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/*
* Mesa 3-D graphics library
* Version: 6.5.2
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file xm_buffer.h
* Framebuffer and renderbuffer-related functions.
*/
#include "glxheader.h"
#include "GL/xmesa.h"
#include "xmesaP.h"
#include "imports.h"
#include "framebuffer.h"
#include "renderbuffer.h"
#ifndef XFree86Server
static volatile int mesaXErrorFlag = 0;
/**
* Catches potential Xlib errors.
*/
static int
mesaHandleXError(XMesaDisplay *dpy, XErrorEvent *event)
{
(void) dpy;
(void) event;
mesaXErrorFlag = 1;
return 0;
}
#endif
/**
* Allocate a shared memory XImage back buffer for the given XMesaBuffer.
* Return: GL_TRUE if success, GL_FALSE if error
*/
#ifndef XFree86Server
static GLboolean
alloc_back_shm_ximage(XMesaBuffer b, GLuint width, GLuint height)
{
#ifdef USE_XSHM
/*
* We have to do a _lot_ of error checking here to be sure we can
* really use the XSHM extension. It seems different servers trigger
* errors at different points if the extension won't work. Therefore
* we have to be very careful...
*/
GC gc;
int (*old_handler)(XMesaDisplay *, XErrorEvent *);
if (width == 0 || height == 0) {
/* this will be true the first time we're called on 'b' */
return GL_FALSE;
}
b->backxrb->ximage = XShmCreateImage(b->xm_visual->display,
b->xm_visual->visinfo->visual,
b->xm_visual->visinfo->depth,
ZPixmap, NULL, &b->shminfo,
width, height);
if (b->backxrb->ximage == NULL) {
_mesa_warning(NULL, "alloc_back_buffer: Shared memory error (XShmCreateImage), disabling.\n");
b->shm = 0;
return GL_FALSE;
}
b->shminfo.shmid = shmget(IPC_PRIVATE, b->backxrb->ximage->bytes_per_line
* b->backxrb->ximage->height, IPC_CREAT|0777);
if (b->shminfo.shmid < 0) {
_mesa_warning(NULL, "shmget failed while allocating back buffer.\n");
XDestroyImage(b->backxrb->ximage);
b->backxrb->ximage = NULL;
_mesa_warning(NULL, "alloc_back_buffer: Shared memory error (shmget), disabling.\n");
b->shm = 0;
return GL_FALSE;
}
b->shminfo.shmaddr = b->backxrb->ximage->data
= (char*)shmat(b->shminfo.shmid, 0, 0);
if (b->shminfo.shmaddr == (char *) -1) {
_mesa_warning(NULL, "shmat() failed while allocating back buffer.\n");
XDestroyImage(b->backxrb->ximage);
shmctl(b->shminfo.shmid, IPC_RMID, 0);
b->backxrb->ximage = NULL;
_mesa_warning(NULL, "alloc_back_buffer: Shared memory error (shmat), disabling.\n");
b->shm = 0;
return GL_FALSE;
}
b->shminfo.readOnly = False;
mesaXErrorFlag = 0;
old_handler = XSetErrorHandler(mesaHandleXError);
/* This may trigger the X protocol error we're ready to catch: */
XShmAttach(b->xm_visual->display, &b->shminfo);
XSync(b->xm_visual->display, False);
if (mesaXErrorFlag) {
/* we are on a remote display, this error is normal, don't print it */
XFlush(b->xm_visual->display);
mesaXErrorFlag = 0;
XDestroyImage(b->backxrb->ximage);
shmdt(b->shminfo.shmaddr);
shmctl(b->shminfo.shmid, IPC_RMID, 0);
b->backxrb->ximage = NULL;
b->shm = 0;
(void) XSetErrorHandler(old_handler);
return GL_FALSE;
}
shmctl(b->shminfo.shmid, IPC_RMID, 0); /* nobody else needs it */
/* Finally, try an XShmPutImage to be really sure the extension works */
gc = XCreateGC(b->xm_visual->display, b->frontxrb->drawable, 0, NULL);
XShmPutImage(b->xm_visual->display, b->frontxrb->drawable, gc,
b->backxrb->ximage, 0, 0, 0, 0, 1, 1 /*one pixel*/, False);
XSync(b->xm_visual->display, False);
XFreeGC(b->xm_visual->display, gc);
(void) XSetErrorHandler(old_handler);
if (mesaXErrorFlag) {
XFlush(b->xm_visual->display);
mesaXErrorFlag = 0;
XDestroyImage(b->backxrb->ximage);
shmdt(b->shminfo.shmaddr);
shmctl(b->shminfo.shmid, IPC_RMID, 0);
b->backxrb->ximage = NULL;
b->shm = 0;
return GL_FALSE;
}
return GL_TRUE;
#else
/* Can't compile XSHM support */
return GL_FALSE;
#endif
}
#endif
/**
* Setup an off-screen pixmap or Ximage to use as the back buffer.
* Input: b - the X/Mesa buffer
*/
static void
alloc_back_buffer(XMesaBuffer b, GLuint width, GLuint height)
{
if (width == 0 || height == 0)
return;
if (b->db_mode == BACK_XIMAGE) {
/* Deallocate the old backxrb->ximage, if any */
if (b->backxrb->ximage) {
#if defined(USE_XSHM) && !defined(XFree86Server)
if (b->shm) {
XShmDetach(b->xm_visual->display, &b->shminfo);
XDestroyImage(b->backxrb->ximage);
shmdt(b->shminfo.shmaddr);
}
else
#endif
XMesaDestroyImage(b->backxrb->ximage);
b->backxrb->ximage = NULL;
}
/* Allocate new back buffer */
#ifdef XFree86Server
/* Allocate a regular XImage for the back buffer. */
b->backxrb->ximage = XMesaCreateImage(b->xm_visual->BitsPerPixel,
width, height, NULL);
{
#else
if (b->shm == 0 || !alloc_back_shm_ximage(b, width, height)) {
/* Allocate a regular XImage for the back buffer. */
b->backxrb->ximage = XCreateImage(b->xm_visual->display,
b->xm_visual->visinfo->visual,
GET_VISUAL_DEPTH(b->xm_visual),
ZPixmap, 0, /* format, offset */
NULL,
width, height,
8, 0); /* pad, bytes_per_line */
#endif
if (!b->backxrb->ximage) {
_mesa_warning(NULL, "alloc_back_buffer: XCreateImage failed.\n");
return;
}
b->backxrb->ximage->data = (char *) MALLOC(b->backxrb->ximage->height
* b->backxrb->ximage->bytes_per_line);
if (!b->backxrb->ximage->data) {
_mesa_warning(NULL, "alloc_back_buffer: MALLOC failed.\n");
XMesaDestroyImage(b->backxrb->ximage);
b->backxrb->ximage = NULL;
}
}
b->backxrb->pixmap = None;
}
else if (b->db_mode == BACK_PIXMAP) {
if (!width)
width = 1;
if (!height)
height = 1;
/* Free the old back pixmap */
if (b->backxrb->pixmap) {
XMesaFreePixmap(b->xm_visual->display, b->backxrb->pixmap);
}
/* Allocate new back pixmap */
b->backxrb->pixmap = XMesaCreatePixmap(b->xm_visual->display,
b->frontxrb->drawable,
width, height,
GET_VISUAL_DEPTH(b->xm_visual));
b->backxrb->ximage = NULL;
}
}
static void
xmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
{
/* XXX Note: the ximage or Pixmap attached to this renderbuffer
* should probably get freed here, but that's currently done in
* XMesaDestroyBuffer().
*/
_mesa_free(rb);
}
/**
* Reallocate renderbuffer storage for front color buffer.
*/
static GLboolean
xmesa_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb);
/* just clear these to be sure we don't accidentally use them */
xrb->origin1 = NULL;
xrb->origin2 = NULL;
xrb->origin4 = NULL;
/* for the FLIP macro: */
xrb->bottom = height - 1;
rb->Width = width;
rb->Height = height;
rb->InternalFormat = internalFormat;
return GL_TRUE;
}
/**
* Reallocate renderbuffer storage for back color buffer.
*/
static GLboolean
xmesa_alloc_back_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb);
/* reallocate the back buffer XImage or Pixmap */
assert(xrb->Parent);
alloc_back_buffer(xrb->Parent, width, height);
/* same as front buffer */
/* XXX why is this here? */
(void) xmesa_alloc_front_storage(ctx, rb, internalFormat, width, height);
/* plus... */
if (xrb->ximage) {
/* Needed by PIXELADDR1 macro */
xrb->width1 = xrb->ximage->bytes_per_line;
xrb->origin1 = (GLubyte *) xrb->ximage->data + xrb->width1 * (height - 1);
/* Needed by PIXELADDR2 macro */
xrb->width2 = xrb->ximage->bytes_per_line / 2;
xrb->origin2 = (GLushort *) xrb->ximage->data + xrb->width2 * (height - 1);
/* Needed by PIXELADDR3 macro */
xrb->width3 = xrb->ximage->bytes_per_line;
xrb->origin3 = (GLubyte *) xrb->ximage->data + xrb->width3 * (height - 1);
/* Needed by PIXELADDR4 macro */
xrb->width4 = xrb->ximage->width;
xrb->origin4 = (GLuint *) xrb->ximage->data + xrb->width4 * (height - 1);
}
else {
/* this assertion will fail if we happend to run out of memory */
/*assert(xrb->pixmap);*/
}
return GL_TRUE;
}
struct xmesa_renderbuffer *
xmesa_new_renderbuffer(GLcontext *ctx, GLuint name, const GLvisual *visual,
GLboolean backBuffer)
{
struct xmesa_renderbuffer *xrb = CALLOC_STRUCT(xmesa_renderbuffer);
if (xrb) {
GLuint name = 0;
_mesa_init_renderbuffer(&xrb->Base, name);
xrb->Base.Delete = xmesa_delete_renderbuffer;
if (backBuffer)
xrb->Base.AllocStorage = xmesa_alloc_back_storage;
else
xrb->Base.AllocStorage = xmesa_alloc_front_storage;
if (visual->rgbMode) {
xrb->Base.InternalFormat = GL_RGBA;
xrb->Base._BaseFormat = GL_RGBA;
xrb->Base.DataType = GL_UNSIGNED_BYTE;
xrb->Base.RedBits = visual->redBits;
xrb->Base.GreenBits = visual->greenBits;
xrb->Base.BlueBits = visual->blueBits;
xrb->Base.AlphaBits = visual->alphaBits;
}
else {
xrb->Base.InternalFormat = GL_COLOR_INDEX;
xrb->Base._BaseFormat = GL_COLOR_INDEX;
xrb->Base.DataType = GL_UNSIGNED_INT;
xrb->Base.IndexBits = visual->indexBits;
}
/* only need to set Red/Green/EtcBits fields for user-created RBs */
}
return xrb;
}
/**
* Called via gl_framebuffer::Delete() method when this buffer
* is _really_ being deleted.
*/
void
xmesa_delete_framebuffer(struct gl_framebuffer *fb)
{
XMesaBuffer b = XMESA_BUFFER(fb);
if (b->num_alloced > 0) {
/* If no other buffer uses this X colormap then free the colors. */
if (!xmesa_find_buffer(b->display, b->cmap, b)) {
#ifdef XFree86Server
int client = 0;
if (b->frontxrb->drawable)
client = CLIENT_ID(b->frontxrb->drawable->id);
(void)FreeColors(b->cmap, client,
b->num_alloced, b->alloced_colors, 0);
#else
XFreeColors(b->display, b->cmap,
b->alloced_colors, b->num_alloced, 0);
#endif
}
}
if (b->gc)
XMesaFreeGC(b->xm_visual->display, b->gc);
if (b->cleargc)
XMesaFreeGC(b->xm_visual->display, b->cleargc);
if (b->swapgc)
XMesaFreeGC(b->xm_visual->display, b->swapgc);
if (b->xm_visual->mesa_visual.doubleBufferMode) {
/* free back ximage/pixmap/shmregion */
if (b->backxrb->ximage) {
#if defined(USE_XSHM) && !defined(XFree86Server)
if (b->shm) {
XShmDetach( b->xm_visual->display, &b->shminfo );
XDestroyImage( b->backxrb->ximage );
shmdt( b->shminfo.shmaddr );
}
else
#endif
XMesaDestroyImage( b->backxrb->ximage );
b->backxrb->ximage = NULL;
}
if (b->backxrb->pixmap) {
XMesaFreePixmap( b->xm_visual->display, b->backxrb->pixmap );
if (b->xm_visual->hpcr_clear_flag) {
XMesaFreePixmap( b->xm_visual->display,
b->xm_visual->hpcr_clear_pixmap );
XMesaDestroyImage( b->xm_visual->hpcr_clear_ximage );
}
}
}
if (b->rowimage) {
_mesa_free( b->rowimage->data );
b->rowimage->data = NULL;
XMesaDestroyImage( b->rowimage );
}
/* Note that XMesaBuffer renderbuffers normally have a refcount of 2
* (creation + binding) so we need to explicitly delete/unbind them here.
*/
if (b->frontxrb) {
_mesa_unreference_renderbuffer((struct gl_renderbuffer **) &b->frontxrb);
ASSERT(b->frontxrb == NULL);
}
if (b->backxrb) {
_mesa_unreference_renderbuffer((struct gl_renderbuffer **) &b->backxrb);
ASSERT(b->backxrb == NULL);
}
_mesa_free_framebuffer_data(fb);
_mesa_free(fb);
}
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