diff options
author | Brian <brian.paul@tungstengraphics.com> | 2008-02-18 16:19:05 -0700 |
---|---|---|
committer | Brian <brian.paul@tungstengraphics.com> | 2008-02-18 16:19:05 -0700 |
commit | aceeb80d4f706980aaf71b8e098d4c6718d8ac90 (patch) | |
tree | 23f402dc726b0f97e25e7b6e5d2c097362093ea0 /src/gallium/auxiliary/draw | |
parent | 0448dbd64a2ef217349f4ada4777d432bc82e46d (diff) |
gallium: antialiased line drawing
New draw/prim stage: draw_aaline. When installed, lines are replaced by
textured quads to do antialiasing. The current user-defined fragment shader
is modified to do a texture fetch and modulate fragment alpha.
Diffstat (limited to 'src/gallium/auxiliary/draw')
-rw-r--r-- | src/gallium/auxiliary/draw/Makefile | 1 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_aaline.c | 832 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_context.c | 22 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_context.h | 21 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_prim.c | 7 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_private.h | 12 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_validate.c | 8 |
7 files changed, 900 insertions, 3 deletions
diff --git a/src/gallium/auxiliary/draw/Makefile b/src/gallium/auxiliary/draw/Makefile index c56b63d85b..c8000cbe9c 100644 --- a/src/gallium/auxiliary/draw/Makefile +++ b/src/gallium/auxiliary/draw/Makefile @@ -4,6 +4,7 @@ include $(TOP)/configs/current LIBNAME = draw DRIVER_SOURCES = \ + draw_aaline.c \ draw_clip.c \ draw_vs_exec.c \ draw_vs_sse.c \ diff --git a/src/gallium/auxiliary/draw/draw_aaline.c b/src/gallium/auxiliary/draw/draw_aaline.c new file mode 100644 index 0000000000..f1fee4f8ba --- /dev/null +++ b/src/gallium/auxiliary/draw/draw_aaline.c @@ -0,0 +1,832 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * AA line stage: AA lines are converted to texture mapped triangles. + * + * Authors: Brian Paul + */ + + +#include "pipe/p_util.h" +#include "pipe/p_inlines.h" +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_shader_tokens.h" + +#include "tgsi/util/tgsi_transform.h" +#include "tgsi/util/tgsi_dump.h" + +#include "draw_context.h" +#include "draw_private.h" + + +/** + * Max texture level for the alpha texture used for antialiasing + */ +#define MAX_TEXTURE_LEVEL 5 /* 32 x 32 */ + + +/** + * Subclass of pipe_shader_state to carry extra fragment shader info. + */ +struct aaline_fragment_shader +{ + struct pipe_shader_state state; + void *driver_fs; + void *aaline_fs; + void *aapoint_fs; /* not yet */ + void *sprite_fs; /* not yet */ +}; + + +/** + * Subclass of draw_stage + */ +struct aaline_stage +{ + struct draw_stage stage; + + float half_line_width; + + /** For AA lines, this is the vertex attrib slot for the new texcoords */ + uint tex_slot; + + void *sampler_cso; + struct pipe_texture *texture; + uint sampler_unit; + + + /* + * Currently bound state + */ + struct aaline_fragment_shader *fs; + struct { + void *sampler[PIPE_MAX_SAMPLERS]; + struct pipe_texture *texture[PIPE_MAX_SAMPLERS]; + } state; + + /* + * Driver interface/override functions + */ + void * (*driver_create_fs_state)(struct pipe_context *, + const struct pipe_shader_state *); + void (*driver_bind_fs_state)(struct pipe_context *, void *); + void (*driver_delete_fs_state)(struct pipe_context *, void *); + + void (*driver_bind_sampler_state)(struct pipe_context *, unsigned, void *); + + void (*driver_set_sampler_texture)(struct pipe_context *, + unsigned sampler, + struct pipe_texture *); + + struct pipe_context *pipe; +}; + + + +/** + * Subclass of tgsi_transform_context, used for transforming the + * user's fragment shader to add the special AA instructions. + */ +struct aa_transform_context { + struct tgsi_transform_context base; + uint tempsUsed; /**< bitmask */ + int colorOutput; /**< which output is the primary color */ + int maxSampler; /**< max sampler index found */ + int maxInput, maxGeneric; /**< max input index found */ + int colorTemp, texTemp; /**< temp registers */ + boolean firstInstruction; +}; + + +/** + * TGSI declaration transform callback. + * Look for a free sampler, a free input attrib, and two free temp regs. + */ +static void +aa_transform_decl(struct tgsi_transform_context *ctx, + struct tgsi_full_declaration *decl) +{ + struct aa_transform_context *aactx = (struct aa_transform_context *) ctx; + + if (decl->Declaration.File == TGSI_FILE_OUTPUT && + decl->Semantic.SemanticName == TGSI_SEMANTIC_COLOR && + decl->Semantic.SemanticIndex == 0) { + aactx->colorOutput = decl->u.DeclarationRange.First; + } + else if (decl->Declaration.File == TGSI_FILE_SAMPLER) { + if (decl->u.DeclarationRange.Last > aactx->maxSampler) + aactx->maxSampler = decl->u.DeclarationRange.Last + 1; + } + else if (decl->Declaration.File == TGSI_FILE_INPUT) { + if (decl->u.DeclarationRange.Last > aactx->maxInput) + aactx->maxInput = decl->u.DeclarationRange.Last; + if (decl->Semantic.SemanticName == TGSI_SEMANTIC_GENERIC && + decl->Semantic.SemanticIndex > aactx->maxGeneric) { + aactx->maxGeneric = decl->Semantic.SemanticIndex; + } + } + else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) { + uint i; + for (i = decl->u.DeclarationRange.First; + i <= decl->u.DeclarationRange.Last; i++) { + aactx->tempsUsed |= (1 << i); + } + } + + ctx->emit_declaration(ctx, decl); +} + + +/** + * TGSI instruction transform callback. + * Replace writes to result.color w/ a temp reg. + * Upon END instruction, insert texture sampling code for antialiasing. + */ +static void +aa_transform_inst(struct tgsi_transform_context *ctx, + struct tgsi_full_instruction *inst) +{ + struct aa_transform_context *aactx = (struct aa_transform_context *) ctx; + + if (aactx->firstInstruction) { + /* emit our new declarations before the first instruction */ + + struct tgsi_full_declaration decl; + uint i; + + /* find two free temp regs */ + for (i = 0; i < 32; i++) { + if ((aactx->tempsUsed & (1 << i)) == 0) { + /* found a free temp */ + if (aactx->colorTemp < 0) + aactx->colorTemp = i; + else if (aactx->texTemp < 0) + aactx->texTemp = i; + else + break; + } + } + assert(aactx->colorTemp >= 0); + assert(aactx->texTemp >= 0); + + /* declare new generic input/texcoord */ + decl = tgsi_default_full_declaration(); + decl.Declaration.File = TGSI_FILE_INPUT; + decl.Declaration.Semantic = 1; + decl.Semantic.SemanticName = TGSI_SEMANTIC_GENERIC; + decl.Semantic.SemanticIndex = aactx->maxGeneric + 1; + decl.Declaration.Interpolate = 1; + /* XXX this could be linear... */ + decl.Interpolation.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE; + decl.u.DeclarationRange.First = + decl.u.DeclarationRange.Last = aactx->maxInput + 1; + ctx->emit_declaration(ctx, &decl); + + /* declare new sampler */ + decl = tgsi_default_full_declaration(); + decl.Declaration.File = TGSI_FILE_SAMPLER; + decl.u.DeclarationRange.First = + decl.u.DeclarationRange.Last = aactx->maxSampler + 1; + ctx->emit_declaration(ctx, &decl); + + /* declare new temp regs */ + decl = tgsi_default_full_declaration(); + decl.Declaration.File = TGSI_FILE_TEMPORARY; + decl.u.DeclarationRange.First = + decl.u.DeclarationRange.Last = aactx->texTemp; + ctx->emit_declaration(ctx, &decl); + + decl = tgsi_default_full_declaration(); + decl.Declaration.File = TGSI_FILE_TEMPORARY; + decl.u.DeclarationRange.First = + decl.u.DeclarationRange.Last = aactx->colorTemp; + ctx->emit_declaration(ctx, &decl); + + aactx->firstInstruction = FALSE; + } + + if (inst->Instruction.Opcode == TGSI_OPCODE_END && + aactx->colorOutput != -1) { + struct tgsi_full_instruction newInst; + + /* TEX */ + newInst = tgsi_default_full_instruction(); + newInst.Instruction.Opcode = TGSI_OPCODE_TEX; + newInst.Instruction.NumDstRegs = 1; + newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY; + newInst.FullDstRegisters[0].DstRegister.Index = aactx->texTemp; + newInst.Instruction.NumSrcRegs = 2; + newInst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D; + newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT; + newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->maxInput + 1; + newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER; + newInst.FullSrcRegisters[1].SrcRegister.Index = aactx->maxSampler + 1; + + ctx->emit_instruction(ctx, &newInst); + + /* MOV rgb */ + newInst = tgsi_default_full_instruction(); + newInst.Instruction.Opcode = TGSI_OPCODE_MOV; + newInst.Instruction.NumDstRegs = 1; + newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT; + newInst.FullDstRegisters[0].DstRegister.Index = aactx->colorOutput; + newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_XYZ; + newInst.Instruction.NumSrcRegs = 1; + newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY; + newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->colorTemp; + ctx->emit_instruction(ctx, &newInst); + + /* MUL alpha */ + newInst = tgsi_default_full_instruction(); + newInst.Instruction.Opcode = TGSI_OPCODE_MUL; + newInst.Instruction.NumDstRegs = 1; + newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT; + newInst.FullDstRegisters[0].DstRegister.Index = aactx->colorOutput; + newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_W; + newInst.Instruction.NumSrcRegs = 2; + newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY; + newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->colorTemp; + newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_TEMPORARY; + newInst.FullSrcRegisters[1].SrcRegister.Index = aactx->texTemp; + ctx->emit_instruction(ctx, &newInst); + + /* END */ + newInst = tgsi_default_full_instruction(); + newInst.Instruction.Opcode = TGSI_OPCODE_END; + newInst.Instruction.NumDstRegs = 0; + newInst.Instruction.NumSrcRegs = 0; + ctx->emit_instruction(ctx, &newInst); + } + else { + /* Not an END instruction. + * Look for writes to result.color and replace with colorTemp reg. + */ + uint i; + + for (i = 0; i < inst->Instruction.NumDstRegs; i++) { + struct tgsi_full_dst_register *dst = &inst->FullDstRegisters[i]; + if (dst->DstRegister.File == TGSI_FILE_OUTPUT && + dst->DstRegister.Index == aactx->colorOutput) { + dst->DstRegister.File = TGSI_FILE_TEMPORARY; + dst->DstRegister.Index = aactx->colorTemp; + } + } + + ctx->emit_instruction(ctx, inst); + } +} + + +/** + * Generate the frag shader we'll use for drawing AA lines. + * This will be the user's shader plus some texture/modulate instructions. + */ +static void +generate_aaline_fs(struct aaline_stage *aaline) +{ + const struct pipe_shader_state *orig_fs = &aaline->fs->state; + struct draw_context *draw = aaline->stage.draw; + struct pipe_shader_state aaline_fs; + struct aa_transform_context transform; + +#define MAX 1000 + + aaline_fs = *orig_fs; /* copy to init */ + aaline_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX); + + memset(&transform, 0, sizeof(transform)); + transform.colorOutput = -1; + transform.maxSampler = -1; + transform.maxInput = -1; + transform.maxGeneric = -1; + transform.colorTemp = -1; + transform.texTemp = -1; + transform.firstInstruction = TRUE; + transform.base.transform_instruction = aa_transform_inst; + transform.base.transform_declaration = aa_transform_decl; + + tgsi_transform_shader(orig_fs->tokens, + (struct tgsi_token *) aaline_fs.tokens, + MAX, &transform.base); + +#if 0 /* DEBUG */ + tgsi_dump(orig_fs->tokens, 0); + tgsi_dump(aaline_fs.tokens, 0); +#endif + + aaline_fs.input_semantic_name[aaline_fs.num_inputs] = TGSI_SEMANTIC_GENERIC; + aaline_fs.input_semantic_index[aaline_fs.num_inputs] = transform.maxGeneric + 1; + aaline_fs.num_inputs++; + + aaline->fs->aaline_fs + = aaline->driver_create_fs_state(aaline->pipe, &aaline_fs); + + /* advertise the extra post-transform vertex attributes which will have + * the texcoords. + */ + draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC; + draw->extra_vp_outputs.semantic_index = transform.maxGeneric + 1; +} + + +/** + * Create the texture map we'll use for antialiasing the lines. + */ +static void +aaline_create_texture(struct aaline_stage *aaline) +{ + struct pipe_context *pipe = aaline->pipe; + struct pipe_texture texTemp; + uint level; + + memset(&texTemp, 0, sizeof(texTemp)); + texTemp.target = PIPE_TEXTURE_2D; + texTemp.format = PIPE_FORMAT_U_A8; /* XXX verify supported by driver! */ + texTemp.last_level = MAX_TEXTURE_LEVEL; + texTemp.width[0] = 1 << MAX_TEXTURE_LEVEL; + texTemp.height[0] = 1 << MAX_TEXTURE_LEVEL; + texTemp.depth[0] = 1; + texTemp.cpp = 1; + + aaline->texture = pipe->texture_create(pipe, &texTemp); + + /* Fill in mipmap images. + * Basically each level is solid opaque, except for the outermost + * texels which are zero. Special case the 1x1 and 2x2 levels. + */ + for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) { + struct pipe_surface *surface; + const uint size = aaline->texture->width[level]; + ubyte *data; + uint i, j; + + assert(aaline->texture->width[level] == aaline->texture->height[level]); + + surface = pipe->get_tex_surface(pipe, aaline->texture, 0, level, 0); + data = pipe_surface_map(surface); + + for (i = 0; i < size; i++) { + for (j = 0; j < size; j++) { + uint d; + if (size == 1) { + d = 255; + } + else if (size == 2) { + d = 200; /* tuneable */ + } + else if (i == 0 || j == 0 || i == size - 1 || j == size - 1) { + d = 0; + } + else { + d = 255; + } + data[i * surface->pitch + j] = d; + } + } + + /* unmap */ + pipe_surface_unmap(surface); + pipe_surface_reference(&surface, NULL); + } +} + + +/** + * Create the sampler CSO that'll be used for antialiasing. + * By using a mipmapped texture, we don't have to generate a different + * texture image for each line size. + */ +static void +aaline_create_sampler(struct aaline_stage *aaline) +{ + struct pipe_sampler_state sampler; + struct pipe_context *pipe = aaline->pipe; + + memset(&sampler, 0, sizeof(sampler)); + sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR; + sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR; + sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR; + sampler.normalized_coords = 1; + sampler.min_lod = 0.0f; + sampler.max_lod = MAX_TEXTURE_LEVEL; + + aaline->sampler_cso = pipe->create_sampler_state(pipe, &sampler); +} + + +/** + * When we're about to draw our first AA line in a batch, this function is + * called to tell the driver to bind our modified fragment shader. + */ +static void +bind_aaline_fragment_shader(struct aaline_stage *aaline) +{ + if (!aaline->fs->aaline_fs) { + generate_aaline_fs(aaline); + } + aaline->driver_bind_fs_state(aaline->pipe, aaline->fs->aaline_fs); +} + + + +static INLINE struct aaline_stage * +aaline_stage( struct draw_stage *stage ) +{ + return (struct aaline_stage *) stage; +} + + +static void +passthrough_point(struct draw_stage *stage, struct prim_header *header) +{ + stage->next->point(stage->next, header); +} + + +static void +passthrough_tri(struct draw_stage *stage, struct prim_header *header) +{ + stage->next->tri(stage->next, header); +} + + +/** + * Draw a wide line by drawing a quad, using geometry which will + * fullfill GL's antialiased line requirements. + */ +static void +aaline_line(struct draw_stage *stage, struct prim_header *header) +{ + const struct aaline_stage *aaline = aaline_stage(stage); + const float half_width = aaline->half_line_width; + struct prim_header tri; + struct vertex_header *v[8]; + uint texPos = aaline->tex_slot; + float *pos, *tex; + float dx = header->v[1]->data[0][0] - header->v[0]->data[0][0]; + float dy = header->v[1]->data[0][1] - header->v[0]->data[0][1]; + float a = atan2(dy, dx); + float c_a = cos(a), s_a = sin(a); + uint i; + + /* XXX the ends of lines aren't quite perfect yet, but probably passable */ + dx = 0.5 * half_width; + dy = half_width; + + /* allocate/dup new verts */ + for (i = 0; i < 8; i++) { + v[i] = dup_vert(stage, header->v[i/4], i); + } + + /* + * Quad strip for line from v0 to v1 (*=endpoints): + * + * 1 3 5 7 + * +---+---------------------+---+ + * | | + * | *v0 v1* | + * | | + * +---+---------------------+---+ + * 0 2 4 6 + */ + + /* new verts */ + pos = v[0]->data[0]; + pos[0] += (-dx * c_a - dy * s_a); + pos[1] += (-dx * s_a + dy * c_a); + + pos = v[1]->data[0]; + pos[0] += (-dx * c_a - -dy * s_a); + pos[1] += (-dx * s_a + -dy * c_a); + + pos = v[2]->data[0]; + pos[0] += ( dx * c_a - dy * s_a); + pos[1] += ( dx * s_a + dy * c_a); + + pos = v[3]->data[0]; + pos[0] += ( dx * c_a - -dy * s_a); + pos[1] += ( dx * s_a + -dy * c_a); + + pos = v[4]->data[0]; + pos[0] += (-dx * c_a - dy * s_a); + pos[1] += (-dx * s_a + dy * c_a); + + pos = v[5]->data[0]; + pos[0] += (-dx * c_a - -dy * s_a); + pos[1] += (-dx * s_a + -dy * c_a); + + pos = v[6]->data[0]; + pos[0] += ( dx * c_a - dy * s_a); + pos[1] += ( dx * s_a + dy * c_a); + + pos = v[7]->data[0]; + pos[0] += ( dx * c_a - -dy * s_a); + pos[1] += ( dx * s_a + -dy * c_a); + + /* new texcoords */ + tex = v[0]->data[texPos]; + ASSIGN_4V(tex, 0, 0, 0, 1); + + tex = v[1]->data[texPos]; + ASSIGN_4V(tex, 0, 1, 0, 1); + + tex = v[2]->data[texPos]; + ASSIGN_4V(tex, .5, 0, 0, 1); + + tex = v[3]->data[texPos]; + ASSIGN_4V(tex, .5, 1, 0, 1); + + tex = v[4]->data[texPos]; + ASSIGN_4V(tex, .5, 0, 0, 1); + + tex = v[5]->data[texPos]; + ASSIGN_4V(tex, .5, 1, 0, 1); + + tex = v[6]->data[texPos]; + ASSIGN_4V(tex, 1, 0, 0, 1); + + tex = v[7]->data[texPos]; + ASSIGN_4V(tex, 1, 1, 0, 1); + + /* emit 6 tris for the quad strip */ + tri.v[0] = v[2]; tri.v[1] = v[1]; tri.v[2] = v[0]; + stage->next->tri( stage->next, &tri ); + + tri.v[0] = v[3]; tri.v[1] = v[1]; tri.v[2] = v[2]; + stage->next->tri( stage->next, &tri ); + + tri.v[0] = v[4]; tri.v[1] = v[3]; tri.v[2] = v[2]; + stage->next->tri( stage->next, &tri ); + + tri.v[0] = v[5]; tri.v[1] = v[3]; tri.v[2] = v[4]; + stage->next->tri( stage->next, &tri ); + + tri.v[0] = v[6]; tri.v[1] = v[5]; tri.v[2] = v[4]; + stage->next->tri( stage->next, &tri ); + + tri.v[0] = v[7]; tri.v[1] = v[5]; tri.v[2] = v[6]; + stage->next->tri( stage->next, &tri ); +} + + +static void +aaline_first_line(struct draw_stage *stage, struct prim_header *header) +{ + auto struct aaline_stage *aaline = aaline_stage(stage); + struct draw_context *draw = stage->draw; + struct pipe_context *pipe = aaline->pipe; + + assert(draw->rasterizer->line_smooth); + + if (draw->rasterizer->line_width <= 3.0) + aaline->half_line_width = 1.5f; + else + aaline->half_line_width = 0.5f * draw->rasterizer->line_width; + + aaline->tex_slot = draw->num_vs_outputs; + assert(aaline->tex_slot > 0); /* output[0] is vertex pos */ + draw->extra_vp_outputs.slot = aaline->tex_slot; + + /* + * Bind our fragprog, sampler and texture + */ + bind_aaline_fragment_shader(aaline); + + aaline->driver_bind_sampler_state(pipe, aaline->sampler_unit, aaline->sampler_cso); + aaline->driver_set_sampler_texture(pipe, aaline->sampler_unit, aaline->texture); + + /* now really draw first line */ + stage->line = aaline_line; + stage->line(stage, header); +} + + +static void +aaline_flush(struct draw_stage *stage, unsigned flags) +{ + struct draw_context *draw = stage->draw; + struct aaline_stage *aaline = aaline_stage(stage); + struct pipe_context *pipe = aaline->pipe; + + stage->line = aaline_first_line; + stage->next->flush( stage->next, flags ); + + /* restore original frag shader */ + aaline->driver_bind_fs_state(pipe, aaline->fs->driver_fs); + + /* XXX restore original texture, sampler state */ + aaline->driver_bind_sampler_state(pipe, aaline->sampler_unit, + aaline->state.sampler[aaline->sampler_unit]); + aaline->driver_set_sampler_texture(pipe, aaline->sampler_unit, + aaline->state.texture[aaline->sampler_unit]); + + draw->extra_vp_outputs.slot = 0; +} + + +static void +aaline_reset_stipple_counter(struct draw_stage *stage) +{ + stage->next->reset_stipple_counter( stage->next ); +} + + +static void +aaline_destroy(struct draw_stage *stage) +{ + draw_free_temp_verts( stage ); + FREE( stage ); +} + + +static struct aaline_stage * +draw_aaline_stage(struct draw_context *draw) +{ + struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage); + + draw_alloc_temp_verts( &aaline->stage, 8 ); + + aaline->stage.draw = draw; + aaline->stage.next = NULL; + aaline->stage.point = passthrough_point; + aaline->stage.line = aaline_first_line; + aaline->stage.tri = passthrough_tri; + aaline->stage.flush = aaline_flush; + aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter; + aaline->stage.destroy = aaline_destroy; + + return aaline; +} + + +/* + * XXX temporary? solution to mapping a pipe_context to a aaline_stage. + */ + +#define MAX_CONTEXTS 10 + +static struct pipe_context *Pipe[MAX_CONTEXTS]; +static struct aaline_stage *Stage[MAX_CONTEXTS]; +static uint NumContexts; + +static void +add_aa_pipe_context(struct pipe_context *pipe, struct aaline_stage *aa) +{ + assert(NumContexts < MAX_CONTEXTS); + Pipe[NumContexts] = pipe; + Stage[NumContexts] = aa; + NumContexts++; +} + +static struct aaline_stage * +aaline_stage_from_pipe(struct pipe_context *pipe) +{ + uint i; + for (i = 0; i < NumContexts; i++) { + if (Pipe[i] == pipe) + return Stage[i]; + } + assert(0); + return NULL; +} + + +/** + * This function overrides the driver's create_fs_state() function and + * will typically be called by the state tracker. + */ +static void * +aaline_create_fs_state(struct pipe_context *pipe, + const struct pipe_shader_state *fs) +{ + struct aaline_stage *aaline = aaline_stage_from_pipe(pipe); + struct aaline_fragment_shader *aafs = CALLOC_STRUCT(aaline_fragment_shader); + + if (aafs) { + aafs->state = *fs; + + /* pass-through */ + aafs->driver_fs = aaline->driver_create_fs_state(aaline->pipe, fs); + } + + return aafs; +} + + +static void +aaline_bind_fs_state(struct pipe_context *pipe, void *fs) +{ + struct aaline_stage *aaline = aaline_stage_from_pipe(pipe); + struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs; + /* save current */ + aaline->fs = aafs; + /* pass-through */ + aaline->driver_bind_fs_state(aaline->pipe, aafs->driver_fs); +} + + +static void +aaline_delete_fs_state(struct pipe_context *pipe, void *fs) +{ + struct aaline_stage *aaline = aaline_stage_from_pipe(pipe); + struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs; + /* pass-through */ + aaline->driver_delete_fs_state(aaline->pipe, aafs->driver_fs); + FREE(aafs); +} + + +static void +aaline_bind_sampler_state(struct pipe_context *pipe, + unsigned unit, void *sampler) +{ + struct aaline_stage *aaline = aaline_stage_from_pipe(pipe); + /* save current */ + aaline->state.sampler[unit] = sampler; + /* pass-through */ + aaline->driver_bind_sampler_state(aaline->pipe, unit, sampler); +} + + +static void +aaline_set_sampler_texture(struct pipe_context *pipe, + unsigned sampler, struct pipe_texture *texture) +{ + struct aaline_stage *aaline = aaline_stage_from_pipe(pipe); + /* save current */ + aaline->state.texture[sampler] = texture; + /* pass-through */ + aaline->driver_set_sampler_texture(aaline->pipe, sampler, texture); +} + + +/** + * Called by drivers that want to install this AA line prim stage + * into the draw module's pipeline. This will not be used if the + * hardware has native support for AA lines. + */ +void +draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe) +{ + struct aaline_stage *aaline; + + /* + * Create / install AA line drawing / prim stage + */ + aaline = draw_aaline_stage( draw ); + assert(aaline); + draw->pipeline.aaline = &aaline->stage; + + aaline->pipe = pipe; + + /* create special texture, sampler state */ + aaline_create_texture(aaline); + aaline_create_sampler(aaline); + + /* save original driver functions */ + aaline->driver_create_fs_state = pipe->create_fs_state; + aaline->driver_bind_fs_state = pipe->bind_fs_state; + aaline->driver_delete_fs_state = pipe->delete_fs_state; + + aaline->driver_bind_sampler_state = pipe->bind_sampler_state; + aaline->driver_set_sampler_texture = pipe->set_sampler_texture; + + /* override the driver's functions */ + pipe->create_fs_state = aaline_create_fs_state; + pipe->bind_fs_state = aaline_bind_fs_state; + pipe->delete_fs_state = aaline_delete_fs_state; + + pipe->bind_sampler_state = aaline_bind_sampler_state; + pipe->set_sampler_texture = aaline_set_sampler_texture; + + add_aa_pipe_context(pipe, aaline); +} diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c index 4be3830316..a7f3b4aecb 100644 --- a/src/gallium/auxiliary/draw/draw_context.c +++ b/src/gallium/auxiliary/draw/draw_context.c @@ -103,6 +103,8 @@ void draw_destroy( struct draw_context *draw ) draw->pipeline.flatshade->destroy( draw->pipeline.flatshade ); draw->pipeline.cull->destroy( draw->pipeline.cull ); draw->pipeline.validate->destroy( draw->pipeline.validate ); + if (draw->pipeline.aaline) + draw->pipeline.aaline->destroy( draw->pipeline.aaline ); if (draw->pipeline.rasterize) draw->pipeline.rasterize->destroy( draw->pipeline.rasterize ); tgsi_exec_machine_free_data(&draw->machine); @@ -240,6 +242,26 @@ draw_convert_wide_lines(struct draw_context *draw, boolean enable) /** + * The draw module may sometimes generate vertices with extra attributes + * (such as texcoords for AA lines). The driver can call this function + * to find those attributes. + */ +int +draw_find_vs_output(struct draw_context *draw, + uint semantic_name, uint semantic_index) +{ + /* XXX there may be more than one extra vertex attrib. + * For example, simulated gl_FragCoord and gl_PointCoord. + */ + if (draw->extra_vp_outputs.semantic_name == semantic_name && + draw->extra_vp_outputs.semantic_index == semantic_index) { + return draw->extra_vp_outputs.slot; + } + return 0; +} + + +/** * Allocate space for temporary post-transform vertices, such as for clipping. */ void draw_alloc_temp_verts( struct draw_stage *stage, unsigned nr ) diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h index ddeb184497..82035aa8ad 100644 --- a/src/gallium/auxiliary/draw/draw_context.h +++ b/src/gallium/auxiliary/draw/draw_context.h @@ -41,6 +41,7 @@ #include "pipe/p_state.h" +struct pipe_context; struct vertex_buffer; struct vertex_info; struct draw_context; @@ -93,6 +94,20 @@ void draw_convert_wide_points(struct draw_context *draw, boolean enable); void draw_convert_wide_lines(struct draw_context *draw, boolean enable); +boolean draw_use_sse(struct draw_context *draw); + +void +draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe); + + +int +draw_find_vs_output(struct draw_context *draw, + uint semantic_name, uint semantic_index); + + +/* + * Vertex shader functions + */ struct draw_vertex_shader * draw_create_vertex_shader(struct draw_context *draw, @@ -102,7 +117,11 @@ void draw_bind_vertex_shader(struct draw_context *draw, void draw_delete_vertex_shader(struct draw_context *draw, struct draw_vertex_shader *dvs); -boolean draw_use_sse(struct draw_context *draw); + + +/* + * Vertex data functions + */ void draw_set_vertex_buffer(struct draw_context *draw, unsigned attr, diff --git a/src/gallium/auxiliary/draw/draw_prim.c b/src/gallium/auxiliary/draw/draw_prim.c index 51e2242719..dd9a848863 100644 --- a/src/gallium/auxiliary/draw/draw_prim.c +++ b/src/gallium/auxiliary/draw/draw_prim.c @@ -121,11 +121,15 @@ static void draw_prim_queue_flush( struct draw_context *draw ) void draw_do_flush( struct draw_context *draw, unsigned flags ) { + static boolean flushing = FALSE; + if (0) debug_printf("Flushing with %d verts, %d prims\n", draw->vs.queue_nr, draw->pq.queue_nr ); + if (!flushing) { + flushing = TRUE; if (flags >= DRAW_FLUSH_SHADER_QUEUE) { if (draw->vs.queue_nr) @@ -146,6 +150,9 @@ void draw_do_flush( struct draw_context *draw, unsigned flags ) } } } + + flushing = FALSE; + } } diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h index bc11259cb2..dd75f9aefc 100644 --- a/src/gallium/auxiliary/draw/draw_private.h +++ b/src/gallium/auxiliary/draw/draw_private.h @@ -48,6 +48,7 @@ #include "tgsi/exec/tgsi_exec.h" +struct pipe_context; struct gallivm_prog; struct gallivm_cpu_engine; @@ -179,6 +180,7 @@ struct draw_context struct draw_stage *offset; struct draw_stage *unfilled; struct draw_stage *stipple; + struct draw_stage *aaline; struct draw_stage *wide; struct draw_stage *rasterize; } pipeline; @@ -212,9 +214,17 @@ struct draw_context unsigned nr_planes; boolean convert_wide_points; /**< convert wide points to tris? */ - boolean convert_wide_lines; /**< convert side lines to tris? */ + boolean convert_wide_lines; /**< convert wide lines to tris? */ boolean use_sse; + /* If a prim stage introduces new vertex attributes, they'll be stored here + */ + struct { + uint semantic_name; + uint semantic_index; + int slot; + } extra_vp_outputs; + unsigned reduced_prim; /** TGSI program interpreter runtime state */ diff --git a/src/gallium/auxiliary/draw/draw_validate.c b/src/gallium/auxiliary/draw/draw_validate.c index 4375ebabbc..97e40e372b 100644 --- a/src/gallium/auxiliary/draw/draw_validate.c +++ b/src/gallium/auxiliary/draw/draw_validate.c @@ -58,7 +58,13 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage ) * shorter pipelines for lines & points. */ - if ((draw->rasterizer->line_width != 1.0 && draw->convert_wide_lines) || + if (draw->rasterizer->line_smooth && draw->pipeline.aaline) { + draw->pipeline.aaline->next = next; + next = draw->pipeline.aaline; + } + + if ((draw->rasterizer->line_width != 1.0 && draw->convert_wide_lines + && !draw->rasterizer->line_smooth) || (draw->rasterizer->point_size != 1.0 && draw->convert_wide_points) || draw->rasterizer->point_sprite) { draw->pipeline.wide->next = next; |