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author | Brian Paul <brianp@vmware.com> | 2009-04-01 17:34:16 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-04-01 17:39:26 -0600 |
commit | e4b27b4a69f28ca71944fef5f809023bed630a95 (patch) | |
tree | 8fb17fe62f35daeb585f917126a36270bda44782 /include | |
parent | 935e6b19245542d177ab26ced416dd665a79048d (diff) |
mesa: fix a recursive display list problem
This fixes an issue when compiling glCallList() into another display list
when the mode is GL_COMPILE_AND_EXECUTE.
Before, the call to glCallList() called _mesa_save_CallList() which called
neutral_CallList() which then called _mesa_save_CallList() again. In the
end, the parent display list contained two calls to the child display list
instead of one.
Let's be on the lookout for regressions caused by this change for a while
before we cherry-pick this elsewhere.
Diffstat (limited to 'include')
0 files changed, 0 insertions, 0 deletions