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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef ST_PUBLIC_H
#define ST_PUBLIC_H
#include "GL/gl.h"
#include "GL/internal/glcore.h" /* for __GLcontextModes */
#include "pipe/p_compiler.h"
#include "pipe/p_format.h"
#define ST_SURFACE_FRONT_LEFT 0
#define ST_SURFACE_BACK_LEFT 1
#define ST_SURFACE_FRONT_RIGHT 2
#define ST_SURFACE_BACK_RIGHT 3
#define ST_SURFACE_DEPTH 8
#define ST_TEXTURE_2D 0x2
#define ST_TEXTURE_RECT 0x4
#define ST_TEXTURE_RGB 0x1
#define ST_TEXTURE_RGBA 0x2
struct st_context;
struct st_framebuffer;
struct pipe_context;
struct pipe_fence_handle;
struct pipe_surface;
struct pipe_texture;
struct st_context *st_create_context(struct pipe_context *pipe,
const __GLcontextModes *visual,
struct st_context *share);
void st_destroy_context( struct st_context *st );
void st_copy_context_state(struct st_context *dst, struct st_context *src,
uint mask);
struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual,
enum pipe_format colorFormat,
enum pipe_format depthFormat,
enum pipe_format stencilFormat,
uint width, uint height,
void *privateData);
void st_resize_framebuffer( struct st_framebuffer *stfb,
uint width, uint height );
void st_set_framebuffer_surface(struct st_framebuffer *stfb,
uint surfIndex, struct pipe_surface *surf);
void st_get_framebuffer_dimensions( struct st_framebuffer *stfb,
uint *width, uint *height);
int st_get_framebuffer_surface(struct st_framebuffer *stfb,
uint surfIndex, struct pipe_surface **surface);
int st_get_framebuffer_texture(struct st_framebuffer *stfb,
uint surfIndex, struct pipe_texture **texture);
void *st_framebuffer_private( struct st_framebuffer *stfb );
void st_unreference_framebuffer( struct st_framebuffer *stfb );
GLboolean st_make_current(struct st_context *st,
struct st_framebuffer *draw,
struct st_framebuffer *read);
struct st_context *st_get_current(void);
void st_flush( struct st_context *st, uint pipeFlushFlags,
struct pipe_fence_handle **fence );
void st_finish( struct st_context *st );
void st_notify_swapbuffers(struct st_framebuffer *stfb);
int st_set_teximage(struct pipe_texture *pt, int target);
/** Redirect rendering into stfb's surface to a texture image */
int st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,
int target, int format, int level);
/** Undo surface-to-texture binding */
int st_release_teximage(struct st_framebuffer *stfb, uint surfIndex,
int target, int format, int level);
/** Generic function type */
typedef void (*st_proc)();
st_proc st_get_proc_address(const char *procname);
#endif
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