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-rw-r--r--src/audio.c2
-rw-r--r--src/main.c4
-rw-r--r--src/render.c2
3 files changed, 3 insertions, 5 deletions
diff --git a/src/audio.c b/src/audio.c
index 2a7cd37..11c983c 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -25,8 +25,6 @@
#include "types.h"
-int ppp = 0;
-
static void audio_mix(void *data, Uint8 *stream8, int len) {
AudioContext *a = data;
diff --git a/src/main.c b/src/main.c
index 2624485..09ed04b 100644
--- a/src/main.c
+++ b/src/main.c
@@ -214,7 +214,7 @@ int main(int argc, char *argv[]) {
finished = 0;
game->time = 0.0;
game->tlast = utils_highresms();
- game->t_fps = game->tlast;
+ game->t_fps = game->time;
while ( !finished ) {
int mx, my;
@@ -292,7 +292,7 @@ int main(int argc, char *argv[]) {
/* Calculate FPS every half a second */
game->frames++;
- if ( game->time - game->t_fps > 500 ) {
+ if ( game->time - game->t_fps > 500.0 ) {
game->fps = (500*game->frames) / (game->time - game->t_fps);
game->t_fps = game->time;
game->frames = 0;
diff --git a/src/render.c b/src/render.c
index 76821f4..2338057 100644
--- a/src/render.c
+++ b/src/render.c
@@ -143,7 +143,7 @@ RenderContext *render_setup(int width, int height, int disable_vbos, int disable
} else {
r->timer_queries = 0;
fprintf(stderr, "Timer queries are not supported by your graphics card or driver\n");
- fprintf(stderr, " -> A default estimated time will be used. Framerate may be a little low.\n");
+ fprintf(stderr, " -> A default estimated time will be used. Framerate may be lower than it should.\n");
}
r->width = width;