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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Framebuffer/renderbuffer functions.
*
* \author Brian Paul
*/
#include "main/imports.h"
#include "main/context.h"
#include "main/fbobject.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
#include "pipe/p_winsys.h"
#include "st_context.h"
#include "st_cb_fbo.h"
#include "st_cb_texture.h"
#include "st_format.h"
#include "st_public.h"
#include "st_texture.h"
/**
* Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format.
*/
static int
init_renderbuffer_bits(struct st_renderbuffer *strb,
enum pipe_format pipeFormat)
{
struct pipe_format_info info;
if (!st_get_format_info( pipeFormat, &info )) {
assert( 0 );
}
strb->Base._ActualFormat = info.base_format;
strb->Base.RedBits = info.red_bits;
strb->Base.GreenBits = info.green_bits;
strb->Base.BlueBits = info.blue_bits;
strb->Base.AlphaBits = info.alpha_bits;
strb->Base.DepthBits = info.depth_bits;
strb->Base.StencilBits = info.stencil_bits;
strb->Base.DataType = st_format_datatype(pipeFormat);
return info.size;
}
/**
* gl_renderbuffer::AllocStorage()
* This is called to allocate the original drawing surface, and
* during window resize.
*/
static GLboolean
st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
struct pipe_context *pipe = ctx->st->pipe;
struct st_renderbuffer *strb = st_renderbuffer(rb);
enum pipe_format pipeFormat;
GLbitfield flags = 0x0; /* XXX needed? */
int ret;
if (!strb->surface) {
/* first time surface creation */
strb->surface = pipe->winsys->surface_alloc(pipe->winsys);
assert(strb->surface);
assert(strb->surface->refcount);
assert(strb->surface->winsys);
if (!strb->surface)
return GL_FALSE;
}
else if (strb->surface->buffer) {
/* release/discard the old surface buffer */
pipe_buffer_reference(pipe->winsys, &strb->surface->buffer, NULL);
}
/* Determine surface format here */
if (strb->format != PIPE_FORMAT_NONE) {
assert(strb->format != 0);
/* we'll hit this for front/back color bufs */
pipeFormat = strb->format;
}
else {
pipeFormat = st_choose_renderbuffer_format(pipe, internalFormat);
}
init_renderbuffer_bits(strb, pipeFormat);
ret = pipe->winsys->surface_alloc_storage(pipe->winsys,
strb->surface,
width,
height,
pipeFormat,
flags);
if (ret || !strb->surface->buffer) {
if (pipeFormat == DEFAULT_ACCUM_PIPE_FORMAT) {
/* Accum buffer. Try a different surface format. Since accum
* buffers are s/w only for now, the surface pixel format doesn't
* really matter, only that the buffer is large enough.
*/
int sz, mult;
enum pipe_format accum_format;
/* allocate a buffer of (typically) double height to get 64bpp */
accum_format = st_choose_renderbuffer_format(pipe, GL_RGBA);
sz = pf_get_size(accum_format);
mult = pf_get_size(DEFAULT_ACCUM_PIPE_FORMAT) / sz;
ret = pipe->winsys->surface_alloc_storage(pipe->winsys,
strb->surface,
width, height * mult,
accum_format, flags);
if (ret)
return GL_FALSE; /* we've _really_ failed */
}
else {
return GL_FALSE; /* out of memory, try s/w buffer? */
}
}
ASSERT(strb->surface->buffer);
ASSERT(strb->surface->format);
ASSERT(strb->surface->cpp);
ASSERT(strb->surface->width == width);
/*ASSERT(strb->surface->height == height);*/
ASSERT(strb->surface->pitch);
strb->Base.Width = width;
strb->Base.Height = height;
return GL_TRUE;
}
/**
* gl_renderbuffer::Delete()
*/
static void
st_renderbuffer_delete(struct gl_renderbuffer *rb)
{
struct st_renderbuffer *strb = st_renderbuffer(rb);
ASSERT(strb);
if (strb->surface) {
struct pipe_winsys *ws = strb->surface->winsys;
ws->surface_release(ws, &strb->surface);
}
free(strb);
}
/**
* gl_renderbuffer::GetPointer()
*/
static void *
null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
GLint x, GLint y)
{
/* By returning NULL we force all software rendering to go through
* the span routines.
*/
#if 0
assert(0); /* Should never get called with softpipe */
#endif
return NULL;
}
/**
* Called via ctx->Driver.NewFramebuffer()
*/
static struct gl_framebuffer *
st_new_framebuffer(GLcontext *ctx, GLuint name)
{
/* XXX not sure we need to subclass gl_framebuffer for pipe */
return _mesa_new_framebuffer(ctx, name);
}
/**
* Called via ctx->Driver.NewRenderbuffer()
*/
static struct gl_renderbuffer *
st_new_renderbuffer(GLcontext *ctx, GLuint name)
{
struct st_renderbuffer *strb = CALLOC_STRUCT(st_renderbuffer);
if (strb) {
_mesa_init_renderbuffer(&strb->Base, name);
strb->Base.Delete = st_renderbuffer_delete;
strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
strb->Base.GetPointer = null_get_pointer;
strb->format = PIPE_FORMAT_NONE;
return &strb->Base;
}
return NULL;
}
/**
* Allocate a renderbuffer for a an on-screen window (not a user-created
* renderbuffer). The window system code determines the format.
*/
struct gl_renderbuffer *
st_new_renderbuffer_fb(enum pipe_format format)
{
struct st_renderbuffer *strb;
strb = CALLOC_STRUCT(st_renderbuffer);
if (!strb) {
_mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
return NULL;
}
_mesa_init_renderbuffer(&strb->Base, 0);
strb->Base.ClassID = 0x4242; /* just a unique value */
strb->format = format;
switch (format) {
case PIPE_FORMAT_A8R8G8B8_UNORM:
case PIPE_FORMAT_B8G8R8A8_UNORM:
case PIPE_FORMAT_X8R8G8B8_UNORM:
case PIPE_FORMAT_B8G8R8X8_UNORM:
case PIPE_FORMAT_A1R5G5B5_UNORM:
case PIPE_FORMAT_A4R4G4B4_UNORM:
case PIPE_FORMAT_R5G6B5_UNORM:
strb->Base.InternalFormat = GL_RGBA;
strb->Base._BaseFormat = GL_RGBA;
break;
case PIPE_FORMAT_Z16_UNORM:
strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
break;
case PIPE_FORMAT_Z32_UNORM:
strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
break;
case PIPE_FORMAT_S8Z24_UNORM:
case PIPE_FORMAT_Z24S8_UNORM:
case PIPE_FORMAT_X8Z24_UNORM:
case PIPE_FORMAT_Z24X8_UNORM:
strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
break;
case PIPE_FORMAT_S8_UNORM:
strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
strb->Base._BaseFormat = GL_STENCIL_INDEX;
break;
case DEFAULT_ACCUM_PIPE_FORMAT: /*PIPE_FORMAT_R16G16B16A16_SNORM*/
strb->Base.InternalFormat = GL_RGBA16;
strb->Base._BaseFormat = GL_RGBA;
break;
default:
_mesa_problem(NULL,
"Unexpected format in st_new_renderbuffer_fb");
return NULL;
}
/* st-specific methods */
strb->Base.Delete = st_renderbuffer_delete;
strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
strb->Base.GetPointer = null_get_pointer;
/* surface is allocated in st_renderbuffer_alloc_storage() */
strb->surface = NULL;
return &strb->Base;
}
/**
* Called via ctx->Driver.BindFramebufferEXT().
*/
static void
st_bind_framebuffer(GLcontext *ctx, GLenum target,
struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
{
}
/**
* Called by ctx->Driver.FramebufferRenderbuffer
*/
static void
st_framebuffer_renderbuffer(GLcontext *ctx,
struct gl_framebuffer *fb,
GLenum attachment,
struct gl_renderbuffer *rb)
{
/* XXX no need for derivation? */
_mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
}
/**
* Called by ctx->Driver.RenderTexture
*/
static void
st_render_texture(GLcontext *ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
struct st_context *st = ctx->st;
struct st_renderbuffer *strb;
struct gl_renderbuffer *rb;
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_texture *pt;
assert(!att->Renderbuffer);
/* create new renderbuffer which wraps the texture image */
rb = st_new_renderbuffer(ctx, 0);
if (!rb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
return;
}
_mesa_reference_renderbuffer(&att->Renderbuffer, rb);
assert(rb->RefCount == 1);
rb->AllocStorage = NULL; /* should not get called */
strb = st_renderbuffer(rb);
/* get the texture for the texture object */
pt = st_get_texobj_texture(att->Texture);
assert(pt);
assert(pt->width[att->TextureLevel]);
rb->Width = pt->width[att->TextureLevel];
rb->Height = pt->height[att->TextureLevel];
/* the renderbuffer's surface is inside the texture */
strb->surface = screen->get_tex_surface(screen, pt,
att->CubeMapFace,
att->TextureLevel,
att->Zoffset);
assert(strb->surface);
init_renderbuffer_bits(strb, pt->format);
/*
printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n",
att->Texture, pt, strb->surface, rb->Width, rb->Height);
*/
/* Invalidate buffer state so that the pipe's framebuffer state
* gets updated.
* That's where the new renderbuffer (which we just created) gets
* passed to the pipe as a (color/depth) render target.
*/
st_invalidate_state(ctx, _NEW_BUFFERS);
}
/**
* Called via ctx->Driver.FinishRenderTexture.
*/
static void
st_finish_render_texture(GLcontext *ctx,
struct gl_renderbuffer_attachment *att)
{
struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
assert(strb);
ctx->st->pipe->flush(ctx->st->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
/*
printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
*/
pipe_surface_reference(&strb->surface, NULL);
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
/* restore previous framebuffer state */
st_invalidate_state(ctx, _NEW_BUFFERS);
}
void st_init_fbo_functions(struct dd_function_table *functions)
{
functions->NewFramebuffer = st_new_framebuffer;
functions->NewRenderbuffer = st_new_renderbuffer;
functions->BindFramebuffer = st_bind_framebuffer;
functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
functions->RenderTexture = st_render_texture;
functions->FinishRenderTexture = st_finish_render_texture;
/* no longer needed by core Mesa, drivers handle resizes...
functions->ResizeBuffers = st_resize_buffers;
*/
}
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