diff options
author | Keith Whitwell <keithw@vmware.com> | 2009-04-21 16:55:57 +0100 |
---|---|---|
committer | José Fonseca <jfonseca@vmware.com> | 2009-04-22 09:03:17 +0100 |
commit | 009749b4a8c3ec54f47f3f85552e5ae275ab6ae6 (patch) | |
tree | d41cb5a617bc77b10917cb8a444b59e0053d862b | |
parent | c1a3b852807fb160f0cd246c1364b7336b4b947e (diff) |
mesa: protect driver.flush() with FLUSH_CURRENT
Need to do this to ensure vbo code unmaps its buffers before calling
the driver, which may be sitting on top of a memory manager which
objects to firing commands from a mapped buffer.
-rw-r--r-- | src/mesa/main/context.c | 3 | ||||
-rw-r--r-- | src/mesa/main/fbobject.c | 13 |
2 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 4cff36adfa..5726dbd983 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -187,7 +187,7 @@ GLfloat _mesa_ubyte_to_float_color_tab[256]; void _mesa_notifySwapBuffers(__GLcontext *ctx) { - FLUSH_VERTICES( ctx, 0 ); + FLUSH_CURRENT( ctx, 0 ); if (ctx->Driver.Flush) { ctx->Driver.Flush(ctx); } @@ -1514,6 +1514,7 @@ _mesa_Flush(void) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + FLUSH_CURRENT( ctx, 0 ); if (ctx->Driver.Flush) { ctx->Driver.Flush(ctx); } diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 151e29053a..9c5a5908a2 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -692,7 +692,7 @@ _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer) return; } - FLUSH_VERTICES(ctx, _NEW_BUFFERS); + FLUSH_CURRENT(ctx, _NEW_BUFFERS); /* The above doesn't fully flush the drivers in the way that a * glFlush does, but that is required here: */ @@ -1187,8 +1187,7 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) return; } - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - + FLUSH_CURRENT(ctx, _NEW_BUFFERS); if (ctx->Driver.Flush) { ctx->Driver.Flush(ctx); } @@ -1269,7 +1268,7 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, _NEW_BUFFERS); + FLUSH_CURRENT(ctx, _NEW_BUFFERS); /* The above doesn't fully flush the drivers in the way that a * glFlush does, but that is required here: */ @@ -1507,7 +1506,7 @@ framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target, } } - FLUSH_VERTICES(ctx, _NEW_BUFFERS); + FLUSH_CURRENT(ctx, _NEW_BUFFERS); /* The above doesn't fully flush the drivers in the way that a * glFlush does, but that is required here: */ @@ -1688,7 +1687,7 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, } - FLUSH_VERTICES(ctx, _NEW_BUFFERS); + FLUSH_CURRENT(ctx, _NEW_BUFFERS); /* The above doesn't fully flush the drivers in the way that a * glFlush does, but that is required here: */ @@ -1769,7 +1768,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, } } - FLUSH_VERTICES(ctx, _NEW_BUFFERS); + FLUSH_CURRENT(ctx, _NEW_BUFFERS); /* The above doesn't fully flush the drivers in the way that a * glFlush does, but that is required here: */ |