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author | Brian Paul <brianp@vmware.com> | 2009-08-26 14:46:58 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-08-26 14:46:58 -0600 |
commit | a9a6399cd32ffe47b98d5171225fe7143552ca27 (patch) | |
tree | 374834d438832363159a575e19000be22b32fabd /src/glx/Makefile | |
parent | 81a101b5be0b3b98b745af33b2b0a72125e3137c (diff) |
i965: fix incorrect tex unit in emit_tex() and emit_txb()
The instructions we're translating already went through the brw_wm_pass_fp()
function which does the sampler->texture unit mapping. We were applying
the sample->unit mapping a second time in the GLSL texture emitters.
Often, this made no difference but other times it could lead to accessing
an invalid texture and could cause a GPU lockup.
Diffstat (limited to 'src/glx/Makefile')
0 files changed, 0 insertions, 0 deletions