summaryrefslogtreecommitdiff
path: root/docs
diff options
context:
space:
mode:
authorBrian Paul <brian.paul@tungstengraphics.com>2000-07-21 15:41:59 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-07-21 15:41:59 +0000
commit8b4738ca479d93fa7cd1c6c870c2c14ab80ea18d (patch)
treeb35dde8f8766ef63e20a336ac2d74ccfb240f88d /docs
parentf7d503376fd4a832e6fee31993551ae3852b16b0 (diff)
added 3.2.1 info and final 3.3 info
Diffstat (limited to 'docs')
-rw-r--r--docs/VERSIONS31
1 files changed, 25 insertions, 6 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 7593d8bbf5..eaa63a1bd4 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.37 2000/06/28 14:34:30 brianp Exp $
+$Id: VERSIONS,v 1.38 2000/07/21 15:41:59 brianp Exp $
Mesa Version History
@@ -689,19 +689,37 @@ Mesa Version History
- re-enabled the optimized persp_textured_triangle() function
-3.2.1 June ??, 2000
+3.2.1 July 19, 2000
Bug fixes:
- gluBuild2DMipmaps() didn't accept GL_BGRA
- Fixed compile/makefile problems on IRIX
+ - fixed segfault in 3dfx driver when using GL selection/feedback
+ - no longer cull very, very tiny triangles
+ - blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
+ - fixed Motif detection code in widgets-mesa/configure.in
+ - glColorMaterial and glMaterial updates to emissive and ambient
+ didn't always work right
+ - Specular highlights weren't always in the right place
+ - clipped GL_LINE mode polygons had interior lines appear
+ - blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
+ - GL_NICEST fog didn't always work with flat shading
+ - glRect commands in display lists were sometimes miscolored
+ - Line Z offset didn't always work
+ - fixed texgen normal vector problem (gloss's teapot)
+ - numerous GL conformance bugs fixed
+ Changes:
+ - glColorMask(false, false, false, false) handled better/faster
+ - reverted to old GLU polygon tessellator, GLU 1.1
+ - updated Win32 build files
-3.3 (Experimental/advanced development) Month?, ??, 2000
+3.3 July 21, 2000
New:
- antialiased triangles now implemented
- GL_EXT_texture_env_add texture mode extension
- GLX 1.3 API
- support for separate draw/read buffers (ie GL_SGI_make_current_read)
- - better thread safety
+ - thread-safe API dispath
- improved glxinfo program
- demos/texdown program to measure texture download performance
- glext.h header file
@@ -710,7 +728,7 @@ Mesa Version History
- demos/lodbias program
- further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
- GLX_EXT_visual_rating extension (a no-op, however)
- - GL_HP_occlusion_test demo (for X and OS/Mesa drivers)
+ - GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
- demos/occlude program
- GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
- demos/pixeltex program
@@ -721,8 +739,9 @@ Mesa Version History
- added xdemos/glxheads and xdemos/manywin
- demos/texenv.c demo
- GL_EXT_texture_env_combine extension (by Holger Waechtler)
+ - Xlib driver is now thread-safe (see xdemos/glthreads)
Bug Fixes:
- - none since 3.2.1
+ - various GL conformance failures fixed since 3.2.1
Changes:
- gl.h now uses #defines instead of C enums for all tokens
- glu.h now uses #defines instead of C enums for all tokens