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author | Brian Paul <brianp@vmware.com> | 2010-01-15 11:35:28 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2010-01-15 11:35:30 -0700 |
commit | 47fee146879aa8ac7f216c8ac5f3a84270266287 (patch) | |
tree | b256a335e08e80c16c3a214c04c07b0a86488fdd /progs/glsl/convolutions.c | |
parent | 12ba9e99db51a4a9e2e28a0574ef59f6548d8a84 (diff) |
llvmpipe: skip 4x4 in/out test code
It's a litte faster to just do the in/out testing in the shader
jit code.
Diffstat (limited to 'progs/glsl/convolutions.c')
0 files changed, 0 insertions, 0 deletions