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authorMichal Krol <michal@vmware.com>2009-12-12 16:48:32 +0100
committerMichal Krol <michal@vmware.com>2009-12-12 16:48:32 +0100
commita3eb0f718e19653a2ad8e49396c904183be456f3 (patch)
tree0092574c469ea586a6cab8b8ebb7ac62b8221a2a /src/egl/main/eglconfigutil.c
parent491f384c3958067e6c4c994041f5d8d413b806bc (diff)
parent784cca9fa527de771754d76545970f78094b9adf (diff)
Merge branch 'master' into glsl-pp-rework-2
Conflicts: progs/perf/drawoverhead.c progs/perf/teximage.c progs/perf/vbo.c progs/perf/vertexrate.c src/mesa/shader/slang/library/slang_common_builtin_gc.h
Diffstat (limited to 'src/egl/main/eglconfigutil.c')
-rw-r--r--src/egl/main/eglconfigutil.c77
1 files changed, 77 insertions, 0 deletions
diff --git a/src/egl/main/eglconfigutil.c b/src/egl/main/eglconfigutil.c
index c9d00e7982..36e94f0d2d 100644
--- a/src/egl/main/eglconfigutil.c
+++ b/src/egl/main/eglconfigutil.c
@@ -52,6 +52,83 @@ _eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode)
}
+/**
+ * Convert a __GLcontextModes object to an _EGLConfig.
+ */
+EGLBoolean
+_eglConfigFromContextModesRec(_EGLConfig *conf, const __GLcontextModes *m,
+ EGLint conformant, EGLint renderable_type)
+{
+ EGLint config_caveat, surface_type;
+
+ /* must be RGBA */
+ if (!m->rgbMode || !(m->renderType & GLX_RGBA_BIT))
+ return EGL_FALSE;
+
+ config_caveat = EGL_NONE;
+ if (m->visualRating == GLX_SLOW_CONFIG)
+ config_caveat = EGL_SLOW_CONFIG;
+
+ if (m->visualRating == GLX_NON_CONFORMANT_CONFIG)
+ conformant &= ~EGL_OPENGL_BIT;
+ if (!(conformant & EGL_OPENGL_ES_BIT))
+ config_caveat = EGL_NON_CONFORMANT_CONFIG;
+
+ surface_type = 0;
+ if (m->drawableType & GLX_WINDOW_BIT)
+ surface_type |= EGL_WINDOW_BIT;
+ if (m->drawableType & GLX_PIXMAP_BIT)
+ surface_type |= EGL_PIXMAP_BIT;
+ if (m->drawableType & GLX_PBUFFER_BIT)
+ surface_type |= EGL_PBUFFER_BIT;
+
+ SET_CONFIG_ATTRIB(conf, EGL_BUFFER_SIZE, m->rgbBits);
+ SET_CONFIG_ATTRIB(conf, EGL_RED_SIZE, m->redBits);
+ SET_CONFIG_ATTRIB(conf, EGL_GREEN_SIZE, m->greenBits);
+ SET_CONFIG_ATTRIB(conf, EGL_BLUE_SIZE, m->blueBits);
+ SET_CONFIG_ATTRIB(conf, EGL_ALPHA_SIZE, m->alphaBits);
+
+ SET_CONFIG_ATTRIB(conf, EGL_BIND_TO_TEXTURE_RGB, m->bindToTextureRgb);
+ SET_CONFIG_ATTRIB(conf, EGL_BIND_TO_TEXTURE_RGBA, m->bindToTextureRgba);
+ SET_CONFIG_ATTRIB(conf, EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER);
+ SET_CONFIG_ATTRIB(conf, EGL_CONFIG_CAVEAT, config_caveat);
+
+ SET_CONFIG_ATTRIB(conf, EGL_CONFORMANT, conformant);
+ SET_CONFIG_ATTRIB(conf, EGL_DEPTH_SIZE, m->depthBits);
+ SET_CONFIG_ATTRIB(conf, EGL_LEVEL, m->level);
+ SET_CONFIG_ATTRIB(conf, EGL_MAX_PBUFFER_WIDTH, m->maxPbufferWidth);
+ SET_CONFIG_ATTRIB(conf, EGL_MAX_PBUFFER_HEIGHT, m->maxPbufferHeight);
+ SET_CONFIG_ATTRIB(conf, EGL_MAX_PBUFFER_PIXELS, m->maxPbufferPixels);
+
+ SET_CONFIG_ATTRIB(conf, EGL_NATIVE_RENDERABLE, m->xRenderable);
+ SET_CONFIG_ATTRIB(conf, EGL_NATIVE_VISUAL_ID, m->visualID);
+
+ if (m->visualType != GLX_NONE)
+ SET_CONFIG_ATTRIB(conf, EGL_NATIVE_VISUAL_TYPE, m->visualType);
+ else
+ SET_CONFIG_ATTRIB(conf, EGL_NATIVE_VISUAL_TYPE, EGL_NONE);
+
+ SET_CONFIG_ATTRIB(conf, EGL_RENDERABLE_TYPE, renderable_type);
+ SET_CONFIG_ATTRIB(conf, EGL_SAMPLE_BUFFERS, m->sampleBuffers);
+ SET_CONFIG_ATTRIB(conf, EGL_SAMPLES, m->samples);
+ SET_CONFIG_ATTRIB(conf, EGL_STENCIL_SIZE, m->stencilBits);
+
+ SET_CONFIG_ATTRIB(conf, EGL_SURFACE_TYPE, surface_type);
+
+ /* what to do with GLX_TRANSPARENT_INDEX? */
+ if (m->transparentPixel == GLX_TRANSPARENT_RGB) {
+ SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_TYPE, EGL_TRANSPARENT_RGB);
+ SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_RED_VALUE, m->transparentRed);
+ SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_GREEN_VALUE, m->transparentGreen);
+ SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_BLUE_VALUE, m->transparentBlue);
+ }
+ else {
+ SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_TYPE, EGL_NONE);
+ }
+
+ return EGL_TRUE;
+}
+
/**
* Creates a set of \c _EGLConfigs that a driver will expose.