diff options
author | Keith Whitwell <keithw@vmware.com> | 2009-10-26 00:20:33 +0000 |
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committer | Keith Whitwell <keithw@vmware.com> | 2009-10-26 00:20:33 +0000 |
commit | 09c231f84a20a306a173b60c82484ce1f9331edf (patch) | |
tree | 1faaa20dc34e1d2b019f14c8ea0accd5ce558808 /src/gallium/drivers/i965/brw_screen_surface.c | |
parent | 590949553f737902008dea020420311e2085aa1a (diff) |
i965g: still working on compilation
Diffstat (limited to 'src/gallium/drivers/i965/brw_screen_surface.c')
-rw-r--r-- | src/gallium/drivers/i965/brw_screen_surface.c | 156 |
1 files changed, 130 insertions, 26 deletions
diff --git a/src/gallium/drivers/i965/brw_screen_surface.c b/src/gallium/drivers/i965/brw_screen_surface.c index 544be6a089..e0df6cc629 100644 --- a/src/gallium/drivers/i965/brw_screen_surface.c +++ b/src/gallium/drivers/i965/brw_screen_surface.c @@ -1,27 +1,131 @@ - /* _NEW_BUFFERS */ - if (IS_965(brw->brw_screen->pci_id) && - !IS_G4X(brw->brw_screen->pci_id)) { - for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i]; - struct intel_renderbuffer *irb = intel_renderbuffer(rb); - - /* The original gen4 hardware couldn't set up WM surfaces pointing - * at an offset within a tile, which can happen when rendering to - * anything but the base level of a texture or the +X face/0 depth. - * This was fixed with the 4 Series hardware. - * - * For these original chips, you would have to make the depth and - * color destination surfaces include information on the texture - * type, LOD, face, and various limits to use them as a destination. - * I would have done this, but there's also a nasty requirement that - * the depth and the color surfaces all be of the same LOD, which - * may be a worse requirement than this alignment. (Also, we may - * want to just demote the texture to untiled, instead). - */ - if (irb->region && - irb->region->tiling != I915_TILING_NONE && - (irb->region->draw_offset & 4095)) { - DBG("FALLBACK: non-tile-aligned destination for tiled FBO\n"); - return GL_TRUE; - } + +#include "pipe/p_screen.h" +#include "brw_screen.h" + +struct brw_surface_id { + unsigned face:3; + unsigned zslice:13; + unsigned level:16; +}; + +static boolean need_linear_view( struct brw_screen *brw_screen, + struct brw_texture *brw_texture, + unsigned face, + unsigned level, + unsigned zslice ) +{ +#if 0 + /* XXX: what about IDGNG? + */ + if (!BRW_IS_G4X(brw->brw_screen->pci_id)) + { + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i]; + struct intel_renderbuffer *irb = intel_renderbuffer(rb); + + /* The original gen4 hardware couldn't set up WM surfaces pointing + * at an offset within a tile, which can happen when rendering to + * anything but the base level of a texture or the +X face/0 depth. + * This was fixed with the 4 Series hardware. + * + * For these original chips, you would have to make the depth and + * color destination surfaces include information on the texture + * type, LOD, face, and various limits to use them as a destination. + * + * This is easy in Gallium as surfaces are all backed by + * textures, but there's also a nasty requirement that the depth + * and the color surfaces all be of the same LOD, which is + * harder to get around as we can't look at a surface in + * isolation and decide if it's legal. + * + * Instead, end up being pessimistic and say that for i965, + * ... ?? + */ + if (brw_tex->tiling != I915_TILING_NONE && + (brw_tex_image_offset(brw_tex, face, level, zslize) & 4095)) { + if (BRW_DEBUG & DEBUG_VIEW) + debug_printf("%s: need surface view for non-aligned tex image\n", + __FUNCTION__); + return GL_TRUE; } + } +#endif + + /* Tiled 3d textures don't have subsets that look like 2d surfaces: + */ + + /* Everything else should be fine to render to in-place: + */ + return GL_FALSE; +} + +/* Look at all texture views and figure out if any of them need to be + * back-copied into the texture for sampling + */ +void brw_update_texture( struct pipe_screen *screen, + struct pipe_texture *texture ) +{ + /* currently nothing to do */ +} + + +static struct pipe_surface *create_linear_view( struct brw_screen *brw_screen, + struct brw_texture *brw_tex, + struct brw_surface_id id ) +{ + +} + +static struct pipe_surface *create_in_place_view( struct brw_screen *brw_screen, + struct brw_texture *brw_tex, + struct brw_surface_id id ) +{ + struct brw_surface *surface = CALLOC_STRUCT(brw_surface); + surface->id = id; + +} + +/* Get a surface which is view into a texture + */ +struct pipe_surface *brw_get_tex_surface(struct pipe_screen *screen, + struct pipe_texture *texture, + unsigned face, unsigned level, + unsigned zslice, + unsigned usage ) +{ + struct brw_screen *bscreen = brw_screen(screen); + struct brw_surface_id id; + + id.face = face; + id.level = level; + id.zslice = zslice; + + if (need_linear_view(brw_screen, brw_tex, id)) + type = BRW_VIEW_LINEAR; + else + type = BRW_VIEW_IN_PLACE; + + + foreach (surface, texture->views[type]) { + if (id.value == surface->id.value) + return surface; + } + + switch (type) { + case BRW_VIEW_LINEAR: + surface = create_linear_view( texture, id, type ); + break; + case BRW_VIEW_IN_PLACE: + surface = create_in_place_view( texture, id, type ); + break; + default: + return NULL; + } + + insert_at_head( texture->views[type], surface ); + return surface; +} + + +void brw_tex_surface_destroy( struct pipe_surface *surface ) +{ +} |