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|
#include "nouveau_shader.h"
#include "nouveau_msg.h"
#include "nv40_shader.h"
/*****************************************************************************
* Assembly routines
*/
static int
NV40VPSupportsOpcode(nvsFunc * shader, nvsOpcode op)
{
if (shader->GetOPTXFromSOP(op, NULL))
return 1;
return 0;
}
static void
NV40VPSetOpcode(nvsFunc *shader, unsigned int opcode, int slot)
{
if (slot) {
shader->inst[1] &= ~NV40_VP_INST_SCA_OPCODE_MASK;
shader->inst[1] |= (opcode << NV40_VP_INST_SCA_OPCODE_SHIFT);
} else {
shader->inst[1] &= ~NV40_VP_INST_VEC_OPCODE_MASK;
shader->inst[1] |= (opcode << NV40_VP_INST_VEC_OPCODE_SHIFT);
}
}
static void
NV40VPSetCCUpdate(nvsFunc *shader)
{
shader->inst[0] |= NV40_VP_INST_COND_UPDATE_ENABLE;
}
static void
NV40VPSetCondition(nvsFunc *shader, int on, nvsCond cond, int reg,
nvsSwzComp *swizzle)
{
unsigned int hwcond;
if (on ) shader->inst[0] |= NV40_VP_INST_COND_TEST_ENABLE;
else shader->inst[0] &= ~NV40_VP_INST_COND_TEST_ENABLE;
if (reg) shader->inst[0] |= NV40_VP_INST_COND_REG_SELECT_1;
else shader->inst[0] &= ~NV40_VP_INST_COND_REG_SELECT_1;
switch (cond) {
case NVS_COND_TR: hwcond = NV40_VP_INST_COND_TR; break;
case NVS_COND_FL: hwcond = NV40_VP_INST_COND_FL; break;
case NVS_COND_LT: hwcond = NV40_VP_INST_COND_LT; break;
case NVS_COND_GT: hwcond = NV40_VP_INST_COND_GT; break;
case NVS_COND_NE: hwcond = NV40_VP_INST_COND_NE; break;
case NVS_COND_EQ: hwcond = NV40_VP_INST_COND_EQ; break;
case NVS_COND_GE: hwcond = NV40_VP_INST_COND_GE; break;
case NVS_COND_LE: hwcond = NV40_VP_INST_COND_LE; break;
default:
WARN_ONCE("unknown vp cond %d\n", cond);
hwcond = NV40_VP_INST_COND_TR;
break;
}
shader->inst[0] &= ~NV40_VP_INST_COND_MASK;
shader->inst[0] |= (hwcond << NV40_VP_INST_COND_SHIFT);
shader->inst[0] &= ~NV40_VP_INST_COND_SWZ_ALL_MASK;
shader->inst[0] |= (swizzle[NVS_SWZ_X] << NV40_VP_INST_COND_SWZ_X_SHIFT);
shader->inst[0] |= (swizzle[NVS_SWZ_Y] << NV40_VP_INST_COND_SWZ_Y_SHIFT);
shader->inst[0] |= (swizzle[NVS_SWZ_Z] << NV40_VP_INST_COND_SWZ_Z_SHIFT);
shader->inst[0] |= (swizzle[NVS_SWZ_W] << NV40_VP_INST_COND_SWZ_W_SHIFT);
}
static void
NV40VPSetResult(nvsFunc *shader, nvsRegister * dest, unsigned int mask,
int slot)
{
unsigned int hwmask = 0;
if (mask & SMASK_X) hwmask |= (1 << 3);
if (mask & SMASK_Y) hwmask |= (1 << 2);
if (mask & SMASK_Z) hwmask |= (1 << 1);
if (mask & SMASK_W) hwmask |= (1 << 0);
if (dest->file == NVS_FILE_RESULT) {
int hwidx;
switch (dest->index) {
case NVS_FR_POSITION : hwidx = NV40_VP_INST_DEST_POS; break;
case NVS_FR_COL0 : hwidx = NV40_VP_INST_DEST_COL0; break;
case NVS_FR_COL1 : hwidx = NV40_VP_INST_DEST_COL1; break;
case NVS_FR_BFC0 : hwidx = NV40_VP_INST_DEST_BFC0; break;
case NVS_FR_BFC1 : hwidx = NV40_VP_INST_DEST_BFC1; break;
case NVS_FR_FOGCOORD : hwidx = NV40_VP_INST_DEST_FOGC; break;
case NVS_FR_POINTSZ : hwidx = NV40_VP_INST_DEST_PSZ; break;
case NVS_FR_TEXCOORD0: hwidx = NV40_VP_INST_DEST_TC(0); break;
case NVS_FR_TEXCOORD1: hwidx = NV40_VP_INST_DEST_TC(1); break;
case NVS_FR_TEXCOORD2: hwidx = NV40_VP_INST_DEST_TC(2); break;
case NVS_FR_TEXCOORD3: hwidx = NV40_VP_INST_DEST_TC(3); break;
case NVS_FR_TEXCOORD4: hwidx = NV40_VP_INST_DEST_TC(4); break;
case NVS_FR_TEXCOORD5: hwidx = NV40_VP_INST_DEST_TC(5); break;
case NVS_FR_TEXCOORD6: hwidx = NV40_VP_INST_DEST_TC(6); break;
case NVS_FR_TEXCOORD7: hwidx = NV40_VP_INST_DEST_TC(7); break;
default:
WARN_ONCE("unknown vtxprog output %d\n", dest->index);
hwidx = 0;
break;
}
shader->inst[3] &= ~NV40_VP_INST_DEST_MASK;
shader->inst[3] |= (hwidx << NV40_VP_INST_DEST_SHIFT);
if (slot) shader->inst[3] |= NV40_VP_INST_SCA_RESULT;
else shader->inst[0] |= NV40_VP_INST_VEC_RESULT;
} else {
/* NVS_FILE_TEMP || NVS_FILE_ADDRESS */
if (slot) {
shader->inst[3] &= ~NV40_VP_INST_SCA_RESULT;
shader->inst[3] &= ~NV40_VP_INST_SCA_DEST_TEMP_MASK;
shader->inst[3] |= (dest->index << NV40_VP_INST_SCA_DEST_TEMP_SHIFT);
} else {
shader->inst[0] &= ~NV40_VP_INST_VEC_RESULT;
shader->inst[0] &= ~(NV40_VP_INST_VEC_DEST_TEMP_MASK | (1<<20));
shader->inst[0] |= (dest->index << NV40_VP_INST_VEC_DEST_TEMP_SHIFT);
}
}
if (slot) {
shader->inst[3] &= ~NV40_VP_INST_SCA_WRITEMASK_MASK;
shader->inst[3] |= (hwmask << NV40_VP_INST_SCA_WRITEMASK_SHIFT);
} else {
shader->inst[3] &= ~NV40_VP_INST_VEC_WRITEMASK_MASK;
shader->inst[3] |= (hwmask << NV40_VP_INST_VEC_WRITEMASK_SHIFT);
}
}
static void
NV40VPInsertSource(nvsFunc *shader, unsigned int hw, int pos)
{
switch (pos) {
case 0:
shader->inst[1] &= ~NV40_VP_INST_SRC0H_MASK;
shader->inst[2] &= ~NV40_VP_INST_SRC0L_MASK;
shader->inst[1] |= ((hw & NV40_VP_SRC0_HIGH_MASK) >>
NV40_VP_SRC0_HIGH_SHIFT)
<< NV40_VP_INST_SRC0H_SHIFT;
shader->inst[2] |= (hw & NV40_VP_SRC0_LOW_MASK)
<< NV40_VP_INST_SRC0L_SHIFT;
break;
case 1:
shader->inst[2] &= ~NV40_VP_INST_SRC1_MASK;
shader->inst[2] |= hw
<< NV40_VP_INST_SRC1_SHIFT;
break;
case 2:
shader->inst[2] &= ~NV40_VP_INST_SRC2H_MASK;
shader->inst[3] &= ~NV40_VP_INST_SRC2L_MASK;
shader->inst[2] |= ((hw & NV40_VP_SRC2_HIGH_MASK) >>
NV40_VP_SRC2_HIGH_SHIFT)
<< NV40_VP_INST_SRC2H_SHIFT;
shader->inst[3] |= (hw & NV40_VP_SRC2_LOW_MASK)
<< NV40_VP_INST_SRC2L_SHIFT;
break;
default:
assert(0);
break;
}
}
static void
NV40VPSetSource(nvsFunc *shader, nvsRegister * src, int pos)
{
unsigned int hw = 0;
switch (src->file) {
case NVS_FILE_ADDRESS:
break;
case NVS_FILE_ATTRIB:
hw |= (NV40_VP_SRC_REG_TYPE_INPUT << NV40_VP_SRC_REG_TYPE_SHIFT);
shader->inst[1] &= ~NV40_VP_INST_INPUT_SRC_MASK;
shader->inst[1] |= (src->index << NV40_VP_INST_INPUT_SRC_SHIFT);
if (src->indexed) {
shader->inst[0] |= NV40_VP_INST_INDEX_INPUT;
if (src->addr_reg)
shader->inst[0] |= NV40_VP_INST_ADDR_REG_SELECT_1;
else
shader->inst[0] &= ~NV40_VP_INST_ADDR_REG_SELECT_1;
shader->inst[0] &= ~NV40_VP_INST_ADDR_SWZ_SHIFT;
shader->inst[0] |= (src->addr_comp << NV40_VP_INST_ADDR_SWZ_SHIFT);
} else
shader->inst[0] &= ~NV40_VP_INST_INDEX_INPUT;
break;
case NVS_FILE_CONST:
hw |= (NV40_VP_SRC_REG_TYPE_CONST << NV40_VP_SRC_REG_TYPE_SHIFT);
shader->inst[1] &= ~NV40_VP_INST_CONST_SRC_MASK;
shader->inst[1] |= (src->index << NV40_VP_INST_CONST_SRC_SHIFT);
if (src->indexed) {
shader->inst[3] |= NV40_VP_INST_INDEX_CONST;
if (src->addr_reg)
shader->inst[0] |= NV40_VP_INST_ADDR_REG_SELECT_1;
else
shader->inst[0] &= ~NV40_VP_INST_ADDR_REG_SELECT_1;
shader->inst[0] &= ~NV40_VP_INST_ADDR_SWZ_MASK;
shader->inst[0] |= (src->addr_comp << NV40_VP_INST_ADDR_SWZ_SHIFT);
} else
shader->inst[3] &= ~NV40_VP_INST_INDEX_CONST;
break;
case NVS_FILE_TEMP:
hw |= (NV40_VP_SRC_REG_TYPE_TEMP << NV40_VP_SRC_REG_TYPE_SHIFT);
hw |= (src->index << NV40_VP_SRC_TEMP_SRC_SHIFT);
break;
default:
fprintf(stderr, "unknown source file %d\n", src->file);
assert(0);
break;
}
if (src->file != NVS_FILE_ADDRESS) {
if (src->negate)
hw |= NV40_VP_SRC_NEGATE;
if (src->abs)
shader->inst[0] |= (1 << (21 + pos));
else
shader->inst[0] &= ~(1 << (21 + pos));
hw |= (src->swizzle[0] << NV40_VP_SRC_SWZ_X_SHIFT);
hw |= (src->swizzle[1] << NV40_VP_SRC_SWZ_Y_SHIFT);
hw |= (src->swizzle[2] << NV40_VP_SRC_SWZ_Z_SHIFT);
hw |= (src->swizzle[3] << NV40_VP_SRC_SWZ_W_SHIFT);
NV40VPInsertSource(shader, hw, pos);
}
}
static void
NV40VPSetBranchTarget(nvsFunc *shader, int addr)
{
shader->inst[2] &= ~NV40_VP_INST_IADDRH_MASK;
shader->inst[2] |= ((addr & 0xf8) >> 3) << NV40_VP_INST_IADDRH_SHIFT;
shader->inst[3] &= ~NV40_VP_INST_IADDRL_MASK;
shader->inst[3] |= ((addr & 0x07) << NV40_VP_INST_IADDRL_SHIFT);
}
static void
NV40VPInitInstruction(nvsFunc *shader)
{
unsigned int hwsrc = 0;
shader->inst[0] = /*NV40_VP_INST_VEC_RESULT | */
NV40_VP_INST_VEC_DEST_TEMP_MASK | (1<<20);
shader->inst[1] = 0;
shader->inst[2] = 0;
shader->inst[3] = NV40_VP_INST_SCA_RESULT |
NV40_VP_INST_SCA_DEST_TEMP_MASK |
NV40_VP_INST_DEST_MASK;
hwsrc = (NV40_VP_SRC_REG_TYPE_INPUT << NV40_VP_SRC_REG_TYPE_SHIFT) |
(NVS_SWZ_X << NV40_VP_SRC_SWZ_X_SHIFT) |
(NVS_SWZ_Y << NV40_VP_SRC_SWZ_Y_SHIFT) |
(NVS_SWZ_Z << NV40_VP_SRC_SWZ_Z_SHIFT) |
(NVS_SWZ_W << NV40_VP_SRC_SWZ_W_SHIFT);
NV40VPInsertSource(shader, hwsrc, 0);
NV40VPInsertSource(shader, hwsrc, 1);
NV40VPInsertSource(shader, hwsrc, 2);
}
static void
NV40VPSetLastInst(nvsFunc *shader)
{
shader->inst[3] |= 1;
}
/*****************************************************************************
* Disassembly routines
*/
static int
NV40VPHasMergedInst(nvsFunc * shader)
{
if (shader->GetOpcodeHW(shader, 0) != NV40_VP_INST_OP_NOP &&
shader->GetOpcodeHW(shader, 1) != NV40_VP_INST_OP_NOP)
return 1;
return 0;
}
static unsigned int
NV40VPGetOpcodeHW(nvsFunc * shader, int slot)
{
int op;
if (slot)
op = (shader->inst[1] & NV40_VP_INST_SCA_OPCODE_MASK)
>> NV40_VP_INST_SCA_OPCODE_SHIFT;
else
op = (shader->inst[1] & NV40_VP_INST_VEC_OPCODE_MASK)
>> NV40_VP_INST_VEC_OPCODE_SHIFT;
return op;
}
static nvsRegFile
NV40VPGetDestFile(nvsFunc * shader, int merged)
{
nvsOpcode op;
op = shader->GetOpcode(shader, merged);
switch (op) {
case NVS_OP_ARL:
case NVS_OP_ARR:
case NVS_OP_ARA:
case NVS_OP_POPA:
return NVS_FILE_ADDRESS;
default:
if (shader->GetOpcodeSlot(shader, merged)) {
if (shader->inst[3] & NV40_VP_INST_SCA_RESULT)
return NVS_FILE_RESULT;
}
else {
if (shader->inst[0] & NV40_VP_INST_VEC_RESULT)
return NVS_FILE_RESULT;
}
return NVS_FILE_TEMP;
}
}
static unsigned int
NV40VPGetDestID(nvsFunc * shader, int merged)
{
int id;
switch (shader->GetDestFile(shader, merged)) {
case NVS_FILE_RESULT:
id = ((shader->inst[3] & NV40_VP_INST_DEST_MASK)
>> NV40_VP_INST_DEST_SHIFT);
switch (id) {
case NV40_VP_INST_DEST_POS : return NVS_FR_POSITION;
case NV40_VP_INST_DEST_COL0: return NVS_FR_COL0;
case NV40_VP_INST_DEST_COL1: return NVS_FR_COL1;
case NV40_VP_INST_DEST_BFC0: return NVS_FR_BFC0;
case NV40_VP_INST_DEST_BFC1: return NVS_FR_BFC1;
case NV40_VP_INST_DEST_FOGC: {
int mask = shader->GetDestMask(shader, merged);
switch (mask) {
case SMASK_X: return NVS_FR_FOGCOORD;
case SMASK_Y: return NVS_FR_CLIP0;
case SMASK_Z: return NVS_FR_CLIP1;
case SMASK_W: return NVS_FR_CLIP2;
default:
printf("more than 1 mask component set in FOGC writemask!\n");
return NVS_FR_UNKNOWN;
}
}
case NV40_VP_INST_DEST_PSZ:
{
int mask = shader->GetDestMask(shader, merged);
switch (mask) {
case SMASK_X: return NVS_FR_POINTSZ;
case SMASK_Y: return NVS_FR_CLIP3;
case SMASK_Z: return NVS_FR_CLIP4;
case SMASK_W: return NVS_FR_CLIP5;
default:
printf("more than 1 mask component set in PSZ writemask!\n");
return NVS_FR_UNKNOWN;
}
}
case NV40_VP_INST_DEST_TC(0): return NVS_FR_TEXCOORD0;
case NV40_VP_INST_DEST_TC(1): return NVS_FR_TEXCOORD1;
case NV40_VP_INST_DEST_TC(2): return NVS_FR_TEXCOORD2;
case NV40_VP_INST_DEST_TC(3): return NVS_FR_TEXCOORD3;
case NV40_VP_INST_DEST_TC(4): return NVS_FR_TEXCOORD4;
case NV40_VP_INST_DEST_TC(5): return NVS_FR_TEXCOORD5;
case NV40_VP_INST_DEST_TC(6): return NVS_FR_TEXCOORD6;
case NV40_VP_INST_DEST_TC(7): return NVS_FR_TEXCOORD7;
default:
return -1;
}
case NVS_FILE_ADDRESS:
/* Instructions that write address regs are encoded as if
* they would write temps.
*/
case NVS_FILE_TEMP:
if (shader->GetOpcodeSlot(shader, merged))
id = ((shader->inst[3] & NV40_VP_INST_SCA_DEST_TEMP_MASK)
>> NV40_VP_INST_SCA_DEST_TEMP_SHIFT);
else
id = ((shader->inst[0] & NV40_VP_INST_VEC_DEST_TEMP_MASK)
>> NV40_VP_INST_VEC_DEST_TEMP_SHIFT);
return id;
default:
return -1;
}
}
static unsigned int
NV40VPGetDestMask(nvsFunc * shader, int merged)
{
unsigned int mask = 0;
if (shader->GetOpcodeSlot(shader, merged)) {
if (shader->inst[3] & NV40_VP_INST_SCA_WRITEMASK_X) mask |= SMASK_X;
if (shader->inst[3] & NV40_VP_INST_SCA_WRITEMASK_Y) mask |= SMASK_Y;
if (shader->inst[3] & NV40_VP_INST_SCA_WRITEMASK_Z) mask |= SMASK_Z;
if (shader->inst[3] & NV40_VP_INST_SCA_WRITEMASK_W) mask |= SMASK_W;
} else {
if (shader->inst[3] & NV40_VP_INST_VEC_WRITEMASK_X) mask |= SMASK_X;
if (shader->inst[3] & NV40_VP_INST_VEC_WRITEMASK_Y) mask |= SMASK_Y;
if (shader->inst[3] & NV40_VP_INST_VEC_WRITEMASK_Z) mask |= SMASK_Z;
if (shader->inst[3] & NV40_VP_INST_VEC_WRITEMASK_W) mask |= SMASK_W;
}
return mask;
}
static unsigned int
NV40VPGetSourceHW(nvsFunc * shader, int merged, int pos)
{
struct _op_xlat *opr;
unsigned int src;
opr = shader->GetOPTXRec(shader, merged);
if (!opr)
return -1;
switch (opr->srcpos[pos]) {
case 0:
src = ((shader->inst[1] & NV40_VP_INST_SRC0H_MASK)
>> NV40_VP_INST_SRC0H_SHIFT)
<< NV40_VP_SRC0_HIGH_SHIFT;
src |= ((shader->inst[2] & NV40_VP_INST_SRC0L_MASK)
>> NV40_VP_INST_SRC0L_SHIFT);
break;
case 1:
src = ((shader->inst[2] & NV40_VP_INST_SRC1_MASK)
>> NV40_VP_INST_SRC1_SHIFT);
break;
case 2:
src = ((shader->inst[2] & NV40_VP_INST_SRC2H_MASK)
>> NV40_VP_INST_SRC2H_SHIFT)
<< NV40_VP_SRC2_HIGH_SHIFT;
src |= ((shader->inst[3] & NV40_VP_INST_SRC2L_MASK)
>> NV40_VP_INST_SRC2L_SHIFT);
break;
default:
src = -1;
}
return src;
}
static nvsRegFile
NV40VPGetSourceFile(nvsFunc * shader, int merged, int pos)
{
unsigned int src;
struct _op_xlat *opr;
int file;
opr = shader->GetOPTXRec(shader, merged);
if (!opr || opr->srcpos[pos] == -1)
return -1;
switch (opr->srcpos[pos]) {
case SPOS_ADDRESS: return NVS_FILE_ADDRESS;
default:
src = shader->GetSourceHW(shader, merged, pos);
file = (src & NV40_VP_SRC_REG_TYPE_MASK) >> NV40_VP_SRC_REG_TYPE_SHIFT;
switch (file) {
case NV40_VP_SRC_REG_TYPE_TEMP : return NVS_FILE_TEMP;
case NV40_VP_SRC_REG_TYPE_INPUT: return NVS_FILE_ATTRIB;
case NV40_VP_SRC_REG_TYPE_CONST: return NVS_FILE_CONST;
default:
return NVS_FILE_UNKNOWN;
}
}
}
static int
NV40VPGetSourceID(nvsFunc * shader, int merged, int pos)
{
switch (shader->GetSourceFile(shader, merged, pos)) {
case NVS_FILE_ATTRIB:
switch ((shader->inst[1] & NV40_VP_INST_INPUT_SRC_MASK)
>> NV40_VP_INST_INPUT_SRC_SHIFT) {
case NV40_VP_INST_IN_POS: return NVS_FR_POSITION;
case NV40_VP_INST_IN_WEIGHT: return NVS_FR_WEIGHT;
case NV40_VP_INST_IN_NORMAL: return NVS_FR_NORMAL;
case NV40_VP_INST_IN_COL0: return NVS_FR_COL0;
case NV40_VP_INST_IN_COL1: return NVS_FR_COL1;
case NV40_VP_INST_IN_FOGC: return NVS_FR_FOGCOORD;
case NV40_VP_INST_IN_TC(0): return NVS_FR_TEXCOORD0;
case NV40_VP_INST_IN_TC(1): return NVS_FR_TEXCOORD1;
case NV40_VP_INST_IN_TC(2): return NVS_FR_TEXCOORD2;
case NV40_VP_INST_IN_TC(3): return NVS_FR_TEXCOORD3;
case NV40_VP_INST_IN_TC(4): return NVS_FR_TEXCOORD4;
case NV40_VP_INST_IN_TC(5): return NVS_FR_TEXCOORD5;
case NV40_VP_INST_IN_TC(6): return NVS_FR_TEXCOORD6;
case NV40_VP_INST_IN_TC(7): return NVS_FR_TEXCOORD7;
default:
return -1;
}
break;
case NVS_FILE_CONST:
return ((shader->inst[1] & NV40_VP_INST_CONST_SRC_MASK)
>> NV40_VP_INST_CONST_SRC_SHIFT);
case NVS_FILE_TEMP:
{
unsigned int src;
src = shader->GetSourceHW(shader, merged, pos);
return ((src & NV40_VP_SRC_TEMP_SRC_MASK) >>
NV40_VP_SRC_TEMP_SRC_SHIFT);
}
default:
return -1;
}
}
static int
NV40VPGetSourceNegate(nvsFunc * shader, int merged, int pos)
{
unsigned int src;
src = shader->GetSourceHW(shader, merged, pos);
if (src == -1)
return -1;
return ((src & NV40_VP_SRC_NEGATE) ? 1 : 0);
}
static void
NV40VPGetSourceSwizzle(nvsFunc * shader, int merged, int pos, nvsSwzComp *swz)
{
unsigned int src;
int swzbits;
src = shader->GetSourceHW(shader, merged, pos);
swzbits = (src & NV40_VP_SRC_SWZ_ALL_MASK) >> NV40_VP_SRC_SWZ_ALL_SHIFT;
NV20VPTXSwizzle(swzbits, swz);
}
static int
NV40VPGetSourceIndexed(nvsFunc * shader, int merged, int pos)
{
switch (shader->GetSourceFile(shader, merged, pos)) {
case NVS_FILE_ATTRIB:
return ((shader->inst[0] & NV40_VP_INST_INDEX_INPUT) ? 1 : 0);
case NVS_FILE_CONST:
return ((shader->inst[3] & NV40_VP_INST_INDEX_CONST) ? 1 : 0);
default:
return 0;
}
}
static nvsSwzComp
NV40VPGetAddressRegSwizzle(nvsFunc * shader)
{
nvsSwzComp swz;
swz = NV20VP_TX_SWIZZLE[(shader->inst[0] & NV40_VP_INST_ADDR_SWZ_MASK)
>> NV40_VP_INST_ADDR_SWZ_SHIFT];
return swz;
}
static int
NV40VPSupportsConditional(nvsFunc * shader)
{
/*FIXME: Is this true of all ops? */
return 1;
}
static int
NV40VPGetConditionUpdate(nvsFunc * shader)
{
return ((shader->inst[0] & NV40_VP_INST_COND_UPDATE_ENABLE) ? 1 : 0);
}
static int
NV40VPGetConditionTest(nvsFunc * shader)
{
int op;
/* The condition test is unconditionally enabled on some
* instructions. ie: the condition test bit does *NOT* have
* to be set.
*
* FIXME: check other relevant ops for this situation.
*/
op = shader->GetOpcodeHW(shader, 1);
switch (op) {
case NV40_VP_INST_OP_BRA:
return 1;
default:
return ((shader->inst[0] & NV40_VP_INST_COND_TEST_ENABLE) ? 1 : 0);
}
}
static nvsCond
NV40VPGetCondition(nvsFunc * shader)
{
int cond;
cond = ((shader->inst[0] & NV40_VP_INST_COND_MASK)
>> NV40_VP_INST_COND_SHIFT);
switch (cond) {
case NV40_VP_INST_COND_FL: return NVS_COND_FL;
case NV40_VP_INST_COND_LT: return NVS_COND_LT;
case NV40_VP_INST_COND_EQ: return NVS_COND_EQ;
case NV40_VP_INST_COND_LE: return NVS_COND_LE;
case NV40_VP_INST_COND_GT: return NVS_COND_GT;
case NV40_VP_INST_COND_NE: return NVS_COND_NE;
case NV40_VP_INST_COND_GE: return NVS_COND_GE;
case NV40_VP_INST_COND_TR: return NVS_COND_TR;
default:
return NVS_COND_UNKNOWN;
}
}
static void
NV40VPGetCondRegSwizzle(nvsFunc * shader, nvsSwzComp *swz)
{
int swzbits;
swzbits = (shader->inst[0] & NV40_VP_INST_COND_SWZ_ALL_MASK)
>> NV40_VP_INST_COND_SWZ_ALL_SHIFT;
NV20VPTXSwizzle(swzbits, swz);
}
static int
NV40VPGetCondRegID(nvsFunc * shader)
{
return ((shader->inst[0] & NV40_VP_INST_COND_REG_SELECT_1) ? 1 : 0);
}
static int
NV40VPGetBranch(nvsFunc * shader)
{
int addr;
addr = ((shader->inst[2] & NV40_VP_INST_IADDRH_MASK)
>> NV40_VP_INST_IADDRH_SHIFT) << 3;
addr |= ((shader->inst[3] & NV40_VP_INST_IADDRL_MASK)
>> NV40_VP_INST_IADDRL_SHIFT);
return addr;
}
void
NV40VPInitShaderFuncs(nvsFunc * shader)
{
/* Inherit NV30 VP code, we share some of it */
NV30VPInitShaderFuncs(shader);
/* Limits */
shader->MaxInst = 4096;
shader->MaxAttrib = 16;
shader->MaxTemp = 32;
shader->MaxAddress = 2;
shader->MaxConst = 256;
shader->caps = SCAP_SRC_ABS;
/* Add extra opcodes for NV40+ */
// MOD_OPCODE(NVVP_TX_VOP, NV40_VP_INST_OP_TXWHAT, NVS_OP_TEX , 0, 4, -1);
MOD_OPCODE(NVVP_TX_SOP, NV40_VP_INST_OP_PUSHA, NVS_OP_PUSHA, 3, -1, -1);
MOD_OPCODE(NVVP_TX_SOP, NV40_VP_INST_OP_POPA , NVS_OP_POPA , -1, -1, -1);
shader->InitInstruction = NV40VPInitInstruction;
shader->SupportsOpcode = NV40VPSupportsOpcode;
shader->SetOpcode = NV40VPSetOpcode;
shader->SetCCUpdate = NV40VPSetCCUpdate;
shader->SetCondition = NV40VPSetCondition;
shader->SetResult = NV40VPSetResult;
shader->SetSource = NV40VPSetSource;
shader->SetLastInst = NV40VPSetLastInst;
shader->SetBranchTarget = NV40VPSetBranchTarget;
shader->HasMergedInst = NV40VPHasMergedInst;
shader->GetOpcodeHW = NV40VPGetOpcodeHW;
shader->GetDestFile = NV40VPGetDestFile;
shader->GetDestID = NV40VPGetDestID;
shader->GetDestMask = NV40VPGetDestMask;
shader->GetSourceHW = NV40VPGetSourceHW;
shader->GetSourceFile = NV40VPGetSourceFile;
shader->GetSourceID = NV40VPGetSourceID;
shader->GetSourceNegate = NV40VPGetSourceNegate;
shader->GetSourceSwizzle = NV40VPGetSourceSwizzle;
shader->GetSourceIndexed = NV40VPGetSourceIndexed;
shader->GetRelAddressSwizzle = NV40VPGetAddressRegSwizzle;
shader->SupportsConditional = NV40VPSupportsConditional;
shader->GetConditionUpdate = NV40VPGetConditionUpdate;
shader->GetConditionTest = NV40VPGetConditionTest;
shader->GetCondition = NV40VPGetCondition;
shader->GetCondRegSwizzle = NV40VPGetCondRegSwizzle;
shader->GetCondRegID = NV40VPGetCondRegID;
shader->GetBranch = NV40VPGetBranch;
}
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