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;;
;; starlet/state.scm
;;
;; Copyright © 2020-2021 Thomas White <taw@bitwiz.org.uk>
;;
;; This file is part of Starlet.
;;
;; Starlet is free software: you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;;
;; This program is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;;
;; You should have received a copy of the GNU General Public License
;; along with this program. If not, see <http://www.gnu.org/licenses/>.
;;
(define-module (starlet state)
#:use-module (starlet fixture)
#:use-module (starlet colours)
#:use-module (starlet utils)
#:use-module (oop goops)
#:use-module (ice-9 pretty-print)
#:use-module (ice-9 atomic)
#:use-module (ice-9 receive)
#:use-module (ice-9 exceptions)
#:use-module (srfi srfi-1)
#:export (<starlet-state>
make-empty-state
lighting-state?
get-state-name
state-for-each
state-map
copy-state
clear-state!
print-state
state-source
set-in-state!
state-find
current-state
at
apply-state
show-state
lighting-state
programmer-state
home-fixture!
blackout!
sel
selection-hook
get-selection
value->number
atomically-overlay-state!
update-state!
add-update-hook!))
;; A "state" is an atomically-updating container for an immutable
;; hash table mapping (fixture-object . attribute-symbol) pairs to values
;; which can be numbers, symbols, colours, boolean values and more
;; depending on the type of attribute. Values can also be
;; functions which provide the value.
(define-class <starlet-state> (<object>)
(hash-table-box
#:init-form (make-atomic-box (make-hash-table))
#:getter get-ht-box)
(update-hook
#:init-form (make-hook 4)
#:getter get-update-hook))
(define (lighting-state? a)
(is-a? a <starlet-state>))
;; The state used to build a new scene for recording
(define programmer-state (make <starlet-state>))
(define (add-update-hook! state proc)
(add-hook! (get-update-hook state)
proc))
(define (find-colour state fix)
(let ((col (state-find fix 'colour state)))
(if (eq? 'no-value col)
(let ((home-col (get-attr-home-val fix 'colour)))
(if (eq? 'fixture-does-not-have-attribute home-col)
(raise-exception (make-exception
(make-exception-with-message
"Fixture doesn't have colour attribute")
(make-exception-with-irritants fix)))
home-col))
col)))
(define-method (update-state! (state <starlet-state>))
;; Basic state object needs no updates
#f)
(define-method (set-in-state! (state <starlet-state>)
(fix <fixture>)
(attr <colour-component-id>)
new-val
source)
(let ((current-colour (find-colour state fix))
(colour-component (get-colour-component attr)))
(cond
((eq? colour-component 'cyan)
(let ((orig-colour (colour-as-cmy current-colour)))
(set-in-state! state fix 'colour
(make-colour-cmy new-val
(magenta orig-colour)
(yellow orig-colour))
source)))
((eq? colour-component 'magenta)
(let ((orig-colour (colour-as-cmy current-colour)))
(set-in-state! state fix 'colour
(make-colour-cmy (cyan orig-colour)
new-val
(yellow orig-colour))
source)))
((eq? colour-component 'yellow)
(let ((orig-colour (colour-as-cmy current-colour)))
(set-in-state! state fix 'colour
(make-colour-cmy (cyan orig-colour)
(magenta orig-colour)
new-val)
source)))
((eq? colour-component 'red)
(let ((orig-colour (colour-as-rgb current-colour)))
(set-in-state! state fix 'colour
(make-colour-rgb new-val
(green orig-colour)
(blue orig-colour))
source)))
((eq? colour-component 'green)
(let ((orig-colour (colour-as-rgb current-colour)))
(set-in-state! state fix 'colour
(make-colour-rgb (red orig-colour)
new-val
(blue orig-colour))
source)))
((eq? colour-component 'blue)
(let ((orig-colour (colour-as-rgb current-colour)))
(set-in-state! state fix 'colour
(make-colour-rgb (red orig-colour)
(green orig-colour)
new-val)
source))))))
(define-method (set-in-state! (state <starlet-state>)
(fix <fixture>)
(attr <symbol>)
value
source)
(let* ((old-ht (atomic-box-ref (get-ht-box state)))
(new-ht (copy-hash-table old-ht)))
(hash-set! new-ht
(cons fix attr)
value)
(unless (eq? (atomic-box-compare-and-swap!
(get-ht-box state)
old-ht
new-ht)
old-ht)
(set-in-state! state fix attr)) ;; Try again
(run-hook (get-update-hook state)
fix
attr
value
source)))
(define-method (set-in-state! (state <starlet-state>)
(fix <fixture>)
(attr <symbol>)
value)
(set-in-state! state fix attr value #f))
(define-method (set-in-state! (state <starlet-state>)
(fix <fixture>)
(attr <colour-component-id>)
new-val)
(set-in-state! state fix attr new-val #f))
;; Set any intensity attributes in the current state to zero
(define (blackout!)
(let ((state (current-state)))
(state-for-each
(lambda (fix attr val)
(when (intensity? attr)
(set-in-state! state fix attr 0.0)))
state)))
;; Set all attributes of the fixture to their home values
(define (home-fixture! fix)
(for-each (lambda (attr)
(at fix attr (get-attr-home-val fix attr)))
(get-fixture-attrs fix)))
(define (copy-state state)
(let ((new-state (make-empty-state)))
(state-for-each (lambda (fix attr val)
(set-in-state! new-state
fix
attr
val))
state)
new-state))
(define (make-empty-state)
(make <starlet-state>))
(define (state-for-each func state)
(hash-for-each (lambda (key value)
(func (car key)
(cdr key)
value))
(atomic-box-ref (get-ht-box state))))
(define-method (state-find (fix <fixture>)
(attr <symbol>)
(state <starlet-state>))
(hash-ref (atomic-box-ref (get-ht-box state))
(cons fix attr)
'no-value))
(define-method (state-find (fix <fixture>)
(attr <colour-component-id>)
(state <starlet-state>))
(let ((col (state-find fix 'colour state)))
(if (eq? 'no-value col)
'no-value
(extract-colour-component col attr))))
(define (state-map func state)
(hash-map->list (lambda (key value)
(func (car key)
(cdr key)
value))
(atomic-box-ref (get-ht-box state))))
(define (apply-state state)
"Apply the contents of 'state' to the current state, on top of the \
pre-existing contents."
(state-for-each at state))
(define (show-state state)
"Clear the current state, and apply the contents of 'state'"
(clear-state! (current-state))
(state-for-each at state))
(define (atomically-overlay-state! state newbits)
"Apply 'newbits' within 'state', as a single atomic operation."
(let* ((old-ht (atomic-box-ref (get-ht-box state)))
(new-ht (copy-hash-table old-ht)))
(state-for-each (lambda (fix attr val)
(hash-set! new-ht
(cons fix attr)
val))
newbits)
(unless (eq? (atomic-box-compare-and-swap!
(get-ht-box state)
old-ht
new-ht)
old-ht)
(atomically-overlay-state! state newbits)))) ;; Try again
(define current-state (make-parameter programmer-state))
(define-syntax lighting-state
(syntax-rules ()
((_ body ...)
(parameterize ((current-state (make-empty-state)))
body ...
(current-state)))))
(define (print-state a)
(pretty-print (state-source a)))
(define (clamp-to-attr-range fix attr val)
(if (number? val)
(let ((attr-obj (find-attr fix attr)))
(if (continuous-attribute? attr-obj)
(let ((range (get-attr-range attr-obj)))
(max (car range)
(min (cadr range) val)))
val))
val))
(define (state-source a)
(cons 'lighting-state
(state-map (lambda (fix attr val)
(list 'at
(get-fixture-name fix)
(list 'quote attr)
(clamp-to-attr-range fix attr val)))
a)))
;; Coerce something from a state object into a number for scanout
(define (value->number val)
(if (procedure? val)
(value->number (val))
val))
(define (clear-state! state)
(let* ((old-ht (atomic-box-ref (get-ht-box state)))
(new-ht (make-hash-table)))
(unless (eq? (atomic-box-compare-and-swap!
(get-ht-box state)
old-ht
new-ht)
old-ht)
(clear-state! state))) ;; Try again
(run-hook (get-update-hook state)
'() #f #f #f))
(define (partition3 pred1 pred2 input)
(receive (output1 others)
(partition pred1 input)
(receive (output2 others)
(partition pred2 others)
(values output1 output2 others))))
(define (set-fixtures fixtures attr-name value)
(for-each (lambda (fix)
(set-in-state! (current-state)
fix
(car attr-name)
(clamp-to-attr-range fix
(car attr-name)
(car value))))
fixtures))
;; (at <fixtures/groups> [<attribute>] <level> [<attribute> <level>...])
;; (at fix1 100) <-- Set intensity of single fixture
;; (at fix1 'intensity 100) <-- Explicit attribute name
;; (at fix1 fix2 100) <-- Multiple fixtures
;; (at fix1 fix2 'pan 36) <-- Multiple fixtures + explicit attribute
;; (at group1 fix1 'intensity 100) <-- Groups can be used instead of fixtures
;; (at fix1 100 'pan 36) <-- Set multiple attributes
;; NB Can't set multiple fixtures and attributes: (at fix1 'pan 35 fix2 'tilt 22)
(define (at . args)
(receive (fixtures attr-name value)
(partition3 fixture? symbol? (flatten-sublists args))
(cond
((nil? value)
(error "at: Value not specified"))
((or (more-than-one value)
(more-than-one attr-name))
(error "at: Only one attribute or value name"))
((and (nil? fixtures)
(nil? attr-name))
(if (nil? selection)
'no-fixtures-selected
(set-fixtures selection '(intensity) value)))
((nil? attr-name)
(set-fixtures fixtures '(intensity) value))
((nil? fixtures)
(if (nil? selection)
'no-fixtures-selected
(set-fixtures selection attr-name value)))
(else
(set-fixtures fixtures attr-name value)))))
(define selection-hook (make-hook 1))
(define selection '())
(define (get-selection)
selection)
(define (sel . fixture-list)
(if (nil? fixture-list)
(set! selection '())
(if (not (car fixture-list))
(set! selection '())
(set! selection (flatten-sublists fixture-list))))
(run-hook selection-hook selection))
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