diff options
author | Jonathan White <jwhite@tungstengraphics.com> | 2008-07-07 17:56:29 -0600 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-07-07 17:57:02 -0600 |
commit | 8d2400f2161efa95d2ef18fec353db4841f09637 (patch) | |
tree | 93ec6bb93289fcd16b87b0803f65332ba5493bae | |
parent | f4caddd66f46f69ee34b1790ef1c2f549b186d2f (diff) |
mesa: added GLAPIENTRY keywords
-rw-r--r-- | src/mesa/vbo/vbo.h | 10 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_api.c | 10 |
2 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h index 59cd7f6984..5362226c2f 100644 --- a/src/mesa/vbo/vbo.h +++ b/src/mesa/vbo/vbo.h @@ -120,19 +120,19 @@ void vbo_use_buffer_objects(GLcontext *ctx); void vbo_set_draw_func(GLcontext *ctx, vbo_draw_func func); -void +void GLAPIENTRY _vbo_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a); -void +void GLAPIENTRY _vbo_Normal3f(GLfloat x, GLfloat y, GLfloat z); -void +void GLAPIENTRY _vbo_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void +void GLAPIENTRY _vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params); -void +void GLAPIENTRY _vbo_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); #endif diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 2c2e66dd0b..579bbeb4f3 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -770,34 +770,34 @@ static void reset_attrfv( struct vbo_exec_context *exec ) } -void +void GLAPIENTRY _vbo_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { vbo_Color4f(r, g, b, a); } -void +void GLAPIENTRY _vbo_Normal3f(GLfloat x, GLfloat y, GLfloat z) { vbo_Normal3f(x, y, z); } -void +void GLAPIENTRY _vbo_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { vbo_MultiTexCoord4f(target, s, t, r, q); } -void +void GLAPIENTRY _vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params) { vbo_Materialfv(face, pname, params); } -void +void GLAPIENTRY _vbo_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { vbo_VertexAttrib4fARB(index, x, y, z, w); |