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authorBrian <brian.paul@tungstengraphics.com>2008-04-01 11:35:53 -0600
committerBrian <brian.paul@tungstengraphics.com>2008-04-01 11:35:53 -0600
commite7b23d36df1ab3ac5b54ef8e4e56c4fd46db8257 (patch)
tree09ad402fb532af6f6af945db3b26294704074459 /src/gallium/drivers/cell/spu/spu_tri.c
parentc14da8f52407529f20f819e31a01356535de0117 (diff)
cell: checkpoint: more multi-texture work
Diffstat (limited to 'src/gallium/drivers/cell/spu/spu_tri.c')
-rw-r--r--src/gallium/drivers/cell/spu/spu_tri.c34
1 files changed, 30 insertions, 4 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_tri.c b/src/gallium/drivers/cell/spu/spu_tri.c
index 17e337bbdf..51abcb1757 100644
--- a/src/gallium/drivers/cell/spu/spu_tri.c
+++ b/src/gallium/drivers/cell/spu/spu_tri.c
@@ -311,17 +311,43 @@ emit_quad( int x, int y, mask_t mask )
if (spu.texture[0].start) {
/* texture mapping */
+ const uint unit = 0;
vector float texcoords[4];
eval_coeff(2, (float) x, (float) y, texcoords);
if (spu_extract(mask, 0))
- colors[0] = spu.sample_texture(texcoords[0]);
+ colors[0] = spu.sample_texture(unit, texcoords[0]);
if (spu_extract(mask, 1))
- colors[1] = spu.sample_texture(texcoords[1]);
+ colors[1] = spu.sample_texture(unit, texcoords[1]);
if (spu_extract(mask, 2))
- colors[2] = spu.sample_texture(texcoords[2]);
+ colors[2] = spu.sample_texture(unit, texcoords[2]);
if (spu_extract(mask, 3))
- colors[3] = spu.sample_texture(texcoords[3]);
+ colors[3] = spu.sample_texture(unit, texcoords[3]);
+
+
+ if (spu.texture[1].start) {
+ /* multi-texture mapping */
+ const uint unit = 1;
+ vector float colors1[4];
+
+ eval_coeff(3, (float) x, (float) y, texcoords);
+
+ if (spu_extract(mask, 0))
+ colors1[0] = spu.sample_texture(unit, texcoords[0]);
+ if (spu_extract(mask, 1))
+ colors1[1] = spu.sample_texture(unit, texcoords[1]);
+ if (spu_extract(mask, 2))
+ colors1[2] = spu.sample_texture(unit, texcoords[2]);
+ if (spu_extract(mask, 3))
+ colors1[3] = spu.sample_texture(unit, texcoords[3]);
+
+ /* hack: modulate first texture by second */
+ colors[0] = spu_mul(colors[0], colors1[0]);
+ colors[1] = spu_mul(colors[1], colors1[1]);
+ colors[2] = spu_mul(colors[2], colors1[2]);
+ colors[3] = spu_mul(colors[3], colors1[3]);
+ }
+
}
else {
/* simple shading */