
|
/*
* Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
/* r300_emit: Functions for emitting state. */
#include "r300_emit.h"
void r300_emit_blend_state(struct r300_context* r300,
struct r300_blend_state* blend)
{
CS_LOCALS(r300);
BEGIN_CS(7);
OUT_CS_REG_SEQ(R300_RB3D_CBLEND, 2);
OUT_CS(blend->blend_control);
OUT_CS(blend->alpha_blend_control);
OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop);
OUT_CS_REG(R300_RB3D_DITHER_CTL, blend->dither);
END_CS;
}
void r300_emit_blend_color_state(struct r300_context* r300,
struct r300_blend_color_state* bc)
{
struct r300_screen* r300screen =
(struct r300_screen*)r300->context.screen;
CS_LOCALS(r300);
if (r300screen->caps->is_r500) {
BEGIN_CS(3);
OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
OUT_CS(bc->blend_color_red_alpha);
OUT_CS(bc->blend_color_green_blue);
END_CS;
} else {
BEGIN_CS(2);
OUT_CS_REG(R300_RB3D_BLEND_COLOR, bc->blend_color);
END_CS;
}
}
void r300_emit_dsa_state(struct r300_context* r300,
struct r300_dsa_state* dsa)
{
struct r300_screen* r300screen =
(struct r300_screen*)r300->context.screen;
CS_LOCALS(r300);
BEGIN_CS(r300screen->caps->is_r500 ? 8 : 8);
OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
/* XXX figure out the r300 counterpart for this */
if (r300screen->caps->is_r500) {
/* OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference); */
}
OUT_CS_REG_SEQ(R300_ZB_CNTL, 3);
OUT_CS(dsa->z_buffer_control);
OUT_CS(dsa->z_stencil_control);
OUT_CS(dsa->stencil_ref_mask);
OUT_CS_REG(R300_ZB_ZTOP, dsa->z_buffer_top);
if (r300screen->caps->is_r500) {
/* OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf); */
}
END_CS;
}
void r300_emit_fragment_shader(struct r300_context* r300,
struct r300_fragment_shader* fs)
{
CS_LOCALS(r300);
int i;
BEGIN_CS(22);
OUT_CS_REG(R300_US_CONFIG, MAX2(fs->indirections - 1, 0));
OUT_CS_REG(R300_US_PIXSIZE, fs->shader.stack_size);
/* XXX figure out exactly how big the sizes are on this reg */
OUT_CS_REG(R300_US_CODE_OFFSET, 0x0);
/* XXX figure these ones out a bit better kthnx */
OUT_CS_REG(R300_US_CODE_ADDR_0, 0x0);
OUT_CS_REG(R300_US_CODE_ADDR_1, 0x0);
OUT_CS_REG(R300_US_CODE_ADDR_2, 0x0);
OUT_CS_REG(R300_US_CODE_ADDR_3, R300_RGBA_OUT);
for (i = 0; i < fs->alu_instruction_count; i++) {
OUT_CS_REG(R300_US_ALU_RGB_INST_0 + (4 * i),
fs->instructions[i].alu_rgb_inst);
OUT_CS_REG(R300_US_ALU_RGB_ADDR_0 + (4 * i),
fs->instructions[i].alu_rgb_addr);
OUT_CS_REG(R300_US_ALU_ALPHA_INST_0 + (4 * i),
fs->instructions[i].alu_alpha_inst);
OUT_CS_REG(R300_US_ALU_ALPHA_ADDR_0 + (4 * i),
fs->instructions[i].alu_alpha_addr);
}
END_CS;
}
void r500_emit_fragment_shader(struct r300_context* r300,
struct r500_fragment_shader* fs)
{
CS_LOCALS(r300);
int i = 0;
BEGIN_CS(9 + (fs->instruction_count * 6));
OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
OUT_CS_REG(R500_US_PIXSIZE, fs->shader.stack_size);
OUT_CS_REG(R500_US_CODE_ADDR, R500_US_CODE_START_ADDR(0) |
R500_US_CODE_END_ADDR(fs->instruction_count));
OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR);
OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA,
fs->instruction_count * 6);
for (i = 0; i < fs->instruction_count; i++) {
OUT_CS(fs->instructions[i].inst0);
OUT_CS(fs->instructions[i].inst1);
OUT_CS(fs->instructions[i].inst2);
OUT_CS(fs->instructions[i].inst3);
OUT_CS(fs->instructions[i].inst4);
OUT_CS(fs->instructions[i].inst5);
}
END_CS;
}
/* Translate pipe_format into US_OUT_FMT. Note that formats are stored from
* C3 to C0. */
uint32_t translate_out_fmt(enum pipe_format format)
{
switch (format) {
case PIPE_FORMAT_A8R8G8B8_UNORM:
return R300_US_OUT_FMT_C4_8 |
R300_C0_SEL_B | R300_C1_SEL_G |
R300_C2_SEL_R | R300_C3_SEL_A;
default:
return R300_US_OUT_FMT_UNUSED;
}
return 0;
}
/* XXX add pitch, stride */
void r300_emit_fb_state(struct r300_context* r300,
struct pipe_framebuffer_state* fb)
{
CS_LOCALS(r300);
struct r300_texture* tex;
int i;
BEGIN_CS((5 * fb->nr_cbufs) + (fb->zsbuf ? 5 : 0) + 4);
for (i = 0; i < fb->nr_cbufs; i++) {
tex = (struct r300_texture*)fb->cbufs[i]->texture;
OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1);
OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i),
translate_out_fmt(fb->cbufs[i]->format));
}
if (fb->zsbuf) {
tex = (struct r300_texture*)fb->zsbuf->texture;
OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1);
OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
if (fb->zsbuf->format == PIPE_FORMAT_Z24S8_UNORM) {
OUT_CS_REG(R300_ZB_FORMAT,
R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL);
} else {
OUT_CS_REG(R300_ZB_FORMAT, 0x0);
}
}
OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
END_CS;
}
void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs)
{
struct r300_screen* r300screen =
(struct r300_screen*)r300->context.screen;
CS_LOCALS(r300);
BEGIN_CS(13);
OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status);
OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 6);
OUT_CS(rs->depth_scale_front);
OUT_CS(rs->depth_offset_front);
OUT_CS(rs->depth_scale_back);
OUT_CS(rs->depth_offset_back);
OUT_CS(rs->polygon_offset_enable);
OUT_CS(rs->cull_mode);
OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config);
OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, rs->line_stipple_value);
END_CS;
}
void r300_emit_rs_block_state(struct r300_context* r300,
struct r300_rs_block* rs)
{
struct r300_screen* r300screen =
(struct r300_screen*)r300->context.screen;
CS_LOCALS(r300);
int i;
BEGIN_CS(21);
if (r300screen->caps->is_r500) {
OUT_CS_REG_SEQ(R500_RS_IP_0, 8);
} else {
OUT_CS_REG_SEQ(R300_RS_IP_0, 8);
}
for (i = 0; i < 8; i++) {
OUT_CS(rs->ip[i]);
}
OUT_CS_REG_SEQ(R300_RS_COUNT, 2);
OUT_CS(rs->count);
OUT_CS(rs->inst_count);
if (r300screen->caps->is_r500) {
OUT_CS_REG_SEQ(R500_RS_INST_0, 8);
} else {
OUT_CS_REG_SEQ(R300_RS_INST_0, 8);
}
for (i = 0; i < 8; i++) {
OUT_CS(rs->inst[i]);
}
END_CS;
}
void r300_emit_scissor_state(struct r300_context* r300,
struct r300_scissor_state* scissor)
{
CS_LOCALS(r300);
BEGIN_CS(3);
OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
OUT_CS(scissor->scissor_top_left);
OUT_CS(scissor->scissor_bottom_right);
END_CS;
}
void r300_emit_vertex_format_state(struct r300_context* r300)
{
CS_LOCALS(r300);
int i;
BEGIN_CS(6);
OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2);
OUT_CS(r300->vertex_info.vinfo.hwfmt[0]);
OUT_CS(r300->vertex_info.vinfo.hwfmt[1]);
OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2);
OUT_CS(r300->vertex_info.vinfo.hwfmt[2]);
OUT_CS(r300->vertex_info.vinfo.hwfmt[3]);
END_CS;
BEGIN_CS(18);
OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, 8);
for (i = 0; i < 8; i++) {
OUT_CS(r300->vertex_info.vap_prog_stream_cntl[i]);
}
OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, 8);
for (i = 0; i < 8; i++) {
OUT_CS(r300->vertex_info.vap_prog_stream_cntl_ext[i]);
}
END_CS;
}
/* Emit all dirty state. */
void r300_emit_dirty_state(struct r300_context* r300)
{
struct r300_screen* r300screen =
(struct r300_screen*)r300->context.screen;
CS_LOCALS(r300);
if (!(r300->dirty_state) && !(r300->dirty_hw)) {
return;
}
r300_update_derived_state(r300);
/* XXX check size */
if (r300->dirty_state & R300_NEW_BLEND) {
r300_emit_blend_state(r300, r300->blend_state);
r300->dirty_state &= ~R300_NEW_BLEND;
}
if (r300->dirty_state & R300_NEW_BLEND_COLOR) {
r300_emit_blend_color_state(r300, r300->blend_color_state);
r300->dirty_state &= ~R300_NEW_BLEND_COLOR;
}
if (r300->dirty_state & R300_NEW_DSA) {
r300_emit_dsa_state(r300, r300->dsa_state);
r300->dirty_state &= ~R300_NEW_DSA;
}
if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) {
if (r300screen->caps->is_r500) {
r500_emit_fragment_shader(r300,
(struct r500_fragment_shader*)r300->fs);
} else {
r300_emit_fragment_shader(r300,
(struct r300_fragment_shader*)r300->fs);
}
r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER;
}
if (r300->dirty_state & R300_NEW_RASTERIZER) {
r300_emit_rs_state(r300, r300->rs_state);
r300->dirty_state &= ~R300_NEW_RASTERIZER;
}
if (r300->dirty_state & R300_NEW_SCISSOR) {
r300_emit_scissor_state(r300, r300->scissor_state);
r300->dirty_state &= ~R300_NEW_SCISSOR;
}
if (r300->dirty_state & R300_NEW_VERTEX_FORMAT) {
r300_emit_vertex_format_state(r300);
r300->dirty_state &= ~R300_NEW_VERTEX_FORMAT;
}
}
|