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#include "nouveau_context.h"
#include "nouveau_object.h"
#include "nouveau_fifo.h"
#include "nouveau_reg.h"
#include "nouveau_shader.h"
#include "nv30_shader.h"
extern nvsSwzComp NV20VP_TX_SWIZZLE[4];
extern void NV20VPTXSwizzle(int hwswz, nvsSwzComp *swz);
/*****************************************************************************
* Support routines
*/
static void
NV30VPUploadToHW(GLcontext *ctx, nouveauShader *nvs)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
int i;
/* We can do better here and keep more than one VP on the hardware, and
* switch between them with PROGRAM_START_ID..
*/
BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_FROM_ID, 1);
OUT_RING(0);
for (i=0; i<nvs->program_size; i+=4) {
BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0, 4);
OUT_RING(nvs->program[i + 0]);
OUT_RING(nvs->program[i + 1]);
OUT_RING(nvs->program[i + 2]);
OUT_RING(nvs->program[i + 3]);
}
BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_PROGRAM_START_ID, 1);
OUT_RING(0);
}
static void
NV30VPUpdateConst(GLcontext *ctx, nouveauShader *nvs, int id)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
GLfloat *val;
val = nvs->params[id].source_val ?
nvs->params[id].source_val : nvs->params[id].val;
BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID, 5);
OUT_RING (id);
OUT_RINGp(val, 4);
}
/*****************************************************************************
* Assembly routines
*/
/*****************************************************************************
* Disassembly routines
*/
static unsigned int
NV30VPGetOpcodeHW(nvsFunc * shader, int slot)
{
int op;
if (slot) {
op = (shader->inst[1] & NV30_VP_INST_SCA_OPCODEL_MASK)
>> NV30_VP_INST_SCA_OPCODEL_SHIFT;
op |= ((shader->inst[0] & NV30_VP_INST_SCA_OPCODEH_MASK)
>> NV30_VP_INST_SCA_OPCODEH_SHIFT) << 4;
}
else {
op = (shader->inst[1] & NV30_VP_INST_VEC_OPCODE_MASK)
>> NV30_VP_INST_VEC_OPCODE_SHIFT;
}
return op;
}
static nvsRegFile
NV30VPGetDestFile(nvsFunc * shader, int merged)
{
switch (shader->GetOpcode(shader, merged)) {
case NVS_OP_ARL:
case NVS_OP_ARR:
case NVS_OP_ARA:
return NVS_FILE_ADDRESS;
default:
/*FIXME: This probably isn't correct.. */
if ((shader->inst[3] & NV30_VP_INST_VDEST_WRITEMASK_MASK) != 0)
return NVS_FILE_RESULT;
if ((shader->inst[3] & NV30_VP_INST_SDEST_WRITEMASK_MASK) != 0)
return NVS_FILE_RESULT;
return NVS_FILE_TEMP;
}
}
static unsigned int
NV30VPGetDestID(nvsFunc * shader, int merged)
{
int id;
switch (shader->GetDestFile(shader, merged)) {
case NVS_FILE_RESULT:
id = ((shader->inst[3] & NV30_VP_INST_DEST_ID_MASK)
>> NV30_VP_INST_DEST_ID_SHIFT);
switch (id) {
case NV30_VP_INST_DEST_POS : return NVS_FR_POSITION;
case NV30_VP_INST_DEST_COL0 : return NVS_FR_COL0;
case NV30_VP_INST_DEST_COL1 : return NVS_FR_COL1;
case NV30_VP_INST_DEST_TC(0): return NVS_FR_TEXCOORD0;
case NV30_VP_INST_DEST_TC(1): return NVS_FR_TEXCOORD1;
case NV30_VP_INST_DEST_TC(2): return NVS_FR_TEXCOORD2;
case NV30_VP_INST_DEST_TC(3): return NVS_FR_TEXCOORD3;
case NV30_VP_INST_DEST_TC(4): return NVS_FR_TEXCOORD4;
case NV30_VP_INST_DEST_TC(5): return NVS_FR_TEXCOORD5;
case NV30_VP_INST_DEST_TC(6): return NVS_FR_TEXCOORD6;
case NV30_VP_INST_DEST_TC(7): return NVS_FR_TEXCOORD7;
default:
return -1;
}
case NVS_FILE_ADDRESS:
case NVS_FILE_TEMP:
return (shader->inst[0] & NV30_VP_INST_DEST_TEMP_ID_MASK)
>> NV30_VP_INST_DEST_TEMP_ID_SHIFT;
default:
return -1;
}
}
static unsigned int
NV30VPGetDestMask(nvsFunc * shader, int merged)
{
int hwmask, mask = 0;
if (shader->GetDestFile(shader, merged) == NVS_FILE_RESULT)
if (shader->GetOpcodeSlot(shader, merged))
hwmask = (shader->inst[3] & NV30_VP_INST_SDEST_WRITEMASK_MASK)
>> NV30_VP_INST_SDEST_WRITEMASK_SHIFT;
else
hwmask = (shader->inst[3] & NV30_VP_INST_VDEST_WRITEMASK_MASK)
>> NV30_VP_INST_VDEST_WRITEMASK_SHIFT;
else if (shader->GetOpcodeSlot(shader, merged))
hwmask = (shader->inst[3] & NV30_VP_INST_STEMP_WRITEMASK_MASK)
>> NV30_VP_INST_STEMP_WRITEMASK_SHIFT;
else
hwmask = (shader->inst[3] & NV30_VP_INST_VTEMP_WRITEMASK_MASK)
>> NV30_VP_INST_VTEMP_WRITEMASK_SHIFT;
if (hwmask & (1 << 3)) mask |= SMASK_X;
if (hwmask & (1 << 2)) mask |= SMASK_Y;
if (hwmask & (1 << 1)) mask |= SMASK_Z;
if (hwmask & (1 << 0)) mask |= SMASK_W;
return mask;
}
static int
NV30VPGetSourceID(nvsFunc * shader, int merged, int pos)
{
unsigned int src;
switch (shader->GetSourceFile(shader, merged, pos)) {
case NVS_FILE_TEMP:
src = shader->GetSourceHW(shader, merged, pos);
return ((src & NV30_VP_SRC_REG_TEMP_ID_MASK) >>
NV30_VP_SRC_REG_TEMP_ID_SHIFT);
case NVS_FILE_CONST:
return ((shader->inst[1] & NV30_VP_INST_CONST_SRC_MASK)
>> NV30_VP_INST_CONST_SRC_SHIFT);
case NVS_FILE_ATTRIB:
src = ((shader->inst[1] & NV30_VP_INST_INPUT_SRC_MASK)
>> NV30_VP_INST_INPUT_SRC_SHIFT);
switch (src) {
case NV30_VP_INST_IN_POS : return NVS_FR_POSITION;
case NV30_VP_INST_IN_COL0 : return NVS_FR_COL0;
case NV30_VP_INST_IN_COL1 : return NVS_FR_COL1;
case NV30_VP_INST_IN_TC(0): return NVS_FR_TEXCOORD0;
case NV30_VP_INST_IN_TC(1): return NVS_FR_TEXCOORD1;
case NV30_VP_INST_IN_TC(2): return NVS_FR_TEXCOORD2;
case NV30_VP_INST_IN_TC(3): return NVS_FR_TEXCOORD3;
case NV30_VP_INST_IN_TC(4): return NVS_FR_TEXCOORD4;
case NV30_VP_INST_IN_TC(5): return NVS_FR_TEXCOORD5;
case NV30_VP_INST_IN_TC(6): return NVS_FR_TEXCOORD6;
case NV30_VP_INST_IN_TC(7): return NVS_FR_TEXCOORD7;
default:
return NVS_FR_UNKNOWN;
}
default:
return -1;
}
}
static int
NV30VPGetSourceAbs(nvsFunc * shader, int merged, int pos)
{
struct _op_xlat *opr;
static unsigned int abspos[3] = {
NV30_VP_INST_SRC0_ABS,
NV30_VP_INST_SRC1_ABS,
NV30_VP_INST_SRC2_ABS,
};
opr = shader->GetOPTXRec(shader, merged);
if (!opr || opr->srcpos[pos] == -1 || opr->srcpos[pos] > 2)
return 0;
return ((shader->inst[0] & abspos[opr->srcpos[pos]]) ? 1 : 0);
}
static int
NV30VPGetRelAddressRegID(nvsFunc * shader)
{
return ((shader->inst[0] & NV30_VP_INST_ADDR_REG_SELECT_1) ? 1 : 0);
}
static nvsSwzComp
NV30VPGetRelAddressSwizzle(nvsFunc * shader)
{
nvsSwzComp swz;
swz = NV20VP_TX_SWIZZLE[(shader->inst[0] & NV30_VP_INST_ADDR_SWZ_MASK)
>> NV30_VP_INST_ADDR_SWZ_SHIFT];
return swz;
}
static int
NV30VPSupportsConditional(nvsFunc * shader)
{
/*FIXME: Is this true of all ops? */
return 1;
}
static int
NV30VPGetConditionUpdate(nvsFunc * shader)
{
return ((shader->inst[0] & NV30_VP_INST_COND_UPDATE_ENABLE) ? 1 : 0);
}
static int
NV30VPGetConditionTest(nvsFunc * shader)
{
int op;
/* The condition test is unconditionally enabled on some
* instructions. ie: the condition test bit does *NOT* have
* to be set.
*
* FIXME: check other relevant ops for this situation.
*/
op = shader->GetOpcodeHW(shader, 1);
switch (op) {
case NV30_VP_INST_OP_BRA:
return 1;
default:
return ((shader->inst[0] & NV30_VP_INST_COND_TEST_ENABLE) ? 1 : 0);
}
}
static nvsCond
NV30VPGetCondition(nvsFunc * shader)
{
int cond;
cond = ((shader->inst[0] & NV30_VP_INST_COND_MASK)
>> NV30_VP_INST_COND_SHIFT);
switch (cond) {
case NV30_VP_INST_COND_FL: return NVS_COND_FL;
case NV30_VP_INST_COND_LT: return NVS_COND_LT;
case NV30_VP_INST_COND_EQ: return NVS_COND_EQ;
case NV30_VP_INST_COND_LE: return NVS_COND_LE;
case NV30_VP_INST_COND_GT: return NVS_COND_GT;
case NV30_VP_INST_COND_NE: return NVS_COND_NE;
case NV30_VP_INST_COND_GE: return NVS_COND_GE;
case NV30_VP_INST_COND_TR: return NVS_COND_TR;
default:
return NVS_COND_UNKNOWN;
}
}
static void
NV30VPGetCondRegSwizzle(nvsFunc * shader, nvsSwzComp *swz)
{
int swzbits;
swzbits = (shader->inst[0] & NV30_VP_INST_COND_SWZ_ALL_MASK)
>> NV30_VP_INST_COND_SWZ_ALL_SHIFT;
NV20VPTXSwizzle(swzbits, swz);
}
static int
NV30VPGetCondRegID(nvsFunc * shader)
{
return 0;
}
static int
NV30VPGetBranch(nvsFunc * shader)
{
return ((shader->inst[2] & NV30_VP_INST_IADDR_MASK)
>> NV30_VP_INST_IADDR_SHIFT);
}
void
NV30VPInitShaderFuncs(nvsFunc * shader)
{
/* Inherit NV20 code, a lot of it is the same */
NV20VPInitShaderFuncs(shader);
/* Increase max valid opcode ID, and add new instructions */
NVVP_TX_VOP_COUNT = NVVP_TX_NVS_OP_COUNT = 32;
MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_FRC, NVS_OP_FRC, 0, -1, -1);
MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_FLR, NVS_OP_FLR, 0, -1, -1);
MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SEQ, NVS_OP_SEQ, 0, 1, -1);
MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SFL, NVS_OP_SFL, 0, 1, -1);
MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SGT, NVS_OP_SGT, 0, 1, -1);
MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SLE, NVS_OP_SLE, 0, 1, -1);
MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SNE, NVS_OP_SNE, 0, 1, -1);
MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_STR, NVS_OP_STR, 0, 1, -1);
MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SSG, NVS_OP_SSG, 0, -1, -1);
MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_ARR, NVS_OP_ARR, 0, -1, -1);
MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_ARA, NVS_OP_ARA, 3, -1, -1);
MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_BRA, NVS_OP_BRA, -1, -1, -1);
MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_CAL, NVS_OP_CAL, -1, -1, -1);
MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_RET, NVS_OP_RET, -1, -1, -1);
MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_LG2, NVS_OP_LG2, 2, -1, -1);
MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_EX2, NVS_OP_EX2, 2, -1, -1);
MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_SIN, NVS_OP_SIN, 2, -1, -1);
MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_COS, NVS_OP_COS, 2, -1, -1);
shader->UploadToHW = NV30VPUploadToHW;
shader->UpdateConst = NV30VPUpdateConst;
shader->GetOpcodeHW = NV30VPGetOpcodeHW;
shader->GetDestFile = NV30VPGetDestFile;
shader->GetDestID = NV30VPGetDestID;
shader->GetDestMask = NV30VPGetDestMask;
shader->GetSourceID = NV30VPGetSourceID;
shader->GetSourceAbs = NV30VPGetSourceAbs;
shader->GetRelAddressRegID = NV30VPGetRelAddressRegID;
shader->GetRelAddressSwizzle = NV30VPGetRelAddressSwizzle;
shader->SupportsConditional = NV30VPSupportsConditional;
shader->GetConditionUpdate = NV30VPGetConditionUpdate;
shader->GetConditionTest = NV30VPGetConditionTest;
shader->GetCondition = NV30VPGetCondition;
shader->GetCondRegSwizzle = NV30VPGetCondRegSwizzle;
shader->GetCondRegID = NV30VPGetCondRegID;
shader->GetBranch = NV30VPGetBranch;
}
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