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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef INTELCONTEXT_INC
#define INTELCONTEXT_INC
#include "mtypes.h"
#include "drm.h"
#include "mm.h"
#include "texmem.h"
#include "intel_screen.h"
#include "i915_drm.h"
#include "i830_common.h"
#include "tnl/t_vertex.h"
#define TAG(x) intel##x
#include "tnl_dd/t_dd_vertex.h"
#undef TAG
#define DV_PF_555 (1<<8)
#define DV_PF_565 (2<<8)
#define DV_PF_8888 (3<<8)
struct intel_region;
struct intel_context;
struct _DriBufferObject;
typedef void (*intel_tri_func) (struct intel_context *, intelVertex *,
intelVertex *, intelVertex *);
typedef void (*intel_line_func) (struct intel_context *, intelVertex *,
intelVertex *);
typedef void (*intel_point_func) (struct intel_context *, intelVertex *);
#define INTEL_FALLBACK_DRAW_BUFFER 0x1
#define INTEL_FALLBACK_READ_BUFFER 0x2
#define INTEL_FALLBACK_DEPTH_BUFFER 0x4
#define INTEL_FALLBACK_STENCIL_BUFFER 0x8
#define INTEL_FALLBACK_USER 0x10
#define INTEL_FALLBACK_RENDERMODE 0x20
extern void intelFallback(struct intel_context *intel, GLuint bit,
GLboolean mode);
#define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
#define INTEL_WRITE_PART 0x1
#define INTEL_WRITE_FULL 0x2
#define INTEL_READ 0x4
struct intel_texture_object
{
struct gl_texture_object base; /* The "parent" object */
/* The mipmap tree must include at least these levels once
* validated:
*/
GLuint firstLevel;
GLuint lastLevel;
/* Offset for firstLevel image:
*/
GLuint textureOffset;
/* On validation any active images held in main memory or in other
* regions will be copied to this region and the old storage freed.
*/
struct intel_mipmap_tree *mt;
};
struct intel_texture_image
{
struct gl_texture_image base;
/* These aren't stored in gl_texture_image
*/
GLuint level;
GLuint face;
/* If intelImage->mt != NULL, image data is stored here.
* Else if intelImage->base.Data != NULL, image is stored there.
* Else there is no image data.
*/
struct intel_mipmap_tree *mt;
};
#define INTEL_MAX_FIXUP 64
struct intel_context
{
GLcontext ctx; /* the parent class */
struct
{
void (*destroy) (struct intel_context * intel);
void (*emit_state) (struct intel_context * intel);
void (*lost_hardware) (struct intel_context * intel);
void (*update_texture_state) (struct intel_context * intel);
void (*render_start) (struct intel_context * intel);
void (*set_draw_region) (struct intel_context * intel,
struct intel_region * draw_region,
struct intel_region * depth_region);
GLuint(*flush_cmd) (void);
void (*reduced_primitive_state) (struct intel_context * intel,
GLenum rprim);
GLboolean(*check_vertex_size) (struct intel_context * intel,
GLuint expected);
/* Metaops:
*/
void (*install_meta_state) (struct intel_context * intel);
void (*leave_meta_state) (struct intel_context * intel);
void (*meta_draw_region) (struct intel_context * intel,
struct intel_region * draw_region,
struct intel_region * depth_region);
void (*meta_color_mask) (struct intel_context * intel, GLboolean);
void (*meta_stencil_replace) (struct intel_context * intel,
GLuint mask, GLuint clear);
void (*meta_depth_replace) (struct intel_context * intel);
void (*meta_texture_blend_replace) (struct intel_context * intel);
void (*meta_no_stencil_write) (struct intel_context * intel);
void (*meta_no_depth_write) (struct intel_context * intel);
void (*meta_no_texture) (struct intel_context * intel);
void (*meta_import_pixel_state) (struct intel_context * intel);
GLboolean(*meta_tex_rect_source) (struct intel_context * intel,
struct _DriBufferObject * buffer,
GLuint offset,
GLuint pitch,
GLuint height,
GLenum format, GLenum type);
void (*rotate_window) (struct intel_context * intel,
__DRIdrawablePrivate * dPriv, GLuint srcBuf);
void (*assert_not_dirty) (struct intel_context *intel);
} vtbl;
GLint refcount;
GLuint Fallback;
GLuint NewGLState;
struct _DriFenceObject *last_swap_fence;
struct _DriFenceObject *first_swap_fence;
struct intel_batchbuffer *batch;
struct
{
GLuint id;
GLuint primitive;
GLubyte *start_ptr;
void (*flush) (struct intel_context *);
} prim;
GLboolean locked;
char *prevLockFile;
int prevLockLine;
GLuint ClearColor565;
GLuint ClearColor8888;
/* Offsets of fields within the current vertex:
*/
GLuint coloroffset;
GLuint specoffset;
GLuint wpos_offset;
GLuint wpos_size;
struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
GLuint vertex_attr_count;
GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
GLboolean hw_stipple;
GLboolean strict_conformance;
/* AGP memory buffer manager:
*/
struct bufmgr *bm;
/* State for intelvb.c and inteltris.c.
*/
GLuint RenderIndex;
GLmatrix ViewportMatrix;
GLenum render_primitive;
GLenum reduced_primitive;
GLuint vertex_size;
GLubyte *verts; /* points to tnl->clipspace.vertex_buf */
#if 0
struct intel_region *front_region; /* XXX FBO: obsolete */
struct intel_region *rotated_region; /* XXX FBO: obsolete */
struct intel_region *back_region; /* XXX FBO: obsolete */
struct intel_region *draw_region; /* XXX FBO: rename to color_region */
struct intel_region *depth_region; /**< currently bound depth/Z region */
#endif
/* Fallback rasterization functions
*/
intel_point_func draw_point;
intel_line_func draw_line;
intel_tri_func draw_tri;
/* These refer to the current drawing buffer:
*/
int drawX, drawY; /**< origin of drawing area within region */
GLuint numClipRects; /**< cliprects for drawing */
drm_clip_rect_t *pClipRects;
drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */
int perf_boxes;
GLuint do_usleeps;
int do_irqs;
GLuint irqsEmitted;
drm_i915_irq_wait_t iw;
drm_context_t hHWContext;
drmLock *driHwLock;
int driFd;
__DRIdrawablePrivate *driDrawable;
__DRIscreenPrivate *driScreen;
intelScreenPrivate *intelScreen;
drmI830Sarea *sarea;
GLuint lastStamp;
/**
* Configuration cache
*/
driOptionCache optionCache;
/* Rotation. Need to match that of the
* current screen.
*/
int width;
int height;
int current_rotation;
};
/* These are functions now:
*/
void LOCK_HARDWARE( struct intel_context *intel );
void UNLOCK_HARDWARE( struct intel_context *intel );
extern char *__progname;
#define SUBPIXEL_X 0.125
#define SUBPIXEL_Y 0.125
#define INTEL_FIREVERTICES(intel) \
do { \
if ((intel)->prim.flush) \
(intel)->prim.flush(intel); \
} while (0)
/* ================================================================
* Color packing:
*/
#define INTEL_PACKCOLOR4444(r,g,b,a) \
((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
#define INTEL_PACKCOLOR1555(r,g,b,a) \
((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
((a) ? 0x8000 : 0))
#define INTEL_PACKCOLOR565(r,g,b) \
((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
#define INTEL_PACKCOLOR8888(r,g,b,a) \
((a<<24) | (r<<16) | (g<<8) | b)
/* ================================================================
* From linux kernel i386 header files, copes with odd sizes better
* than COPY_DWORDS would:
* XXX Put this in src/mesa/main/imports.h ???
*/
#if defined(i386) || defined(__i386__)
static INLINE void *
__memcpy(void *to, const void *from, size_t n)
{
int d0, d1, d2;
__asm__ __volatile__("rep ; movsl\n\t"
"testb $2,%b4\n\t"
"je 1f\n\t"
"movsw\n"
"1:\ttestb $1,%b4\n\t"
"je 2f\n\t"
"movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
:"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
:"memory");
return (to);
}
#else
#define __memcpy(a,b,c) memcpy(a,b,c)
#endif
/* ================================================================
* Debugging:
*/
#define DO_DEBUG 0
#if DO_DEBUG
extern int INTEL_DEBUG;
#else
#define INTEL_DEBUG 0
#endif
#define DEBUG_TEXTURE 0x1
#define DEBUG_STATE 0x2
#define DEBUG_IOCTL 0x4
#define DEBUG_BLIT 0x8
#define DEBUG_MIPTREE 0x10
#define DEBUG_FALLBACKS 0x20
#define DEBUG_VERBOSE 0x40
#define DEBUG_BATCH 0x80
#define DEBUG_PIXEL 0x100
#define DEBUG_BUFMGR 0x200
#define DEBUG_REGION 0x400
#define DEBUG_FBO 0x800
#define DEBUG_LOCK 0x1000
#define DBG(...) do { if (INTEL_DEBUG & FILE_DEBUG_FLAG) _mesa_printf(__VA_ARGS__); } while(0)
#define PCI_CHIP_845_G 0x2562
#define PCI_CHIP_I830_M 0x3577
#define PCI_CHIP_I855_GM 0x3582
#define PCI_CHIP_I865_G 0x2572
#define PCI_CHIP_I915_G 0x2582
#define PCI_CHIP_I915_GM 0x2592
#define PCI_CHIP_I945_G 0x2772
#define PCI_CHIP_I945_GM 0x27A2
/* ================================================================
* intel_context.c:
*/
extern GLboolean intelInitContext(struct intel_context *intel,
const __GLcontextModes * mesaVis,
__DRIcontextPrivate * driContextPriv,
void *sharedContextPrivate,
struct dd_function_table *functions);
extern void intelGetLock(struct intel_context *intel, GLuint flags);
extern void intelInitState(GLcontext * ctx);
extern void intelFinish(GLcontext * ctx);
extern void intelFlush(GLcontext * ctx);
extern void intelInitDriverFunctions(struct dd_function_table *functions);
/* ================================================================
* intel_state.c:
*/
extern void intelInitStateFuncs(struct dd_function_table *functions);
#define COMPAREFUNC_ALWAYS 0
#define COMPAREFUNC_NEVER 0x1
#define COMPAREFUNC_LESS 0x2
#define COMPAREFUNC_EQUAL 0x3
#define COMPAREFUNC_LEQUAL 0x4
#define COMPAREFUNC_GREATER 0x5
#define COMPAREFUNC_NOTEQUAL 0x6
#define COMPAREFUNC_GEQUAL 0x7
#define STENCILOP_KEEP 0
#define STENCILOP_ZERO 0x1
#define STENCILOP_REPLACE 0x2
#define STENCILOP_INCRSAT 0x3
#define STENCILOP_DECRSAT 0x4
#define STENCILOP_INCR 0x5
#define STENCILOP_DECR 0x6
#define STENCILOP_INVERT 0x7
#define LOGICOP_CLEAR 0
#define LOGICOP_NOR 0x1
#define LOGICOP_AND_INV 0x2
#define LOGICOP_COPY_INV 0x3
#define LOGICOP_AND_RVRSE 0x4
#define LOGICOP_INV 0x5
#define LOGICOP_XOR 0x6
#define LOGICOP_NAND 0x7
#define LOGICOP_AND 0x8
#define LOGICOP_EQUIV 0x9
#define LOGICOP_NOOP 0xa
#define LOGICOP_OR_INV 0xb
#define LOGICOP_COPY 0xc
#define LOGICOP_OR_RVRSE 0xd
#define LOGICOP_OR 0xe
#define LOGICOP_SET 0xf
#define BLENDFACT_ZERO 0x01
#define BLENDFACT_ONE 0x02
#define BLENDFACT_SRC_COLR 0x03
#define BLENDFACT_INV_SRC_COLR 0x04
#define BLENDFACT_SRC_ALPHA 0x05
#define BLENDFACT_INV_SRC_ALPHA 0x06
#define BLENDFACT_DST_ALPHA 0x07
#define BLENDFACT_INV_DST_ALPHA 0x08
#define BLENDFACT_DST_COLR 0x09
#define BLENDFACT_INV_DST_COLR 0x0a
#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
#define BLENDFACT_CONST_COLOR 0x0c
#define BLENDFACT_INV_CONST_COLOR 0x0d
#define BLENDFACT_CONST_ALPHA 0x0e
#define BLENDFACT_INV_CONST_ALPHA 0x0f
#define BLENDFACT_MASK 0x0f
#define MI_BATCH_BUFFER_END (0xA<<23)
extern int intel_translate_compare_func(GLenum func);
extern int intel_translate_stencil_op(GLenum op);
extern int intel_translate_blend_factor(GLenum factor);
extern int intel_translate_logic_op(GLenum opcode);
/*======================================================================
* Inline conversion functions.
* These are better-typed than the macros used previously:
*/
static INLINE struct intel_context *
intel_context(GLcontext * ctx)
{
return (struct intel_context *) ctx;
}
static INLINE struct intel_texture_object *
intel_texture_object(struct gl_texture_object *obj)
{
return (struct intel_texture_object *) obj;
}
static INLINE struct intel_texture_image *
intel_texture_image(struct gl_texture_image *img)
{
return (struct intel_texture_image *) img;
}
extern struct intel_renderbuffer *intel_renderbuffer(struct gl_renderbuffer
*rb);
#endif
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