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authorEric Anholt <eric@anholt.net>2009-06-12 12:37:25 -0700
committerEric Anholt <eric@anholt.net>2009-11-06 13:16:49 -0800
commitee0a9e6e10060287747d9dd4afead3cbbb168e09 (patch)
treee9f5b56bb417cbe2f58087ca8ffed148b50302d3 /progs/fp/swz.txt
parent3105f3aa88e4b59eed3c7f175af77fbdb4af5924 (diff)
mesa: Fix up the remove_dead_code pass to operate on a channel basis.
This cleans up a bunch of instructions in GLSL programs to have limited writemasks, which would translate to wins in shaders that hit the i965 brw_wm_glsl.c path by depending less on in-driver optimizations. It will also help hit other optimization passes I'm looking at.
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