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/* $Id: 3dnow.c,v 1.4 2000/06/14 21:55:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* 3DNow! optimizations contributed by
* Holger Waechtler <holger@akaflieg.extern.tu-berlin.de>
*/
#if defined(USE_3DNOW_ASM) && defined(USE_X86_ASM)
#include "3dnow.h"
#include <limits.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "context.h"
#include "types.h"
#include "xform.h"
#include "vertices.h"
#ifdef DEBUG
#include "debug_xform.h"
#endif
#define XFORM_ARGS GLvector4f *to_vec, \
const GLmatrix *mat, \
const GLvector4f *from_vec, \
const GLubyte *mask, \
const GLubyte flag
#define DECLARE_XFORM_GROUP(pfx, v, masked) \
extern void _ASMAPI gl##pfx##_transform_points##v##_general_##masked(XFORM_ARGS); \
extern void _ASMAPI gl##pfx##_transform_points##v##_identity_##masked(XFORM_ARGS); \
extern void _ASMAPI gl##pfx##_transform_points##v##_3d_no_rot_##masked(XFORM_ARGS); \
extern void _ASMAPI gl##pfx##_transform_points##v##_perspective_##masked(XFORM_ARGS);\
extern void _ASMAPI gl##pfx##_transform_points##v##_2d_##masked(XFORM_ARGS); \
extern void _ASMAPI gl##pfx##_transform_points##v##_2d_no_rot_##masked(XFORM_ARGS); \
extern void _ASMAPI gl##pfx##_transform_points##v##_3d_##masked(XFORM_ARGS);
#define ASSIGN_XFORM_GROUP( pfx, cma, vsize, masked ) \
gl_transform_tab[cma][vsize][MATRIX_GENERAL] \
= gl##pfx##_transform_points##vsize##_general_##masked; \
gl_transform_tab[cma][vsize][MATRIX_IDENTITY] \
= gl##pfx##_transform_points##vsize##_identity_##masked; \
gl_transform_tab[cma][vsize][MATRIX_3D_NO_ROT] \
= gl##pfx##_transform_points##vsize##_3d_no_rot_##masked; \
gl_transform_tab[cma][vsize][MATRIX_PERSPECTIVE] \
= gl##pfx##_transform_points##vsize##_perspective_##masked; \
gl_transform_tab[cma][vsize][MATRIX_2D] \
= gl##pfx##_transform_points##vsize##_2d_##masked; \
gl_transform_tab[cma][vsize][MATRIX_2D_NO_ROT] \
= gl##pfx##_transform_points##vsize##_2d_no_rot_##masked; \
gl_transform_tab[cma][vsize][MATRIX_3D] \
= gl##pfx##_transform_points##vsize##_3d_##masked;
#define NORM_ARGS const GLmatrix *mat, \
GLfloat scale, \
const GLvector3f *in, \
const GLfloat *lengths, \
const GLubyte mask[], \
GLvector3f *dest
#define DECLARE_NORM_GROUP(pfx, masked) \
extern void _ASMAPI gl##pfx##_rescale_normals_##masked## (NORM_ARGS); \
extern void _ASMAPI gl##pfx##_normalize_normals_##masked## (NORM_ARGS); \
extern void _ASMAPI gl##pfx##_transform_normals_##masked## (NORM_ARGS); \
extern void _ASMAPI gl##pfx##_transform_normals_no_rot_##masked## (NORM_ARGS); \
extern void _ASMAPI gl##pfx##_transform_rescale_normals_##masked## (NORM_ARGS); \
extern void _ASMAPI gl##pfx##_transform_rescale_normals_no_rot_##masked## (NORM_ARGS); \
extern void _ASMAPI gl##pfx##_transform_normalize_normals_##masked## (NORM_ARGS); \
extern void _ASMAPI gl##pfx##_transform_normalize_normals_no_rot_##masked## (NORM_ARGS);
#define ASSIGN_NORM_GROUP( pfx, cma, masked ) \
gl_normal_tab[NORM_RESCALE][cma] = \
gl##pfx##_rescale_normals_##masked##; \
gl_normal_tab[NORM_NORMALIZE][cma] = \
gl##pfx##_normalize_normals_##masked##; \
gl_normal_tab[NORM_TRANSFORM][cma] = \
gl##pfx##_transform_normals_##masked##; \
gl_normal_tab[NORM_TRANSFORM_NO_ROT][cma] = \
gl##pfx##_transform_normals_no_rot_##masked##; \
gl_normal_tab[NORM_TRANSFORM | NORM_RESCALE][cma] = \
gl##pfx##_transform_rescale_normals_##masked##; \
gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][cma] = \
gl##pfx##_transform_rescale_normals_no_rot_##masked##; \
gl_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][cma] = \
gl##pfx##_transform_normalize_normals_##masked##; \
gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][cma] = \
gl##pfx##_transform_normalize_normals_no_rot_##masked##;
extern void _ASMAPI gl_3dnow_project_vertices( GLfloat *first,
GLfloat *last,
const GLfloat *m,
GLuint stride );
extern void _ASMAPI gl_3dnow_project_clipped_vertices( GLfloat *first,
GLfloat *last,
const GLfloat *m,
GLuint stride,
const GLubyte *clipmask );
extern void _ASMAPI gl_v16_3dnow_general_xform( GLfloat *first_vert,
const GLfloat *m,
const GLfloat *src,
GLuint src_stride,
GLuint count );
void gl_init_3dnow_asm_transforms (void)
{
DECLARE_XFORM_GROUP( _3dnow, 1, raw )
DECLARE_XFORM_GROUP( _3dnow, 2, raw )
DECLARE_XFORM_GROUP( _3dnow, 3, raw )
DECLARE_XFORM_GROUP( _3dnow, 4, raw )
DECLARE_XFORM_GROUP( _3dnow, 1, masked )
DECLARE_XFORM_GROUP( _3dnow, 2, masked )
DECLARE_XFORM_GROUP( _3dnow, 3, masked )
DECLARE_XFORM_GROUP( _3dnow, 4, masked )
DECLARE_NORM_GROUP( _3dnow, raw )
/* DECLARE_NORM_GROUP( _3dnow, masked )
*/
ASSIGN_XFORM_GROUP( _3dnow, 0, 1, raw )
ASSIGN_XFORM_GROUP( _3dnow, 0, 2, raw )
ASSIGN_XFORM_GROUP( _3dnow, 0, 3, raw )
ASSIGN_XFORM_GROUP( _3dnow, 0, 4, raw )
ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 1, masked )
ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 2, masked )
ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 3, masked )
ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 4, masked )
ASSIGN_NORM_GROUP( _3dnow, 0, raw )
/* ASSIGN_NORM_GROUP( _3dnow, CULL_MASK_ACTIVE, masked )
*/
#ifdef DEBUG
gl_test_all_transform_functions("3Dnow!");
gl_test_all_normal_transform_functions("3Dnow!");
#endif
/* Hook in some stuff for vertices.c.
*/
gl_xform_points3_v16_general = gl_v16_3dnow_general_xform;
gl_project_v16 = gl_3dnow_project_vertices;
gl_project_clipped_v16 = gl_3dnow_project_clipped_vertices;
}
#else
/* silence compiler warning */
extern void _mesa_3dnow_dummy_function(void);
void _mesa_3dnow_dummy_function(void)
{
}
#endif
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