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/*
* Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
* Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
* Copyright 2006 Stephane Marchesin. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/* Software TCL for NV30, NV40, G70 */
#include <stdio.h>
#include <math.h>
#include "glheader.h"
#include "context.h"
#include "mtypes.h"
#include "macros.h"
#include "colormac.h"
#include "enums.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "nouveau_tris.h"
#include "nv30_tris.h"
#include "nouveau_context.h"
#include "nouveau_span.h"
#include "nouveau_ioctl.h"
#include "nouveau_reg.h"
#include "nouveau_tex.h"
#include "nouveau_fifo.h"
/* XXX hack for now */
#define channel 1
static void nv30RenderPrimitive( GLcontext *ctx, GLenum prim );
static void nv30RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
/***********************************************************************
* Emit primitives as inline vertices *
***********************************************************************/
#define LINE_FALLBACK (0)
#define POINT_FALLBACK (0)
#define TRI_FALLBACK (0)
#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
/* the free room we want before we start a vertex batch. this is a performance-tunable */
#define NV30_MIN_PRIM_SIZE (32/4)
static inline void nv30StartPrimitive(struct nouveau_context* nmesa)
{
BEGIN_RING_SIZE(channel,0x1808,1);
OUT_RING(nmesa->current_primitive);
BEGIN_RING_PRIM(channel,0x1818,NV30_MIN_PRIM_SIZE);
}
static inline void nv30FinishPrimitive(struct nouveau_context *nmesa)
{
FINISH_RING_PRIM();
BEGIN_RING_SIZE(channel,0x1808,1);
OUT_RING(0x0);
FIRE_RING();
}
static inline void nv30ExtendPrimitive(struct nouveau_context* nmesa, int size)
{
/* when the fifo has enough stuff (2048 bytes) or there is not enough room, fire */
if ((RING_AHEAD()>=2048/4)||(RING_AVAILABLE()<size/4))
{
nv30FinishPrimitive(nmesa);
nv30StartPrimitive(nmesa);
}
/* make sure there's enough room. if not, wait */
if (RING_AVAILABLE()<size/4)
{
WAIT_RING(nmesa,size);
}
}
static inline void nv30_draw_quad(nouveauContextPtr nmesa,
nouveauVertexPtr v0,
nouveauVertexPtr v1,
nouveauVertexPtr v2,
nouveauVertexPtr v3)
{
GLuint vertsize = nmesa->vertex_size;
nv30ExtendPrimitive(nmesa, 4 * 4 * vertsize);
OUT_RINGp(v0,vertsize);
OUT_RINGp(v1,vertsize);
OUT_RINGp(v2,vertsize);
OUT_RINGp(v3,vertsize);
}
static inline void nv30_draw_triangle(nouveauContextPtr nmesa,
nouveauVertexPtr v0,
nouveauVertexPtr v1,
nouveauVertexPtr v2)
{
GLuint vertsize = nmesa->vertex_size;
nv30ExtendPrimitive(nmesa, 3 * 4 * vertsize);
OUT_RINGp(v0,vertsize);
OUT_RINGp(v1,vertsize);
OUT_RINGp(v2,vertsize);
}
static inline void nv30_draw_line(nouveauContextPtr nmesa,
nouveauVertexPtr v0,
nouveauVertexPtr v1)
{
GLuint vertsize = nmesa->vertex_size;
nv30ExtendPrimitive(nmesa, 2 * 4 * vertsize);
OUT_RINGp(v0,vertsize);
OUT_RINGp(v1,vertsize);
}
static inline void nv30_draw_point(nouveauContextPtr nmesa,
nouveauVertexPtr v0)
{
GLuint vertsize = nmesa->vertex_size;
nv30ExtendPrimitive(nmesa, 1 * 4 * vertsize);
OUT_RINGp(v0,vertsize);
}
/***********************************************************************
* Macros for nouveau_dd_tritmp.h to draw basic primitives *
***********************************************************************/
#define TRI(a, b, c) \
do { \
if (DO_FALLBACK) \
nmesa->draw_tri(nmesa, a, b, c); \
else \
nv30_draw_triangle(nmesa, a, b, c); \
} while (0)
#define QUAD(a, b, c, d) \
do { \
if (DO_FALLBACK) { \
nmesa->draw_tri(nmesa, a, b, d); \
nmesa->draw_tri(nmesa, b, c, d); \
} \
else \
nv30_draw_quad(nmesa, a, b, c, d); \
} while (0)
#define LINE(v0, v1) \
do { \
if (DO_FALLBACK) \
nmesa->draw_line(nmesa, v0, v1); \
else \
nv30_draw_line(nmesa, v0, v1); \
} while (0)
#define POINT(v0) \
do { \
if (DO_FALLBACK) \
nmesa->draw_point(nmesa, v0); \
else \
nv30_draw_point(nmesa, v0); \
} while (0)
/***********************************************************************
* Build render functions from dd templates *
***********************************************************************/
#define NOUVEAU_OFFSET_BIT 0x01
#define NOUVEAU_TWOSIDE_BIT 0x02
#define NOUVEAU_UNFILLED_BIT 0x04
#define NOUVEAU_FALLBACK_BIT 0x08
#define NOUVEAU_MAX_TRIFUNC 0x10
static struct {
tnl_points_func points;
tnl_line_func line;
tnl_triangle_func triangle;
tnl_quad_func quad;
} rast_tab[NOUVEAU_MAX_TRIFUNC + 1];
#define DO_FALLBACK (IND & NOUVEAU_FALLBACK_BIT)
#define DO_OFFSET (IND & NOUVEAU_OFFSET_BIT)
#define DO_UNFILLED (IND & NOUVEAU_UNFILLED_BIT)
#define DO_TWOSIDE (IND & NOUVEAU_TWOSIDE_BIT)
#define DO_FLAT 0
#define DO_TRI 1
#define DO_QUAD 1
#define DO_LINE 1
#define DO_POINTS 1
#define DO_FULL_QUAD 1
#define HAVE_RGBA 1
#define HAVE_SPEC 1
#define HAVE_BACK_COLORS 0
#define HAVE_HW_FLATSHADE 1
#define VERTEX nouveauVertex
#define TAB rast_tab
#define DEPTH_SCALE 1.0
#define UNFILLED_TRI unfilled_tri
#define UNFILLED_QUAD unfilled_quad
#define VERT_X(_v) _v->v.x
#define VERT_Y(_v) _v->v.y
#define VERT_Z(_v) _v->v.z
#define AREA_IS_CCW(a) (a > 0)
#define GET_VERTEX(e) (nmesa->verts + (e * nmesa->vertex_size * sizeof(int)))
#define VERT_SET_RGBA( v, c ) \
do { \
nouveau_color_t *color = (nouveau_color_t *)&((v)->f[coloroffset]); \
color->red=(c)[0]; \
color->green=(c)[1]; \
color->blue=(c)[2]; \
color->alpha=(c)[3]; \
} while (0)
#define VERT_COPY_RGBA( v0, v1 ) \
do { \
if (coloroffset) { \
v0->f[coloroffset][0] = v1->f[coloroffset][0]; \
v0->f[coloroffset][1] = v1->f[coloroffset][1]; \
v0->f[coloroffset][2] = v1->f[coloroffset][2]; \
v0->f[coloroffset][3] = v1->f[coloroffset][3]; \
} \
} while (0)
#define VERT_SET_SPEC( v, c ) \
do { \
if (specoffset) { \
nouveau_color_t *color = (nouveau_color_t *)&((v)->f[specoffset]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
} \
} while (0)
#define VERT_COPY_SPEC( v0, v1 ) \
do { \
if (specoffset) { \
v0->f[specoffset][0] = v1->f[specoffset][0]; \
v0->f[specoffset][1] = v1->f[specoffset][1]; \
v0->f[specoffset][2] = v1->f[specoffset][2]; \
} \
} while (0)
#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->f[coloroffset]
#define VERT_RESTORE_RGBA( idx ) v[idx]->f[coloroffset] = color[idx]
#define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->f[specoffset]
#define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->f[specoffset] = spec[idx]
#define LOCAL_VARS(n) \
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); \
GLuint color[n], spec[n]; \
GLuint coloroffset = nmesa->color_offset; \
GLuint specoffset = nmesa->specular_offset; \
(void)color; (void)spec; (void)coloroffset; (void)specoffset;
/***********************************************************************
* Helpers for rendering unfilled primitives *
***********************************************************************/
static const GLuint hw_prim[GL_POLYGON+1] = {
GL_POINTS+1,
GL_LINES+1,
GL_LINES+1,
GL_LINES+1,
GL_TRIANGLES+1,
GL_TRIANGLES+1,
GL_TRIANGLES+1,
GL_QUADS+1,
GL_QUADS+1,
GL_TRIANGLES+1
};
#define RASTERIZE(x) nv30RasterPrimitive( ctx, x, hw_prim[x] )
#define RENDER_PRIMITIVE nmesa->renderPrimitive
#define TAG(x) x
#define IND NOUVEAU_FALLBACK_BIT
#include "tnl_dd/t_dd_unfilled.h"
#undef IND
#undef RASTERIZE
/***********************************************************************
* Generate GL render functions *
***********************************************************************/
#define RASTERIZE(x)
#define IND (0)
#define TAG(x) x
#include "tnl_dd/t_dd_tritmp.h"
#define IND (NOUVEAU_OFFSET_BIT)
#define TAG(x) x##_offset
#include "tnl_dd/t_dd_tritmp.h"
#define IND (NOUVEAU_TWOSIDE_BIT)
#define TAG(x) x##_twoside
#include "tnl_dd/t_dd_tritmp.h"
#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_OFFSET_BIT)
#define TAG(x) x##_twoside_offset
#include "tnl_dd/t_dd_tritmp.h"
#define IND (NOUVEAU_UNFILLED_BIT)
#define TAG(x) x##_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (NOUVEAU_OFFSET_BIT|NOUVEAU_UNFILLED_BIT)
#define TAG(x) x##_offset_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_UNFILLED_BIT)
#define TAG(x) x##_twoside_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_OFFSET_BIT|NOUVEAU_UNFILLED_BIT)
#define TAG(x) x##_twoside_offset_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (NOUVEAU_FALLBACK_BIT)
#define TAG(x) x##_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (NOUVEAU_OFFSET_BIT|NOUVEAU_FALLBACK_BIT)
#define TAG(x) x##_offset_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_FALLBACK_BIT)
#define TAG(x) x##_twoside_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_OFFSET_BIT|NOUVEAU_FALLBACK_BIT)
#define TAG(x) x##_twoside_offset_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (NOUVEAU_UNFILLED_BIT|NOUVEAU_FALLBACK_BIT)
#define TAG(x) x##_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (NOUVEAU_OFFSET_BIT|NOUVEAU_UNFILLED_BIT|NOUVEAU_FALLBACK_BIT)
#define TAG(x) x##_offset_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_UNFILLED_BIT|NOUVEAU_FALLBACK_BIT)
#define TAG(x) x##_twoside_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_OFFSET_BIT|NOUVEAU_UNFILLED_BIT| \
NOUVEAU_FALLBACK_BIT)
#define TAG(x) x##_twoside_offset_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
/* Catchall case for flat, separate specular triangles */
#undef DO_FALLBACK
#undef DO_OFFSET
#undef DO_UNFILLED
#undef DO_TWOSIDE
#undef DO_FLAT
#define DO_FALLBACK (0)
#define DO_OFFSET (ctx->_TriangleCaps & DD_TRI_OFFSET)
#define DO_UNFILLED (ctx->_TriangleCaps & DD_TRI_UNFILLED)
#define DO_TWOSIDE (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE)
#define DO_FLAT 1
#define TAG(x) x##_flat_specular
#define IND NOUVEAU_MAX_TRIFUNC
#include "tnl_dd/t_dd_tritmp.h"
static void init_rast_tab(void)
{
init();
init_offset();
init_twoside();
init_twoside_offset();
init_unfilled();
init_offset_unfilled();
init_twoside_unfilled();
init_twoside_offset_unfilled();
init_fallback();
init_offset_fallback();
init_twoside_fallback();
init_twoside_offset_fallback();
init_unfilled_fallback();
init_offset_unfilled_fallback();
init_twoside_unfilled_fallback();
init_twoside_offset_unfilled_fallback();
init_flat_specular(); /* special! */
}
/**********************************************************************/
/* Render unclipped begin/end objects */
/**********************************************************************/
#define IND 0
#define V(x) (nouveauVertex *)(vertptr + ((x) * vertsize * sizeof(int)))
#define RENDER_POINTS(start, count) \
for (; start < count; start++) POINT(V(ELT(start)));
#define RENDER_LINE(v0, v1) LINE(V(v0), V(v1))
#define RENDER_TRI( v0, v1, v2) TRI( V(v0), V(v1), V(v2))
#define RENDER_QUAD(v0, v1, v2, v3) QUAD(V(v0), V(v1), V(v2), V(v3))
#define INIT(x) nv30RasterPrimitive(ctx, x, hw_prim[x])
#undef LOCAL_VARS
#define LOCAL_VARS \
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); \
GLubyte *vertptr = (GLubyte *)nmesa->verts; \
const GLuint vertsize = nmesa->vertex_size; \
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
const GLboolean stipple = ctx->Line.StippleFlag; \
(void) elt; (void) stipple;
#define RESET_STIPPLE if ( stipple ) nouveauResetLineStipple( ctx );
#define RESET_OCCLUSION
#define PRESERVE_VB_DEFS
#define ELT(x) x
#define TAG(x) nouveau_##x##_verts
#include "tnl/t_vb_rendertmp.h"
#undef ELT
#undef TAG
#define TAG(x) nouveau_##x##_elts
#define ELT(x) elt[x]
#include "tnl/t_vb_rendertmp.h"
#undef ELT
#undef TAG
#undef NEED_EDGEFLAG_SETUP
#undef EDGEFLAG_GET
#undef EDGEFLAG_SET
#undef RESET_OCCLUSION
/**********************************************************************/
/* Render clipped primitives */
/**********************************************************************/
static void nouveauRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
GLuint n)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLuint prim = NOUVEAU_CONTEXT(ctx)->renderPrimitive;
/* Render the new vertices as an unclipped polygon.
*/
{
GLuint *tmp = VB->Elts;
VB->Elts = (GLuint *)elts;
tnl->Driver.Render.PrimTabElts[GL_POLYGON](ctx, 0, n,
PRIM_BEGIN|PRIM_END);
VB->Elts = tmp;
}
/* Restore the render primitive
*/
if (prim != GL_POLYGON &&
prim != GL_POLYGON + 1)
tnl->Driver.Render.PrimitiveNotify( ctx, prim );
}
static void nouveauRenderClippedLine(GLcontext *ctx, GLuint ii, GLuint jj)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line(ctx, ii, jj);
}
static void nouveauFastRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
GLuint n)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLuint vertsize = nmesa->vertex_size;
nv30ExtendPrimitive(nmesa, (n - 2) * 3 * 4 * vertsize);
GLubyte *vertptr = (GLubyte *)nmesa->verts;
const GLuint *start = (const GLuint *)V(elts[0]);
int i;
for (i = 2; i < n; i++) {
OUT_RINGp(V(elts[i-1]),vertsize);
OUT_RINGp(V(elts[i]),vertsize);
OUT_RINGp(start,vertsize);
}
}
/**********************************************************************/
/* Choose render functions */
/**********************************************************************/
#define _NOUVEAU_NEW_VERTEX (_NEW_TEXTURE | \
_DD_NEW_SEPARATE_SPECULAR | \
_DD_NEW_TRI_UNFILLED | \
_DD_NEW_TRI_LIGHT_TWOSIDE | \
_NEW_FOG)
#define _NOUVEAU_NEW_RENDERSTATE (_DD_NEW_LINE_STIPPLE | \
_DD_NEW_TRI_UNFILLED | \
_DD_NEW_TRI_LIGHT_TWOSIDE | \
_DD_NEW_TRI_OFFSET | \
_DD_NEW_TRI_STIPPLE | \
_NEW_POLYGONSTIPPLE)
#define EMIT_ATTR( ATTR, STYLE ) \
do { \
nmesa->vertex_attrs[nmesa->vertex_attr_count].attrib = (ATTR); \
nmesa->vertex_attrs[nmesa->vertex_attr_count].format = (STYLE); \
nmesa->vertex_attr_count++; \
} while (0)
static void nv30ChooseRenderState(GLcontext *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLuint flags = ctx->_TriangleCaps;
GLuint index = 0;
nmesa->draw_point = nv30_draw_point;
nmesa->draw_line = nv30_draw_line;
nmesa->draw_tri = nv30_draw_triangle;
if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) {
if (flags & DD_TRI_LIGHT_TWOSIDE) index |= NOUVEAU_TWOSIDE_BIT;
if (flags & DD_TRI_OFFSET) index |= NOUVEAU_OFFSET_BIT;
if (flags & DD_TRI_UNFILLED) index |= NOUVEAU_UNFILLED_BIT;
if (flags & ANY_FALLBACK_FLAGS) index |= NOUVEAU_FALLBACK_BIT;
/* Hook in fallbacks for specific primitives.
*/
if (flags & POINT_FALLBACK)
nmesa->draw_point = nouveau_fallback_point;
if (flags & LINE_FALLBACK)
nmesa->draw_line = nouveau_fallback_line;
if (flags & TRI_FALLBACK)
nmesa->draw_tri = nouveau_fallback_tri;
}
if ((flags & DD_SEPARATE_SPECULAR) &&
ctx->Light.ShadeModel == GL_FLAT) {
index = NOUVEAU_MAX_TRIFUNC; /* flat specular */
}
if (nmesa->renderIndex != index) {
nmesa->renderIndex = index;
tnl->Driver.Render.Points = rast_tab[index].points;
tnl->Driver.Render.Line = rast_tab[index].line;
tnl->Driver.Render.Triangle = rast_tab[index].triangle;
tnl->Driver.Render.Quad = rast_tab[index].quad;
if (index == 0) {
tnl->Driver.Render.PrimTabVerts = nouveau_render_tab_verts;
tnl->Driver.Render.PrimTabElts = nouveau_render_tab_elts;
tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */
tnl->Driver.Render.ClippedPolygon = nouveauFastRenderClippedPoly;
}
else {
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
tnl->Driver.Render.ClippedLine = nouveauRenderClippedLine;
tnl->Driver.Render.ClippedPolygon = nouveauRenderClippedPoly;
}
}
}
static inline void nv30OutputVertexFormat(struct nouveau_context* nmesa, GLuint index)
{
GLcontext* ctx=nmesa->glCtx;
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
int attr_size[16];
int default_attr_size[8]={3,3,3,4,3,1,4,4};
int i;
int slots=0;
int total_size=0;
/*
* Determine attribute sizes
*/
for(i=0;i<8;i++)
{
if (index&(1<<i))
attr_size[i]=default_attr_size[i];
else
attr_size[i]=0;
}
for(i=8;i<16;i++)
{
if (index&(1<<i))
attr_size[i]=VB->TexCoordPtr[i];
else
attr_size[i]=0;
}
/*
* Tell t_vertex about the vertex format
*/
for(i=0;i<16;i++)
{
if (index&(1<<i))
{
slots=i+1;
if (i==0)
{
/* special-case POS */
EMIT_ATTR(_TNL_ATTRIB_POS,EMIT_3F_VIEWPORT);
}
else
{
switch(attr_size[i])
{
case 1:
EMIT_ATTR(i,EMIT_1F);
break;
case 2:
EMIT_ATTR(i,EMIT_2F);
break;
case 3:
EMIT_ATTR(i,EMIT_3F);
break;
case 4:
EMIT_ATTR(i,EMIT_4F);
break;
}
}
if (i==_TNL_ATTRIB_COLOR0)
nmesa->color_offset=total_size;
if (i==_TNL_ATTRIB_COLOR1)
nmesa->specular_offset=total_size;
total_size+=attr_size[i];
}
}
nmesa->vertex_size=total_size;
/*
* Tell the hardware about the vertex format
*/
switch(nmesa->screen->card_type)
{
case NV_20:
{
for(i=0;i<16;i++)
{
int size=attr_size[i];
BEGIN_RING_SIZE(channel,0x1760+i*4,1);
OUT_RING(0x00000002|(size*0x10));
}
}
break;
case NV_30:
case NV_40:
case G_70:
{
BEGIN_RING_SIZE(channel,0x1740,slots);
for(i=0;i<slots;i++)
{
int size=attr_size[i];
OUT_RING(0x00000002|(size*0x10));
}
BEGIN_RING_SIZE(channel,0x1718,1);
OUT_RING(0);
BEGIN_RING_SIZE(channel,0x1718,1);
OUT_RING(0);
BEGIN_RING_SIZE(channel,0x1718,1);
OUT_RING(0);
}
break;
}
}
static void nv30ChooseVertexState( GLcontext *ctx )
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint index = tnl->render_inputs;
if (index!=nmesa->render_inputs)
{
nmesa->render_inputs=index;
nv30OutputVertexFormat(nmesa,index);
}
}
/**********************************************************************/
/* High level hooks for t_vb_render.c */
/**********************************************************************/
static void nv30RenderStart(GLcontext *ctx)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
if (nmesa->newState) {
nmesa->newRenderState |= nmesa->newState;
nouveauValidateState( ctx );
}
if (nmesa->Fallback) {
tnl->Driver.Render.Start(ctx);
return;
}
if (nmesa->newRenderState) {
nv30ChooseVertexState(ctx);
nv30ChooseRenderState(ctx);
nmesa->newRenderState = 0;
}
}
static void nv30RenderFinish(GLcontext *ctx)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
nv30FinishPrimitive(nmesa);
}
/* System to flush dma and emit state changes based on the rasterized
* primitive.
*/
void nv30RasterPrimitive(GLcontext *ctx,
GLenum glprim,
GLuint hwprim)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
assert (!nmesa->newState);
if (hwprim != nmesa->current_primitive)
{
nmesa->current_primitive=hwprim;
}
}
/* Callback for mesa:
*/
static void nv30RenderPrimitive( GLcontext *ctx, GLuint prim )
{
nv30RasterPrimitive( ctx, prim, hw_prim[prim] );
}
/**********************************************************************/
/* Initialization. */
/**********************************************************************/
void nouveauInitTriFuncs(GLcontext *ctx)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
static int firsttime = 1;
if (firsttime) {
init_rast_tab();
firsttime = 0;
}
tnl->Driver.RunPipeline = nouveauRunPipeline;
tnl->Driver.Render.Start = nv30RenderStart;
tnl->Driver.Render.Finish = nv30RenderFinish;
tnl->Driver.Render.PrimitiveNotify = nv30RenderPrimitive;
tnl->Driver.Render.ResetLineStipple = nouveauResetLineStipple;
tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
tnl->Driver.Render.CopyPV = _tnl_copy_pv;
tnl->Driver.Render.Interp = _tnl_interp;
_tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
(6 + 2*ctx->Const.MaxTextureUnits) * sizeof(GLfloat) );
nmesa->verts = (GLubyte *)tnl->clipspace.vertex_buf;
}
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