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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
#ifndef G_CONTEXT_H
#define G_CONTEXT_H
#include "glheader.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
struct softpipe_surface;
struct draw_context;
struct prim_stage;
enum interp_mode {
INTERP_CONSTANT,
INTERP_LINEAR,
INTERP_PERSPECTIVE
};
#define G_NEW_VIEWPORT 0x1
#define G_NEW_SETUP 0x2
#define G_NEW_FS 0x4
#define G_NEW_BLEND 0x8
#define G_NEW_CBUF 0x10
#define G_NEW_CLIP 0x20
#define G_NEW_SCISSOR 0x40
#define G_NEW_STIPPLE 0x80
#define G_NEW_FRAMEBUFFER 0x100
struct softpipe_context {
struct pipe_context pipe;
/* The most recent drawing state as set by the driver:
*/
struct pipe_framebuffer_state framebuffer;
struct pipe_viewport viewport;
struct pipe_setup_state setup;
struct pipe_fs_state fs;
struct pipe_blend_state blend;
struct pipe_surface cbuf;
struct pipe_clip_state clip;
struct pipe_scissor_rect scissor;
struct pipe_poly_stipple poly_stipple;
GLuint dirty;
/* Cbuf derived state???
*/
struct softpipe_surface *cbuf_surface;
/* Clip derived state:
*/
GLfloat plane[12][4];
GLuint nr_planes;
/* Setup derived state. TODO: this should be passed in the program
* tokens as parameters to DECL instructions.
*
* For now we just set colors to CONST on flatshade, textures to
* perspective always and everything else to linear.
*/
enum interp_mode interp[VF_ATTRIB_MAX];
/* FS + setup derived state:
*/
GLuint fp_attr_to_slot[VF_ATTRIB_MAX];
GLuint vf_attr_to_slot[VF_ATTRIB_MAX];
GLuint nr_attrs;
GLuint nr_frag_attrs;
GLuint attr_mask;
GLboolean need_z;
GLboolean need_w;
/* Stipple derived state:
*/
GLubyte stipple_masks[16][16];
/* The software clipper/setup engine.
*/
struct {
struct prim_stage *setup;
struct prim_stage *unfilled;
struct prim_stage *twoside;
struct prim_stage *clip;
struct prim_stage *flatshade;
struct prim_stage *offset;
struct prim_stage *cull;
struct prim_stage *first;
GLenum prim;
GLuint vertex_size;
} prim;
/* Temp kludge:
*/
struct draw_context *draw;
};
static INLINE struct softpipe_context *
softpipe_context( struct pipe_context *pipe )
{
return (struct softpipe_context *)pipe;
}
#endif
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