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author | Zack Rusin <zack@tungstengraphics.com> | 2007-09-20 07:50:33 -0400 |
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committer | Zack Rusin <zack@tungstengraphics.com> | 2007-09-20 07:50:33 -0400 |
commit | daf5b0f41baa50951e7c2f9ea5cd90b119085a7f (patch) | |
tree | d273c4ae95a8cb617412c9f7a1b943dc4364420f /src/egl/main/eglmode.c | |
parent | 37cf13ed9a429c755f121daa1776b1b30a985ab3 (diff) |
Switch fragment/vertex shaders to the new caching semantics.
Allow driver custom allocation within cached objects. The shaders
are currently twiced (by cso layer and by the program itself).
Diffstat (limited to 'src/egl/main/eglmode.c')
0 files changed, 0 insertions, 0 deletions