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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
#include "pipe/p_util.h"
#include "pipe/p_defines.h"
#include "draw_private.h"
struct wide_stage {
struct draw_stage stage;
float half_line_width;
float half_point_size;
};
static INLINE struct wide_stage *wide_stage( struct draw_stage *stage )
{
return (struct wide_stage *)stage;
}
static void passthrough_point( struct draw_stage *stage,
struct prim_header *header )
{
stage->next->point( stage->next, header );
}
static void passthrough_line( struct draw_stage *stage,
struct prim_header *header )
{
stage->next->line(stage->next, header);
}
static void passthrough_tri( struct draw_stage *stage,
struct prim_header *header )
{
stage->next->tri(stage->next, header);
}
/**
* Draw a wide line by drawing a quad (two triangles).
* XXX still need line stipple.
* XXX need to disable polygon stipple.
*/
static void wide_line( struct draw_stage *stage,
struct prim_header *header )
{
const struct wide_stage *wide = wide_stage(stage);
const float half_width = wide->half_line_width;
struct prim_header tri;
struct vertex_header *v0 = dup_vert(stage, header->v[0], 0);
struct vertex_header *v1 = dup_vert(stage, header->v[0], 1);
struct vertex_header *v2 = dup_vert(stage, header->v[1], 2);
struct vertex_header *v3 = dup_vert(stage, header->v[1], 3);
float *pos0 = v0->data[0];
float *pos1 = v1->data[0];
float *pos2 = v2->data[0];
float *pos3 = v3->data[0];
const float dx = FABSF(pos0[0] - pos2[0]);
const float dy = FABSF(pos0[1] - pos2[1]);
if (dx > dy) {
pos0[1] -= half_width;
pos1[1] += half_width;
pos2[1] -= half_width;
pos3[1] += half_width;
}
else {
pos0[0] -= half_width;
pos1[0] += half_width;
pos2[0] -= half_width;
pos3[0] += half_width;
}
tri.det = header->det; /* only the sign matters */
tri.v[0] = v0;
tri.v[1] = v2;
tri.v[2] = v3;
stage->next->tri( stage->next, &tri );
tri.v[0] = v0;
tri.v[1] = v3;
tri.v[2] = v1;
stage->next->tri( stage->next, &tri );
}
static void wide_point( struct draw_stage *stage,
struct prim_header *header )
{
const struct wide_stage *wide = wide_stage(stage);
float half_size = wide->half_point_size;
struct prim_header tri;
/* four dups of original vertex */
struct vertex_header *v0 = dup_vert(stage, header->v[0], 0);
struct vertex_header *v1 = dup_vert(stage, header->v[0], 1);
struct vertex_header *v2 = dup_vert(stage, header->v[0], 2);
struct vertex_header *v3 = dup_vert(stage, header->v[0], 3);
float *pos0 = v0->data[0];
float *pos1 = v1->data[0];
float *pos2 = v2->data[0];
float *pos3 = v3->data[0];
pos0[0] -= half_size;
pos0[1] -= half_size;
pos1[0] -= half_size;
pos1[1] += half_size;
pos2[0] += half_size;
pos2[1] -= half_size;
pos3[0] += half_size;
pos3[1] += half_size;
tri.det = header->det; /* only the sign matters */
tri.v[0] = v0;
tri.v[1] = v2;
tri.v[2] = v3;
stage->next->tri( stage->next, &tri );
tri.v[0] = v0;
tri.v[1] = v3;
tri.v[2] = v1;
stage->next->tri( stage->next, &tri );
}
/* If there are lots of sprite points (and why wouldn't there be?) it
* would probably be more sensible to change hardware setup to
* optimize this rather than doing the whole thing in software like
* this.
*/
static void sprite_point( struct draw_stage *stage,
struct prim_header *header )
{
#if 0
struct vertex_header *v[4];
struct vertex_fetch *vf = stage->pipe->draw->vb.vf;
static const float tex00[4] = { 0, 0, 0, 1 };
static const float tex01[4] = { 0, 1, 0, 1 };
static const float tex11[4] = { 1, 1, 0, 1 };
static const float tex10[4] = { 1, 0, 0, 1 };
make_wide_point(stage, header->v[0], &v[0] );
set_texcoord( vf, v[0], tex00 );
set_texcoord( vf, v[1], tex01 );
set_texcoord( vf, v[2], tex10 );
set_texcoord( vf, v[3], tex11 );
quad( stage->next, v[0], v[1], v[2], v[3] );
#endif
}
static void wide_begin( struct draw_stage *stage )
{
struct wide_stage *wide = wide_stage(stage);
struct draw_context *draw = stage->draw;
wide->half_point_size = 0.5 * draw->rasterizer->point_size;
wide->half_line_width = 0.5 * draw->rasterizer->line_width;
if (draw->rasterizer->line_width != 1.0) {
wide->stage.line = wide_line;
}
else {
wide->stage.line = passthrough_line;
}
if (0/*draw->state.point_sprite*/) {
wide->stage.point = sprite_point;
}
else if (draw->rasterizer->point_size != 1.0) {
wide->stage.point = wide_point;
}
else {
wide->stage.point = passthrough_point;
}
stage->next->begin( stage->next );
}
static void wide_end( struct draw_stage *stage )
{
stage->next->end( stage->next );
}
static void draw_reset_stipple_counter( struct draw_stage *stage )
{
stage->next->reset_stipple_counter( stage->next );
}
struct draw_stage *draw_wide_stage( struct draw_context *draw )
{
struct wide_stage *wide = CALLOC_STRUCT(wide_stage);
draw_alloc_tmps( &wide->stage, 4 );
wide->stage.draw = draw;
wide->stage.next = NULL;
wide->stage.begin = wide_begin;
wide->stage.point = wide_point;
wide->stage.line = wide_line;
wide->stage.tri = passthrough_tri;
wide->stage.end = wide_end;
wide->stage.reset_stipple_counter = draw_reset_stipple_counter;
return &wide->stage;
}
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