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authorBen Skeggs <darktama@iinet.net.au>2005-03-16 00:54:09 +0000
committerBen Skeggs <darktama@iinet.net.au>2005-03-16 00:54:09 +0000
commitdd9da8cdb58873daf51dd60839aa2b514a737c47 (patch)
tree83a5e95b564feb705df2958c3ace584fb0d079e3 /bin
parentfbe5296d1463e1052590b744f3d62ebb9e5d5dd4 (diff)
Fixed some strangeness when mixing textured/flat primitives. Skipping texture units should render correctly also. Aapo, I dont think I broke glxgears again on you...
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