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author | Eric Anholt <eric@anholt.net> | 2009-06-12 12:37:25 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2009-11-06 13:16:49 -0800 |
commit | ee0a9e6e10060287747d9dd4afead3cbbb168e09 (patch) | |
tree | e9f5b56bb417cbe2f58087ca8ffed148b50302d3 /progs/vp | |
parent | 3105f3aa88e4b59eed3c7f175af77fbdb4af5924 (diff) |
mesa: Fix up the remove_dead_code pass to operate on a channel basis.
This cleans up a bunch of instructions in GLSL programs to have limited
writemasks, which would translate to wins in shaders that hit the i965
brw_wm_glsl.c path by depending less on in-driver optimizations. It will
also help hit other optimization passes I'm looking at.
Diffstat (limited to 'progs/vp')
0 files changed, 0 insertions, 0 deletions