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authorBrian <brian.paul@tungstengraphics.com>2008-03-11 20:03:37 -0600
committerBrian <brian.paul@tungstengraphics.com>2008-03-11 20:03:37 -0600
commit221adbd60116d6334996a6b71a8dd133e229a3e9 (patch)
treee807a74cf426dbdecf2a32786a66536a74aba437
parent7aa34eb40c05a9ccdbe5cef3fd426def0c295a60 (diff)
cell: check for NULL shader pointer in cell_bind_vs_state()
-rw-r--r--src/gallium/drivers/cell/ppu/cell_state_shader.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/cell/ppu/cell_state_shader.c b/src/gallium/drivers/cell/ppu/cell_state_shader.c
index 935501441b..269a5c15ba 100644
--- a/src/gallium/drivers/cell/ppu/cell_state_shader.c
+++ b/src/gallium/drivers/cell/ppu/cell_state_shader.c
@@ -131,7 +131,8 @@ cell_bind_vs_state(struct pipe_context *pipe, void *vs)
cell->vs = (const struct cell_vertex_shader_state *) vs;
- draw_bind_vertex_shader(cell->draw, cell->vs->draw_data);
+ draw_bind_vertex_shader(cell->draw,
+ (cell->vs ? cell->vs->draw_data : NULL));
cell->dirty |= CELL_NEW_VS;
}