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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
#include "pipe/p_inlines.h"
#include "sp_context.h"
#include "sp_state.h"
#include "sp_surface.h"
#include "sp_tile_cache.h"
#include "draw/draw_context.h"
/**
* XXX this might get moved someday
* Set the framebuffer surface info: color buffers, zbuffer, stencil buffer.
* Here, we flush the old surfaces and update the tile cache to point to the new
* surfaces.
*/
void
softpipe_set_framebuffer_state(struct pipe_context *pipe,
const struct pipe_framebuffer_state *fb)
{
struct softpipe_context *sp = softpipe_context(pipe);
uint i;
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
/* check if changing cbuf */
if (sp->framebuffer.cbufs[i] != fb->cbufs[i]) {
/* flush old */
sp_flush_tile_cache(sp, sp->cbuf_cache[i]);
/* assign new */
sp->framebuffer.cbufs[i] = fb->cbufs[i];
/* update cache */
sp_tile_cache_set_surface(sp->cbuf_cache[i], fb->cbufs[i]);
}
}
sp->framebuffer.num_cbufs = fb->num_cbufs;
/* zbuf changing? */
if (sp->framebuffer.zsbuf != fb->zsbuf) {
/* flush old */
sp_flush_tile_cache(sp, sp->zsbuf_cache);
/* assign new */
sp->framebuffer.zsbuf = fb->zsbuf;
/* update cache */
sp_tile_cache_set_surface(sp->zsbuf_cache, fb->zsbuf);
}
#if 0
/* XXX combined depth/stencil here */
/* sbuf changing? */
if (sp->framebuffer.sbuf != fb->sbuf) {
/* flush old */
sp_flush_tile_cache(sp, sp->sbuf_cache_sep);
/* assign new */
sp->framebuffer.sbuf = fb->sbuf;
/* update cache */
if (fb->sbuf != fb->zbuf) {
/* separate stencil buf */
sp->sbuf_cache = sp->sbuf_cache_sep;
sp_tile_cache_set_surface(sp->sbuf_cache, fb->sbuf);
}
else {
/* combined depth/stencil */
sp->sbuf_cache = sp->zbuf_cache;
sp_tile_cache_set_surface(sp->sbuf_cache, fb->sbuf);
}
}
#endif
/* Tell draw module how deep the Z/depth buffer is */
{
int depth_bits;
double mrd;
if (sp->framebuffer.zsbuf) {
depth_bits = pf_get_component_bits(sp->framebuffer.zsbuf->format,
PIPE_FORMAT_COMP_Z);
}
else {
depth_bits = 0;
}
if (depth_bits > 16) {
mrd = 0.0000001;
}
else {
mrd = 0.00002;
}
draw_set_mrd(sp->draw, mrd);
}
sp->framebuffer.width = fb->width;
sp->framebuffer.height = fb->height;
sp->dirty |= SP_NEW_FRAMEBUFFER;
}
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