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authorBrian Paul <brianp@vmware.com>2009-07-17 22:00:47 -0600
committerBrian Paul <brianp@vmware.com>2009-07-17 22:00:47 -0600
commitb96ae1b2c463d6d99ee0418083ef68f4027b7cd7 (patch)
treef34f89c267b940eb7408475bd0c2ff57c7fbe992 /progs/glsl/pointcoord.c
parentf81f57e25db18b1c69f2f8076380603340fa2cda (diff)
parentcd10996d4f517c69e306eaf6dfb0654432651b3a (diff)
Merge branch 'mesa_7_5_branch'
Conflicts: Makefile progs/glsl/multitex.c src/mesa/main/enums.c src/mesa/main/state.c src/mesa/main/texenvprogram.c src/mesa/main/version.h
Diffstat (limited to 'progs/glsl/pointcoord.c')
-rw-r--r--progs/glsl/pointcoord.c23
1 files changed, 9 insertions, 14 deletions
diff --git a/progs/glsl/pointcoord.c b/progs/glsl/pointcoord.c
index aa01e2166d..27b73a05de 100644
--- a/progs/glsl/pointcoord.c
+++ b/progs/glsl/pointcoord.c
@@ -11,10 +11,7 @@
#include <stdlib.h>
#include <math.h>
#include <GL/glew.h>
-#include <GL/gl.h>
#include <GL/glut.h>
-#include <GL/glext.h>
-#include "extfuncs.h"
#include "shaderutil.h"
@@ -65,9 +62,9 @@ Reshape(int width, int height)
static void
CleanUp(void)
{
- glDeleteShader_func(fragShader);
- glDeleteShader_func(vertShader);
- glDeleteProgram_func(program);
+ glDeleteShader(fragShader);
+ glDeleteShader(vertShader);
+ glDeleteProgram(program);
glutDestroyWindow(win);
}
@@ -142,18 +139,16 @@ Init(void)
if (!ShadersSupported())
exit(1);
- GetExtensionFuncs();
-
vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText);
fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
program = LinkShaders(vertShader, fragShader);
- glUseProgram_func(program);
+ glUseProgram(program);
- tex0 = glGetUniformLocation_func(program, "tex0");
+ tex0 = glGetUniformLocation(program, "tex0");
printf("Uniforms: tex0: %d\n", tex0);
- glUniform1i_func(tex0, 0); /* tex unit 0 */
+ glUniform1i(tex0, 0); /* tex unit 0 */
/*assert(glGetError() == 0);*/
@@ -161,9 +156,9 @@ Init(void)
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
- assert(glIsProgram_func(program));
- assert(glIsShader_func(fragShader));
- assert(glIsShader_func(vertShader));
+ assert(glIsProgram(program));
+ assert(glIsShader(fragShader));
+ assert(glIsShader(vertShader));
MakeTexture();