diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-05-18 16:17:50 -0600 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-05-18 16:17:50 -0600 |
commit | 54fbd8bbd4e5a484d59907bae852908e3a8b8f3c (patch) | |
tree | 2e45fac3c2505fe1131ed38e45110e1319f49806 /src/gallium/drivers | |
parent | b4219e35e2de783ca03e53c311a8a56f8b633aa1 (diff) | |
parent | a0bfeb0c3ca58a1f4d978f2aaa343ed4009de079 (diff) |
Merge branch 'gallium-0.1' into gallium-tex-surfaces
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_state_shader.c | 84 | ||||
-rw-r--r-- | src/gallium/drivers/i915simple/i915_state.c | 5 | ||||
-rw-r--r-- | src/gallium/drivers/i965simple/brw_state.c | 19 | ||||
-rw-r--r-- | src/gallium/drivers/softpipe/sp_fs_exec.c | 5 | ||||
-rw-r--r-- | src/gallium/drivers/softpipe/sp_quad_fs.c | 15 | ||||
-rw-r--r-- | src/gallium/drivers/softpipe/sp_setup.c | 81 | ||||
-rw-r--r-- | src/gallium/drivers/softpipe/sp_state.h | 7 | ||||
-rw-r--r-- | src/gallium/drivers/softpipe/sp_state_fs.c | 5 |
8 files changed, 117 insertions, 104 deletions
diff --git a/src/gallium/drivers/cell/ppu/cell_state_shader.c b/src/gallium/drivers/cell/ppu/cell_state_shader.c index fb2e940348..c3a3fbd066 100644 --- a/src/gallium/drivers/cell/ppu/cell_state_shader.c +++ b/src/gallium/drivers/cell/ppu/cell_state_shader.c @@ -30,33 +30,50 @@ #include "pipe/p_inlines.h" #include "pipe/p_winsys.h" #include "draw/draw_context.h" -#if 0 -#include "pipe/p_shader_tokens.h" -#include "gallivm/gallivm.h" -#include "tgsi/util/tgsi_dump.h" -#include "tgsi/exec/tgsi_sse2.h" -#endif +#include "tgsi/util/tgsi_parse.h" #include "cell_context.h" #include "cell_state.h" + +/** cast wrapper */ +static INLINE struct cell_fragment_shader_state * +cell_fragment_shader_state(void *shader) +{ + return (struct pipe_shader_state *) shader; +} + + +/** cast wrapper */ +static INLINE struct cell_vertex_shader_state * +cell_vertex_shader_state(void *shader) +{ + return (struct pipe_shader_state *) shader; +} + + + static void * cell_create_fs_state(struct pipe_context *pipe, const struct pipe_shader_state *templ) { /*struct cell_context *cell = cell_context(pipe);*/ - struct cell_fragment_shader_state *state; + struct cell_fragment_shader_state *cfs; - state = CALLOC_STRUCT(cell_fragment_shader_state); - if (!state) + cfs = CALLOC_STRUCT(cell_fragment_shader_state); + if (!cfs) return NULL; - state->shader = *templ; + cfs->shader.tokens = tgsi_dup_tokens(templ->tokens); + if (!cfs->shader.tokens) { + FREE(cfs); + return NULL; + } - tgsi_scan_shader(templ->tokens, &state->info); + tgsi_scan_shader(templ->tokens, &cfs->info); - return state; + return cfs; } @@ -65,7 +82,7 @@ cell_bind_fs_state(struct pipe_context *pipe, void *fs) { struct cell_context *cell = cell_context(pipe); - cell->fs = (struct cell_fragment_shader_state *) fs; + cell->fs = cell_fragment_shader_state(fs); cell->dirty |= CELL_NEW_FS; } @@ -74,10 +91,10 @@ cell_bind_fs_state(struct pipe_context *pipe, void *fs) static void cell_delete_fs_state(struct pipe_context *pipe, void *fs) { - struct cell_fragment_shader_state *state = - (struct cell_fragment_shader_state *) fs; + struct cell_fragment_shader_state *cfs = cell_fragment_shader_state(fs); - FREE( state ); + FREE((void *) cfs->shader.tokens); + FREE(cfs); } @@ -86,22 +103,28 @@ cell_create_vs_state(struct pipe_context *pipe, const struct pipe_shader_state *templ) { struct cell_context *cell = cell_context(pipe); - struct cell_vertex_shader_state *state; + struct cell_vertex_shader_state *cvs; - state = CALLOC_STRUCT(cell_vertex_shader_state); - if (!state) + cvs = CALLOC_STRUCT(cell_vertex_shader_state); + if (!cvs) return NULL; - state->shader = *templ; - tgsi_scan_shader(templ->tokens, &state->info); + cvs->shader.tokens = tgsi_dup_tokens(templ->tokens); + if (!cvs->shader.tokens) { + FREE(cvs); + return NULL; + } - state->draw_data = draw_create_vertex_shader(cell->draw, &state->shader); - if (state->draw_data == NULL) { - FREE( state ); + tgsi_scan_shader(templ->tokens, &cvs->info); + + cvs->draw_data = draw_create_vertex_shader(cell->draw, &cvs->shader); + if (cvs->draw_data == NULL) { + FREE( (void *) cvs->shader.tokens ); + FREE( cvs ); return NULL; } - return state; + return cvs; } @@ -110,7 +133,7 @@ cell_bind_vs_state(struct pipe_context *pipe, void *vs) { struct cell_context *cell = cell_context(pipe); - cell->vs = (const struct cell_vertex_shader_state *) vs; + cell->vs = cell_vertex_shader_state(vs); draw_bind_vertex_shader(cell->draw, (cell->vs ? cell->vs->draw_data : NULL)); @@ -123,12 +146,11 @@ static void cell_delete_vs_state(struct pipe_context *pipe, void *vs) { struct cell_context *cell = cell_context(pipe); + struct cell_vertex_shader_state *cvs = cell_vertex_shader_state(vs); - struct cell_vertex_shader_state *state = - (struct cell_vertex_shader_state *) vs; - - draw_delete_vertex_shader(cell->draw, state->draw_data); - FREE( state ); + draw_delete_vertex_shader(cell->draw, cvs->draw_data); + FREE( (void *) cvs->shader.tokens ); + FREE( cvs ); } diff --git a/src/gallium/drivers/i915simple/i915_state.c b/src/gallium/drivers/i915simple/i915_state.c index 3d94b52366..4adeb37e86 100644 --- a/src/gallium/drivers/i915simple/i915_state.c +++ b/src/gallium/drivers/i915simple/i915_state.c @@ -33,6 +33,7 @@ #include "pipe/p_winsys.h" #include "pipe/p_util.h" #include "pipe/p_inlines.h" +#include "tgsi/util/tgsi_parse.h" #include "i915_context.h" #include "i915_reg.h" @@ -436,7 +437,7 @@ i915_create_fs_state(struct pipe_context *pipe, if (!ifs) return NULL; - ifs->state = *templ; + ifs->state.tokens = tgsi_dup_tokens(templ->tokens); tgsi_scan_shader(templ->tokens, &ifs->info); @@ -465,6 +466,8 @@ void i915_delete_fs_state(struct pipe_context *pipe, void *shader) FREE(ifs->program); ifs->program_len = 0; + FREE(ifs->state.tokens); + FREE(ifs); } diff --git a/src/gallium/drivers/i965simple/brw_state.c b/src/gallium/drivers/i965simple/brw_state.c index 376f1487b2..ac243b7e4f 100644 --- a/src/gallium/drivers/i965simple/brw_state.c +++ b/src/gallium/drivers/i965simple/brw_state.c @@ -35,6 +35,7 @@ #include "pipe/p_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/util/tgsi_dump.h"
+#include "tgsi/util/tgsi_parse.h"
#include "brw_context.h"
#include "brw_defines.h"
@@ -182,9 +183,7 @@ static void * brw_create_fs_state(struct pipe_context *pipe, {
struct brw_fragment_program *brw_fp = CALLOC_STRUCT(brw_fragment_program);
- /* XXX: Do I have to duplicate the tokens as well??
- */
- brw_fp->program = *shader;
+ brw_fp->program.tokens = tgsi_dup_tokens(shader->tokens);
brw_fp->id = brw_context(pipe)->program_id++;
tgsi_scan_shader(shader->tokens, &brw_fp->info);
@@ -210,7 +209,10 @@ static void brw_bind_fs_state(struct pipe_context *pipe, void *shader) static void brw_delete_fs_state(struct pipe_context *pipe, void *shader)
{
- FREE(shader);
+ struct brw_fragment_program *brw_fp = (struct brw_fragment_program *) shader;
+
+ FREE((void *) brw_fp->program.tokens);
+ FREE(brw_fp);
}
@@ -223,9 +225,7 @@ static void *brw_create_vs_state(struct pipe_context *pipe, {
struct brw_vertex_program *brw_vp = CALLOC_STRUCT(brw_vertex_program);
- /* XXX: Do I have to duplicate the tokens as well??
- */
- brw_vp->program = *shader;
+ brw_vp->program.tokens = tgsi_dup_tokens(shader->tokens);
brw_vp->id = brw_context(pipe)->program_id++;
tgsi_scan_shader(shader->tokens, &brw_vp->info);
@@ -251,7 +251,10 @@ static void brw_bind_vs_state(struct pipe_context *pipe, void *vs) static void brw_delete_vs_state(struct pipe_context *pipe, void *shader)
{
- FREE(shader);
+ struct brw_vertex_program *brw_vp = (struct brw_vertex_program *) shader;
+
+ FREE((void *) brw_vp->program.tokens);
+ FREE(brw_vp);
}
diff --git a/src/gallium/drivers/softpipe/sp_fs_exec.c b/src/gallium/drivers/softpipe/sp_fs_exec.c index d5bd7a702f..0b199a2193 100644 --- a/src/gallium/drivers/softpipe/sp_fs_exec.c +++ b/src/gallium/drivers/softpipe/sp_fs_exec.c @@ -37,6 +37,7 @@ #include "pipe/p_util.h" #include "pipe/p_inlines.h" #include "tgsi/exec/tgsi_exec.h" +#include "tgsi/util/tgsi_parse.h" struct sp_exec_fragment_shader { struct sp_fragment_shader base; @@ -116,6 +117,7 @@ exec_run( const struct sp_fragment_shader *base, static void exec_delete( struct sp_fragment_shader *base ) { + FREE((void *) base->shader.tokens); FREE(base); } @@ -137,7 +139,8 @@ softpipe_create_fs_exec(struct softpipe_context *softpipe, if (!shader) return NULL; - shader->base.shader = *templ; + /* we need to keep a local copy of the tokens */ + shader->base.shader.tokens = tgsi_dup_tokens(templ->tokens); shader->base.prepare = exec_prepare; shader->base.run = exec_run; shader->base.delete = exec_delete; diff --git a/src/gallium/drivers/softpipe/sp_quad_fs.c b/src/gallium/drivers/softpipe/sp_quad_fs.c index 625d0f9b48..8c88c192f8 100644 --- a/src/gallium/drivers/softpipe/sp_quad_fs.c +++ b/src/gallium/drivers/softpipe/sp_quad_fs.c @@ -53,7 +53,6 @@ struct quad_shade_stage struct tgsi_sampler samplers[PIPE_MAX_SAMPLERS]; struct tgsi_exec_machine machine; struct tgsi_exec_vector *inputs, *outputs; - int colorOutSlot, depthOutSlot; }; @@ -156,20 +155,6 @@ static void shade_begin(struct quad_stage *qs) qss->samplers[i].texture = softpipe->texture[i]; } - /* find output slots for depth, color */ - qss->colorOutSlot = -1; - qss->depthOutSlot = -1; - for (i = 0; i < qss->stage.softpipe->fs->info.num_outputs; i++) { - switch (qss->stage.softpipe->fs->info.output_semantic_name[i]) { - case TGSI_SEMANTIC_POSITION: - qss->depthOutSlot = i; - break; - case TGSI_SEMANTIC_COLOR: - qss->colorOutSlot = i; - break; - } - } - softpipe->fs->prepare( softpipe->fs, &qss->machine, qss->samplers ); diff --git a/src/gallium/drivers/softpipe/sp_setup.c b/src/gallium/drivers/softpipe/sp_setup.c index 5370d85275..543d86a5cb 100644 --- a/src/gallium/drivers/softpipe/sp_setup.c +++ b/src/gallium/drivers/softpipe/sp_setup.c @@ -209,77 +209,76 @@ static INLINE int block( int x ) /** - * Compute mask which indicates which pixels in the 2x2 quad are actually inside - * the triangle's bounds. - * - * this is pretty nasty... may need to rework flush_spans again to - * fix it, if possible. - */ -static unsigned calculate_mask( struct setup_context *setup, int x ) -{ - unsigned mask = 0x0; - - if (x >= setup->span.left[0] && x < setup->span.right[0]) - mask |= MASK_TOP_LEFT; - - if (x >= setup->span.left[1] && x < setup->span.right[1]) - mask |= MASK_BOTTOM_LEFT; - - if (x+1 >= setup->span.left[0] && x+1 < setup->span.right[0]) - mask |= MASK_TOP_RIGHT; - - if (x+1 >= setup->span.left[1] && x+1 < setup->span.right[1]) - mask |= MASK_BOTTOM_RIGHT; - - return mask; -} - - -/** * Render a horizontal span of quads */ static void flush_spans( struct setup_context *setup ) { + const int xleft0 = setup->span.left[0]; + const int xleft1 = setup->span.left[1]; + const int xright0 = setup->span.right[0]; + const int xright1 = setup->span.right[1]; int minleft, maxright; int x; switch (setup->span.y_flags) { case 0x3: /* both odd and even lines written (both quad rows) */ - minleft = MIN2(setup->span.left[0], setup->span.left[1]); - maxright = MAX2(setup->span.right[0], setup->span.right[1]); + minleft = block(MIN2(xleft0, xleft1)); + maxright = block(MAX2(xright0, xright1)); + for (x = minleft; x <= maxright; x += 2) { + /* determine which of the four pixels is inside the span bounds */ + uint mask = 0x0; + if (x >= xleft0 && x < xright0) + mask |= MASK_TOP_LEFT; + if (x >= xleft1 && x < xright1) + mask |= MASK_BOTTOM_LEFT; + if (x+1 >= xleft0 && x+1 < xright0) + mask |= MASK_TOP_RIGHT; + if (x+1 >= xleft1 && x+1 < xright1) + mask |= MASK_BOTTOM_RIGHT; + emit_quad( setup, x, setup->span.y, mask ); + } break; case 0x1: /* only even line written (quad top row) */ - minleft = setup->span.left[0]; - maxright = setup->span.right[0]; + minleft = block(xleft0); + maxright = block(xright0); + for (x = minleft; x <= maxright; x += 2) { + uint mask = 0x0; + if (x >= xleft0 && x < xright0) + mask |= MASK_TOP_LEFT; + if (x+1 >= xleft0 && x+1 < xright0) + mask |= MASK_TOP_RIGHT; + emit_quad( setup, x, setup->span.y, mask ); + } break; case 0x2: /* only odd line written (quad bottom row) */ - minleft = setup->span.left[1]; - maxright = setup->span.right[1]; + minleft = block(xleft1); + maxright = block(xright1); + for (x = minleft; x <= maxright; x += 2) { + uint mask = 0x0; + if (x >= xleft1 && x < xright1) + mask |= MASK_BOTTOM_LEFT; + if (x+1 >= xleft1 && x+1 < xright1) + mask |= MASK_BOTTOM_RIGHT; + emit_quad( setup, x, setup->span.y, mask ); + } break; default: return; } - /* XXX this loop could be moved into the above switch cases and - * calculate_mask() could be simplified a bit... - */ - for (x = block(minleft); x <= block(maxright); x += 2) { - emit_quad( setup, x, setup->span.y, - calculate_mask( setup, x ) ); - } - setup->span.y = 0; setup->span.y_flags = 0; setup->span.right[0] = 0; setup->span.right[1] = 0; } + #if DEBUG_VERTS static void print_vertex(const struct setup_context *setup, const float (*v)[4]) diff --git a/src/gallium/drivers/softpipe/sp_state.h b/src/gallium/drivers/softpipe/sp_state.h index 45056502b8..452e51fa79 100644 --- a/src/gallium/drivers/softpipe/sp_state.h +++ b/src/gallium/drivers/softpipe/sp_state.h @@ -54,9 +54,11 @@ struct tgsi_sampler; struct tgsi_exec_machine; +struct vertex_info; -/** Subclass of pipe_shader_state (though it doesn't really need to be). +/** + * Subclass of pipe_shader_state (though it doesn't really need to be). * * This is starting to look an awful lot like a quad pipeline stage... */ @@ -80,11 +82,10 @@ struct sp_fragment_shader { void (*delete)( struct sp_fragment_shader * ); }; -struct vertex_info; /** Subclass of pipe_shader_state */ struct sp_vertex_shader { - struct pipe_shader_state shader; + struct pipe_shader_state shader; /* Note: this field not actually used */ struct draw_vertex_shader *draw_data; }; diff --git a/src/gallium/drivers/softpipe/sp_state_fs.c b/src/gallium/drivers/softpipe/sp_state_fs.c index 9e77b7e91b..24b91fbc79 100644 --- a/src/gallium/drivers/softpipe/sp_state_fs.c +++ b/src/gallium/drivers/softpipe/sp_state_fs.c @@ -102,10 +102,7 @@ softpipe_create_vs_state(struct pipe_context *pipe, return NULL; } - state->shader = *templ; - - state->draw_data = draw_create_vertex_shader(softpipe->draw, - &state->shader); + state->draw_data = draw_create_vertex_shader(softpipe->draw, templ); if (state->draw_data == NULL) { FREE( state ); return NULL; |