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authorBrian Paul <brianp@vmware.com>2010-02-08 17:34:59 -0700
committerBrian Paul <brianp@vmware.com>2010-02-08 17:34:59 -0700
commitb014d71fd4e35efc5de36b7cc78a7880f8ccbf33 (patch)
tree53156f31e3433a0e8098a61e8332243908ace8d1
parent4aeacdf8530d69d543cb2b997c1e65edb71ae01a (diff)
llvmpipe: s/textured/texture/
-rw-r--r--src/gallium/drivers/llvmpipe/lp_scene.c4
-rw-r--r--src/gallium/drivers/llvmpipe/lp_scene.h4
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.c2
3 files changed, 5 insertions, 5 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_scene.c b/src/gallium/drivers/llvmpipe/lp_scene.c
index 0421c506d8..b7116297ec 100644
--- a/src/gallium/drivers/llvmpipe/lp_scene.c
+++ b/src/gallium/drivers/llvmpipe/lp_scene.c
@@ -265,8 +265,8 @@ lp_scene_texture_reference( struct lp_scene *scene,
* Does this scene have a reference to the given texture?
*/
boolean
-lp_scene_is_textured_referenced( const struct lp_scene *scene,
- const struct pipe_texture *texture )
+lp_scene_is_texture_referenced( const struct lp_scene *scene,
+ const struct pipe_texture *texture )
{
const struct texture_ref *ref_list = &scene->textures;
const struct texture_ref *ref;
diff --git a/src/gallium/drivers/llvmpipe/lp_scene.h b/src/gallium/drivers/llvmpipe/lp_scene.h
index 7db2165cf1..fb478cc2eb 100644
--- a/src/gallium/drivers/llvmpipe/lp_scene.h
+++ b/src/gallium/drivers/llvmpipe/lp_scene.h
@@ -163,8 +163,8 @@ unsigned lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y
void lp_scene_texture_reference( struct lp_scene *scene,
struct pipe_texture *texture );
-boolean lp_scene_is_textured_referenced( const struct lp_scene *scene,
- const struct pipe_texture *texture );
+boolean lp_scene_is_texture_referenced( const struct lp_scene *scene,
+ const struct pipe_texture *texture );
/**
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index 2e3ef4ae5c..3186069899 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -516,7 +516,7 @@ lp_setup_is_texture_referenced( const struct setup_context *setup,
/* check textures referenced by the scene */
for (i = 0; i < Elements(setup->scenes); i++) {
- if (lp_scene_is_textured_referenced(setup->scenes[i], texture)) {
+ if (lp_scene_is_texture_referenced(setup->scenes[i], texture)) {
return PIPE_REFERENCED_FOR_READ;
}
}