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path: root/src/mesa/drivers/dri/glamo/glamo_tris.c
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/*
 * Direct Rendering Support for SMedia Glamo 336x/337x
 *
 * (c) 2009 Thomas White <taw@bitwiz.org.uk>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#include "main/mtypes.h"
#include "swrast/swrast.h"
#include "tnl/t_context.h"
#include "tnl/t_vertex.h"

#include "glamo_tris.h"


static void glamoRunPipeline(GLcontext *ctx)
{
   printf("glamoRunPipeline\n");
}


static void glamoRenderStart(GLcontext *ctx)
{
   printf("glamoRenderStart\n");
}


static void glamoRenderFinish(GLcontext *ctx)
{
   printf("glamoRenderFinish\n");
}


static void glamoRenderPrimitive(GLcontext *ctx, GLenum prim)
{
   printf("glamoRenderPrimitive\n");
}


void glamoInitTriFuncs(GLcontext *ctx)
{
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   static int firsttime = 1;

   if (firsttime) {
//      init_rast_tab();
      firsttime = 0;
   }

   tnl->Driver.RunPipeline = glamoRunPipeline;
   tnl->Driver.Render.Start = glamoRenderStart;
   tnl->Driver.Render.Finish = glamoRenderFinish;
   tnl->Driver.Render.PrimitiveNotify = glamoRenderPrimitive;
   tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
   tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
}


/* kate: space-indent on; indent-width 3; mixedindent off; indent-mode cstyle; */