diff options
author | Brian Paul <brianp@vmware.com> | 2009-07-14 14:26:42 -0600 |
---|---|---|
committer | Brian Paul <brianp@vmware.com> | 2009-07-14 14:28:01 -0600 |
commit | 9aca6769dfb934e15e848f938b7fb31345a8b3b2 (patch) | |
tree | 0df3a0ad01d8670bb817ad823700c067596e4b60 | |
parent | 26e58a42b0faa8f4eb2794a1ddee6b66d0ce0efe (diff) |
mesa: fix texture border color code for glPopAttrib()
The texture object's border color used to be stored as GLchan but it's
been GLfloat for a while now.
-rw-r--r-- | src/mesa/main/attrib.c | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index a609199504..4d85d54bb9 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -849,7 +849,6 @@ pop_texture_group(GLcontext *ctx, struct texture_state *texstate) /* Restore texture object state for each target */ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { const struct gl_texture_object *obj = NULL; - GLfloat bordColor[4]; GLenum target; obj = &texstate->SavedObj[u][tgt]; @@ -875,12 +874,7 @@ pop_texture_group(GLcontext *ctx, struct texture_state *texstate) _mesa_BindTexture(target, obj->Name); - bordColor[0] = CHAN_TO_FLOAT(obj->BorderColor[0]); - bordColor[1] = CHAN_TO_FLOAT(obj->BorderColor[1]); - bordColor[2] = CHAN_TO_FLOAT(obj->BorderColor[2]); - bordColor[3] = CHAN_TO_FLOAT(obj->BorderColor[3]); - - _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, bordColor); + _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, obj->BorderColor); _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority); _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS); _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT); |