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authorBen Skeggs <skeggsb@gmail.com>2008-06-29 15:59:24 +1000
committerBen Skeggs <skeggsb@gmail.com>2008-06-29 16:00:42 +1000
commitbf94027fdde51aed476e9bfdd4326aa9040440b0 (patch)
tree8e74d312e26f19ab34d05d977cf0bb3e2de2239d /progs/demos/Windows/osdemo.dsp
parent70f0f0ebdfa40de0fe03ca94294d372b9fa4642d (diff)
nv50: fixes after rebase + commits note on the code that was just pushed.
OK, seems a lot of people have been getting the idea that nouveau is dying lately - I decided to commit some of the work I've been doing lately to prove them wrong :) Progress on my side is slow due to lack of time mainly, but I'm still around. Firstly, don't even bother trying to use gallium on G8x/G9x yet, it won't work. I've deliberately left all the necessary winsys changes out of the commits for a very good reason - I don't know what we're going to need from the DRM exactly yet and don't want to be continually breaking interfaces as I discover additional requirements. On my side, I think I've gone through about 3 different DRM interface changes, and have just discovered that I may need more yet. It'd be very annoying for everyone who uses nouveau to keep things in sync. Once I've got it sorted - I'll commit a lot of cool stuff. Stay tuned. Also, don't look at the shader code.. it's horribly nasty and full of hacks, I used it as an opportunity to learn G8x GPU programs at the same time. New semi-decent code is in works, and will follow at some point. :)
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