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authorBrian Paul <brian.paul@tungstengraphics.com>2003-06-13 02:37:27 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2003-06-13 02:37:27 +0000
commitb17a722ca3989e8563ee04cb2939f4835f8a171e (patch)
tree817c548199ee8e4a1ba2a0266f491b2b80b942d3 /docs/VERSIONS
parent0c0e583c01116c9e26ac99735e581ea2b842a88d (diff)
Implemented GL_ARB_occlusion_query (not 100% finalized).
Diffstat (limited to 'docs/VERSIONS')
-rw-r--r--docs/VERSIONS1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 0a35cb518f..7d48f3f325 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1126,6 +1126,7 @@ Mesa Version History
- GL_NV_fragment_program extension
- GL_NV_light_max_exponent
- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
+ - GL_ARB_occlusion_query
- new X86 feature detection code (Petr Sebor)
- less memory used for display lists and vertex buffers
- demo of per-pixel lighting with a fragment program (demos/fplight.c)