1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
|
/* $Id: texstore.c,v 1.33 2001/07/23 16:07:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Authors:
* Brian Paul
*/
#include "colormac.h"
#include "context.h"
#include "convolve.h"
#include "image.h"
#include "macros.h"
#include "mem.h"
#include "texformat.h"
#include "teximage.h"
#include "texstore.h"
#include "texutil.h"
/*
* Given an internal texture format enum or 1, 2, 3, 4 return the
* corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE,
* GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. Return the
* number of components for the format. Return -1 if invalid enum.
*
* GH: Do we really need this? We have the number of bytes per texel
* in the texture format structures, so why don't we just use that?
*/
static GLint
components_in_intformat( GLint format )
{
switch (format) {
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
return 1;
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
return 1;
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
return 2;
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
return 1;
case 3:
case GL_RGB:
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
return 3;
case 4:
case GL_RGBA:
case GL_RGBA2:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
return 4;
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
case GL_COLOR_INDEX2_EXT:
case GL_COLOR_INDEX4_EXT:
case GL_COLOR_INDEX8_EXT:
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
return 1;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16_SGIX:
case GL_DEPTH_COMPONENT24_SGIX:
case GL_DEPTH_COMPONENT32_SGIX:
return 1;
default:
return -1; /* error */
}
}
/*
* This function is used to transfer the user's image data into a texture
* image buffer. We handle both full texture images and subtexture images.
* We also take care of all image transfer operations here, including
* convolution, scale/bias, colortables, etc.
*
* The destination texel channel type is always GLchan.
*
* A hardware driver may use this as a helper routine to unpack and
* apply pixel transfer ops into a temporary image buffer. Then,
* convert the temporary image into the special hardware format.
*
* Input:
* dimensions - 1, 2, or 3
* texFormat - GL_LUMINANCE, GL_INTENSITY, GL_LUMINANCE_ALPHA, GL_ALPHA,
* GL_RGB or GL_RGBA
* texDestAddr - destination image address
* srcWidth, srcHeight, srcDepth - size (in pixels) of src and dest images
* dstXoffset, dstYoffset, dstZoffset - position to store the image within
* the destination 3D texture
* dstRowStride, dstImageStride - dest image strides in bytes
* srcFormat - source image format (GL_ALPHA, GL_RED, GL_RGB, etc)
* srcType - GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_FLOAT, etc
* srcPacking - describes packing of incoming image.
* transferOps - mask of pixel transfer operations
*/
static void
transfer_teximage(GLcontext *ctx, GLuint dimensions,
GLenum texDestFormat, GLvoid *texDestAddr,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
GLint dstRowStride, GLint dstImageStride,
GLenum srcFormat, GLenum srcType,
const GLvoid *srcAddr,
const struct gl_pixelstore_attrib *srcPacking,
GLuint transferOps)
{
GLint texComponents;
ASSERT(ctx);
ASSERT(dimensions >= 1 && dimensions <= 3);
ASSERT(texDestAddr);
ASSERT(srcWidth >= 1);
ASSERT(srcHeight >= 1);
ASSERT(srcDepth >= 1);
ASSERT(dstXoffset >= 0);
ASSERT(dstYoffset >= 0);
ASSERT(dstZoffset >= 0);
ASSERT(dstRowStride >= 0);
ASSERT(dstImageStride >= 0);
ASSERT(srcAddr);
ASSERT(srcPacking);
texComponents = components_in_intformat(texDestFormat);
/* try common 2D texture cases first */
if (!transferOps && dimensions == 2 && srcType == CHAN_TYPE) {
if (srcFormat == texDestFormat) {
/* This will cover the common GL_RGB, GL_RGBA, GL_ALPHA,
* GL_LUMINANCE_ALPHA, etc. texture formats. Use memcpy().
*/
const GLchan *src = (const GLchan *) _mesa_image_address(
srcPacking, srcAddr, srcWidth, srcHeight,
srcFormat, srcType, 0, 0, 0);
const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
srcWidth, srcFormat, srcType);
const GLint widthInBytes = srcWidth * texComponents * sizeof(GLchan);
GLchan *dst = (GLchan *) texDestAddr
+ dstYoffset * (dstRowStride / sizeof(GLchan))
+ dstXoffset * texComponents;
if (srcRowStride == widthInBytes && dstRowStride == widthInBytes) {
MEMCPY(dst, src, srcHeight * widthInBytes);
}
else {
GLint i;
for (i = 0; i < srcHeight; i++) {
MEMCPY(dst, src, widthInBytes);
src += (srcRowStride / sizeof(GLchan));
dst += (dstRowStride / sizeof(GLchan));
}
}
return; /* all done */
}
else if (srcFormat == GL_RGBA && texDestFormat == GL_RGB) {
/* commonly used by Quake */
const GLchan *src = (const GLchan *) _mesa_image_address(
srcPacking, srcAddr, srcWidth, srcHeight,
srcFormat, srcType, 0, 0, 0);
const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
srcWidth, srcFormat, srcType);
GLchan *dst = (GLchan *) texDestAddr
+ dstYoffset * (dstRowStride / sizeof(GLchan))
+ dstXoffset * texComponents;
GLint i, j;
for (i = 0; i < srcHeight; i++) {
const GLchan *s = src;
GLchan *d = dst;
for (j = 0; j < srcWidth; j++) {
*d++ = *s++; /*red*/
*d++ = *s++; /*green*/
*d++ = *s++; /*blue*/
s++; /*alpha*/
}
src += (srcRowStride / sizeof(GLchan));
dst += (dstRowStride / sizeof(GLchan));
}
return; /* all done */
}
}
/*
* General case solutions
*/
if (texDestFormat == GL_COLOR_INDEX) {
/* color index texture */
const GLenum texType = CHAN_TYPE;
GLint img, row;
GLchan *dest = (GLchan *) texDestAddr + dstZoffset * dstImageStride
+ dstYoffset * (dstRowStride / sizeof(GLchan))
+ dstXoffset * texComponents;
for (img = 0; img < srcDepth; img++) {
GLchan *destRow = dest;
for (row = 0; row < srcHeight; row++) {
const GLvoid *src = _mesa_image_address(srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
_mesa_unpack_index_span(ctx, srcWidth, texType, destRow,
srcType, src, srcPacking, transferOps);
destRow += (dstRowStride / sizeof(GLchan));
}
dest += dstImageStride;
}
}
else if (texDestFormat == GL_DEPTH_COMPONENT) {
/* Depth texture (shadow maps) */
GLint img, row;
GLubyte *dest = (GLubyte *) texDestAddr
+ dstZoffset * dstImageStride
+ dstYoffset * (dstRowStride / sizeof(GLchan))
+ dstXoffset * texComponents;
for (img = 0; img < srcDepth; img++) {
GLubyte *destRow = dest;
for (row = 0; row < srcHeight; row++) {
const GLvoid *src = _mesa_image_address(srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
_mesa_unpack_depth_span(ctx, srcWidth, (GLfloat *) destRow,
srcType, src, srcPacking);
destRow += (dstRowStride / sizeof(GLchan));
}
dest += dstImageStride;
}
}
else {
/* regular, color texture */
if ((dimensions == 1 && ctx->Pixel.Convolution1DEnabled) ||
(dimensions >= 2 && ctx->Pixel.Convolution2DEnabled) ||
(dimensions >= 2 && ctx->Pixel.Separable2DEnabled)) {
/*
* Fill texture image with convolution
*/
GLint img, row;
GLint convWidth = srcWidth, convHeight = srcHeight;
GLfloat *tmpImage, *convImage;
tmpImage = (GLfloat *) MALLOC(srcWidth * srcHeight * 4 * sizeof(GLfloat));
if (!tmpImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
return;
}
convImage = (GLfloat *) MALLOC(srcWidth * srcHeight * 4 * sizeof(GLfloat));
if (!convImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
FREE(tmpImage);
return;
}
for (img = 0; img < srcDepth; img++) {
const GLfloat *srcf;
GLfloat *dstf = tmpImage;
GLchan *dest;
/* unpack and do transfer ops up to convolution */
for (row = 0; row < srcHeight; row++) {
const GLvoid *src = _mesa_image_address(srcPacking,
srcAddr, srcWidth, srcHeight,
srcFormat, srcType, img, row, 0);
_mesa_unpack_float_color_span(ctx, srcWidth, GL_RGBA, dstf,
srcFormat, srcType, src, srcPacking,
transferOps & IMAGE_PRE_CONVOLUTION_BITS,
GL_TRUE);
dstf += srcWidth * 4;
}
/* convolve */
if (dimensions == 1) {
ASSERT(ctx->Pixel.Convolution1DEnabled);
_mesa_convolve_1d_image(ctx, &convWidth, tmpImage, convImage);
}
else {
if (ctx->Pixel.Convolution2DEnabled) {
_mesa_convolve_2d_image(ctx, &convWidth, &convHeight,
tmpImage, convImage);
}
else {
ASSERT(ctx->Pixel.Separable2DEnabled);
_mesa_convolve_sep_image(ctx, &convWidth, &convHeight,
tmpImage, convImage);
}
}
/* packing and transfer ops after convolution */
srcf = convImage;
dest = (GLchan *) texDestAddr + (dstZoffset + img) * dstImageStride
+ dstYoffset * (dstRowStride / sizeof(GLchan));
for (row = 0; row < convHeight; row++) {
_mesa_pack_float_rgba_span(ctx, convWidth,
(const GLfloat (*)[4]) srcf,
texDestFormat, CHAN_TYPE,
dest, &_mesa_native_packing,
transferOps
& IMAGE_POST_CONVOLUTION_BITS);
srcf += convWidth * 4;
dest += (dstRowStride / sizeof(GLchan));
}
}
FREE(convImage);
FREE(tmpImage);
}
else {
/*
* no convolution
*/
GLint img, row;
GLchan *dest = (GLchan *) texDestAddr + dstZoffset * dstImageStride
+ dstYoffset * (dstRowStride / sizeof(GLchan))
+ dstXoffset * texComponents;
for (img = 0; img < srcDepth; img++) {
GLchan *destRow = dest;
for (row = 0; row < srcHeight; row++) {
const GLvoid *srcRow = _mesa_image_address(srcPacking,
srcAddr, srcWidth, srcHeight,
srcFormat, srcType, img, row, 0);
_mesa_unpack_chan_color_span(ctx, srcWidth, texDestFormat,
destRow, srcFormat, srcType, srcRow,
srcPacking, transferOps);
destRow += (dstRowStride / sizeof(GLchan));
}
dest += dstImageStride;
}
}
}
}
/*
* Transfer a texture image from user space to <destAddr> applying all
* needed image transfer operations and storing the result in the format
* specified by <dstFormat>. <dstFormat> may be any format from texformat.h.
* Input:
* dimensions - 1, 2 or 3
* baseInternalFormat - base format of the internal texture format
* specified by the user. This is very important, see below.
* dstFormat - destination image format
* dstAddr - destination address
* srcWidth, srcHeight, srcDepth - size of source iamge
* dstX/Y/Zoffset - as specified by glTexSubImage
* dstRowStride - stride between dest rows in bytes
* dstImagetride - stride between dest images in bytes
* srcFormat, srcType - incoming image format and datatype
* srcAddr - source image address
* srcPacking - packing params of source image
*
* XXX this function is a bit more complicated than it should be. If
* _mesa_convert_texsubimage[123]d could handle any dest/source formats
* or if transfer_teximage() could store in any MESA_FORMAT_* format, we
* could simplify things here.
*/
void
_mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions,
GLenum baseInternalFormat,
const struct gl_texture_format *dstFormat,
GLvoid *dstAddr,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
GLint dstRowStride, GLint dstImageStride,
GLenum srcFormat, GLenum srcType,
const GLvoid *srcAddr,
const struct gl_pixelstore_attrib *srcPacking)
{
const GLint dstRowStridePixels = dstRowStride / dstFormat->TexelBytes;
const GLint dstImageStridePixels = dstImageStride / dstFormat->TexelBytes;
GLboolean makeTemp;
GLuint transferOps = ctx->_ImageTransferState;
GLboolean freeSourceData = GL_FALSE;
GLint postConvWidth = srcWidth, postConvHeight = srcHeight;
assert(baseInternalFormat > 0);
if (transferOps & IMAGE_CONVOLUTION_BIT) {
_mesa_adjust_image_for_convolution(ctx, dimensions, &postConvWidth,
&postConvHeight);
}
/*
* Consider this scenario: The user's source image is GL_RGB and the
* requested internal format is GL_LUMINANCE. Now suppose the device
* driver doesn't support GL_LUMINANCE and instead uses RGB16 as the
* texture format. In that case we still need to do an intermediate
* conversion to luminance format so that the incoming red channel gets
* replicated into the dest red, green and blue channels. The following
* code takes care of that.
*/
if (dstFormat->BaseFormat != baseInternalFormat) {
/* Allocate storage for temporary image in the baseInternalFormat */
const GLint texelSize = _mesa_components_in_format(baseInternalFormat)
* sizeof(GLchan);
const GLint bytes = texelSize * postConvWidth * postConvHeight *srcDepth;
const GLint tmpRowStride = texelSize * postConvWidth;
const GLint tmpImgStride = texelSize * postConvWidth * postConvHeight;
GLvoid *tmpImage = MALLOC(bytes);
if (!tmpImage)
return;
transfer_teximage(ctx, dimensions, baseInternalFormat, tmpImage,
srcWidth, srcHeight, srcDepth,
0, 0, 0, /* x/y/zoffset */
tmpRowStride, tmpImgStride,
srcFormat, srcType, srcAddr, srcPacking, transferOps);
/* this is our new source image */
srcWidth = postConvWidth;
srcHeight = postConvHeight;
srcFormat = baseInternalFormat;
srcType = CHAN_TYPE;
srcAddr = tmpImage;
srcPacking = &_mesa_native_packing;
freeSourceData = GL_TRUE;
transferOps = 0; /* image transfer ops were completed */
}
/* Let the optimized tex conversion functions take a crack at the
* image conversion if the dest format is a h/w format.
*/
if (_mesa_is_hardware_tex_format(dstFormat)) {
if (transferOps) {
makeTemp = GL_TRUE;
}
else {
if (dimensions == 1) {
makeTemp = !_mesa_convert_texsubimage1d(dstFormat->MesaFormat,
dstXoffset,
srcWidth,
srcFormat, srcType,
srcPacking, srcAddr,
dstAddr);
}
else if (dimensions == 2) {
makeTemp = !_mesa_convert_texsubimage2d(dstFormat->MesaFormat,
dstXoffset, dstYoffset,
srcWidth, srcHeight,
dstRowStridePixels,
srcFormat, srcType,
srcPacking, srcAddr,
dstAddr);
}
else {
assert(dimensions == 3);
makeTemp = !_mesa_convert_texsubimage3d(dstFormat->MesaFormat,
dstXoffset, dstYoffset, dstZoffset,
srcWidth, srcHeight, srcDepth,
dstRowStridePixels, dstImageStridePixels,
srcFormat, srcType,
srcPacking, srcAddr, dstAddr);
}
if (!makeTemp) {
/* all done! */
if (freeSourceData)
FREE((void *) srcAddr);
return;
}
}
}
else {
/* software texture format */
makeTemp = GL_FALSE;
}
if (makeTemp) {
GLint postConvWidth = srcWidth, postConvHeight = srcHeight;
GLenum tmpFormat;
GLuint tmpComps, tmpTexelSize;
GLint tmpRowStride, tmpImageStride;
GLubyte *tmpImage;
if (transferOps & IMAGE_CONVOLUTION_BIT) {
_mesa_adjust_image_for_convolution(ctx, dimensions, &postConvWidth,
&postConvHeight);
}
tmpFormat = dstFormat->BaseFormat;
tmpComps = _mesa_components_in_format(tmpFormat);
tmpTexelSize = tmpComps * sizeof(GLchan);
tmpRowStride = postConvWidth * tmpTexelSize;
tmpImageStride = postConvWidth * postConvHeight * tmpTexelSize;
tmpImage = (GLubyte *) MALLOC(postConvWidth * postConvHeight *
srcDepth * tmpTexelSize);
if (!tmpImage) {
if (freeSourceData)
FREE((void *) srcAddr);
return;
}
transfer_teximage(ctx, dimensions, tmpFormat, tmpImage,
srcWidth, srcHeight, srcDepth,
0, 0, 0, /* x/y/zoffset */
tmpRowStride, tmpImageStride,
srcFormat, srcType, srcAddr, srcPacking, transferOps);
if (freeSourceData)
FREE((void *) srcAddr);
/* the temp image is our new source image */
srcWidth = postConvWidth;
srcHeight = postConvHeight;
srcFormat = tmpFormat;
srcType = CHAN_TYPE;
srcAddr = tmpImage;
srcPacking = &_mesa_native_packing;
freeSourceData = GL_TRUE;
}
if (_mesa_is_hardware_tex_format(dstFormat)) {
assert(makeTemp);
if (dimensions == 1) {
GLboolean b;
b = _mesa_convert_texsubimage1d(dstFormat->MesaFormat,
dstXoffset,
srcWidth,
srcFormat, srcType,
srcPacking, srcAddr,
dstAddr);
assert(b);
}
else if (dimensions == 2) {
GLboolean b;
b = _mesa_convert_texsubimage2d(dstFormat->MesaFormat,
dstXoffset, dstYoffset,
srcWidth, srcHeight,
dstRowStridePixels,
srcFormat, srcType,
srcPacking, srcAddr,
dstAddr);
assert(b);
}
else {
GLboolean b;
b = _mesa_convert_texsubimage3d(dstFormat->MesaFormat,
dstXoffset, dstYoffset, dstZoffset,
srcWidth, srcHeight, srcDepth,
dstRowStridePixels, dstImageStridePixels,
srcFormat, srcType,
srcPacking, srcAddr, dstAddr);
assert(b);
}
}
else {
/* software format */
assert(!makeTemp);
transfer_teximage(ctx, dimensions, dstFormat->BaseFormat, dstAddr,
srcWidth, srcHeight, srcDepth,
dstXoffset, dstYoffset, dstZoffset,
dstRowStride, dstImageStride,
srcFormat, srcType, srcAddr, srcPacking, transferOps);
}
if (freeSourceData)
FREE((void *) srcAddr); /* the temp image */
}
/*
* This is the software fallback for Driver.TexImage1D().
* The texture image type will be GLchan.
* The texture image format will be GL_COLOR_INDEX, GL_INTENSITY,
* GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_ALPHA, GL_RGB or GL_RGBA.
*
*/
void
_mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
GLint postConvWidth = width;
GLint texelBytes, sizeInBytes;
if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
}
/* choose the texture format */
assert(ctx->Driver.ChooseTextureFormat);
texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
internalFormat, format, type);
assert(texImage->TexFormat);
texImage->FetchTexel = texImage->TexFormat->FetchTexel1D;
texelBytes = texImage->TexFormat->TexelBytes;
/* Compute image size, in bytes */
if (texImage->IsCompressed) {
assert(ctx->Driver.CompressedTextureSize);
sizeInBytes = ctx->Driver.CompressedTextureSize(ctx, texImage);
assert(sizeInBytes > 0);
texImage->CompressedSize = sizeInBytes;
}
else {
sizeInBytes = postConvWidth * texelBytes;
}
/* allocate memory */
texImage->Data = MALLOC(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
return;
}
if (pixels) {
/* unpack image, apply transfer ops and store in texImage->Data */
_mesa_transfer_teximage(ctx, 1,
_mesa_base_tex_format(ctx, internalFormat),
texImage->TexFormat, texImage->Data,
width, 1, 1, 0, 0, 0,
0, /* dstRowStride */
0, /* dstImageStride */
format, type, pixels, packing);
/* GL_SGIS_generate_mipmap */
if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
_mesa_generate_mipmap(ctx,
&ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
}
}
}
/*
* This is the software fallback for Driver.TexImage2D().
* The texture image type will be GLchan.
* The texture image format will be GL_COLOR_INDEX, GL_INTENSITY,
* GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_ALPHA, GL_RGB or GL_RGBA.
*
* NOTE: if real texture compression is supported, this whole function
* will need to be overridden.
*/
void
_mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
GLint postConvWidth = width, postConvHeight = height;
GLint texelBytes, sizeInBytes;
if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
&postConvHeight);
}
/* choose the texture format */
assert(ctx->Driver.ChooseTextureFormat);
texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
internalFormat, format, type);
assert(texImage->TexFormat);
texImage->FetchTexel = texImage->TexFormat->FetchTexel2D;
texelBytes = texImage->TexFormat->TexelBytes;
/* Compute image size, in bytes */
if (texImage->IsCompressed) {
assert(ctx->Driver.CompressedTextureSize);
sizeInBytes = ctx->Driver.CompressedTextureSize(ctx, texImage);
assert(sizeInBytes > 0);
texImage->CompressedSize = sizeInBytes;
}
else {
sizeInBytes = postConvWidth * postConvHeight * texelBytes;
}
/* allocate memory */
texImage->Data = MALLOC(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
return;
}
if (pixels) {
/* unpack image, apply transfer ops and store in texImage->Data */
_mesa_transfer_teximage(ctx, 2,
_mesa_base_tex_format(ctx, internalFormat),
texImage->TexFormat, texImage->Data,
width, height, 1, 0, 0, 0,
texImage->Width * texelBytes,
0, /* dstImageStride */
format, type, pixels, packing);
/* GL_SGIS_generate_mipmap */
if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
_mesa_generate_mipmap(ctx,
&ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
}
}
}
/*
* This is the software fallback for Driver.TexImage3D().
* The texture image type will be GLchan.
* The texture image format will be GL_COLOR_INDEX, GL_INTENSITY,
* GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_ALPHA, GL_RGB or GL_RGBA.
*
*/
void
_mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth, GLint border,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
GLint texelBytes, sizeInBytes;
/* choose the texture format */
assert(ctx->Driver.ChooseTextureFormat);
texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
internalFormat, format, type);
assert(texImage->TexFormat);
texImage->FetchTexel = texImage->TexFormat->FetchTexel3D;
texelBytes = texImage->TexFormat->TexelBytes;
/* Compute image size, in bytes */
if (texImage->IsCompressed) {
assert(ctx->Driver.CompressedTextureSize);
sizeInBytes = ctx->Driver.CompressedTextureSize(ctx, texImage);
assert(sizeInBytes > 0);
texImage->CompressedSize = sizeInBytes;
}
else {
sizeInBytes = width * height * depth * texelBytes;
}
/* allocate memory */
texImage->Data = MALLOC(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
return;
}
if (pixels) {
/* unpack image, apply transfer ops and store in texImage->Data */
_mesa_transfer_teximage(ctx, 3,
_mesa_base_tex_format(ctx, internalFormat),
texImage->TexFormat, texImage->Data,
width, height, depth, 0, 0, 0,
texImage->Width * texelBytes,
texImage->Width * texImage->Height * texelBytes,
format, type, pixels, packing);
/* GL_SGIS_generate_mipmap */
if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
_mesa_generate_mipmap(ctx,
&ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
}
}
}
/*
* This is the software fallback for Driver.TexSubImage1D().
*/
void
_mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint width,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
_mesa_transfer_teximage(ctx, 1,
_mesa_base_tex_format(ctx, texImage->IntFormat),
texImage->TexFormat, texImage->Data,
width, 1, 1, /* src size */
xoffset, 0, 0, /* dest offsets */
0, /* dstRowStride */
0, /* dstImageStride */
format, type, pixels, packing);
/* GL_SGIS_generate_mipmap */
if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
_mesa_generate_mipmap(ctx, &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
}
}
/*
* This is the software fallback for Driver.TexSubImage2D().
*/
void
_mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint width, GLint height,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
_mesa_transfer_teximage(ctx, 2,
_mesa_base_tex_format(ctx, texImage->IntFormat),
texImage->TexFormat, texImage->Data,
width, height, 1, /* src size */
xoffset, yoffset, 0, /* dest offsets */
texImage->Width * texImage->TexFormat->TexelBytes,
0, /* dstImageStride */
format, type, pixels, packing);
/* GL_SGIS_generate_mipmap */
if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
_mesa_generate_mipmap(ctx, &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
}
}
/*
* This is the software fallback for Driver.TexSubImage3D().
*/
void
_mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
const GLint texelBytes = texImage->TexFormat->TexelBytes;
_mesa_transfer_teximage(ctx, 3,
_mesa_base_tex_format(ctx, texImage->IntFormat),
texImage->TexFormat, texImage->Data,
width, height, depth, /* src size */
xoffset, yoffset, xoffset, /* dest offsets */
texImage->Width * texelBytes,
texImage->Width * texImage->Height * texelBytes,
format, type, pixels, packing);
/* GL_SGIS_generate_mipmap */
if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
_mesa_generate_mipmap(ctx, &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
}
}
/*
* Fallback for Driver.CompressedTexImage1D()
*/
void
_mesa_store_compressed_teximage1d(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
/* Nothing here.
* The device driver has to do it all.
*/
}
/*
* Fallback for Driver.CompressedTexImage2D()
*/
void
_mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
/* Nothing here.
* The device driver has to do it all.
*/
}
/*
* Fallback for Driver.CompressedTexImage3D()
*/
void
_mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth,
GLint border,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
/* Nothing here.
* The device driver has to do it all.
*/
}
/*
* Fallback for Driver.GetCompressedTexImage3D()
* This will probably work find for hardware drivers. That is, hardware
* drivers won't have to override this function, unless the compressed
* texture must first be fetched from the TRAM.
*/
void
_mesa_get_compressed_teximage(GLcontext *ctx, GLenum target,
GLint level, void *image,
const struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
assert(texImage->IsCompressed);
assert(texImage->CompressedSize > 0);
MEMCPY(image, texImage->Data, texImage->CompressedSize);
}
/*
* This is the fallback for Driver.TestProxyTexImage().
*/
GLboolean
_mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat, GLenum format, GLenum type,
GLint width, GLint height, GLint depth, GLint border)
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
(void) format;
(void) type;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
/* We always pass.
* The core Mesa code will have already tested the image size, etc.
* If a driver has more stringent texture limits to enforce it will
* have to override this function.
*/
/* choose the texture format */
assert(ctx->Driver.ChooseTextureFormat);
texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
internalFormat, format, type);
assert(texImage->TexFormat);
return GL_TRUE;
}
/*
* Average together two rows of a source image to produce a single new
* row in the dest image. It's legal for the two source rows to point
* to the same data. The source width must be equal to either the
* dest width or two times the dest width.
*/
static void
do_row(const struct gl_texture_format *format, GLint srcWidth,
const GLvoid *srcRowA, const GLvoid *srcRowB,
GLint dstWidth, GLvoid *dstRow)
{
const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1;
const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2;
assert(srcWidth == dstWidth || srcWidth == 2 * dstWidth);
switch (format->MesaFormat) {
case MESA_FORMAT_RGBA:
{
GLuint i, j, k;
const GLchan (*rowA)[4] = (const GLchan (*)[4]) srcRowA;
const GLchan (*rowB)[4] = (const GLchan (*)[4]) srcRowB;
GLchan (*dst)[4] = (GLchan (*)[4]) dstRow;
for (i = j = 0, k = k0; i < dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
rowB[j][1] + rowB[k][1]) / 4;
dst[i][2] = (rowA[j][2] + rowA[k][2] +
rowB[j][2] + rowB[k][2]) / 4;
dst[i][3] = (rowA[j][3] + rowA[k][3] +
rowB[j][3] + rowB[k][3]) / 4;
}
}
return;
case MESA_FORMAT_RGB:
{
GLuint i, j, k;
const GLchan (*rowA)[3] = (const GLchan (*)[3]) srcRowA;
const GLchan (*rowB)[3] = (const GLchan (*)[3]) srcRowB;
GLchan (*dst)[3] = (GLchan (*)[3]) dstRow;
for (i = j = 0, k = k0; i < dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
rowB[j][1] + rowB[k][1]) / 4;
dst[i][2] = (rowA[j][2] + rowA[k][2] +
rowB[j][2] + rowB[k][2]) / 4;
}
}
return;
case MESA_FORMAT_ALPHA:
case MESA_FORMAT_LUMINANCE:
case MESA_FORMAT_INTENSITY:
case MESA_FORMAT_COLOR_INDEX:
{
GLuint i, j, k;
const GLchan *rowA = (const GLchan *) srcRowA;
const GLchan *rowB = (const GLchan *) srcRowB;
GLchan *dst = (GLchan *) dstRow;
for (i = j = 0, k = k0; i < dstWidth;
i++, j += colStride, k += colStride) {
dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
}
}
return;
case MESA_FORMAT_LUMINANCE_ALPHA:
{
GLuint i, j, k;
const GLchan (*rowA)[2] = (const GLchan (*)[2]) srcRowA;
const GLchan (*rowB)[2] = (const GLchan (*)[2]) srcRowB;
GLchan (*dst)[2] = (GLchan (*)[2]) dstRow;
for (i = j = 0, k = k0; i < dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
rowB[j][1] + rowB[k][1]) / 4;
}
}
return;
case MESA_FORMAT_DEPTH_COMPONENT:
{
GLuint i, j, k;
const GLfloat *rowA = (const GLfloat *) srcRowA;
const GLfloat *rowB = (const GLfloat *) srcRowB;
GLfloat *dst = (GLfloat *) dstRow;
for (i = j = 0, k = k0; i < dstWidth;
i++, j += colStride, k += colStride) {
dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F;
}
}
return;
/* Begin hardware formats */
case MESA_FORMAT_RGBA8888:
case MESA_FORMAT_ARGB8888:
{
GLuint i, j, k;
const GLubyte (*rowA)[4] = (const GLubyte (*)[4]) srcRowA;
const GLubyte (*rowB)[4] = (const GLubyte (*)[4]) srcRowB;
GLubyte (*dst)[4] = (GLubyte (*)[4]) dstRow;
for (i = j = 0, k = k0; i < dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
rowB[j][1] + rowB[k][1]) / 4;
dst[i][2] = (rowA[j][2] + rowA[k][2] +
rowB[j][2] + rowB[k][2]) / 4;
dst[i][3] = (rowA[j][3] + rowA[k][3] +
rowB[j][3] + rowB[k][3]) / 4;
}
}
return;
case MESA_FORMAT_RGB888:
{
GLuint i, j, k;
const GLubyte (*rowA)[3] = (const GLubyte (*)[3]) srcRowA;
const GLubyte (*rowB)[3] = (const GLubyte (*)[3]) srcRowB;
GLubyte (*dst)[3] = (GLubyte (*)[3]) dstRow;
for (i = j = 0, k = k0; i < dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
rowB[j][0] + rowB[k][0]) / 4;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
rowB[j][1] + rowB[k][1]) / 4;
dst[i][2] = (rowA[j][2] + rowA[k][2] +
rowB[j][2] + rowB[k][2]) / 4;
}
}
return;
case MESA_FORMAT_RGB565:
{
GLuint i, j, k;
const GLushort *rowA = (const GLushort *) srcRowA;
const GLushort *rowB = (const GLushort *) srcRowB;
GLushort *dst = (GLushort *) dstRow;
for (i = j = 0, k = k0; i < dstWidth;
i++, j += colStride, k += colStride) {
const GLint rowAr0 = rowA[j] & 0x1f;
const GLint rowAr1 = rowA[k] & 0x1f;
const GLint rowBr0 = rowB[j] & 0x1f;
const GLint rowBr1 = rowB[k] & 0x1f;
const GLint rowAg0 = (rowA[j] >> 5) & 0x3f;
const GLint rowAg1 = (rowA[k] >> 5) & 0x3f;
const GLint rowBg0 = (rowB[j] >> 5) & 0x3f;
const GLint rowBg1 = (rowB[k] >> 5) & 0x3f;
const GLint rowAb0 = (rowA[j] >> 11) & 0x1f;
const GLint rowAb1 = (rowA[k] >> 11) & 0x1f;
const GLint rowBb0 = (rowB[j] >> 11) & 0x1f;
const GLint rowBb1 = (rowB[k] >> 11) & 0x1f;
const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 4;
const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 4;
const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 4;
dst[i] = (blue << 11) | (green << 5) | red;
}
}
return;
case MESA_FORMAT_ARGB4444:
{
GLuint i, j, k;
const GLushort *rowA = (const GLushort *) srcRowA;
const GLushort *rowB = (const GLushort *) srcRowB;
GLushort *dst = (GLushort *) dstRow;
for (i = j = 0, k = k0; i < dstWidth;
i++, j += colStride, k += colStride) {
const GLint rowAr0 = rowA[j] & 0xf;
const GLint rowAr1 = rowA[k] & 0xf;
const GLint rowBr0 = rowB[j] & 0xf;
const GLint rowBr1 = rowB[k] & 0xf;
const GLint rowAg0 = (rowA[j] >> 4) & 0xf;
const GLint rowAg1 = (rowA[k] >> 4) & 0xf;
const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
const GLint rowAb0 = (rowA[j] >> 8) & 0xf;
const GLint rowAb1 = (rowA[k] >> 8) & 0xf;
const GLint rowBb0 = (rowB[j] >> 8) & 0xf;
const GLint rowBb1 = (rowB[k] >> 8) & 0xf;
const GLint rowAa0 = (rowA[j] >> 12) & 0xf;
const GLint rowAa1 = (rowA[k] >> 12) & 0xf;
const GLint rowBa0 = (rowB[j] >> 12) & 0xf;
const GLint rowBa1 = (rowB[k] >> 12) & 0xf;
const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 4;
const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 4;
const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 4;
const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 4;
dst[i] = (alpha << 12) | (blue << 8) | (green << 4) | red;
}
}
return;
case MESA_FORMAT_ARGB1555:
{
GLuint i, j, k;
const GLushort *rowA = (const GLushort *) srcRowA;
const GLushort *rowB = (const GLushort *) srcRowB;
GLushort *dst = (GLushort *) dstRow;
for (i = j = 0, k = k0; i < dstWidth;
i++, j += colStride, k += colStride) {
const GLint rowAr0 = rowA[j] & 0x1f;
const GLint rowAr1 = rowA[k] & 0x1f;
const GLint rowBr0 = rowB[j] & 0x1f;
const GLint rowBr1 = rowB[k] & 0xf;
const GLint rowAg0 = (rowA[j] >> 5) & 0x1f;
const GLint rowAg1 = (rowA[k] >> 5) & 0x1f;
const GLint rowBg0 = (rowB[j] >> 5) & 0x1f;
const GLint rowBg1 = (rowB[k] >> 5) & 0x1f;
const GLint rowAb0 = (rowA[j] >> 10) & 0x1f;
const GLint rowAb1 = (rowA[k] >> 10) & 0x1f;
const GLint rowBb0 = (rowB[j] >> 10) & 0x1f;
const GLint rowBb1 = (rowB[k] >> 10) & 0x1f;
const GLint rowAa0 = (rowA[j] >> 15) & 0x1;
const GLint rowAa1 = (rowA[k] >> 15) & 0x1;
const GLint rowBa0 = (rowB[j] >> 15) & 0x1;
const GLint rowBa1 = (rowB[k] >> 15) & 0x1;
const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 4;
const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 4;
const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 4;
const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 4;
dst[i] = (alpha << 15) | (blue << 10) | (green << 5) | red;
}
}
return;
case MESA_FORMAT_AL88:
{
GLuint i, j, k;
const GLubyte (*rowA)[2] = (const GLubyte (*)[2]) srcRowA;
const GLubyte (*rowB)[2] = (const GLubyte (*)[2]) srcRowB;
GLubyte (*dst)[2] = (GLubyte (*)[2]) dstRow;
for (i = j = 0, k = k0; i < dstWidth;
i++, j += colStride, k += colStride) {
dst[i][0] = (rowA[j][0] + rowA[k][0] +
rowB[j][0] + rowB[k][0]) >> 2;
dst[i][1] = (rowA[j][1] + rowA[k][1] +
rowB[j][1] + rowB[k][1]) >> 2;
}
}
return;
case MESA_FORMAT_RGB332:
{
GLuint i, j, k;
const GLubyte *rowA = (const GLubyte *) srcRowA;
const GLubyte *rowB = (const GLubyte *) srcRowB;
GLubyte *dst = (GLubyte *) dstRow;
for (i = j = 0, k = k0; i < dstWidth;
i++, j += colStride, k += colStride) {
const GLint rowAr0 = rowA[j] & 0x3;
const GLint rowAr1 = rowA[k] & 0x3;
const GLint rowBr0 = rowB[j] & 0x3;
const GLint rowBr1 = rowB[k] & 0x3;
const GLint rowAg0 = (rowA[j] >> 2) & 0x7;
const GLint rowAg1 = (rowA[k] >> 2) & 0x7;
const GLint rowBg0 = (rowB[j] >> 2) & 0x7;
const GLint rowBg1 = (rowB[k] >> 2) & 0x7;
const GLint rowAb0 = (rowA[j] >> 5) & 0x7;
const GLint rowAb1 = (rowA[k] >> 5) & 0x7;
const GLint rowBb0 = (rowB[j] >> 5) & 0x7;
const GLint rowBb1 = (rowB[k] >> 5) & 0x7;
const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 4;
const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 4;
const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 4;
dst[i] = (blue << 5) | (green << 2) | red;
}
}
return;
case MESA_FORMAT_A8:
case MESA_FORMAT_L8:
case MESA_FORMAT_I8:
case MESA_FORMAT_CI8:
{
GLuint i, j, k;
const GLubyte *rowA = (const GLubyte *) srcRowA;
const GLubyte *rowB = (const GLubyte *) srcRowB;
GLubyte *dst = (GLubyte *) dstRow;
for (i = j = 0, k = k0; i < dstWidth;
i++, j += colStride, k += colStride) {
dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2;
}
}
return;
default:
_mesa_problem(NULL, "bad format in do_row()");
}
}
/*
* These functions generate a 1/2-size mipmap image from a source image.
* Texture borders are handled by copying or averaging the source image's
* border texels, depending on the scale-down factor.
*/
static void
make_1d_mipmap(const struct gl_texture_format *format, GLint border,
GLint srcWidth, const GLubyte *srcPtr,
GLint dstWidth, GLubyte *dstPtr)
{
const GLint bpt = format->TexelBytes;
const GLubyte *src;
GLubyte *dst;
/* skip the border pixel, if any */
src = srcPtr + border * bpt;
dst = dstPtr + border * bpt;
/* we just duplicate the input row, kind of hack, saves code */
do_row(format, srcWidth - 2 * border, src, src,
dstWidth - 2 * border, dst);
if (border) {
/* copy left-most pixel from source */
MEMCPY(dstPtr, srcPtr, bpt);
/* copy right-most pixel from source */
MEMCPY(dstPtr + (dstWidth - 1) * bpt,
srcPtr + (srcWidth - 1) * bpt,
bpt);
}
}
static void
make_2d_mipmap(const struct gl_texture_format *format, GLint border,
GLint srcWidth, GLint srcHeight, const GLubyte *srcPtr,
GLint dstWidth, GLint dstHeight, GLubyte *dstPtr)
{
const GLint bpt = format->TexelBytes;
const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
const GLint dstWidthNB = dstWidth - 2 * border;
const GLint dstHeightNB = dstHeight - 2 * border;
const GLint srcRowStride = bpt * srcWidth;
const GLint dstRowStride = bpt * dstWidth;
const GLubyte *srcA, *srcB;
GLubyte *dst;
GLint row, colStride;
colStride = (srcWidth == dstWidth) ? 1 : 2;
/* Compute src and dst pointers, skipping any border */
srcA = srcPtr + border * ((srcWidth + 1) * bpt);
if (srcHeight > 1)
srcB = srcA + srcRowStride;
else
srcB = srcA;
dst = dstPtr + border * ((dstWidth + 1) * bpt);
for (row = 0; row < dstHeightNB; row++) {
do_row(format, srcWidthNB, srcA, srcB,
dstWidthNB, dst);
srcA += 2 * srcRowStride;
srcB += 2 * srcRowStride;
dst += dstRowStride;
}
/* This is ugly but probably won't be used much */
if (border > 0) {
/* fill in dest border */
/* lower-left border pixel */
MEMCPY(dstPtr, srcPtr, bpt);
/* lower-right border pixel */
MEMCPY(dstPtr + (dstWidth - 1) * bpt,
srcPtr + (srcWidth - 1) * bpt, bpt);
/* upper-left border pixel */
MEMCPY(dstPtr + dstWidth * (dstHeight - 1) * bpt,
srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt);
/* upper-right border pixel */
MEMCPY(dstPtr + (dstWidth * dstHeight - 1) * bpt,
srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt);
/* lower border */
do_row(format, srcWidthNB,
srcPtr + bpt,
srcPtr + bpt,
dstWidthNB, dstPtr + bpt);
/* upper border */
do_row(format, srcWidthNB,
srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
dstWidthNB,
dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt);
/* left and right borders */
if (srcHeight == dstHeight) {
/* copy border pixel from src to dst */
for (row = 1; row < srcHeight; row++) {
MEMCPY(dstPtr + dstWidth * row * bpt,
srcPtr + srcWidth * row * bpt, bpt);
MEMCPY(dstPtr + (dstWidth * row + dstWidth - 1) * bpt,
srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt);
}
}
else {
/* average two src pixels each dest pixel */
for (row = 0; row < dstHeightNB; row += 2) {
do_row(format, 1,
srcPtr + (srcWidth * (row * 2 + 1)) * bpt,
srcPtr + (srcWidth * (row * 2 + 2)) * bpt,
1, dstPtr + (dstWidth * row + 1) * bpt);
do_row(format, 1,
srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt,
srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt,
1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt);
}
}
}
}
static void
make_3d_mipmap(const struct gl_texture_format *format, GLint border,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
const GLubyte *srcPtr,
GLint dstWidth, GLint dstHeight, GLint dstDepth,
GLubyte *dstPtr)
{
const GLint bpt = format->TexelBytes;
const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
const GLint srcDepthNB = srcDepth - 2 * border;
const GLint dstWidthNB = dstWidth - 2 * border;
const GLint dstHeightNB = dstHeight - 2 * border;
const GLint dstDepthNB = dstDepth - 2 * border;
GLvoid *tmpRowA, *tmpRowB;
GLint img, row;
GLint bytesPerSrcImage, bytesPerDstImage;
GLint bytesPerSrcRow, bytesPerDstRow;
GLint srcImageOffset, srcRowOffset;
(void) srcDepthNB; /* silence warnings */
/* Need two temporary row buffers */
tmpRowA = MALLOC(srcWidth * bpt);
if (!tmpRowA)
return;
tmpRowB = MALLOC(srcWidth * bpt);
if (!tmpRowB) {
FREE(tmpRowA);
return;
}
bytesPerSrcImage = srcWidth * srcHeight * bpt;
bytesPerDstImage = dstWidth * dstHeight * bpt;
bytesPerSrcRow = srcWidth * bpt;
bytesPerDstRow = dstWidth * bpt;
/* Offset between adjacent src images to be averaged together */
srcImageOffset = (srcDepth == dstDepth) ? 0 : bytesPerSrcImage;
/* Offset between adjacent src rows to be averaged together */
srcRowOffset = (srcHeight == dstHeight) ? 0 : srcWidth * bpt;
/*
* Need to average together up to 8 src pixels for each dest pixel.
* Break that down into 3 operations:
* 1. take two rows from source image and average them together.
* 2. take two rows from next source image and average them together.
* 3. take the two averaged rows and average them for the final dst row.
*/
/*
printf("mip3d %d x %d x %d -> %d x %d x %d\n",
srcWidth, srcHeight, srcDepth, dstWidth, dstHeight, dstDepth);
*/
for (img = 0; img < dstDepthNB; img++) {
/* first source image pointer, skipping border */
const GLubyte *imgSrcA = srcPtr
+ (bytesPerSrcImage + bytesPerSrcRow + border) * bpt * border
+ img * (bytesPerSrcImage + srcImageOffset);
/* second source image pointer, skipping border */
const GLubyte *imgSrcB = imgSrcA + srcImageOffset;
/* address of the dest image, skipping border */
GLubyte *imgDst = dstPtr
+ (bytesPerDstImage + bytesPerDstRow + border) * bpt * border
+ img * bytesPerDstImage;
/* setup the four source row pointers and the dest row pointer */
const GLubyte *srcImgARowA = imgSrcA;
const GLubyte *srcImgARowB = imgSrcA + srcRowOffset;
const GLubyte *srcImgBRowA = imgSrcB;
const GLubyte *srcImgBRowB = imgSrcB + srcRowOffset;
GLubyte *dstImgRow = imgDst;
for (row = 0; row < dstHeightNB; row++) {
/* Average together two rows from first src image */
do_row(format, srcWidthNB, srcImgARowA, srcImgARowB,
srcWidthNB, tmpRowA);
/* Average together two rows from second src image */
do_row(format, srcWidthNB, srcImgBRowA, srcImgBRowB,
srcWidthNB, tmpRowB);
/* Average together the temp rows to make the final row */
do_row(format, srcWidthNB, tmpRowA, tmpRowB,
dstWidthNB, dstImgRow);
/* advance to next rows */
srcImgARowA += bytesPerSrcRow + srcRowOffset;
srcImgARowB += bytesPerSrcRow + srcRowOffset;
srcImgBRowA += bytesPerSrcRow + srcRowOffset;
srcImgBRowB += bytesPerSrcRow + srcRowOffset;
dstImgRow += bytesPerDstRow;
}
}
FREE(tmpRowA);
FREE(tmpRowB);
/* Luckily we can leverage the make_2d_mipmap() function here! */
if (border > 0) {
/* do front border image */
make_2d_mipmap(format, 1, srcWidth, srcHeight, srcPtr,
dstWidth, dstHeight, dstPtr);
/* do back border image */
make_2d_mipmap(format, 1, srcWidth, srcHeight,
srcPtr + bytesPerSrcImage * (srcDepth - 1),
dstWidth, dstHeight,
dstPtr + bytesPerDstImage * (dstDepth - 1));
/* do four remaining border edges that span the image slices */
if (srcDepth == dstDepth) {
/* just copy border pixels from src to dst */
for (img = 0; img < dstDepthNB; img++) {
const GLubyte *src;
GLubyte *dst;
/* do border along [img][row=0][col=0] */
src = srcPtr + (img + 1) * bytesPerSrcImage;
dst = dstPtr + (img + 1) * bytesPerDstImage;
MEMCPY(dst, src, bpt);
/* do border along [img][row=dstHeight-1][col=0] */
src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ (srcHeight - 1) * bytesPerSrcRow;
dst = dstPtr + (img + 1) * bytesPerDstImage
+ (dstHeight - 1) * bytesPerDstRow;
MEMCPY(dst, src, bpt);
/* do border along [img][row=0][col=dstWidth-1] */
src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ (srcWidth - 1) * bpt;
dst = dstPtr + (img + 1) * bytesPerDstImage
+ (dstWidth - 1) * bpt;
MEMCPY(dst, src, bpt);
/* do border along [img][row=dstHeight-1][col=dstWidth-1] */
src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ (bytesPerSrcImage - bpt);
dst = dstPtr + (img + 1) * bytesPerDstImage
+ (bytesPerDstImage - bpt);
MEMCPY(dst, src, bpt);
}
}
else {
/* average border pixels from adjacent src image pairs */
ASSERT(srcDepthNB == 2 * dstDepthNB);
for (img = 0; img < dstDepthNB; img++) {
const GLubyte *src;
GLubyte *dst;
/* do border along [img][row=0][col=0] */
src = srcPtr + (img * 2 + 1) * bytesPerSrcImage;
dst = dstPtr + (img + 1) * bytesPerDstImage;
do_row(format, 1, src, src + srcImageOffset, 1, dst);
/* do border along [img][row=dstHeight-1][col=0] */
src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ (srcHeight - 1) * bytesPerSrcRow;
dst = dstPtr + (img + 1) * bytesPerDstImage
+ (dstHeight - 1) * bytesPerDstRow;
do_row(format, 1, src, src + srcImageOffset, 1, dst);
/* do border along [img][row=0][col=dstWidth-1] */
src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ (srcWidth - 1) * bpt;
dst = dstPtr + (img + 1) * bytesPerDstImage
+ (dstWidth - 1) * bpt;
do_row(format, 1, src, src + srcImageOffset, 1, dst);
/* do border along [img][row=dstHeight-1][col=dstWidth-1] */
src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ (bytesPerSrcImage - bpt);
dst = dstPtr + (img + 1) * bytesPerDstImage
+ (bytesPerDstImage - bpt);
do_row(format, 1, src, src + srcImageOffset, 1, dst);
}
}
}
}
/*
* For GL_SGIX_generate_mipmap:
* Generate a complete set of mipmaps from texObj's base-level image.
* Stop at texObj's MaxLevel or when we get to the 1x1 texture.
*/
void
_mesa_generate_mipmap(GLcontext *ctx,
const struct gl_texture_unit *texUnit,
struct gl_texture_object *texObj)
{
const GLenum targets1D[] = { GL_TEXTURE_1D, 0 };
const GLenum targets2D[] = { GL_TEXTURE_2D, 0 };
const GLenum targets3D[] = { GL_TEXTURE_3D, 0 };
const GLenum targetsCube[] = { GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
0 };
const GLenum *targets;
GLuint level;
GLint maxLevels = 0;
ASSERT(texObj);
ASSERT(texObj->Image[texObj->BaseLevel]);
switch (texObj->Dimensions) {
case 1:
targets = targets1D;
maxLevels = ctx->Const.MaxTextureLevels;
break;
case 2:
targets = targets2D;
maxLevels = ctx->Const.MaxTextureLevels;
break;
case 3:
targets = targets3D;
maxLevels = ctx->Const.Max3DTextureLevels;
break;
case 6:
targets = targetsCube;
maxLevels = ctx->Const.MaxCubeTextureLevels;
break;
default:
_mesa_problem(ctx,
"Bad texture object dimension in _mesa_generate_mipmaps");
return;
}
for (level = texObj->BaseLevel; level < texObj->MaxLevel
&& level < maxLevels - 1; level++) {
/* generate image[level+1] from image[level] */
const struct gl_texture_image *srcImage;
struct gl_texture_image *dstImage;
GLint srcWidth, srcHeight, srcDepth;
GLint dstWidth, dstHeight, dstDepth;
GLint border, bytesPerTexel;
GLint t;
srcImage = texObj->Image[level];
ASSERT(srcImage);
srcWidth = srcImage->Width;
srcHeight = srcImage->Height;
srcDepth = srcImage->Depth;
border = srcImage->Border;
bytesPerTexel = srcImage->TexFormat->TexelBytes;
/* compute next (level+1) image size */
if (srcWidth - 2 * border > 1) {
dstWidth = (srcWidth - 2 * border) / 2 + 2 * border;
}
else {
dstWidth = srcWidth; /* can't go smaller */
}
if (srcHeight - 2 * border > 1) {
dstHeight = (srcHeight - 2 * border) / 2 + 2 * border;
}
else {
dstHeight = srcHeight; /* can't go smaller */
}
if (srcDepth - 2 * border > 1) {
dstDepth = (srcDepth - 2 * border) / 2 + 2 * border;
}
else {
dstDepth = srcDepth; /* can't go smaller */
}
if (dstWidth == srcWidth &&
dstHeight == srcHeight &&
dstDepth == srcDepth) {
/* all done */
return;
}
/* Need this loop just because of cubemaps */
for (t = 0; targets[t]; t++) {
ASSERT(t < 6);
dstImage = _mesa_select_tex_image(ctx, texUnit, targets[t], level+1);
if (!dstImage) {
dstImage = _mesa_alloc_texture_image();
if (!dstImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
return;
}
_mesa_set_tex_image(texObj, targets[t], level + 1, dstImage);
}
/* Free old image data */
if (dstImage->Data)
FREE(dstImage->Data);
/* initialize new image */
_mesa_init_teximage_fields(ctx, dstImage, dstWidth, dstHeight,
dstDepth, border, srcImage->Format);
dstImage->DriverData = NULL;
dstImage->TexFormat = srcImage->TexFormat;
dstImage->FetchTexel = srcImage->FetchTexel;
ASSERT(dstImage->TexFormat);
ASSERT(dstImage->FetchTexel);
ASSERT(dstWidth * dstHeight * dstDepth * bytesPerTexel > 0);
/* alloc new image buffer */
dstImage->Data = MALLOC(dstWidth * dstHeight * dstDepth
* bytesPerTexel);
if (!dstImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
return;
}
/*
* We use simple 2x2 averaging to compute the next mipmap level.
*/
switch (texObj->Dimensions) {
case 1:
make_1d_mipmap(srcImage->TexFormat, border,
srcWidth, (const GLubyte *) srcImage->Data,
dstWidth, (GLubyte *) dstImage->Data);
break;
case 2:
case 6:
make_2d_mipmap(srcImage->TexFormat, border,
srcWidth, srcHeight, (const GLubyte *) srcImage->Data,
dstWidth, dstHeight, (GLubyte *) dstImage->Data);
break;
case 3:
make_3d_mipmap(srcImage->TexFormat, border,
srcWidth, srcHeight, srcDepth, (const GLubyte *) srcImage->Data,
dstWidth, dstHeight, dstDepth, (GLubyte *) dstImage->Data);
break;
default:
_mesa_problem(ctx, "bad dimensions in _mesa_generate_mipmaps");
return;
}
} /* loop over tex image targets */
} /* loop over tex levels */
}
|