diff options
author | Ben Skeggs <skeggsb@gmail.com> | 2008-05-14 18:13:36 +1000 |
---|---|---|
committer | Ben Skeggs <skeggsb@gmail.com> | 2008-05-14 18:13:36 +1000 |
commit | bc1696862c9ffa8d8f2c11d3120310e82f2e9327 (patch) | |
tree | a212a92776a05fb1ef09d1ea1864d9cc1e315440 | |
parent | 666ac923f016b1b231c5a8847cbe084321f697ca (diff) | |
parent | 19f15277d1871b62902031f9fa9aabf2f1bc7c40 (diff) |
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
32 files changed, 1457 insertions, 392 deletions
diff --git a/include/GLES/egl.h b/include/GLES/egl.h index f18c86ca62..a211bbc3be 100644 --- a/include/GLES/egl.h +++ b/include/GLES/egl.h @@ -1,64 +1,24 @@ -#ifndef _EGL_H -#define _EGL_H +#ifndef __egl_h_ +#define __egl_h_ /* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.0 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** Copyright 2002-2003 Promoters of the Khronos Group (3Dlabs, ARM Ltd., +** ATI Technologies, Inc., Discreet, Ericsson Mobile, Imagination +** Technologies Group plc, Motorola, Inc., Nokia, Silicon Graphics, Inc., +** SK Telecom, and Sun Microsystems). ** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. +** This document is protected by copyright, and contains information +** proprietary to The Khronos Group. Any copying, adaptation, distribution, +** public performance, or public display of this document without the +** express written consent of the copyright holders is strictly prohibited. +** The receipt or possession of this document does not convey any rights to +** reproduce, disclose, or distribute its contents, or to manufacture, use, +** or sell anything that it may describe, in whole or in part. */ -#if 0/*XXX TEMPORARY HACK*/ #include <GLES/gl.h> -#else -#include <GL/gl.h> -#endif #include <GLES/egltypes.h> -/* XXX should go in eglext.h */ -#define GL_OES_VERSION_1_0 1 -#define GL_OES_read_format 1 -#define GL_OES_compressed_paletted_texture 1 -#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 -/* XXX */ /* ** Versioning and extensions @@ -194,7 +154,7 @@ GLAPI EGLDisplay APIENTRY eglGetDisplay (NativeDisplayType display); GLAPI EGLBoolean APIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); GLAPI EGLBoolean APIENTRY eglTerminate (EGLDisplay dpy); GLAPI const char * APIENTRY eglQueryString (EGLDisplay dpy, EGLint name); -GLAPI void (* APIENTRY eglGetProcAddress (const char *procname))(void); +GLAPI void (APIENTRY * eglGetProcAddress (const char *procname))(); GLAPI EGLBoolean APIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); GLAPI EGLBoolean APIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); @@ -227,98 +187,79 @@ GLAPI EGLBoolean APIENTRY eglWaitNative (EGLint engine); GLAPI EGLBoolean APIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface draw); GLAPI EGLBoolean APIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, NativePixmapType target); +#ifdef __cplusplus +} +#endif + +#endif /* ___egl_h_ */ -/* EGL_MESA_screen extension >>> PRELIMINARY <<< */ -#ifndef EGL_MESA_screen_surface -#define EGL_MESA_screen_surface 1 -#define EGL_BAD_SCREEN_MESA 0x4000 -#define EGL_BAD_MODE_MESA 0x4001 -#define EGL_SCREEN_COUNT_MESA 0x4002 -#define EGL_SCREEN_POSITION_MESA 0x4003 -#define EGL_SCREEN_POSITION_GRANULARITY_MESA 0x4004 -#define EGL_MODE_ID_MESA 0x4005 -#define EGL_REFRESH_RATE_MESA 0x4006 -#define EGL_OPTIMAL_MESA 0x4007 -#define EGL_INTERLACED_MESA 0x4008 -#define EGL_SCREEN_BIT_MESA 0x08 +/* usage -GLAPI EGLBoolean APIENTRY eglChooseModeMESA(EGLDisplay dpy, EGLScreenMESA screen, const EGLint *attrib_list, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes); -GLAPI EGLBoolean APIENTRY eglGetModesMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes); -GLAPI EGLBoolean APIENTRY eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value); -GLAPI EGLBoolean APIENTRY eglGetScreensMESA(EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens); -GLAPI EGLSurface APIENTRY eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); -GLAPI EGLBoolean APIENTRY eglShowScreenSurfaceMESA(EGLDisplay dpy, EGLint screen, EGLSurface surface, EGLModeMESA mode); -GLAPI EGLBoolean APIENTRY eglScreenPositionMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y); -GLAPI EGLBoolean APIENTRY eglQueryScreenMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value); -GLAPI EGLBoolean APIENTRY eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface); -GLAPI EGLBoolean APIENTRY eglQueryScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode); -GLAPI const char * APIENTRY eglQueryModeStringMESA(EGLDisplay dpy, EGLModeMESA mode); + // ---------------------------------------------------------------------- + // Initialization + // ---------------------------------------------------------------------- -#endif /* EGL_MESA_screen_surface */ + HDC hdc = GetDC(0); // the screen or window device context, for example + EGLDisplay display = eglGetDisplay(hdc); + + EGLint major, minor; -#ifndef EGL_MESA_copy_context -#define EGL_MESA_copy_context 1 + if (!eglInitialize(display, &major, &minor)) { + // could not initialize display + } -GLAPI EGLBoolean APIENTRY eglCopyContextMESA(EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask); + EGLConfig configs[10]; + EGLint matchingConfigs; + EGLint attribList[] = { 0 }; // extend this -#endif /* EGL_MESA_copy_context */ + if (!eglChooseConfig(display, attribList, &configs, 10, &matchingConfigs)) { + // could not choose config + } + if (matchingConfigs < 1) { + // did not find a suitable configuration + } -/* XXX this is preliminary! */ -#ifndef EGL_VERSION_1_2 -#define EGL_VERSION_1_2 1 + EGLConfig config = configs[0]; // pick any -typedef int EGLenum; -typedef int EGLClientBuffer; + EGLSurface surface = eglCreatePbufferSurface(display, config, attribList); + + // test for error -#define EGL_DISPLAY_SCALING 10000 -#define EGL_UNKNOWN ((EGLint)-1) + EGLContext context = eglCreateContext(display, config, 0, attribList); + + // test for error -#define EGL_OPENGL_ES_BIT 0x1 -#define EGL_OPENVG_BIT 0x2 + // ---------------------------------------------------------------------- + // Rendering Loop + // ---------------------------------------------------------------------- -#define EGL_OPENGL_ES_API 0x30A0 -#define EGL_OPENVG_API 0x30A1 + eglMakeCurrent(display, surface, surface, context); -#define EGL_LUMINANCE_SIZE 0x303D -#define EGL_ALPHA_MASK_SIZE 0x303E -#define EGL_COLOR_BUFFER_TYPE 0x303F -#define EGL_RENDERABLE_TYPE 0x3040 + // actual GL rendering goes here -#define EGL_SINGLE_BUFFER 0x3085 -#define EGL_RENDER_BUFFER 0x3086 -#define EGL_COLORSPACE 0x3087 -#define EGL_ALPHA_FORMAT 0x3088 -#define EGL_COLORSPACE_sRGB 0x3089 -#define EGL_COLORSPACE_LINEAR 0x308A -#define EGL_ALPHA_FORMAT_NONPRE 0x308B -#define EGL_ALPHA_FORMAT_PRE 0x308C -#define EGL_CLIENT_APIS 0x308D -#define EGL_RGB_BUFFER 0x308E -#define EGL_LUMINANCE_BUFFER 0x308F -#define EGL_HORIZONTAL_RESOLUTION 0x3090 -#define EGL_VERTICAL_RESOLUTION 0x3091 -#define EGL_PIXEL_ASPECT_RATIO 0x3092 -#define EGL_SWAP_BEHAVIOR 0x3093 -#define EGL_BUFFER_PRESERVED 0x3094 -#define EGL_BUFFER_DESTROYED 0x3095 -#define EGL_OPENVG_IMAGE 0x3096 -#define EGL_CONTEXT_CLIENT_TYPE 0x3097 + eglWait(); + eglSwapBuffers(display, surface); -GLAPI EGLBoolean APIENTRY eglBindAPI(EGLenum api); -GLAPI EGLenum APIENTRY eglQueryAPI(void); -GLAPI EGLBoolean APIENTRY eglWaitClient(void); -GLAPI EGLBoolean APIENTRY eglReleaseThread(void); -GLAPI EGLSurface APIENTRY eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); + // ---------------------------------------------------------------------- + // Cleanup + // ---------------------------------------------------------------------- -#endif /* EGL_VERSION_1_2 */ + if (!eglDestoyContext(display, context)) { + // error deallocating context + } + + if (!eglDestroySurface(display, surface)) { + // error deallocating surface + } -#ifdef __cplusplus -} -#endif + if (!eglTerminate(display)) { + // error while cleaning up display + } -#endif /* _EGL_H */ + +*/ diff --git a/include/GLES/egltypes.h b/include/GLES/egltypes.h index 65cba8d579..ca1f5a9cb3 100644 --- a/include/GLES/egltypes.h +++ b/include/GLES/egltypes.h @@ -1,45 +1,100 @@ +#ifndef __egl_types_h_ +#define __egl_types_h_ + /* -** egltypes.h for Mesa +** egltypes.h is platform dependent. It defines: +** +** - EGL types and resources +** - Native types +** - EGL and native handle values ** -** ONLY egl.h SHOULD INCLUDE THIS FILE! +** EGL types and resources are to be typedef'ed with appropriate platform +** dependent resource handle types. EGLint must be an integer of at least +** 32-bit. ** -** See comments about egltypes.h in the standard egl.h file. +** NativeDisplayType, NativeWindowType and NativePixmapType are to be +** replaced with corresponding types of the native window system in egl.h. +** +** EGL and native handle values must match their types. */ +#if (defined(WIN32) || defined(_WIN32_WCE)) -#include <sys/types.h> +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers +#endif +// Windows Header Files: +#include <windows.h> -/* -** These opaque EGL types are implemented as unsigned 32-bit integers: -*/ -typedef u_int32_t EGLDisplay; -typedef u_int32_t EGLConfig; -typedef u_int32_t EGLSurface; -typedef u_int32_t EGLContext; +typedef HDC NativeDisplayType; +typedef HWND NativeWindowType; +typedef HBITMAP NativePixmapType; + +#define EGL_DEFAULT_DISPLAY GetDC(0) + +#elif defined(__SYMBIAN32__) -/* EGL_MESA_screen_surface */ -typedef u_int32_t EGLModeMESA; -typedef u_int32_t EGLScreenMESA; +#include <e32def.h> + +class RWindow; +class CWindowGc; +class CFbsBitmap; + +typedef CWindowGc * NativeDisplayType; +typedef RWindow * NativeWindowType; +typedef CFbsBitmap * NativePixmapType; + +#define EGL_DEFAULT_DISPLAY ((NativeDisplayType) 0) + +#elif defined(__gnu_linux__) + +typedef void * NativeDisplayType; +typedef void * NativeWindowType; +typedef void * NativePixmapType; + +#define EGL_DEFAULT_DISPLAY ((NativeDisplayType) 0) + +#else + +# error "Unsupported Operating System" + +#endif + +#ifdef __cplusplus + +namespace EGL { + class Context; + class Config; + class Surface; +} + +typedef const EGL::Config * EGLConfig; +typedef EGL::Surface * EGLSurface; +typedef EGL::Context * EGLContext; + +#else + +typedef void * EGLConfig; +typedef void * EGLSurface; +typedef void * EGLContext; + +#endif /* -** Other basic EGL types: +** Types and resources */ -typedef u_int8_t EGLBoolean; -typedef int32_t EGLint; - -typedef void * NativeDisplayType; -typedef int NativePixmapType; -typedef int NativeWindowType; +typedef int EGLBoolean; +typedef int EGLint; +typedef void * EGLDisplay; /* -** EGL and native handle null values: +** EGL and native handle values */ -#define EGL_DEFAULT_DISPLAY ((NativeDisplayType) 0) -#define EGL_NO_CONTEXT ((EGLContext) 0) -#define EGL_NO_DISPLAY ((EGLDisplay) 0) -#define EGL_NO_SURFACE ((EGLSurface) 0) +#define EGL_NO_CONTEXT ((EGLContext)0) +#define EGL_NO_DISPLAY ((EGLDisplay)0) +#define EGL_NO_SURFACE ((EGLSurface)0) + -/* EGL_MESA_screen_surface */ -#define EGL_NO_MODE_MESA ((EGLModeMESA) 0) +#endif //ndef __egl_types_h_ diff --git a/include/GLES/gl.h b/include/GLES/gl.h new file mode 100644 index 0000000000..5462c72458 --- /dev/null +++ b/include/GLES/gl.h @@ -0,0 +1,861 @@ +#ifndef __gl_h_ +#define __gl_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.0 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +*/ + +#if defined(__SYMBIAN32__) + +# include <e32def.h> + +#elif (defined(WIN32) || defined(_WIN32_WCE)) /*&& !defined(APIENTRY) && !defined(__CYGWIN__)*/ + +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers +# endif + +# include <windows.h> + +#elif defined(__gnu_linux__) + +# define GLAPI + +# ifdef APIENTRY +# undef APIENTRY +# endif + +#else + +# error "Unsupported Operating System" + +#endif + + +#ifndef APIENTRY +#define APIENTRY +#endif + +#ifndef GLAPI + #ifdef OGLES_EXPORTS + #define GLAPI __declspec(dllexport) + #else + #define GLAPI __declspec(dllimport) + #endif +#endif + +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef signed char GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef float GLfloat; +typedef float GLclampf; +typedef void GLvoid; +typedef int GLintptr; +typedef int GLsizeiptr; +typedef int GLfixed; +typedef int GLclampx; +/* Internal convenience typedefs */ +typedef void (*_GLfuncptr)(); + +/*************************************************************/ + +/* OpenGL ES core versions */ +#define GL_OES_VERSION_1_0 1 +#define GL_OES_VERSION_1_1 1 + +/* Extensions */ +#define GL_OES_compressed_paletted_texture 1 +/*#define GL_OES_draw_texture 1*/ +#define GL_OES_matrix_get 1 +/*#define GL_OES_matrix_palette 1*/ +#define GL_OES_point_size_array 1 +#define GL_OES_point_sprite 1 +#define GL_OES_read_format 1 + +/* ClearBufferMask */ +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 + +/* Boolean */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* BeginMode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 + +/* AlphaFunction */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 + +/* BlendingFactorDest */ +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 + +/* BlendingFactorSrc */ +/* GL_ZERO */ +/* GL_ONE */ +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ + +/* ClipPlaneName */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* ColorMaterialFace */ +/* GL_FRONT_AND_BACK */ + +/* ColorMaterialParameter */ +/* GL_AMBIENT_AND_DIFFUSE */ + +/* ColorPointerType */ +/* GL_UNSIGNED_BYTE */ +/* GL_FLOAT */ +/* GL_FIXED */ + +/* CullFaceMode */ +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 + +/* DepthFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* EnableCap */ +#define GL_FOG 0x0B60 +#define GL_LIGHTING 0x0B50 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_BLEND 0x0BE2 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +/* GL_LIGHT0 */ +/* GL_LIGHT1 */ +/* GL_LIGHT2 */ +/* GL_LIGHT3 */ +/* GL_LIGHT4 */ +/* GL_LIGHT5 */ +/* GL_LIGHT6 */ +/* GL_LIGHT7 */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_NORMALIZE 0x0BA1 +#define GL_RESCALE_NORMAL 0x803A +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 + +/* ErrorCode */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* FogMode */ +/* GL_LINEAR */ +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* FogParameter */ +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 + +/* FrontFaceDirection */ +#define GL_CW 0x0900 +#define GL_CCW 0x0901 + +/* GetPName */ +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_LINE_WIDTH 0x0B21 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_SHADE_MODEL 0x0B54 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB + +/* GetTextureParameter */ +/* GL_TEXTURE_MAG_FILTER */ +/* GL_TEXTURE_MIN_FILTER */ +/* GL_TEXTURE_WRAP_S */ +/* GL_TEXTURE_WRAP_T */ + +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 + +/* OES_matrix_get */ +#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS 0x898D +#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS 0x898E +#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS 0x898F + +/* HintMode */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* HintTarget */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_GENERATE_MIPMAP_HINT 0x8192 + +/* LightModelParameter */ +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 + +/* LightParameter */ +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 + +/* DataType */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C + +/* LogicOp */ +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F + +/* MaterialFace */ +/* GL_FRONT_AND_BACK */ + +/* MaterialParameter */ +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +/* GL_AMBIENT */ +/* GL_DIFFUSE */ +/* GL_SPECULAR */ + +/* MatrixMode */ +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* NormalPointerType */ +/* GL_BYTE */ +/* GL_SHORT */ +/* GL_FLOAT */ +/* GL_FIXED */ + +/* PixelFormat */ +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A + +/* PixelStoreParameter */ +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 + +/* PixelType */ +/* GL_UNSIGNED_BYTE */ +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 + +/* ShadingModel */ +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 + +/* StencilFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* StencilOp */ +/* GL_ZERO */ +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +/* GL_INVERT */ + +/* StringName */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* TexCoordPointerType */ +/* GL_SHORT */ +/* GL_FLOAT */ +/* GL_FIXED */ +/* GL_BYTE */ + +/* TextureEnvMode */ +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +/* GL_BLEND */ +#define GL_ADD 0x0104 +/* GL_REPLACE */ + +/* TextureEnvParameter */ +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 + +/* TextureEnvTarget */ +#define GL_TEXTURE_ENV 0x2300 + +/* TextureMagFilter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 + +/* TextureMinFilter */ +/* GL_NEAREST */ +/* GL_LINEAR */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +/* TextureParameterName */ +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_GENERATE_MIPMAP 0x8191 + +/* TextureTarget */ +/* GL_TEXTURE_2D */ + +/* TextureUnit */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 + +/* TextureWrapMode */ +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F + +/* PixelInternalFormat */ +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 + +/* VertexPointerType */ +/* GL_SHORT */ +/* GL_FLOAT */ +/* GL_FIXED */ +/* GL_BYTE */ + +/* LightName */ +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 + +/* Buffer Objects */ +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 + +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A + +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 + +#define GL_WRITE_ONLY 0x88B9 + +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_BUFFER_ACCESS 0x88BB + + +/* Texture combine + dot3 */ +#define GL_SUBTRACT 0x84E7 +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A + +#define GL_ALPHA_SCALE 0x0D1C + +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC2_ALPHA 0x858A + +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF + +/*****************************************************************************************/ +/* OES extension functions */ +/*****************************************************************************************/ +/* OES_point_sprite */ +#define GL_POINT_SPRITE_OES 0x8861 +#define GL_COORD_REPLACE_OES 0x8862 + +/* OES_point_size_array */ +#define GL_POINT_SIZE_ARRAY_OES 0x8B9C +#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A +#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B +#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C +#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F + +/* OES_matrix_palette */ +#define GL_MAX_VERTEX_UNITS_OES 0x86A4 +#define GL_MAX_PALETTE_MATRICES_OES 0x8842 +#define GL_MATRIX_PALETTE_OES 0x8840 +#define GL_MATRIX_INDEX_ARRAY_OES 0x8844 +#define GL_WEIGHT_ARRAY_OES 0x86AD + +#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849 +#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E + +#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB +#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA +#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E + +/* OES_draw_texture */ +#define GL_TEXTURE_CROP_RECT_OES 0x8B9D + +/*************************************************************/ + +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GLAPI void APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); +GLAPI void APIENTRY glBindBuffer(GLenum target, GLuint buffer); +GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +GLAPI void APIENTRY glClear (GLbitfield mask); +GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +GLAPI void APIENTRY glClearDepthf (GLclampf depth); +GLAPI void APIENTRY glClearDepthx (GLclampx depth); +GLAPI void APIENTRY glClearStencil (GLint s); +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glClipPlanex(GLenum plane, const GLfixed *equation); +GLAPI void APIENTRY glClipPlanef(GLenum plane, const GLfloat *equation); +GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCullFace (GLenum mode); +GLAPI void APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glDepthFunc (GLenum func); +GLAPI void APIENTRY glDepthMask (GLboolean flag); +GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); +GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); +GLAPI void APIENTRY glDisable (GLenum cap); +GLAPI void APIENTRY glDisableClientState (GLenum array); +GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +GLAPI void APIENTRY glEnable (GLenum cap); +GLAPI void APIENTRY glEnableClientState (GLenum array); +GLAPI void APIENTRY glFinish (void); +GLAPI void APIENTRY glFlush (void); +GLAPI void APIENTRY glFogf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFogx (GLenum pname, GLfixed param); +GLAPI void APIENTRY glFogxv (GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glFrontFace (GLenum mode); +GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +GLAPI void APIENTRY glGetBooleanv(GLenum pname, GLboolean *params); +GLAPI void APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]); +GLAPI void APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]); +GLAPI void APIENTRY glGenBuffers(GLsizei n, GLuint *buffers); +GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI GLenum APIENTRY glGetError (void); +GLAPI void APIENTRY glGetFixedv(GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetFloatv(GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetPointerv(GLenum pname, void **params); +GLAPI const GLubyte * APIENTRY glGetString (GLenum name); +GLAPI void APIENTRY glGetTexEnviv(GLenum env, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glHint (GLenum target, GLenum mode); +GLAPI GLboolean APIENTRY glIsBuffer(GLuint buffer); +GLAPI GLboolean APIENTRY glIsEnabled(GLenum cap); +GLAPI GLboolean APIENTRY glIsTexture(GLuint texture); +GLAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glLightModelx (GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glLineWidth (GLfloat width); +GLAPI void APIENTRY glLineWidthx (GLfixed width); +GLAPI void APIENTRY glLoadIdentity (void); +GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadMatrixx (const GLfixed *m); +GLAPI void APIENTRY glLogicOp (GLenum opcode); +GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glMatrixMode (GLenum mode); +GLAPI void APIENTRY glMultMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultMatrixx (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterf(GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameterx(GLenum pname, GLfixed param); +GLAPI void APIENTRY glPointParameterxv(GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glPointSize (GLfloat size); +GLAPI void APIENTRY glPointSizex (GLfixed size); +GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); +GLAPI void APIENTRY glPopMatrix (void); +GLAPI void APIENTRY glPushMatrix (void); +GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); +GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glShadeModel (GLenum mode); +GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMask (GLuint mask); +GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +/*****************************************************************************************/ +/* OES extension functions */ +/*****************************************************************************************/ + +#ifdef GL_OES_matrix_palette + +GLAPI void APIENTRY glCurrentPaletteMatrixOES (GLuint matrixpaletteindex); +GLAPI void APIENTRY glLoadPaletteFromModelViewMatrixOES (void); +GLAPI void APIENTRY glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glWeightPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + +#endif /* OES_matrix_palette */ + +#ifdef GL_OES_point_size_array + +GLAPI void APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer); + +#endif /* OES_point_size_array */ + +#ifdef GL_OES_draw_texture + +GLAPI void APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +GLAPI void APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height); +GLAPI void APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +GLAPI void APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); + +GLAPI void APIENTRY glDrawTexsvOES (GLshort *coords); +GLAPI void APIENTRY glDrawTexivOES (GLint *coords); +GLAPI void APIENTRY glDrawTexfvOES (GLfloat *coords); +GLAPI void APIENTRY glDrawTexxvOES (GLfixed *coords); + +#endif /* GL_OES_draw_texture */ + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ diff --git a/include/GLES/glext.h b/include/GLES/glext.h new file mode 100644 index 0000000000..059c6bf1bb --- /dev/null +++ b/include/GLES/glext.h @@ -0,0 +1,80 @@ +#ifndef __glext_h_ +#define __glext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 1992-2003, Silicon Graphics, Inc. +** All Rights Reserved. +** +** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; +** the contents of this file may not be disclosed to third parties, copied or +** duplicated in any form, in whole or in part, without the prior written +** permission of Silicon Graphics, Inc. +** +** RESTRICTED RIGHTS LEGEND: +** Use, duplication or disclosure by the Government is subject to restrictions +** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data +** and Computer Software clause at DFARS 252.227-7013, and/or in similar or +** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - +** rights reserved under the Copyright Laws of the United States. +** +** -------------------------------------------------------------------------- +** +** Copyright (c) 2004, Hans-Martin Will. All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, +** OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +** +*/ + +#ifndef WIN32 +#define APIENTRY +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif + +#ifdef EGL_ON_SYMBIAN +# undef GLAPI +# define GLAPI EXPORT_C +#else +# ifndef GLAPI +# define GLAPI +# endif +#endif + + +#define GL_OES_query_matrix 1 + +/* OES_query_matrix */ +GLAPI GLbitfield APIENTRY glQueryMatrixxOES(GLfixed *mantissa, GLint *exponent); + + +#ifdef __cplusplus +} +#endif + +#endif /* __glext_h_ */ diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c index eef898f486..a1a3a9efaf 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.c +++ b/src/gallium/auxiliary/cso_cache/cso_context.c @@ -84,7 +84,7 @@ static boolean delete_blend_state(struct cso_context *ctx, void *state) { struct cso_blend *cso = (struct cso_blend *)state; - if (ctx->blend == state) + if (ctx->blend == cso->data) return FALSE; if (cso->delete_state) diff --git a/src/gallium/auxiliary/draw/draw_pipe_vbuf.c b/src/gallium/auxiliary/draw/draw_pipe_vbuf.c index 2a19e6916a..86a7d1c730 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_vbuf.c +++ b/src/gallium/auxiliary/draw/draw_pipe_vbuf.c @@ -42,6 +42,7 @@ #include "draw_vertex.h" #include "draw_pipe.h" #include "translate/translate.h" +#include "translate/translate_cache.h" /** @@ -75,6 +76,8 @@ struct vbuf_stage { /* Cache point size somewhere it's address won't change: */ float point_size; + + struct translate_cache *cache; }; @@ -220,7 +223,6 @@ vbuf_set_prim( struct vbuf_stage *vbuf, uint prim ) /* Translate from pipeline vertices to hw vertices. */ dst_offset = 0; - memset(&hw_key, 0, sizeof(hw_key)); for (i = 0; i < vbuf->vinfo->num_attribs; i++) { unsigned emit_sz = 0; @@ -277,12 +279,10 @@ vbuf_set_prim( struct vbuf_stage *vbuf, uint prim ) /* Don't bother with caching at this stage: */ if (!vbuf->translate || - memcmp(&vbuf->translate->key, &hw_key, sizeof(hw_key)) != 0) + translate_key_compare(&vbuf->translate->key, &hw_key) != 0) { - if (vbuf->translate) - vbuf->translate->release(vbuf->translate); - - vbuf->translate = translate_create( &hw_key ); + translate_key_sanitize(&hw_key); + vbuf->translate = translate_cache_find(vbuf->cache, &hw_key); vbuf->translate->set_buffer(vbuf->translate, 1, &vbuf->point_size, 0); } @@ -433,6 +433,9 @@ static void vbuf_destroy( struct draw_stage *stage ) if (vbuf->render) vbuf->render->destroy( vbuf->render ); + if (vbuf->cache) + translate_cache_destroy(vbuf->cache); + FREE( stage ); } @@ -463,6 +466,11 @@ struct draw_stage *draw_vbuf_stage( struct draw_context *draw, 16 ); if (!vbuf->indices) goto fail; + + vbuf->cache = translate_cache_create(); + if (!vbuf->cache) + goto fail; + vbuf->vertices = NULL; vbuf->vertex_ptr = vbuf->vertices; diff --git a/src/gallium/auxiliary/draw/draw_pt_emit.c b/src/gallium/auxiliary/draw/draw_pt_emit.c index f9ac16786e..ce3a153f64 100644 --- a/src/gallium/auxiliary/draw/draw_pt_emit.c +++ b/src/gallium/auxiliary/draw/draw_pt_emit.c @@ -58,8 +58,6 @@ void draw_pt_emit_prepare( struct pt_emit *emit, return; } - memset(&hw_key, 0, sizeof(hw_key)); - /* Must do this after set_primitive() above: */ vinfo = draw->render->get_vertex_info(draw->render); @@ -122,8 +120,9 @@ void draw_pt_emit_prepare( struct pt_emit *emit, hw_key.output_stride = vinfo->size * 4; if (!emit->translate || - memcmp(&emit->translate->key, &hw_key, sizeof(hw_key)) != 0) + translate_key_compare(&emit->translate->key, &hw_key) != 0) { + translate_key_sanitize(&hw_key); emit->translate = translate_cache_find(emit->cache, &hw_key); } } @@ -147,7 +146,7 @@ void draw_pt_emit( struct pt_emit *emit, hw_verts = render->allocate_vertices(render, (ushort)translate->key.output_stride, - (ushort)count); + (ushort)vertex_count); if (!hw_verts) { assert(0); return; @@ -197,7 +196,8 @@ struct pt_emit *draw_pt_emit_create( struct draw_context *draw ) void draw_pt_emit_destroy( struct pt_emit *emit ) { - translate_cache_destroy(emit->cache); + if (emit->cache) + translate_cache_destroy(emit->cache); FREE(emit); } diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch.c b/src/gallium/auxiliary/draw/draw_pt_fetch.c index 1f765b73ad..100117a9ae 100644 --- a/src/gallium/auxiliary/draw/draw_pt_fetch.c +++ b/src/gallium/auxiliary/draw/draw_pt_fetch.c @@ -65,8 +65,6 @@ void draw_pt_fetch_prepare( struct pt_fetch *fetch, fetch->vertex_size = vertex_size; - memset(&key, 0, sizeof(key)); - /* Always emit/leave space for a vertex header. * * It's worth considering whether the vertex headers should contain @@ -110,8 +108,9 @@ void draw_pt_fetch_prepare( struct pt_fetch *fetch, if (!fetch->translate || - memcmp(&fetch->translate->key, &key, sizeof(key)) != 0) + translate_key_compare(&fetch->translate->key, &key) != 0) { + translate_key_sanitize(&key); fetch->translate = translate_cache_find(fetch->cache, &key); { diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c b/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c index a4de341df8..b7b970a297 100644 --- a/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c @@ -174,8 +174,9 @@ static void fetch_emit_prepare( struct draw_pt_middle_end *middle, /* Don't bother with caching at this stage: */ if (!feme->translate || - memcmp(&feme->translate->key, &key, sizeof(key)) != 0) + translate_key_compare(&feme->translate->key, &key) != 0) { + translate_key_sanitize(&key); feme->translate = translate_cache_find(feme->cache, &key); diff --git a/src/gallium/auxiliary/gallivm/instructions.cpp b/src/gallium/auxiliary/gallivm/instructions.cpp index 95a670edaf..1a98491b82 100644 --- a/src/gallium/auxiliary/gallivm/instructions.cpp +++ b/src/gallium/auxiliary/gallivm/instructions.cpp @@ -166,10 +166,9 @@ llvm::Value * Instructions::rsq(llvm::Value *in1) Value *abs = callFAbs(x); Value *sqrt = callFSqrt(abs); - Value *rsqrt = m_builder.CreateFDiv(ConstantFP::get(Type::FloatTy, - APFloat(1.f)), - sqrt, - name("rsqrt")); + Value *rsqrt = m_builder.CreateFDiv(ConstantFP::get(APFloat(1.f)), + sqrt, + name("rsqrt")); return vectorFromVals(rsqrt, rsqrt, rsqrt, rsqrt); } @@ -278,9 +277,8 @@ llvm::Value * Instructions::rcp(llvm::Value *in1) Value *x1 = m_builder.CreateExtractElement(in1, m_storage->constantInt(0), name("x1")); - Value *res = m_builder.CreateFDiv(ConstantFP::get(Type::FloatTy, - APFloat(1.f)), - x1, name("rcp")); + Value *res = m_builder.CreateFDiv(ConstantFP::get(APFloat(1.f)), + x1, name("rcp")); return vectorFromVals(res, res, res, res); } @@ -319,13 +317,13 @@ llvm::Value * Instructions::dst(llvm::Value *in1, llvm::Value *in2) m_storage->constantInt(3), name("w")); Value *ry = m_builder.CreateMul(y1, y2, name("tyuy")); - return vectorFromVals(ConstantFP::get(Type::FloatTy, APFloat(1.f)), + return vectorFromVals(ConstantFP::get(APFloat(1.f)), ry, z, w); } llvm::Value * Instructions::ex2(llvm::Value *in) { - llvm::Value *val = callPow(ConstantFP::get(Type::FloatTy, APFloat(2.f)), + llvm::Value *val = callPow(ConstantFP::get(APFloat(2.f)), m_builder.CreateExtractElement( in, m_storage->constantInt(0), name("x1"))); @@ -526,7 +524,7 @@ llvm::Function * Instructions::declarePrintf() llvm::Value * Instructions::sgt(llvm::Value *in1, llvm::Value *in2) { - Constant *const1f = ConstantFP::get(Type::FloatTy, APFloat(1.000000e+00f)); + Constant *const1f = ConstantFP::get(APFloat(1.000000e+00f)); Constant *const0f = Constant::getNullValue(Type::FloatTy); std::vector<llvm::Value*> vec1 = extractVector(in1); @@ -547,7 +545,7 @@ llvm::Value * Instructions::sgt(llvm::Value *in1, llvm::Value *in2) } llvm::Value * Instructions::sge(llvm::Value *in1, llvm::Value *in2) { - Constant *const1f = ConstantFP::get(Type::FloatTy, APFloat(1.000000e+00f)); + Constant *const1f = ConstantFP::get(APFloat(1.000000e+00f)); Constant *const0f = Constant::getNullValue(Type::FloatTy); std::vector<llvm::Value*> vec1 = extractVector(in1); @@ -571,7 +569,7 @@ llvm::Value * Instructions::sge(llvm::Value *in1, llvm::Value *in2) llvm::Value * Instructions::slt(llvm::Value *in1, llvm::Value *in2) { - Constant *const1f = ConstantFP::get(Type::FloatTy, APFloat(1.000000e+00f)); + Constant *const1f = ConstantFP::get(APFloat(1.000000e+00f)); Constant *const0f = Constant::getNullValue(Type::FloatTy); std::vector<llvm::Value*> vec1 = extractVector(in1); @@ -814,10 +812,10 @@ llvm::Function * Instructions::findFunction(int label) llvm::Value * Instructions::constVector(float x, float y, float z, float w) { std::vector<Constant*> vec(4); - vec[0] = ConstantFP::get(Type::FloatTy, APFloat(x)); - vec[1] = ConstantFP::get(Type::FloatTy, APFloat(y)); - vec[2] = ConstantFP::get(Type::FloatTy, APFloat(z)); - vec[3] = ConstantFP::get(Type::FloatTy, APFloat(w)); + vec[0] = ConstantFP::get(APFloat(x)); + vec[1] = ConstantFP::get(APFloat(y)); + vec[2] = ConstantFP::get(APFloat(z)); + vec[3] = ConstantFP::get(APFloat(w)); return ConstantVector::get(m_floatVecType, vec); } diff --git a/src/gallium/auxiliary/gallivm/storage.cpp b/src/gallium/auxiliary/gallivm/storage.cpp index 9d9fd12360..6f373f6dd5 100644 --- a/src/gallium/auxiliary/gallivm/storage.cpp +++ b/src/gallium/auxiliary/gallivm/storage.cpp @@ -69,10 +69,10 @@ llvm::Constant *Storage::shuffleMask(int vec) { if (!m_extSwizzleVec) { std::vector<Constant*> elems; - elems.push_back(ConstantFP::get(Type::FloatTy, APFloat(0.f))); - elems.push_back(ConstantFP::get(Type::FloatTy, APFloat(1.f))); - elems.push_back(ConstantFP::get(Type::FloatTy, APFloat(0.f))); - elems.push_back(ConstantFP::get(Type::FloatTy, APFloat(1.f))); + elems.push_back(ConstantFP::get(APFloat(0.f))); + elems.push_back(ConstantFP::get(APFloat(1.f))); + elems.push_back(ConstantFP::get(APFloat(0.f))); + elems.push_back(ConstantFP::get(APFloat(1.f))); m_extSwizzleVec = ConstantVector::get(m_floatVecType, elems); } @@ -295,10 +295,10 @@ llvm::Value * Storage::immediateElement(int idx) void Storage::addImmediate(float *val) { std::vector<Constant*> vec(4); - vec[0] = ConstantFP::get(Type::FloatTy, APFloat(val[0])); - vec[1] = ConstantFP::get(Type::FloatTy, APFloat(val[1])); - vec[2] = ConstantFP::get(Type::FloatTy, APFloat(val[2])); - vec[3] = ConstantFP::get(Type::FloatTy, APFloat(val[3])); + vec[0] = ConstantFP::get(APFloat(val[0])); + vec[1] = ConstantFP::get(APFloat(val[1])); + vec[2] = ConstantFP::get(APFloat(val[2])); + vec[3] = ConstantFP::get(APFloat(val[3])); m_immediates.push_back(ConstantVector::get(m_floatVecType, vec)); } diff --git a/src/gallium/auxiliary/gallivm/storagesoa.cpp b/src/gallium/auxiliary/gallivm/storagesoa.cpp index 0e6e68c9d7..78d754371f 100644 --- a/src/gallium/auxiliary/gallivm/storagesoa.cpp +++ b/src/gallium/auxiliary/gallivm/storagesoa.cpp @@ -264,10 +264,10 @@ llvm::Constant * StorageSoa::createConstGlobalVector(const std::vector<float> &v { VectorType *vectorType = VectorType::get(Type::FloatTy, 4); std::vector<Constant*> immValues; - ConstantFP *constx = ConstantFP::get(Type::FloatTy, APFloat(vec[0])); - ConstantFP *consty = ConstantFP::get(Type::FloatTy, APFloat(vec[1])); - ConstantFP *constz = ConstantFP::get(Type::FloatTy, APFloat(vec[2])); - ConstantFP *constw = ConstantFP::get(Type::FloatTy, APFloat(vec[3])); + ConstantFP *constx = ConstantFP::get(APFloat(vec[0])); + ConstantFP *consty = ConstantFP::get(APFloat(vec[1])); + ConstantFP *constz = ConstantFP::get(APFloat(vec[2])); + ConstantFP *constw = ConstantFP::get(APFloat(vec[3])); immValues.push_back(constx); immValues.push_back(consty); immValues.push_back(constz); diff --git a/src/gallium/auxiliary/translate/translate.h b/src/gallium/auxiliary/translate/translate.h index 6c15d7e4dc..b8210af50c 100644 --- a/src/gallium/auxiliary/translate/translate.h +++ b/src/gallium/auxiliary/translate/translate.h @@ -47,10 +47,9 @@ struct translate_element { enum pipe_format input_format; - unsigned input_buffer; - unsigned input_offset; - enum pipe_format output_format; + unsigned input_buffer; + unsigned input_offset; /* can't really reduce the size of these */ unsigned output_offset; }; @@ -96,6 +95,27 @@ struct translate *translate_lookup_or_create( struct translate_context *tctx, struct translate *translate_create( const struct translate_key *key ); +static INLINE int translate_keysize( const struct translate_key *key ) +{ + return 2 * sizeof(int) + key->nr_elements * sizeof(struct translate_element); +} + +static INLINE int translate_key_compare( const struct translate_key *a, + const struct translate_key *b ) +{ + int keysize = translate_keysize(a); + return memcmp(a, b, keysize); +} + + +static INLINE void translate_key_sanitize( struct translate_key *a ) +{ + int keysize = translate_keysize(a); + char *ptr = (char *)a; + memset(ptr + keysize, 0, sizeof(*a) - keysize); +} + + /******************************************************************************* * Private: */ diff --git a/src/gallium/drivers/softpipe/sp_quad_fs.c b/src/gallium/drivers/softpipe/sp_quad_fs.c index 625d0f9b48..8c88c192f8 100644 --- a/src/gallium/drivers/softpipe/sp_quad_fs.c +++ b/src/gallium/drivers/softpipe/sp_quad_fs.c @@ -53,7 +53,6 @@ struct quad_shade_stage struct tgsi_sampler samplers[PIPE_MAX_SAMPLERS]; struct tgsi_exec_machine machine; struct tgsi_exec_vector *inputs, *outputs; - int colorOutSlot, depthOutSlot; }; @@ -156,20 +155,6 @@ static void shade_begin(struct quad_stage *qs) qss->samplers[i].texture = softpipe->texture[i]; } - /* find output slots for depth, color */ - qss->colorOutSlot = -1; - qss->depthOutSlot = -1; - for (i = 0; i < qss->stage.softpipe->fs->info.num_outputs; i++) { - switch (qss->stage.softpipe->fs->info.output_semantic_name[i]) { - case TGSI_SEMANTIC_POSITION: - qss->depthOutSlot = i; - break; - case TGSI_SEMANTIC_COLOR: - qss->colorOutSlot = i; - break; - } - } - softpipe->fs->prepare( softpipe->fs, &qss->machine, qss->samplers ); diff --git a/src/gallium/drivers/softpipe/sp_setup.c b/src/gallium/drivers/softpipe/sp_setup.c index df7be01fcd..543d86a5cb 100644 --- a/src/gallium/drivers/softpipe/sp_setup.c +++ b/src/gallium/drivers/softpipe/sp_setup.c @@ -209,77 +209,76 @@ static INLINE int block( int x ) /** - * Compute mask which indicates which pixels in the 2x2 quad are actually inside - * the triangle's bounds. - * - * this is pretty nasty... may need to rework flush_spans again to - * fix it, if possible. - */ -static unsigned calculate_mask( struct setup_context *setup, int x ) -{ - unsigned mask = 0x0; - - if (x >= setup->span.left[0] && x < setup->span.right[0]) - mask |= MASK_TOP_LEFT; - - if (x >= setup->span.left[1] && x < setup->span.right[1]) - mask |= MASK_BOTTOM_LEFT; - - if (x+1 >= setup->span.left[0] && x+1 < setup->span.right[0]) - mask |= MASK_TOP_RIGHT; - - if (x+1 >= setup->span.left[1] && x+1 < setup->span.right[1]) - mask |= MASK_BOTTOM_RIGHT; - - return mask; -} - - -/** * Render a horizontal span of quads */ static void flush_spans( struct setup_context *setup ) { + const int xleft0 = setup->span.left[0]; + const int xleft1 = setup->span.left[1]; + const int xright0 = setup->span.right[0]; + const int xright1 = setup->span.right[1]; int minleft, maxright; int x; switch (setup->span.y_flags) { case 0x3: /* both odd and even lines written (both quad rows) */ - minleft = MIN2(setup->span.left[0], setup->span.left[1]); - maxright = MAX2(setup->span.right[0], setup->span.right[1]); + minleft = block(MIN2(xleft0, xleft1)); + maxright = block(MAX2(xright0, xright1)); + for (x = minleft; x <= maxright; x += 2) { + /* determine which of the four pixels is inside the span bounds */ + uint mask = 0x0; + if (x >= xleft0 && x < xright0) + mask |= MASK_TOP_LEFT; + if (x >= xleft1 && x < xright1) + mask |= MASK_BOTTOM_LEFT; + if (x+1 >= xleft0 && x+1 < xright0) + mask |= MASK_TOP_RIGHT; + if (x+1 >= xleft1 && x+1 < xright1) + mask |= MASK_BOTTOM_RIGHT; + emit_quad( setup, x, setup->span.y, mask ); + } break; case 0x1: /* only even line written (quad top row) */ - minleft = setup->span.left[0]; - maxright = setup->span.right[0]; + minleft = block(xleft0); + maxright = block(xright0); + for (x = minleft; x <= maxright; x += 2) { + uint mask = 0x0; + if (x >= xleft0 && x < xright0) + mask |= MASK_TOP_LEFT; + if (x+1 >= xleft0 && x+1 < xright0) + mask |= MASK_TOP_RIGHT; + emit_quad( setup, x, setup->span.y, mask ); + } break; case 0x2: /* only odd line written (quad bottom row) */ - minleft = setup->span.left[1]; - maxright = setup->span.right[1]; + minleft = block(xleft1); + maxright = block(xright1); + for (x = minleft; x <= maxright; x += 2) { + uint mask = 0x0; + if (x >= xleft1 && x < xright1) + mask |= MASK_BOTTOM_LEFT; + if (x+1 >= xleft1 && x+1 < xright1) + mask |= MASK_BOTTOM_RIGHT; + emit_quad( setup, x, setup->span.y, mask ); + } break; default: return; } - /* XXX this loop could be moved into the above switch cases and - * calculate_mask() could be simplified a bit... - */ - for (x = block(minleft); x <= block(maxright); x += 2) { - emit_quad( setup, x, setup->span.y, - calculate_mask( setup, x ) ); - } - setup->span.y = 0; setup->span.y_flags = 0; setup->span.right[0] = 0; setup->span.right[1] = 0; } + #if DEBUG_VERTS static void print_vertex(const struct setup_context *setup, const float (*v)[4]) @@ -717,7 +716,7 @@ void setup_tri( struct setup_context *setup, const float (*v1)[4], const float (*v2)[4] ) { - float det = calc_det(v0, v1, v2); + float det; #if DEBUG_VERTS debug_printf("Setup triangle:\n"); @@ -728,7 +727,8 @@ void setup_tri( struct setup_context *setup, if (setup->softpipe->no_rast) return; - + + det = calc_det(v0, v1, v2); /* debug_printf("%s\n", __FUNCTION__ ); */ diff --git a/src/gallium/winsys/xlib/fakeglx.c b/src/gallium/winsys/xlib/fakeglx.c index ec77e81fed..2c0075e934 100644 --- a/src/gallium/winsys/xlib/fakeglx.c +++ b/src/gallium/winsys/xlib/fakeglx.c @@ -1689,6 +1689,15 @@ static void Fake_glXSwapBuffers( Display *dpy, GLXDrawable drawable ) { XMesaBuffer buffer = XMesaFindBuffer( dpy, drawable ); + static boolean firsttime = 1, no_rast = 0; + + if (firsttime) { + no_rast = getenv("SP_NO_RAST") != NULL; + firsttime = 0; + } + + if (no_rast) + return; if (buffer) { XMesaSwapBuffers(buffer); diff --git a/src/gallium/winsys/xlib/xm_api.c b/src/gallium/winsys/xlib/xm_api.c index 0c248344b1..26b722f343 100644 --- a/src/gallium/winsys/xlib/xm_api.c +++ b/src/gallium/winsys/xlib/xm_api.c @@ -110,6 +110,9 @@ int xmesa_check_for_xshm( XMesaDisplay *display ) int major, minor, ignore; Bool pixmaps; + if (getenv("SP_NO_RAST")) + return 0; + if (getenv("MESA_NOSHM")) { return 0; } diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 7b8d934170..893c79f28c 100755 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -150,8 +150,6 @@ int MESA_DEBUG_FLAGS = 0; /* ubyte -> float conversion */ GLfloat _mesa_ubyte_to_float_color_tab[256]; -static void -free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ); /** @@ -423,12 +421,14 @@ alloc_shared_state( GLcontext *ctx ) #endif #if FEATURE_ARB_vertex_program - ss->DefaultVertexProgram = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); + ss->DefaultVertexProgram = (struct gl_vertex_program *) + ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); if (!ss->DefaultVertexProgram) goto cleanup; #endif #if FEATURE_ARB_fragment_program - ss->DefaultFragmentProgram = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); + ss->DefaultFragmentProgram = (struct gl_fragment_program *) + ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); if (!ss->DefaultFragmentProgram) goto cleanup; #endif @@ -513,12 +513,10 @@ alloc_shared_state( GLcontext *ctx ) _mesa_DeleteHashTable(ss->Programs); #endif #if FEATURE_ARB_vertex_program - if (ss->DefaultVertexProgram) - ctx->Driver.DeleteProgram(ctx, ss->DefaultVertexProgram); + _mesa_reference_vertprog(ctx, &ss->DefaultVertexProgram, NULL); #endif #if FEATURE_ARB_fragment_program - if (ss->DefaultFragmentProgram) - ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram); + _mesa_reference_fragprog(ctx, &ss->DefaultFragmentProgram, NULL); #endif #if FEATURE_ATI_fragment_shader if (ss->DefaultFragmentShader) @@ -633,6 +631,21 @@ delete_arrayobj_cb(GLuint id, void *data, void *userData) } /** + * Callback for freeing shader program data. Call it before delete_shader_cb + * to avoid memory access error. + */ +static void +free_shader_program_data_cb(GLuint id, void *data, void *userData) +{ + GLcontext *ctx = (GLcontext *) userData; + struct gl_shader_program *shProg = (struct gl_shader_program *) data; + + if (shProg->Type == GL_SHADER_PROGRAM_MESA) { + _mesa_free_shader_program_data(ctx, shProg); + } +} + +/** * Callback for deleting shader and shader programs objects. * Called by _mesa_HashDeleteAll(). */ @@ -695,10 +708,10 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) _mesa_DeleteHashTable(ss->Programs); #endif #if FEATURE_ARB_vertex_program - ctx->Driver.DeleteProgram(ctx, ss->DefaultVertexProgram); + _mesa_reference_vertprog(ctx, &ss->DefaultVertexProgram, NULL); #endif #if FEATURE_ARB_fragment_program - ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram); + _mesa_reference_fragprog(ctx, &ss->DefaultFragmentProgram, NULL); #endif #if FEATURE_ATI_fragment_shader @@ -716,6 +729,7 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) _mesa_DeleteHashTable(ss->ArrayObjects); #if FEATURE_ARB_shader_objects + _mesa_HashWalk(ss->ShaderObjects, free_shader_program_data_cb, ctx); _mesa_HashDeleteAll(ss->ShaderObjects, delete_shader_cb, ctx); _mesa_DeleteHashTable(ss->ShaderObjects); #endif @@ -1190,6 +1204,14 @@ _mesa_free_context_data( GLcontext *ctx ) _mesa_unreference_framebuffer(&ctx->ReadBuffer); } + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL); + _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); + _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL); + + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL); + _mesa_free_lighting_data( ctx ); _mesa_free_eval_data( ctx ); _mesa_free_texture_data( ctx ); diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index f648d081c0..810af9e33e 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -946,35 +946,33 @@ static void build_lighting( struct tnl_program *p ) _bfc1 = _bfc0; } - /* If no lights, still need to emit the scenecolor. */ - { - struct ureg res0 = register_output( p, VERT_RESULT_COL0 ); - emit_op1(p, OPCODE_MOV, res0, 0, _col0); - } + { + struct ureg res0 = register_output( p, VERT_RESULT_COL0 ); + emit_op1(p, OPCODE_MOV, res0, 0, _col0); + } - if (separate) { - struct ureg res1 = register_output( p, VERT_RESULT_COL1 ); - emit_op1(p, OPCODE_MOV, res1, 0, _col1); - } + if (separate) { + struct ureg res1 = register_output( p, VERT_RESULT_COL1 ); + emit_op1(p, OPCODE_MOV, res1, 0, _col1); + } - if (twoside) { - struct ureg res0 = register_output( p, VERT_RESULT_BFC0 ); - emit_op1(p, OPCODE_MOV, res0, 0, _bfc0); - } + if (twoside) { + struct ureg res0 = register_output( p, VERT_RESULT_BFC0 ); + emit_op1(p, OPCODE_MOV, res0, 0, _bfc0); + } - if (twoside && separate) { - struct ureg res1 = register_output( p, VERT_RESULT_BFC1 ); - emit_op1(p, OPCODE_MOV, res1, 0, _bfc1); - } + if (twoside && separate) { + struct ureg res1 = register_output( p, VERT_RESULT_BFC1 ); + emit_op1(p, OPCODE_MOV, res1, 0, _bfc1); + } if (nr_lights == 0) { release_temps(p); return; } - for (i = 0; i < MAX_LIGHTS; i++) { if (p->state->unit[i].light_enabled) { struct ureg half = undef; @@ -1006,7 +1004,7 @@ static void build_lighting( struct tnl_program *p ) VPpli = get_temp(p); half = get_temp(p); - /* Calulate VPpli vector + /* Calculate VPpli vector */ emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V); @@ -1017,15 +1015,13 @@ static void build_lighting( struct tnl_program *p ) emit_op1(p, OPCODE_RSQ, dist, 0, dist); emit_op2(p, OPCODE_MUL, VPpli, 0, VPpli, dist); - - /* Calculate attenuation: + /* Calculate attenuation: */ if (!p->state->unit[i].light_spotcutoff_is_180 || p->state->unit[i].light_attenuated) { att = calculate_light_attenuation(p, i, VPpli, dist); } - - + /* Calculate viewer direction, or use infinite viewer: */ if (p->state->light_local_viewer) { @@ -1047,7 +1043,6 @@ static void build_lighting( struct tnl_program *p ) emit_op2(p, OPCODE_DP3, dots, WRITEMASK_X, normal, VPpli); emit_op2(p, OPCODE_DP3, dots, WRITEMASK_Y, normal, half); - /* Front face lighting: */ { diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index d8d35af15e..d798f80e25 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -542,26 +542,24 @@ int _mesa_ffs(int i) { #if (defined(_WIN32) && !defined(__MINGW32__) ) || defined(__IBMC__) || defined(__IBMCPP__) - register int bit = 0; - if (i != 0) { - if ((i & 0xffff) == 0) { - bit += 16; - i >>= 16; - } - if ((i & 0xff) == 0) { - bit += 8; - i >>= 8; - } - if ((i & 0xf) == 0) { - bit += 4; - i >>= 4; - } - while ((i & 1) == 0) { - bit++; - i >>= 1; - } + register int bit = 1; + if ((i & 0xffff) == 0) { + bit += 16; + i >>= 16; + } + if ((i & 0xff) == 0) { + bit += 8; + i >>= 8; + } + if ((i & 0xf) == 0) { + bit += 4; + i >>= 4; + } + if ((i & 0x3) == 0) { + bit += 2; + i >>= 2; } - return bit; + return (i) ? (bit + ((i + 1) & 0x01)) : 0; #else return ffs(i); #endif diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 50b22d25bf..463142fe39 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2203,10 +2203,10 @@ struct gl_shared_state /*@{*/ struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */ #if FEATURE_ARB_vertex_program - struct gl_program *DefaultVertexProgram; + struct gl_vertex_program *DefaultVertexProgram; #endif #if FEATURE_ARB_fragment_program - struct gl_program *DefaultFragmentProgram; + struct gl_fragment_program *DefaultFragmentProgram; #endif /*@}*/ diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 0b1c56fdd5..90379a1772 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -982,16 +982,20 @@ update_program(GLcontext *ctx) #endif if (shProg && shProg->LinkStatus && shProg->FragmentProgram) { /* user-defined fragment shader */ - ctx->FragmentProgram._Current = shProg->FragmentProgram; + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, + shProg->FragmentProgram); } else if (ctx->FragmentProgram._Enabled) { /* use user-defined fragment program */ - ctx->FragmentProgram._Current = ctx->FragmentProgram.Current; + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, + ctx->FragmentProgram.Current); } else if (ctx->FragmentProgram._MaintainTexEnvProgram) { /* fragment program generated from fixed-function state */ - ctx->FragmentProgram._Current = _mesa_get_fixed_func_fragment_program(ctx); - ctx->FragmentProgram._TexEnvProgram = ctx->FragmentProgram._Current; + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, + _mesa_get_fixed_func_fragment_program(ctx)); + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, + ctx->FragmentProgram._Current); /* XXX get rid of this confusing stuff someday? */ ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled; @@ -1000,7 +1004,7 @@ update_program(GLcontext *ctx) } else { /* no fragment program */ - ctx->FragmentProgram._Current = NULL; + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); } if (ctx->FragmentProgram._Current != prevFP && ctx->Driver.BindProgram) { @@ -1013,29 +1017,33 @@ update_program(GLcontext *ctx) **/ #if 1 /* XXX get rid of this someday? */ - ctx->VertexProgram._TnlProgram = NULL; + _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL); #endif if (shProg && shProg->LinkStatus && shProg->VertexProgram) { /* user-defined vertex shader */ - ctx->VertexProgram._Current = shProg->VertexProgram; + _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, + shProg->VertexProgram); } else if (ctx->VertexProgram._Enabled) { /* use user-defined vertex program */ - ctx->VertexProgram._Current = ctx->VertexProgram.Current; + _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, + ctx->VertexProgram.Current); } else if (ctx->VertexProgram._MaintainTnlProgram) { /* vertex program generated from fixed-function state */ - ctx->VertexProgram._Current = _mesa_get_fixed_func_vertex_program(ctx); - ctx->VertexProgram._TnlProgram = ctx->VertexProgram._Current; + _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, + _mesa_get_fixed_func_vertex_program(ctx)); + _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, + ctx->VertexProgram._Current); } else { /* no vertex program / used fixed-function code */ - ctx->VertexProgram._Current = NULL; + _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); } if (ctx->VertexProgram._Current != prevVP && ctx->Driver.BindProgram) { ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB, - (struct gl_program *) ctx->VertexProgram._Current); + (struct gl_program *) ctx->VertexProgram._Current); } } diff --git a/src/mesa/shader/prog_cache.c b/src/mesa/shader/prog_cache.c index dd0241ef24..36a25377c5 100644 --- a/src/mesa/shader/prog_cache.c +++ b/src/mesa/shader/prog_cache.c @@ -30,6 +30,7 @@ #include "main/mtypes.h" #include "main/imports.h" #include "shader/prog_cache.h" +#include "shader/program.h" struct cache_item @@ -109,7 +110,7 @@ clear_cache(GLcontext *ctx, struct gl_program_cache *cache) for (c = cache->items[i]; c; c = next) { next = c->next; _mesa_free(c->key); - ctx->Driver.DeleteProgram(ctx, c->program); + _mesa_reference_program(ctx, &c->program, NULL); _mesa_free(c); } cache->items[i] = NULL; @@ -177,7 +178,7 @@ _mesa_program_cache_insert(GLcontext *ctx, c->key = _mesa_malloc(keysize); memcpy(c->key, key, keysize); - c->program = program; + c->program = program; /* no refcount change */ if (cache->n_items > cache->size * 1.5) { if (cache->size < 1000) diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index 0ed7f833d2..9a23c5d7d3 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -60,9 +60,9 @@ _mesa_init_program(GLcontext *ctx) ctx->VertexProgram.Enabled = GL_FALSE; ctx->VertexProgram.PointSizeEnabled = GL_FALSE; ctx->VertexProgram.TwoSideEnabled = GL_FALSE; - ctx->VertexProgram.Current = (struct gl_vertex_program *) ctx->Shared->DefaultVertexProgram; + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, + ctx->Shared->DefaultVertexProgram); assert(ctx->VertexProgram.Current); - ctx->VertexProgram.Current->Base.RefCount++; for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) { ctx->VertexProgram.TrackMatrix[i] = GL_NONE; ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV; @@ -72,9 +72,9 @@ _mesa_init_program(GLcontext *ctx) #if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program ctx->FragmentProgram.Enabled = GL_FALSE; - ctx->FragmentProgram.Current = (struct gl_fragment_program *) ctx->Shared->DefaultFragmentProgram; + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, + ctx->Shared->DefaultFragmentProgram); assert(ctx->FragmentProgram.Current); - ctx->FragmentProgram.Current->Base.RefCount++; ctx->FragmentProgram.Cache = _mesa_new_program_cache(); #endif @@ -96,19 +96,11 @@ void _mesa_free_program_data(GLcontext *ctx) { #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program - if (ctx->VertexProgram.Current) { - ctx->VertexProgram.Current->Base.RefCount--; - if (ctx->VertexProgram.Current->Base.RefCount <= 0) - ctx->Driver.DeleteProgram(ctx, &(ctx->VertexProgram.Current->Base)); - } + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL); _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache); #endif #if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program - if (ctx->FragmentProgram.Current) { - ctx->FragmentProgram.Current->Base.RefCount--; - if (ctx->FragmentProgram.Current->Base.RefCount <= 0) - ctx->Driver.DeleteProgram(ctx, &(ctx->FragmentProgram.Current->Base)); - } + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); _mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache); #endif /* XXX probably move this stuff */ @@ -326,6 +318,59 @@ _mesa_lookup_program(GLcontext *ctx, GLuint id) /** + * Reference counting for vertex/fragment programs + */ +void +_mesa_reference_program(GLcontext *ctx, + struct gl_program **ptr, + struct gl_program *prog) +{ + assert(ptr); + if (*ptr && prog) { + /* sanity check */ + ASSERT((*ptr)->Target == prog->Target); + } + if (*ptr == prog) { + return; /* no change */ + } + if (*ptr) { + GLboolean deleteFlag; + + /*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/ +#if 0 + printf("Program %p %u 0x%x Refcount-- to %d\n", + *ptr, (*ptr)->Id, (*ptr)->Target, (*ptr)->RefCount - 1); +#endif + ASSERT((*ptr)->RefCount > 0); + (*ptr)->RefCount--; + + deleteFlag = ((*ptr)->RefCount == 0); + /*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/ + + if (deleteFlag) { + ASSERT(ctx); + ctx->Driver.DeleteProgram(ctx, *ptr); + } + + *ptr = NULL; + } + + assert(!*ptr); + if (prog) { + /*_glthread_LOCK_MUTEX(prog->Mutex);*/ + prog->RefCount++; +#if 0 + printf("Program %p %u 0x%x Refcount++ to %d\n", + prog, prog->Id, prog->Target, prog->RefCount); +#endif + /*_glthread_UNLOCK_MUTEX(prog->Mutex);*/ + } + + *ptr = prog; +} + + +/** * Return a copy of a program. * XXX Problem here if the program object is actually OO-derivation * made by a device driver. @@ -340,8 +385,9 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog) return NULL; assert(clone->Target == prog->Target); + assert(clone->RefCount == 1); + clone->String = (GLubyte *) _mesa_strdup((char *) prog->String); - clone->RefCount = 1; clone->Format = prog->Format; clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions); if (!clone->Instructions) { @@ -704,9 +750,9 @@ _mesa_BindProgram(GLenum target, GLuint id) /* Bind a default program */ newProg = NULL; if (target == GL_VERTEX_PROGRAM_ARB) /* == GL_VERTEX_PROGRAM_NV */ - newProg = ctx->Shared->DefaultVertexProgram; + newProg = &ctx->Shared->DefaultVertexProgram->Base; else - newProg = ctx->Shared->DefaultFragmentProgram; + newProg = &ctx->Shared->DefaultFragmentProgram->Base; } else { /* Bind a user program */ @@ -734,26 +780,16 @@ _mesa_BindProgram(GLenum target, GLuint id) return; } - /* unbind/delete oldProg */ - if (curProg->Id != 0) { - /* decrement refcount on previously bound fragment program */ - curProg->RefCount--; - /* and delete if refcount goes below one */ - if (curProg->RefCount <= 0) { - /* the program ID was already removed from the hash table */ - ctx->Driver.DeleteProgram(ctx, curProg); - } - } - /* bind newProg */ if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */ - ctx->VertexProgram.Current = (struct gl_vertex_program *) newProg; + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, + (struct gl_vertex_program *) newProg); } else if (target == GL_FRAGMENT_PROGRAM_NV || target == GL_FRAGMENT_PROGRAM_ARB) { - ctx->FragmentProgram.Current = (struct gl_fragment_program *) newProg; + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, + (struct gl_fragment_program *) newProg); } - newProg->RefCount++; /* Never null pointers */ ASSERT(ctx->VertexProgram.Current); @@ -811,10 +847,7 @@ _mesa_DeletePrograms(GLsizei n, const GLuint *ids) } /* The ID is immediately available for re-use now */ _mesa_HashRemove(ctx->Shared->Programs, ids[i]); - prog->RefCount--; - if (prog->RefCount <= 0) { - ctx->Driver.DeleteProgram(ctx, prog); - } + _mesa_reference_program(ctx, &prog, NULL); } } } diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h index 414a57d39c..08fe576afc 100644 --- a/src/mesa/shader/program.h +++ b/src/mesa/shader/program.h @@ -83,6 +83,28 @@ _mesa_delete_program(GLcontext *ctx, struct gl_program *prog); extern struct gl_program * _mesa_lookup_program(GLcontext *ctx, GLuint id); +extern void +_mesa_reference_program(GLcontext *ctx, + struct gl_program **ptr, + struct gl_program *prog); + +static INLINE void +_mesa_reference_vertprog(GLcontext *ctx, + struct gl_vertex_program **ptr, + struct gl_vertex_program *prog) +{ + _mesa_reference_program(ctx, (struct gl_program **) ptr, + (struct gl_program *) prog); +} + +static INLINE void +_mesa_reference_fragprog(GLcontext *ctx, + struct gl_fragment_program **ptr, + struct gl_fragment_program *prog) +{ + _mesa_reference_program(ctx, (struct gl_program **) ptr, + (struct gl_program *) prog); +} extern struct gl_program * _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog); diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 9c419c9903..f12fa28d97 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -80,8 +80,7 @@ _mesa_clear_shader_program_data(GLcontext *ctx, * original/unlinked program. */ shProg->VertexProgram->Base.Parameters = NULL; - ctx->Driver.DeleteProgram(ctx, &shProg->VertexProgram->Base); - shProg->VertexProgram = NULL; + _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); } if (shProg->FragmentProgram) { @@ -89,8 +88,7 @@ _mesa_clear_shader_program_data(GLcontext *ctx, * original/unlinked program. */ shProg->FragmentProgram->Base.Parameters = NULL; - ctx->Driver.DeleteProgram(ctx, &shProg->FragmentProgram->Base); - shProg->FragmentProgram = NULL; + _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); } if (shProg->Uniforms) { diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index addff20421..ae581553dc 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -410,19 +410,19 @@ _slang_link(GLcontext *ctx, * changing src/dst registers after merging the uniforms and varying vars. */ if (vertProg) { - shProg->VertexProgram - = vertex_program(_mesa_clone_program(ctx, &vertProg->Base)); + _mesa_reference_vertprog(ctx, &shProg->VertexProgram, + vertex_program(_mesa_clone_program(ctx, &vertProg->Base))); } else { - shProg->VertexProgram = NULL; + _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); } if (fragProg) { - shProg->FragmentProgram - = fragment_program(_mesa_clone_program(ctx, &fragProg->Base)); + _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, + fragment_program(_mesa_clone_program(ctx, &fragProg->Base))); } else { - shProg->FragmentProgram = NULL; + _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); } /* link varying vars */ diff --git a/src/mesa/state_tracker/st_atom.h b/src/mesa/state_tracker/st_atom.h index 3a63e2dec0..c6c6eba812 100644 --- a/src/mesa/state_tracker/st_atom.h +++ b/src/mesa/state_tracker/st_atom.h @@ -44,20 +44,20 @@ void st_destroy_atoms( struct st_context *st ); void st_validate_state( struct st_context *st ); -const struct st_tracked_state st_update_framebuffer; -const struct st_tracked_state st_update_clip; -const struct st_tracked_state st_update_depth_stencil_alpha; -const struct st_tracked_state st_update_shader; -const struct st_tracked_state st_update_rasterizer; -const struct st_tracked_state st_update_polygon_stipple; -const struct st_tracked_state st_update_viewport; -const struct st_tracked_state st_update_scissor; -const struct st_tracked_state st_update_blend; -const struct st_tracked_state st_update_sampler; -const struct st_tracked_state st_update_texture; -const struct st_tracked_state st_update_fs_constants; -const struct st_tracked_state st_update_vs_constants; -const struct st_tracked_state st_update_pixel_transfer; +extern const struct st_tracked_state st_update_framebuffer; +extern const struct st_tracked_state st_update_clip; +extern const struct st_tracked_state st_update_depth_stencil_alpha; +extern const struct st_tracked_state st_update_shader; +extern const struct st_tracked_state st_update_rasterizer; +extern const struct st_tracked_state st_update_polygon_stipple; +extern const struct st_tracked_state st_update_viewport; +extern const struct st_tracked_state st_update_scissor; +extern const struct st_tracked_state st_update_blend; +extern const struct st_tracked_state st_update_sampler; +extern const struct st_tracked_state st_update_texture; +extern const struct st_tracked_state st_update_fs_constants; +extern const struct st_tracked_state st_update_vs_constants; +extern const struct st_tracked_state st_update_pixel_transfer; uint st_compare_func_to_pipe(GLenum func); diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c index 652500f52a..7745591afb 100644 --- a/src/mesa/state_tracker/st_atom_shader.c +++ b/src/mesa/state_tracker/st_atom_shader.c @@ -39,6 +39,7 @@ #include "main/imports.h" #include "main/mtypes.h" +#include "shader/program.h" #include "pipe/p_context.h" #include "pipe/p_shader_tokens.h" @@ -264,14 +265,16 @@ update_linkage( struct st_context *st ) */ assert(st->ctx->VertexProgram._Current); stvp = st_vertex_program(st->ctx->VertexProgram._Current); + assert(stvp->Base.Base.Target == GL_VERTEX_PROGRAM_ARB); assert(st->ctx->FragmentProgram._Current); stfp = st_fragment_program(st->ctx->FragmentProgram._Current); + assert(stfp->Base.Base.Target == GL_FRAGMENT_PROGRAM_ARB); xvp = find_translated_vp(st, stvp, stfp); - st->vp = stvp; - st->fp = stfp; + st_reference_vertprog(st, &st->vp, stvp); + st_reference_fragprog(st, &st->fp, stfp); cso_set_vertex_shader_handle(st->cso_context, stvp->driver_shader); cso_set_fragment_shader_handle(st->cso_context, stfp->driver_shader); diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 02ef961e4d..866683c23e 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -1366,7 +1366,7 @@ calculate_first_last_level(struct st_texture_object *stObj) } else { firstLevel = 0; - lastLevel = MIN2(tObj->MaxLevel, tObj->Image[0][0]->WidthLog2); + lastLevel = MIN2(tObj->MaxLevel, tObj->Image[0][tObj->BaseLevel]->WidthLog2); } break; case GL_TEXTURE_RECTANGLE_NV: diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index c900064f2b..8db55a179f 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -158,6 +158,9 @@ static void st_destroy_context_priv( struct st_context *st ) { uint i; + st_reference_fragprog(st, &st->fp, NULL); + st_reference_vertprog(st, &st->vp, NULL); + draw_destroy(st->draw); st_destroy_atoms( st ); st_destroy_draw( st ); diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h index d8f26da2ee..bf07a50789 100644 --- a/src/mesa/state_tracker/st_program.h +++ b/src/mesa/state_tracker/st_program.h @@ -34,7 +34,8 @@ #ifndef ST_PROGRAM_H #define ST_PROGRAM_H -#include "mtypes.h" +#include "main/mtypes.h" +#include "shader/program.h" #include "pipe/p_shader_tokens.h" @@ -115,6 +116,27 @@ st_vertex_program( struct gl_vertex_program *vp ) } +static INLINE void +st_reference_vertprog(struct st_context *st, + struct st_vertex_program **ptr, + struct st_vertex_program *prog) +{ + _mesa_reference_program(st->ctx, + (struct gl_program **) ptr, + (struct gl_program *) prog); +} + +static INLINE void +st_reference_fragprog(struct st_context *st, + struct st_fragment_program **ptr, + struct st_fragment_program *prog) +{ + _mesa_reference_program(st->ctx, + (struct gl_program **) ptr, + (struct gl_program *) prog); +} + + extern void st_translate_fragment_program(struct st_context *st, struct st_fragment_program *fp, |