diff options
author | Brian Paul <brianp@vmware.com> | 2010-01-26 10:48:00 -0700 |
---|---|---|
committer | Brian Paul <brianp@vmware.com> | 2010-01-26 10:48:00 -0700 |
commit | 782f66c8a2424245ad23d17ba2e4bd9e7235c452 (patch) | |
tree | 140dc54136f8d431521ffb831e375202366e2454 /progs/tests | |
parent | 092b1ca989ba3bdc3f4d421b83b3943af260b7db (diff) |
progs/tests: use glDrawRangeElements() in bufferobj.c
Diffstat (limited to 'progs/tests')
-rw-r--r-- | progs/tests/bufferobj.c | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/progs/tests/bufferobj.c b/progs/tests/bufferobj.c index d4ca270016..dc479af045 100644 --- a/progs/tests/bufferobj.c +++ b/progs/tests/bufferobj.c @@ -29,6 +29,7 @@ struct object GLuint VertexStride; GLuint ColorStride; GLuint NumElements; + GLuint MaxElement; }; static struct object Objects[NUM_OBJECTS]; @@ -58,7 +59,8 @@ static void DrawObject( const struct object *obj ) if (obj->NumElements > 0) { /* indexed arrays */ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID); - glDrawElements(GL_LINE_LOOP, obj->NumElements, GL_UNSIGNED_INT, NULL); + glDrawRangeElements(GL_LINE_LOOP, 0, obj->MaxElement, + obj->NumElements, GL_UNSIGNED_INT, NULL); } else { /* non-indexed arrays */ @@ -300,6 +302,7 @@ static void MakeObject1(struct object *obj) obj->VertexStride = 0; obj->ColorStride = 0; obj->NumElements = 0; + obj->MaxElement = 0; glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); @@ -345,6 +348,7 @@ static void MakeObject2(struct object *obj) obj->ColorStride = 6 * sizeof(GLfloat); obj->NumElements = 0; + obj->MaxElement = 0; glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); @@ -401,6 +405,7 @@ static void MakeObject3(struct object *obj) i[3] = 3; glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); obj->NumElements = 4; + obj->MaxElement = 3; if (Have_ARB_vertex_array_object) { CreateVertexArrayObject(obj); @@ -445,6 +450,7 @@ static void MakeObject4(struct object *obj) /* Setup a buffer of indices to test the ELEMENTS path */ obj->ElementsBufferID = 0; obj->NumElements = 0; + obj->MaxElement = 0; if (Have_ARB_vertex_array_object) { CreateVertexArrayObject(obj); |