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authorBrian Paul <brian.paul@tungstengraphics.com>2002-10-18 13:28:55 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-10-18 13:28:55 +0000
commit6e1ceff48b079d35fe48810aed657ac2fa0cba97 (patch)
tree1fd6dac4c6b9be30d305037c92dd0448bfc7ec56 /docs
parente71654961868eac559210ced359c1af114138d8a (diff)
latest fixes
Diffstat (limited to 'docs')
-rw-r--r--docs/VERSIONS4
1 files changed, 3 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index cd077baf77..4480a46c62 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.98 2002/10/15 14:41:48 brianp Exp $
+$Id: VERSIONS,v 1.99 2002/10/18 13:28:55 brianp Exp $
Mesa Version History
@@ -1049,6 +1049,8 @@ Mesa Version History
- fixed FP exceptions found using Alpha CPU
- 3dfx/glide driver render-to-window feature was broken
- added missing GLX_TRANSPARENT_RGB token to glx.h
+ - fixed error checking related to paletted textures
Changes:
- New spec file and Python code to generate some GL dispatch files
- Glide driver defaults to "no" with autoconf/automake
+ - floating point color channels now clamped to [0,inf)