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authorBrian Paul <brian.paul@tungstengraphics.com>2008-09-16 15:50:44 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-09-16 15:50:44 -0600
commite53296c928d80c6627a9551345c160533aa1a19e (patch)
tree28816070035898254f694606907d9197a27b2770 /docs/sourcedocs.html
parent37607aeaf8b0fd35213635ba1c3743b6e059d48f (diff)
mesa: rework GLSL vertex attribute binding
Calls to glBindAttribLocation() should not take effect until the next time that glLinkProgram() is called. gl_shader_program::Attributes now just contains user-defined bindings. gl_shader_program::VertexProgram->Attributes contains the actual/final bindings.
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