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-rw-r--r--src/render.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/render.c b/src/render.c
index ae365a1..93719a1 100644
--- a/src/render.c
+++ b/src/render.c
@@ -146,7 +146,7 @@ RenderContext *render_setup(int width, int height) {
} else {
r->vbos = 0;
fprintf(stderr, "Vertex buffer objects are not supported by your graphics card (or maybe just by its driver).\n");
- fprintf(stderr, "Geometry performance may be less than optimal.\n");
+ fprintf(stderr, " -> Geometry performance may be less than optimal.\n");
}
if ( GLEW_EXT_framebuffer_object ) {
@@ -154,7 +154,7 @@ RenderContext *render_setup(int width, int height) {
} else {
r->fbos = 0;
fprintf(stderr, "Framebuffer objects are not supported by your graphics card (or maybe just by its driver).\n");
- fprintf(stderr, "Reflections and GPU dynamic textures disabled.\n");
+ fprintf(stderr, " -> Reflections and GPU dynamic textures disabled.\n");
}
if ( ( GLEW_ARB_vertex_shader && GLEW_ARB_fragment_shader && GLEW_ARB_shader_objects && GLEW_ARB_shading_language_100 ) || GLEW_VERSION_2_0 ) {
@@ -162,7 +162,7 @@ RenderContext *render_setup(int width, int height) {
} else {
r->shaders = 0;
fprintf(stderr, "Shaders are not supported by your graphics card (or maybe just by its driver).\n");
- fprintf(stderr, "Per-fragment lighting and GPU dynamic textures disabled.\n");
+ fprintf(stderr, " -> Per-fragment lighting and GPU dynamic textures disabled.\n");
}
r->width = width;