1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
|
import os
Import('*')
if env['platform'] in ['windows']:
env = env.Clone()
env.Append(CPPPATH = [
'#src/mesa',
])
env.Append(CPPDEFINES = [
'__GL_EXPORTS',
'BUILD_GL32',
'_GNU_H_WINDOWS32_DEFINES',
])
sources = [
'stw_device.c',
'stw_framebuffer.c',
'stw_icd.c',
'stw_pixelformat.c',
'stw_quirks.c',
'stw_wgl_arbextensionsstring.c',
'stw_wgl_arbmultisample.c',
'stw_wgl_arbpixelformat.c',
#'stw_wgl.c',
'stw_wgl_context.c',
'stw_wgl_getprocaddress.c',
'stw_wgl_pixelformat.c',
'stw_wgl_swapbuffers.c',
]
wgl = env.ConvenienceLibrary(
target ='wgl',
source = sources,
)
Export('wgl')
|