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author | Brian <brian.paul@tungstengraphics.com> | 2008-04-01 16:20:29 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2008-04-01 16:20:29 -0600 |
commit | 7f40115a52ce8f9b5883bd9241707b9e603db0e3 (patch) | |
tree | 52d2e5e9f5e8bcbc806414248e15812cf8d566d0 | |
parent | 792d524aed23f1b15c3e0e16e23ea2b815f79087 (diff) |
mesa: added a cast to avoid int overflow, plus rename texels->pixels
-rw-r--r-- | progs/tests/fillrate.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/progs/tests/fillrate.c b/progs/tests/fillrate.c index dd25de2360..8fe636c364 100644 --- a/progs/tests/fillrate.c +++ b/progs/tests/fillrate.c @@ -61,7 +61,7 @@ RunTest(GLenum shading, GLuint numTextures, GLenum texFilter) { const GLdouble minPeriod = 2.0; GLdouble t0, t1; - GLdouble texels, rate; + GLdouble pixels, rate; GLint i, iters; glActiveTexture(GL_TEXTURE0); @@ -104,9 +104,9 @@ RunTest(GLenum shading, GLuint numTextures, GLenum texFilter) glutSwapBuffers(); - texels = iters * (Width - 10) * (Height - 10); - rate = texels / (t1 - t0); - rate /= 1000000.0; /* megatexels/second */ + pixels = (double) iters * (Width - 10) * (Height - 10); + rate = pixels / (t1 - t0); + rate /= 1000000.0; /* megapixels/second */ printf("%s ", shading == GL_FLAT ? "GL_FLAT" : "GL_SMOOTH"); printf("Textures=%u ", numTextures); |