diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2004-04-02 23:41:18 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2004-04-02 23:41:18 +0000 |
commit | 347f1d966ed99a2e9da11eea986a7d7ab8064674 (patch) | |
tree | 4193d5ef9c0a2fd56d762c6db31b6bf921116f0f | |
parent | 2501fa1197d4a2b20fccd53e049575f394926f56 (diff) |
reorder 6.0 / 6.0.1 entries
-rw-r--r-- | docs/VERSIONS | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS index 640ed8adb5..7b5c4bec99 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1205,24 +1205,6 @@ Mesa Version History - updated files for building on Windows -6.1 Month day, 2004 - New: - - Revamped Makefile system - - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c) - - internal driver interface changes related to texture object - allocation, vertex/fragment programs, BlendEquationSeparate, etc. - - option to walk triangle edges with double-precision floats - (Justin Novosad of Discreet) (see config.h file) - - support for AUX buffers in software GLX driver - Changes: - - fragment fog interpolation is perspective corrected now - Bug fixes: - - everything in 6.0.1 plus TBD - - glArrayElement in display lists didn't handle generic vertex attribs - - glFogCoord didn't always work properly - - ARB_fragment_program fog options didn't work - - 6.0.1 April 2, 2004 New: - upgraded glext.h to version 22 @@ -1255,3 +1237,21 @@ Mesa Version History - fragment program XPD instruction was incorrect - glGetMaterial() didn't work reliably - ARB_fragment_program KIL instruction was incorrect + + +6.1 Month day, 2004 + New: + - Revamped Makefile system + - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c) + - internal driver interface changes related to texture object + allocation, vertex/fragment programs, BlendEquationSeparate, etc. + - option to walk triangle edges with double-precision floats + (Justin Novosad of Discreet) (see config.h file) + - support for AUX buffers in software GLX driver + Changes: + - fragment fog interpolation is perspective corrected now + Bug fixes: + - everything in 6.0.1 plus TBD + - glArrayElement in display lists didn't handle generic vertex attribs + - glFogCoord didn't always work properly + - ARB_fragment_program fog options didn't work |