diff options
author | Ian Romanick <idr@us.ibm.com> | 2006-10-04 22:33:54 +0000 |
---|---|---|
committer | Ian Romanick <idr@us.ibm.com> | 2006-10-04 22:33:54 +0000 |
commit | 6921063520006496544b41c916ac82c3c2a87548 (patch) | |
tree | 7a242cdf18b13a1c9963a73038cfc9ef377ddb20 /src/glx/x11 | |
parent | 491a16fb0f753369931cac51762b7d0b4462486b (diff) |
Changes to generated code caused by the previous commits.
Diffstat (limited to 'src/glx/x11')
-rw-r--r-- | src/glx/x11/indirect.c | 7599 | ||||
-rw-r--r-- | src/glx/x11/indirect_init.c | 394 | ||||
-rw-r--r-- | src/glx/x11/indirect_size.c | 446 |
3 files changed, 5003 insertions, 3436 deletions
diff --git a/src/glx/x11/indirect.c b/src/glx/x11/indirect.c index a3acf06287..4f615baa17 100644 --- a/src/glx/x11/indirect.c +++ b/src/glx/x11/indirect.c @@ -63,24 +63,24 @@ *((int *)(dest)) = temp.i; } while(0) NOINLINE CARD32 -__glXReadReply( Display *dpy, size_t size, void * dest, GLboolean reply_is_always_array ) +__glXReadReply(Display * dpy, size_t size, void *dest, + GLboolean reply_is_always_array) { xGLXSingleReply reply; - + (void) _XReply(dpy, (xReply *) & reply, 0, False); if (size != 0) { if ((reply.length > 0) || reply_is_always_array) { - const GLint bytes = (reply_is_always_array) - ? (4 * reply.length) : (reply.size * size); + const GLint bytes = (reply_is_always_array) + ? (4 * reply.length) : (reply.size * size); const GLint extra = 4 - (bytes & 3); _XRead(dpy, dest, bytes); - if ( extra < 4 ) { + if (extra < 4) { _XEatData(dpy, extra); } - } - else { - (void) memcpy( dest, &(reply.pad3), size); + } else { + (void) memcpy(dest, &(reply.pad3), size); } } @@ -88,37 +88,40 @@ __glXReadReply( Display *dpy, size_t size, void * dest, GLboolean reply_is_alway } NOINLINE void -__glXReadPixelReply( Display *dpy, __GLXcontext * gc, unsigned max_dim, - GLint width, GLint height, GLint depth, GLenum format, GLenum type, - void * dest, GLboolean dimensions_in_reply ) +__glXReadPixelReply(Display * dpy, __GLXcontext * gc, unsigned max_dim, + GLint width, GLint height, GLint depth, GLenum format, + GLenum type, void *dest, GLboolean dimensions_in_reply) { xGLXSingleReply reply; GLint size; - + (void) _XReply(dpy, (xReply *) & reply, 0, False); - if ( dimensions_in_reply ) { - width = reply.pad3; + if (dimensions_in_reply) { + width = reply.pad3; height = reply.pad4; - depth = reply.pad5; - - if ((height == 0) || (max_dim < 2)) { height = 1; } - if ((depth == 0) || (max_dim < 3)) { depth = 1; } + depth = reply.pad5; + + if ((height == 0) || (max_dim < 2)) { + height = 1; + } + if ((depth == 0) || (max_dim < 3)) { + depth = 1; + } } size = reply.length * 4; if (size != 0) { - void * buf = Xmalloc( size ); + void *buf = Xmalloc(size); - if ( buf == NULL ) { + if (buf == NULL) { _XEatData(dpy, size); __glXSetError(gc, GL_OUT_OF_MEMORY); - } - else { + } else { const GLint extra = 4 - (size & 3); _XRead(dpy, buf, size); - if ( extra < 4 ) { + if (extra < 4) { _XEatData(dpy, extra); } @@ -132,10 +135,10 @@ __glXReadPixelReply( Display *dpy, __GLXcontext * gc, unsigned max_dim, #define X_GLXSingle 0 NOINLINE FASTCALL GLubyte * -__glXSetupSingleRequest( __GLXcontext * gc, GLint sop, GLint cmdlen ) +__glXSetupSingleRequest(__GLXcontext * gc, GLint sop, GLint cmdlen) { - xGLXSingleReq * req; - Display * const dpy = gc->currentDpy; + xGLXSingleReq *req; + Display *const dpy = gc->currentDpy; (void) __glXFlushRenderBuffer(gc, gc->pc); LockDisplay(dpy); @@ -143,14 +146,15 @@ __glXSetupSingleRequest( __GLXcontext * gc, GLint sop, GLint cmdlen ) req->reqType = gc->majorOpcode; req->contextTag = gc->currentContextTag; req->glxCode = sop; - return (GLubyte *)(req) + sz_xGLXSingleReq; + return (GLubyte *) (req) + sz_xGLXSingleReq; } NOINLINE FASTCALL GLubyte * -__glXSetupVendorRequest( __GLXcontext * gc, GLint code, GLint vop, GLint cmdlen ) +__glXSetupVendorRequest(__GLXcontext * gc, GLint code, GLint vop, + GLint cmdlen) { - xGLXVendorPrivateReq * req; - Display * const dpy = gc->currentDpy; + xGLXVendorPrivateReq *req; + Display *const dpy = gc->currentDpy; (void) __glXFlushRenderBuffer(gc, gc->pc); LockDisplay(dpy); @@ -159,7 +163,7 @@ __glXSetupVendorRequest( __GLXcontext * gc, GLint code, GLint vop, GLint cmdlen req->glxCode = code; req->vendorCode = vop; req->contextTag = gc->currentContextTag; - return (GLubyte *)(req) + sz_xGLXVendorPrivateReq; + return (GLubyte *) (req) + sz_xGLXVendorPrivateReq; } const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 }; @@ -176,107 +180,123 @@ const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 }; #define default_pixel_store_4D_size 36 static FASTCALL NOINLINE void -generic_3_byte( GLint rop, const void * ptr ) +generic_3_byte(GLint rop, const void *ptr) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, rop, cmdlen); - (void) memcpy((void *)(gc->pc + 4), ptr, 4); + (void) memcpy((void *) (gc->pc + 4), ptr, 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } static FASTCALL NOINLINE void -generic_4_byte( GLint rop, const void * ptr ) +generic_4_byte(GLint rop, const void *ptr) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, rop, cmdlen); - (void) memcpy((void *)(gc->pc + 4), ptr, 4); + (void) memcpy((void *) (gc->pc + 4), ptr, 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } static FASTCALL NOINLINE void -generic_6_byte( GLint rop, const void * ptr ) +generic_6_byte(GLint rop, const void *ptr) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, rop, cmdlen); - (void) memcpy((void *)(gc->pc + 4), ptr, 8); + (void) memcpy((void *) (gc->pc + 4), ptr, 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } static FASTCALL NOINLINE void -generic_8_byte( GLint rop, const void * ptr ) +generic_8_byte(GLint rop, const void *ptr) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, rop, cmdlen); - (void) memcpy((void *)(gc->pc + 4), ptr, 8); + (void) memcpy((void *) (gc->pc + 4), ptr, 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } static FASTCALL NOINLINE void -generic_12_byte( GLint rop, const void * ptr ) +generic_12_byte(GLint rop, const void *ptr) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, rop, cmdlen); - (void) memcpy((void *)(gc->pc + 4), ptr, 12); + (void) memcpy((void *) (gc->pc + 4), ptr, 12); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } static FASTCALL NOINLINE void -generic_16_byte( GLint rop, const void * ptr ) +generic_16_byte(GLint rop, const void *ptr) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, rop, cmdlen); - (void) memcpy((void *)(gc->pc + 4), ptr, 16); + (void) memcpy((void *) (gc->pc + 4), ptr, 16); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } static FASTCALL NOINLINE void -generic_24_byte( GLint rop, const void * ptr ) +generic_24_byte(GLint rop, const void *ptr) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, rop, cmdlen); - (void) memcpy((void *)(gc->pc + 4), ptr, 24); + (void) memcpy((void *) (gc->pc + 4), ptr, 24); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } static FASTCALL NOINLINE void -generic_32_byte( GLint rop, const void * ptr ) +generic_32_byte(GLint rop, const void *ptr) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, rop, cmdlen); - (void) memcpy((void *)(gc->pc + 4), ptr, 32); + (void) memcpy((void *) (gc->pc + 4), ptr, 32); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLsop_NewList 101 void __indirect_glNewList(GLuint list, GLenum mode) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB @@ -284,10 +304,12 @@ __indirect_glNewList(GLuint list, GLenum mode) (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_new_list(c, gc->currentContextTag, list, mode); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_NewList, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&list), 4); - (void) memcpy((void *)(pc + 4), (void *)(&mode), 4); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_NewList, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&list), 4); + (void) memcpy((void *) (pc + 4), (void *) (&mode), 4); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -297,8 +319,8 @@ __indirect_glNewList(GLuint list, GLenum mode) void __indirect_glEndList(void) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 0; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB @@ -307,7 +329,8 @@ __indirect_glEndList(void) xcb_glx_end_list(c, gc->currentContextTag); #else (void) __glXSetupSingleRequest(gc, X_GLsop_EndList, cmdlen); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -317,41 +340,45 @@ __indirect_glEndList(void) void __indirect_glCallList(GLuint list) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_CallList, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&list), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&list), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_CallLists 2 void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glCallLists_size(type); const GLuint cmdlen = 12 + __GLX_PAD((compsize * n)); if (__builtin_expect((n >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { + if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_CallLists, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&type), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(lists), (compsize * n)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&type), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (lists), + (compsize * n)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } - } - else { + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { const GLint op = X_GLrop_CallLists; const GLuint cmdlenLarge = cmdlen + 4; - GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); - (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); - (void) memcpy((void *)(pc + 4), (void *)(&op), 4); - (void) memcpy((void *)(pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(pc + 12), (void *)(&type), 4); + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (pc + 12), (void *) (&type), 4); __glXSendLargeCommand(gc, pc, 16, lists, (compsize * n)); } } @@ -361,8 +388,8 @@ __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists) void __indirect_glDeleteLists(GLuint list, GLsizei range) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB @@ -370,10 +397,12 @@ __indirect_glDeleteLists(GLuint list, GLsizei range) (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_delete_lists(c, gc->currentContextTag, list, range); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_DeleteLists, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&list), 4); - (void) memcpy((void *)(pc + 4), (void *)(&range), 4); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_DeleteLists, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&list), 4); + (void) memcpy((void *) (pc + 4), (void *) (&range), 4); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -383,22 +412,28 @@ __indirect_glDeleteLists(GLuint list, GLsizei range) GLuint __indirect_glGenLists(GLsizei range) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; GLuint retval = (GLuint) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_gen_lists_reply_t *reply = xcb_glx_gen_lists_reply(c, xcb_glx_gen_lists(c, gc->currentContextTag, range), NULL); + xcb_glx_gen_lists_reply_t *reply = + xcb_glx_gen_lists_reply(c, + xcb_glx_gen_lists(c, + gc->currentContextTag, + range), NULL); retval = reply->ret_val; free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GenLists, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&range), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GenLists, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&range), 4); retval = (GLuint) __glXReadReply(dpy, 0, NULL, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return retval; @@ -408,67 +443,79 @@ __indirect_glGenLists(GLsizei range) void __indirect_glListBase(GLuint base) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ListBase, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&base), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&base), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Begin 4 void __indirect_glBegin(GLenum mode) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Begin, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Bitmap 5 void -__indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) +__indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, + GLfloat yorig, GLfloat xmove, GLfloat ymove, + const GLubyte * bitmap) { - __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint compsize = (bitmap != NULL) ? __glImageSize(width, height, 1, GL_COLOR_INDEX, GL_BITMAP, 0) : 0; + __GLXcontext *const gc = __glXGetCurrentContext(); + const GLuint compsize = + (bitmap != NULL) ? __glImageSize(width, height, 1, GL_COLOR_INDEX, + GL_BITMAP, 0) : 0; const GLuint cmdlen = 48 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { + if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_Bitmap, cmdlen); - (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); - (void) memcpy((void *)(gc->pc + 28), (void *)(&height), 4); - (void) memcpy((void *)(gc->pc + 32), (void *)(&xorig), 4); - (void) memcpy((void *)(gc->pc + 36), (void *)(&yorig), 4); - (void) memcpy((void *)(gc->pc + 40), (void *)(&xmove), 4); - (void) memcpy((void *)(gc->pc + 44), (void *)(&ymove), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (&height), 4); + (void) memcpy((void *) (gc->pc + 32), (void *) (&xorig), 4); + (void) memcpy((void *) (gc->pc + 36), (void *) (&yorig), 4); + (void) memcpy((void *) (gc->pc + 40), (void *) (&xmove), 4); + (void) memcpy((void *) (gc->pc + 44), (void *) (&ymove), 4); if (compsize > 0) { - (*gc->fillImage)(gc, 2, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, bitmap, gc->pc + 48, gc->pc + 4); - } - else { - (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); + (*gc->fillImage) (gc, 2, width, height, 1, GL_COLOR_INDEX, + GL_BITMAP, bitmap, gc->pc + 48, gc->pc + 4); + } else { + (void) memcpy(gc->pc + 4, default_pixel_store_2D, + default_pixel_store_2D_size); } gc->pc += cmdlen; - if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } - } - else { + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { const GLint op = X_GLrop_Bitmap; const GLuint cmdlenLarge = cmdlen + 4; - GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); - (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); - (void) memcpy((void *)(pc + 4), (void *)(&op), 4); - (void) memcpy((void *)(pc + 28), (void *)(&width), 4); - (void) memcpy((void *)(pc + 32), (void *)(&height), 4); - (void) memcpy((void *)(pc + 36), (void *)(&xorig), 4); - (void) memcpy((void *)(pc + 40), (void *)(&yorig), 4); - (void) memcpy((void *)(pc + 44), (void *)(&xmove), 4); - (void) memcpy((void *)(pc + 48), (void *)(&ymove), 4); - __glXSendLargeImage(gc, compsize, 2, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, bitmap, pc + 52, pc + 8); + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 28), (void *) (&width), 4); + (void) memcpy((void *) (pc + 32), (void *) (&height), 4); + (void) memcpy((void *) (pc + 36), (void *) (&xorig), 4); + (void) memcpy((void *) (pc + 40), (void *) (&yorig), 4); + (void) memcpy((void *) (pc + 44), (void *) (&xmove), 4); + (void) memcpy((void *) (pc + 48), (void *) (&ymove), 4); + __glXSendLargeImage(gc, compsize, 2, width, height, 1, + GL_COLOR_INDEX, GL_BITMAP, bitmap, pc + 52, + pc + 8); } } } @@ -477,2736 +524,3083 @@ __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, void __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Color3bv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); - (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); - (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); + (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); + (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color3bv 6 void __indirect_glColor3bv(const GLbyte * v) { - generic_3_byte( X_GLrop_Color3bv, v ); + generic_3_byte(X_GLrop_Color3bv, v); } #define X_GLrop_Color3dv 7 void __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_Color3dv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&green), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&blue), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color3dv 7 void __indirect_glColor3dv(const GLdouble * v) { - generic_24_byte( X_GLrop_Color3dv, v ); + generic_24_byte(X_GLrop_Color3dv, v); } #define X_GLrop_Color3fv 8 void __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Color3fv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color3fv 8 void __indirect_glColor3fv(const GLfloat * v) { - generic_12_byte( X_GLrop_Color3fv, v ); + generic_12_byte(X_GLrop_Color3fv, v); } #define X_GLrop_Color3iv 9 void __indirect_glColor3i(GLint red, GLint green, GLint blue) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Color3iv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color3iv 9 void __indirect_glColor3iv(const GLint * v) { - generic_12_byte( X_GLrop_Color3iv, v ); + generic_12_byte(X_GLrop_Color3iv, v); } #define X_GLrop_Color3sv 10 void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Color3sv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); - (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); - (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color3sv 10 void __indirect_glColor3sv(const GLshort * v) { - generic_6_byte( X_GLrop_Color3sv, v ); + generic_6_byte(X_GLrop_Color3sv, v); } #define X_GLrop_Color3ubv 11 void __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Color3ubv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); - (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); - (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); + (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); + (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color3ubv 11 void __indirect_glColor3ubv(const GLubyte * v) { - generic_3_byte( X_GLrop_Color3ubv, v ); + generic_3_byte(X_GLrop_Color3ubv, v); } #define X_GLrop_Color3uiv 12 void __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Color3uiv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color3uiv 12 void __indirect_glColor3uiv(const GLuint * v) { - generic_12_byte( X_GLrop_Color3uiv, v ); + generic_12_byte(X_GLrop_Color3uiv, v); } #define X_GLrop_Color3usv 13 void __indirect_glColor3us(GLushort red, GLushort green, GLushort blue) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Color3usv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); - (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); - (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color3usv 13 void __indirect_glColor3usv(const GLushort * v) { - generic_6_byte( X_GLrop_Color3usv, v ); + generic_6_byte(X_GLrop_Color3usv, v); } #define X_GLrop_Color4bv 14 void __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Color4bv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); - (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); - (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); - (void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); + (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); + (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); + (void) memcpy((void *) (gc->pc + 7), (void *) (&alpha), 1); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color4bv 14 void __indirect_glColor4bv(const GLbyte * v) { - generic_4_byte( X_GLrop_Color4bv, v ); + generic_4_byte(X_GLrop_Color4bv, v); } #define X_GLrop_Color4dv 15 void -__indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) +__indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, + GLdouble alpha) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_Color4dv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8); - (void) memcpy((void *)(gc->pc + 28), (void *)(&alpha), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&green), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&blue), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&alpha), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color4dv 15 void __indirect_glColor4dv(const GLdouble * v) { - generic_32_byte( X_GLrop_Color4dv, v ); + generic_32_byte(X_GLrop_Color4dv, v); } #define X_GLrop_Color4fv 16 void __indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Color4fv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color4fv 16 void __indirect_glColor4fv(const GLfloat * v) { - generic_16_byte( X_GLrop_Color4fv, v ); + generic_16_byte(X_GLrop_Color4fv, v); } #define X_GLrop_Color4iv 17 void __indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Color4iv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color4iv 17 void __indirect_glColor4iv(const GLint * v) { - generic_16_byte( X_GLrop_Color4iv, v ); + generic_16_byte(X_GLrop_Color4iv, v); } #define X_GLrop_Color4sv 18 void __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Color4sv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); - (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); - (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); - (void) memcpy((void *)(gc->pc + 10), (void *)(&alpha), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&alpha), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color4sv 18 void __indirect_glColor4sv(const GLshort * v) { - generic_8_byte( X_GLrop_Color4sv, v ); + generic_8_byte(X_GLrop_Color4sv, v); } #define X_GLrop_Color4ubv 19 void __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Color4ubv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); - (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); - (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); - (void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); + (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); + (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); + (void) memcpy((void *) (gc->pc + 7), (void *) (&alpha), 1); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color4ubv 19 void __indirect_glColor4ubv(const GLubyte * v) { - generic_4_byte( X_GLrop_Color4ubv, v ); + generic_4_byte(X_GLrop_Color4ubv, v); } #define X_GLrop_Color4uiv 20 void __indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Color4uiv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color4uiv 20 void __indirect_glColor4uiv(const GLuint * v) { - generic_16_byte( X_GLrop_Color4uiv, v ); + generic_16_byte(X_GLrop_Color4uiv, v); } #define X_GLrop_Color4usv 21 void -__indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) +__indirect_glColor4us(GLushort red, GLushort green, GLushort blue, + GLushort alpha) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Color4usv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); - (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); - (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); - (void) memcpy((void *)(gc->pc + 10), (void *)(&alpha), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&alpha), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color4usv 21 void __indirect_glColor4usv(const GLushort * v) { - generic_8_byte( X_GLrop_Color4usv, v ); + generic_8_byte(X_GLrop_Color4usv, v); } #define X_GLrop_EdgeFlagv 22 void __indirect_glEdgeFlag(GLboolean flag) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_EdgeFlagv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&flag), 1); + (void) memcpy((void *) (gc->pc + 4), (void *) (&flag), 1); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_EdgeFlagv 22 void __indirect_glEdgeFlagv(const GLboolean * flag) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_EdgeFlagv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(flag), 1); + (void) memcpy((void *) (gc->pc + 4), (void *) (flag), 1); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_End 23 void __indirect_glEnd(void) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_End, cmdlen); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Indexdv 24 void __indirect_glIndexd(GLdouble c) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Indexdv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Indexdv 24 void __indirect_glIndexdv(const GLdouble * c) { - generic_8_byte( X_GLrop_Indexdv, c ); + generic_8_byte(X_GLrop_Indexdv, c); } #define X_GLrop_Indexfv 25 void __indirect_glIndexf(GLfloat c) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Indexfv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Indexfv 25 void __indirect_glIndexfv(const GLfloat * c) { - generic_4_byte( X_GLrop_Indexfv, c ); + generic_4_byte(X_GLrop_Indexfv, c); } #define X_GLrop_Indexiv 26 void __indirect_glIndexi(GLint c) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Indexiv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Indexiv 26 void __indirect_glIndexiv(const GLint * c) { - generic_4_byte( X_GLrop_Indexiv, c ); + generic_4_byte(X_GLrop_Indexiv, c); } #define X_GLrop_Indexsv 27 void __indirect_glIndexs(GLshort c) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Indexsv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Indexsv 27 void __indirect_glIndexsv(const GLshort * c) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Indexsv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(c), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (c), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Normal3bv 28 void __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Normal3bv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 1); - (void) memcpy((void *)(gc->pc + 5), (void *)(&ny), 1); - (void) memcpy((void *)(gc->pc + 6), (void *)(&nz), 1); + (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 1); + (void) memcpy((void *) (gc->pc + 5), (void *) (&ny), 1); + (void) memcpy((void *) (gc->pc + 6), (void *) (&nz), 1); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Normal3bv 28 void __indirect_glNormal3bv(const GLbyte * v) { - generic_3_byte( X_GLrop_Normal3bv, v ); + generic_3_byte(X_GLrop_Normal3bv, v); } #define X_GLrop_Normal3dv 29 void __indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_Normal3dv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&ny), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&nz), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&ny), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&nz), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Normal3dv 29 void __indirect_glNormal3dv(const GLdouble * v) { - generic_24_byte( X_GLrop_Normal3dv, v ); + generic_24_byte(X_GLrop_Normal3dv, v); } #define X_GLrop_Normal3fv 30 void __indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Normal3fv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&ny), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&nz), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&ny), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&nz), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Normal3fv 30 void __indirect_glNormal3fv(const GLfloat * v) { - generic_12_byte( X_GLrop_Normal3fv, v ); + generic_12_byte(X_GLrop_Normal3fv, v); } #define X_GLrop_Normal3iv 31 void __indirect_glNormal3i(GLint nx, GLint ny, GLint nz) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Normal3iv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&ny), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&nz), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&ny), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&nz), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Normal3iv 31 void __indirect_glNormal3iv(const GLint * v) { - generic_12_byte( X_GLrop_Normal3iv, v ); + generic_12_byte(X_GLrop_Normal3iv, v); } #define X_GLrop_Normal3sv 32 void __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Normal3sv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 2); - (void) memcpy((void *)(gc->pc + 6), (void *)(&ny), 2); - (void) memcpy((void *)(gc->pc + 8), (void *)(&nz), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&ny), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&nz), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Normal3sv 32 void __indirect_glNormal3sv(const GLshort * v) { - generic_6_byte( X_GLrop_Normal3sv, v ); + generic_6_byte(X_GLrop_Normal3sv, v); } #define X_GLrop_RasterPos2dv 33 void __indirect_glRasterPos2d(GLdouble x, GLdouble y) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_RasterPos2dv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RasterPos2dv 33 void __indirect_glRasterPos2dv(const GLdouble * v) { - generic_16_byte( X_GLrop_RasterPos2dv, v ); + generic_16_byte(X_GLrop_RasterPos2dv, v); } #define X_GLrop_RasterPos2fv 34 void __indirect_glRasterPos2f(GLfloat x, GLfloat y) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_RasterPos2fv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RasterPos2fv 34 void __indirect_glRasterPos2fv(const GLfloat * v) { - generic_8_byte( X_GLrop_RasterPos2fv, v ); + generic_8_byte(X_GLrop_RasterPos2fv, v); } #define X_GLrop_RasterPos2iv 35 void __indirect_glRasterPos2i(GLint x, GLint y) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_RasterPos2iv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RasterPos2iv 35 void __indirect_glRasterPos2iv(const GLint * v) { - generic_8_byte( X_GLrop_RasterPos2iv, v ); + generic_8_byte(X_GLrop_RasterPos2iv, v); } #define X_GLrop_RasterPos2sv 36 void __indirect_glRasterPos2s(GLshort x, GLshort y) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_RasterPos2sv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); - (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RasterPos2sv 36 void __indirect_glRasterPos2sv(const GLshort * v) { - generic_4_byte( X_GLrop_RasterPos2sv, v ); + generic_4_byte(X_GLrop_RasterPos2sv, v); } #define X_GLrop_RasterPos3dv 37 void __indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_RasterPos3dv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RasterPos3dv 37 void __indirect_glRasterPos3dv(const GLdouble * v) { - generic_24_byte( X_GLrop_RasterPos3dv, v ); + generic_24_byte(X_GLrop_RasterPos3dv, v); } #define X_GLrop_RasterPos3fv 38 void __indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_RasterPos3fv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RasterPos3fv 38 void __indirect_glRasterPos3fv(const GLfloat * v) { - generic_12_byte( X_GLrop_RasterPos3fv, v ); + generic_12_byte(X_GLrop_RasterPos3fv, v); } #define X_GLrop_RasterPos3iv 39 void __indirect_glRasterPos3i(GLint x, GLint y, GLint z) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_RasterPos3iv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RasterPos3iv 39 void __indirect_glRasterPos3iv(const GLint * v) { - generic_12_byte( X_GLrop_RasterPos3iv, v ); + generic_12_byte(X_GLrop_RasterPos3iv, v); } #define X_GLrop_RasterPos3sv 40 void __indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_RasterPos3sv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); - (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); - (void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&z), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RasterPos3sv 40 void __indirect_glRasterPos3sv(const GLshort * v) { - generic_6_byte( X_GLrop_RasterPos3sv, v ); + generic_6_byte(X_GLrop_RasterPos3sv, v); } #define X_GLrop_RasterPos4dv 41 void __indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_RasterPos4dv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); - (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&w), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RasterPos4dv 41 void __indirect_glRasterPos4dv(const GLdouble * v) { - generic_32_byte( X_GLrop_RasterPos4dv, v ); + generic_32_byte(X_GLrop_RasterPos4dv, v); } #define X_GLrop_RasterPos4fv 42 void __indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_RasterPos4fv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&w), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RasterPos4fv 42 void __indirect_glRasterPos4fv(const GLfloat * v) { - generic_16_byte( X_GLrop_RasterPos4fv, v ); + generic_16_byte(X_GLrop_RasterPos4fv, v); } #define X_GLrop_RasterPos4iv 43 void __indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_RasterPos4iv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&w), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RasterPos4iv 43 void __indirect_glRasterPos4iv(const GLint * v) { - generic_16_byte( X_GLrop_RasterPos4iv, v ); + generic_16_byte(X_GLrop_RasterPos4iv, v); } #define X_GLrop_RasterPos4sv 44 void __indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_RasterPos4sv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); - (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); - (void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2); - (void) memcpy((void *)(gc->pc + 10), (void *)(&w), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&z), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&w), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RasterPos4sv 44 void __indirect_glRasterPos4sv(const GLshort * v) { - generic_8_byte( X_GLrop_RasterPos4sv, v ); + generic_8_byte(X_GLrop_RasterPos4sv, v); } #define X_GLrop_Rectdv 45 void __indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_Rectdv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y1), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&x2), 8); - (void) memcpy((void *)(gc->pc + 28), (void *)(&y2), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x1), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y1), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&x2), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&y2), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Rectdv 45 void __indirect_glRectdv(const GLdouble * v1, const GLdouble * v2) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_Rectdv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(v1), 16); - (void) memcpy((void *)(gc->pc + 20), (void *)(v2), 16); + (void) memcpy((void *) (gc->pc + 4), (void *) (v1), 16); + (void) memcpy((void *) (gc->pc + 20), (void *) (v2), 16); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Rectfv 46 void __indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Rectfv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&y1), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&x2), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&y2), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x1), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y1), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x2), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y2), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Rectfv 46 void __indirect_glRectfv(const GLfloat * v1, const GLfloat * v2) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Rectfv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(v1), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(v2), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (v1), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (v2), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Rectiv 47 void __indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Rectiv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&y1), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&x2), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&y2), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x1), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y1), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x2), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y2), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Rectiv 47 void __indirect_glRectiv(const GLint * v1, const GLint * v2) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Rectiv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(v1), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(v2), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (v1), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (v2), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Rectsv 48 void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Rectsv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 2); - (void) memcpy((void *)(gc->pc + 6), (void *)(&y1), 2); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x2), 2); - (void) memcpy((void *)(gc->pc + 10), (void *)(&y2), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x1), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&y1), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x2), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&y2), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Rectsv 48 void __indirect_glRectsv(const GLshort * v1, const GLshort * v2) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Rectsv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(v1), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v2), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (v1), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v2), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord1dv 49 void __indirect_glTexCoord1d(GLdouble s) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_TexCoord1dv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord1dv 49 void __indirect_glTexCoord1dv(const GLdouble * v) { - generic_8_byte( X_GLrop_TexCoord1dv, v ); + generic_8_byte(X_GLrop_TexCoord1dv, v); } #define X_GLrop_TexCoord1fv 50 void __indirect_glTexCoord1f(GLfloat s) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_TexCoord1fv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord1fv 50 void __indirect_glTexCoord1fv(const GLfloat * v) { - generic_4_byte( X_GLrop_TexCoord1fv, v ); + generic_4_byte(X_GLrop_TexCoord1fv, v); } #define X_GLrop_TexCoord1iv 51 void __indirect_glTexCoord1i(GLint s) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_TexCoord1iv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord1iv 51 void __indirect_glTexCoord1iv(const GLint * v) { - generic_4_byte( X_GLrop_TexCoord1iv, v ); + generic_4_byte(X_GLrop_TexCoord1iv, v); } #define X_GLrop_TexCoord1sv 52 void __indirect_glTexCoord1s(GLshort s) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_TexCoord1sv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord1sv 52 void __indirect_glTexCoord1sv(const GLshort * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_TexCoord1sv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(v), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (v), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord2dv 53 void __indirect_glTexCoord2d(GLdouble s, GLdouble t) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_TexCoord2dv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord2dv 53 void __indirect_glTexCoord2dv(const GLdouble * v) { - generic_16_byte( X_GLrop_TexCoord2dv, v ); + generic_16_byte(X_GLrop_TexCoord2dv, v); } #define X_GLrop_TexCoord2fv 54 void __indirect_glTexCoord2f(GLfloat s, GLfloat t) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_TexCoord2fv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord2fv 54 void __indirect_glTexCoord2fv(const GLfloat * v) { - generic_8_byte( X_GLrop_TexCoord2fv, v ); + generic_8_byte(X_GLrop_TexCoord2fv, v); } #define X_GLrop_TexCoord2iv 55 void __indirect_glTexCoord2i(GLint s, GLint t) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_TexCoord2iv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord2iv 55 void __indirect_glTexCoord2iv(const GLint * v) { - generic_8_byte( X_GLrop_TexCoord2iv, v ); + generic_8_byte(X_GLrop_TexCoord2iv, v); } #define X_GLrop_TexCoord2sv 56 void __indirect_glTexCoord2s(GLshort s, GLshort t) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_TexCoord2sv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2); - (void) memcpy((void *)(gc->pc + 6), (void *)(&t), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&t), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord2sv 56 void __indirect_glTexCoord2sv(const GLshort * v) { - generic_4_byte( X_GLrop_TexCoord2sv, v ); + generic_4_byte(X_GLrop_TexCoord2sv, v); } #define X_GLrop_TexCoord3dv 57 void __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_TexCoord3dv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&r), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord3dv 57 void __indirect_glTexCoord3dv(const GLdouble * v) { - generic_24_byte( X_GLrop_TexCoord3dv, v ); + generic_24_byte(X_GLrop_TexCoord3dv, v); } #define X_GLrop_TexCoord3fv 58 void __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexCoord3fv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord3fv 58 void __indirect_glTexCoord3fv(const GLfloat * v) { - generic_12_byte( X_GLrop_TexCoord3fv, v ); + generic_12_byte(X_GLrop_TexCoord3fv, v); } #define X_GLrop_TexCoord3iv 59 void __indirect_glTexCoord3i(GLint s, GLint t, GLint r) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexCoord3iv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord3iv 59 void __indirect_glTexCoord3iv(const GLint * v) { - generic_12_byte( X_GLrop_TexCoord3iv, v ); + generic_12_byte(X_GLrop_TexCoord3iv, v); } #define X_GLrop_TexCoord3sv 60 void __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_TexCoord3sv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2); - (void) memcpy((void *)(gc->pc + 6), (void *)(&t), 2); - (void) memcpy((void *)(gc->pc + 8), (void *)(&r), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&t), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&r), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord3sv 60 void __indirect_glTexCoord3sv(const GLshort * v) { - generic_6_byte( X_GLrop_TexCoord3sv, v ); + generic_6_byte(X_GLrop_TexCoord3sv, v); } #define X_GLrop_TexCoord4dv 61 void __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_TexCoord4dv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8); - (void) memcpy((void *)(gc->pc + 28), (void *)(&q), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&r), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&q), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord4dv 61 void __indirect_glTexCoord4dv(const GLdouble * v) { - generic_32_byte( X_GLrop_TexCoord4dv, v ); + generic_32_byte(X_GLrop_TexCoord4dv, v); } #define X_GLrop_TexCoord4fv 62 void __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_TexCoord4fv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&q), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&q), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord4fv 62 void __indirect_glTexCoord4fv(const GLfloat * v) { - generic_16_byte( X_GLrop_TexCoord4fv, v ); + generic_16_byte(X_GLrop_TexCoord4fv, v); } #define X_GLrop_TexCoord4iv 63 void __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_TexCoord4iv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&q), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&q), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord4iv 63 void __indirect_glTexCoord4iv(const GLint * v) { - generic_16_byte( X_GLrop_TexCoord4iv, v ); + generic_16_byte(X_GLrop_TexCoord4iv, v); } #define X_GLrop_TexCoord4sv 64 void __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_TexCoord4sv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2); - (void) memcpy((void *)(gc->pc + 6), (void *)(&t), 2); - (void) memcpy((void *)(gc->pc + 8), (void *)(&r), 2); - (void) memcpy((void *)(gc->pc + 10), (void *)(&q), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&t), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&r), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&q), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord4sv 64 void __indirect_glTexCoord4sv(const GLshort * v) { - generic_8_byte( X_GLrop_TexCoord4sv, v ); + generic_8_byte(X_GLrop_TexCoord4sv, v); } #define X_GLrop_Vertex2dv 65 void __indirect_glVertex2d(GLdouble x, GLdouble y) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Vertex2dv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Vertex2dv 65 void __indirect_glVertex2dv(const GLdouble * v) { - generic_16_byte( X_GLrop_Vertex2dv, v ); + generic_16_byte(X_GLrop_Vertex2dv, v); } #define X_GLrop_Vertex2fv 66 void __indirect_glVertex2f(GLfloat x, GLfloat y) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Vertex2fv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Vertex2fv 66 void __indirect_glVertex2fv(const GLfloat * v) { - generic_8_byte( X_GLrop_Vertex2fv, v ); + generic_8_byte(X_GLrop_Vertex2fv, v); } #define X_GLrop_Vertex2iv 67 void __indirect_glVertex2i(GLint x, GLint y) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Vertex2iv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Vertex2iv 67 void __indirect_glVertex2iv(const GLint * v) { - generic_8_byte( X_GLrop_Vertex2iv, v ); + generic_8_byte(X_GLrop_Vertex2iv, v); } #define X_GLrop_Vertex2sv 68 void __indirect_glVertex2s(GLshort x, GLshort y) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Vertex2sv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); - (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Vertex2sv 68 void __indirect_glVertex2sv(const GLshort * v) { - generic_4_byte( X_GLrop_Vertex2sv, v ); + generic_4_byte(X_GLrop_Vertex2sv, v); } #define X_GLrop_Vertex3dv 69 void __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_Vertex3dv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Vertex3dv 69 void __indirect_glVertex3dv(const GLdouble * v) { - generic_24_byte( X_GLrop_Vertex3dv, v ); + generic_24_byte(X_GLrop_Vertex3dv, v); } #define X_GLrop_Vertex3fv 70 void __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Vertex3fv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Vertex3fv 70 void __indirect_glVertex3fv(const GLfloat * v) { - generic_12_byte( X_GLrop_Vertex3fv, v ); + generic_12_byte(X_GLrop_Vertex3fv, v); } #define X_GLrop_Vertex3iv 71 void __indirect_glVertex3i(GLint x, GLint y, GLint z) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Vertex3iv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Vertex3iv 71 void __indirect_glVertex3iv(const GLint * v) { - generic_12_byte( X_GLrop_Vertex3iv, v ); + generic_12_byte(X_GLrop_Vertex3iv, v); } #define X_GLrop_Vertex3sv 72 void __indirect_glVertex3s(GLshort x, GLshort y, GLshort z) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Vertex3sv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); - (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); - (void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&z), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Vertex3sv 72 void __indirect_glVertex3sv(const GLshort * v) { - generic_6_byte( X_GLrop_Vertex3sv, v ); + generic_6_byte(X_GLrop_Vertex3sv, v); } #define X_GLrop_Vertex4dv 73 void __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_Vertex4dv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); - (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&w), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Vertex4dv 73 void __indirect_glVertex4dv(const GLdouble * v) { - generic_32_byte( X_GLrop_Vertex4dv, v ); + generic_32_byte(X_GLrop_Vertex4dv, v); } #define X_GLrop_Vertex4fv 74 void __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Vertex4fv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&w), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Vertex4fv 74 void __indirect_glVertex4fv(const GLfloat * v) { - generic_16_byte( X_GLrop_Vertex4fv, v ); + generic_16_byte(X_GLrop_Vertex4fv, v); } #define X_GLrop_Vertex4iv 75 void __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Vertex4iv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&w), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Vertex4iv 75 void __indirect_glVertex4iv(const GLint * v) { - generic_16_byte( X_GLrop_Vertex4iv, v ); + generic_16_byte(X_GLrop_Vertex4iv, v); } #define X_GLrop_Vertex4sv 76 void __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Vertex4sv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); - (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); - (void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2); - (void) memcpy((void *)(gc->pc + 10), (void *)(&w), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&z), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&w), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Vertex4sv 76 void __indirect_glVertex4sv(const GLshort * v) { - generic_8_byte( X_GLrop_Vertex4sv, v ); + generic_8_byte(X_GLrop_Vertex4sv, v); } #define X_GLrop_ClipPlane 77 void __indirect_glClipPlane(GLenum plane, const GLdouble * equation) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_ClipPlane, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(equation), 32); - (void) memcpy((void *)(gc->pc + 36), (void *)(&plane), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (equation), 32); + (void) memcpy((void *) (gc->pc + 36), (void *) (&plane), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ColorMaterial 78 void __indirect_glColorMaterial(GLenum face, GLenum mode) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_ColorMaterial, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&mode), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&mode), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_CullFace 79 void __indirect_glCullFace(GLenum mode) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_CullFace, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Fogf 80 void __indirect_glFogf(GLenum pname, GLfloat param) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Fogf, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Fogfv 81 void __indirect_glFogfv(GLenum pname, const GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glFogfv_size(pname); const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_Fogfv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Fogi 82 void __indirect_glFogi(GLenum pname, GLint param) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Fogi, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Fogiv 83 void __indirect_glFogiv(GLenum pname, const GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glFogiv_size(pname); const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_Fogiv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_FrontFace 84 void __indirect_glFrontFace(GLenum mode) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_FrontFace, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Hint 85 void __indirect_glHint(GLenum target, GLenum mode) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Hint, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&mode), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&mode), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Lightf 86 void __indirect_glLightf(GLenum light, GLenum pname, GLfloat param) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Lightf, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&light), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Lightfv 87 void __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glLightfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_Lightfv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&light), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Lighti 88 void __indirect_glLighti(GLenum light, GLenum pname, GLint param) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Lighti, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&light), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Lightiv 89 void __indirect_glLightiv(GLenum light, GLenum pname, const GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glLightiv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_Lightiv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&light), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_LightModelf 90 void __indirect_glLightModelf(GLenum pname, GLfloat param) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_LightModelf, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_LightModelfv 91 void __indirect_glLightModelfv(GLenum pname, const GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glLightModelfv_size(pname); const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_LightModelfv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_LightModeli 92 void __indirect_glLightModeli(GLenum pname, GLint param) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_LightModeli, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_LightModeliv 93 void __indirect_glLightModeliv(GLenum pname, const GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glLightModeliv_size(pname); const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_LightModeliv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_LineStipple 94 void __indirect_glLineStipple(GLint factor, GLushort pattern) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_LineStipple, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&factor), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pattern), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&factor), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pattern), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_LineWidth 95 void __indirect_glLineWidth(GLfloat width) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_LineWidth, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&width), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&width), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Materialf 96 void __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Materialf, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Materialfv 97 void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glMaterialfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_Materialfv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Materiali 98 void __indirect_glMateriali(GLenum face, GLenum pname, GLint param) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Materiali, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Materialiv 99 void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glMaterialiv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_Materialiv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PointSize 100 void __indirect_glPointSize(GLfloat size) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_PointSize, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&size), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&size), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PolygonMode 101 void __indirect_glPolygonMode(GLenum face, GLenum mode) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PolygonMode, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&mode), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&mode), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PolygonStipple 102 void __indirect_glPolygonStipple(const GLubyte * mask) { - __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint compsize = (mask != NULL) ? __glImageSize(32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, 0) : 0; + __GLXcontext *const gc = __glXGetCurrentContext(); + const GLuint compsize = + (mask != NULL) ? __glImageSize(32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, + 0) : 0; const GLuint cmdlen = 24 + __GLX_PAD(compsize); emit_header(gc->pc, X_GLrop_PolygonStipple, cmdlen); if (compsize > 0) { - (*gc->fillImage)(gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, mask, gc->pc + 24, gc->pc + 4); - } - else { - (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); + (*gc->fillImage) (gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, mask, + gc->pc + 24, gc->pc + 4); + } else { + (void) memcpy(gc->pc + 4, default_pixel_store_2D, + default_pixel_store_2D_size); } gc->pc += cmdlen; - if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Scissor 103 void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Scissor, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&height), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ShadeModel 104 void __indirect_glShadeModel(GLenum mode) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ShadeModel, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexParameterf 105 void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexParameterf, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexParameterfv 106 void -__indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) +__indirect_glTexParameterfv(GLenum target, GLenum pname, + const GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexParameterfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_TexParameterfv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexParameteri 107 void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexParameteri, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexParameteriv 108 void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexParameteriv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_TexParameteriv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } static void -__glx_TexImage_1D2D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels ) -{ - __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint compsize = __glImageSize(width, height, 1, format, type, target); +__glx_TexImage_1D2D(unsigned opcode, unsigned dim, GLenum target, GLint level, + GLint internalformat, GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid * pixels) +{ + __GLXcontext *const gc = __glXGetCurrentContext(); + const GLuint compsize = + __glImageSize(width, height, 1, format, type, target); const GLuint cmdlen = 56 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { + if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, opcode, cmdlen); - (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 28), (void *)(&level), 4); - (void) memcpy((void *)(gc->pc + 32), (void *)(&internalformat), 4); - (void) memcpy((void *)(gc->pc + 36), (void *)(&width), 4); - (void) memcpy((void *)(gc->pc + 40), (void *)(&height), 4); - (void) memcpy((void *)(gc->pc + 44), (void *)(&border), 4); - (void) memcpy((void *)(gc->pc + 48), (void *)(&format), 4); - (void) memcpy((void *)(gc->pc + 52), (void *)(&type), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (&level), 4); + (void) memcpy((void *) (gc->pc + 32), (void *) (&internalformat), + 4); + (void) memcpy((void *) (gc->pc + 36), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 40), (void *) (&height), 4); + (void) memcpy((void *) (gc->pc + 44), (void *) (&border), 4); + (void) memcpy((void *) (gc->pc + 48), (void *) (&format), 4); + (void) memcpy((void *) (gc->pc + 52), (void *) (&type), 4); if ((compsize > 0) && (pixels != NULL)) { - (*gc->fillImage)(gc, dim, width, height, 1, format, type, pixels, gc->pc + 56, gc->pc + 4); - } - else { - (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); + (*gc->fillImage) (gc, dim, width, height, 1, format, type, + pixels, gc->pc + 56, gc->pc + 4); + } else { + (void) memcpy(gc->pc + 4, default_pixel_store_2D, + default_pixel_store_2D_size); } gc->pc += cmdlen; - if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } - } - else { + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { const GLint op = opcode; const GLuint cmdlenLarge = cmdlen + 4; - GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); - (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); - (void) memcpy((void *)(pc + 4), (void *)(&op), 4); - (void) memcpy((void *)(pc + 28), (void *)(&target), 4); - (void) memcpy((void *)(pc + 32), (void *)(&level), 4); - (void) memcpy((void *)(pc + 36), (void *)(&internalformat), 4); - (void) memcpy((void *)(pc + 40), (void *)(&width), 4); - (void) memcpy((void *)(pc + 44), (void *)(&height), 4); - (void) memcpy((void *)(pc + 48), (void *)(&border), 4); - (void) memcpy((void *)(pc + 52), (void *)(&format), 4); - (void) memcpy((void *)(pc + 56), (void *)(&type), 4); - __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, pixels, pc + 60, pc + 8); + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 28), (void *) (&target), 4); + (void) memcpy((void *) (pc + 32), (void *) (&level), 4); + (void) memcpy((void *) (pc + 36), (void *) (&internalformat), 4); + (void) memcpy((void *) (pc + 40), (void *) (&width), 4); + (void) memcpy((void *) (pc + 44), (void *) (&height), 4); + (void) memcpy((void *) (pc + 48), (void *) (&border), 4); + (void) memcpy((void *) (pc + 52), (void *) (&format), 4); + (void) memcpy((void *) (pc + 56), (void *) (&type), 4); + __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, + type, pixels, pc + 60, pc + 8); } } } #define X_GLrop_TexImage1D 109 void -__indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +__indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, + GLsizei width, GLint border, GLenum format, + GLenum type, const GLvoid * pixels) { - __glx_TexImage_1D2D(X_GLrop_TexImage1D, 1, target, level, internalformat, width, 1, border, format, type, pixels ); + __glx_TexImage_1D2D(X_GLrop_TexImage1D, 1, target, level, internalformat, + width, 1, border, format, type, pixels); } #define X_GLrop_TexImage2D 110 void -__indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +__indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, + GLsizei width, GLsizei height, GLint border, + GLenum format, GLenum type, const GLvoid * pixels) { - __glx_TexImage_1D2D(X_GLrop_TexImage2D, 2, target, level, internalformat, width, height, border, format, type, pixels ); + __glx_TexImage_1D2D(X_GLrop_TexImage2D, 2, target, level, internalformat, + width, height, border, format, type, pixels); } #define X_GLrop_TexEnvf 111 void __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexEnvf, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexEnvfv 112 void __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexEnvfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_TexEnvfv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexEnvi 113 void __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexEnvi, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexEnviv 114 void __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexEnviv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_TexEnviv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexGend 115 void __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_TexGend, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(¶m), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&coord), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&pname), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (¶m), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&coord), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&pname), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexGendv 116 void __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexGendv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)); emit_header(gc->pc, X_GLrop_TexGendv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 8)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 8)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexGenf 117 void __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexGenf, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexGenfv 118 void __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexGenfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_TexGenfv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexGeni 119 void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexGeni, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexGeniv 120 void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexGeniv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_TexGeniv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_InitNames 121 void __indirect_glInitNames(void) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_InitNames, cmdlen); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_LoadName 122 void __indirect_glLoadName(GLuint name) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_LoadName, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&name), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&name), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PassThrough 123 void __indirect_glPassThrough(GLfloat token) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_PassThrough, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&token), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&token), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PopName 124 void __indirect_glPopName(void) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_PopName, cmdlen); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PushName 125 void __indirect_glPushName(GLuint name) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_PushName, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&name), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&name), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_DrawBuffer 126 void __indirect_glDrawBuffer(GLenum mode) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_DrawBuffer, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Clear 127 void __indirect_glClear(GLbitfield mask) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Clear, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mask), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ClearAccum 128 void -__indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +__indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, + GLfloat alpha) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_ClearAccum, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ClearIndex 129 void __indirect_glClearIndex(GLfloat c) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ClearIndex, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ClearColor 130 void -__indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +__indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, + GLclampf alpha) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_ClearColor, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ClearStencil 131 void __indirect_glClearStencil(GLint s) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ClearStencil, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ClearDepth 132 void __indirect_glClearDepth(GLclampd depth) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_ClearDepth, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&depth), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&depth), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_StencilMask 133 void __indirect_glStencilMask(GLuint mask) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_StencilMask, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mask), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ColorMask 134 void -__indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +__indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, + GLboolean alpha) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ColorMask, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); - (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); - (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); - (void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); + (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); + (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); + (void) memcpy((void *) (gc->pc + 7), (void *) (&alpha), 1); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_DepthMask 135 void __indirect_glDepthMask(GLboolean flag) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_DepthMask, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&flag), 1); + (void) memcpy((void *) (gc->pc + 4), (void *) (&flag), 1); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_IndexMask 136 void __indirect_glIndexMask(GLuint mask) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_IndexMask, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mask), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Accum 137 void __indirect_glAccum(GLenum op, GLfloat value) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Accum, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&op), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&value), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&value), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PopAttrib 141 void __indirect_glPopAttrib(void) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_PopAttrib, cmdlen); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PushAttrib 142 void __indirect_glPushAttrib(GLbitfield mask) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_PushAttrib, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mask), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MapGrid1d 147 void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MapGrid1d, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&u1), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&un), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&u1), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&u2), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&un), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MapGrid1f 148 void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MapGrid1f, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&un), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&u1), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&un), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&u1), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&u2), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MapGrid2d 149 void -__indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) +__indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, + GLdouble v1, GLdouble v2) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_MapGrid2d, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&u1), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&v1), 8); - (void) memcpy((void *)(gc->pc + 28), (void *)(&v2), 8); - (void) memcpy((void *)(gc->pc + 36), (void *)(&un), 4); - (void) memcpy((void *)(gc->pc + 40), (void *)(&vn), 4); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + (void) memcpy((void *) (gc->pc + 4), (void *) (&u1), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&u2), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&v1), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&v2), 8); + (void) memcpy((void *) (gc->pc + 36), (void *) (&un), 4); + (void) memcpy((void *) (gc->pc + 40), (void *) (&vn), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MapGrid2f 150 void -__indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) +__indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, + GLfloat v2) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_MapGrid2f, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&un), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&u1), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&vn), 4); - (void) memcpy((void *)(gc->pc + 20), (void *)(&v1), 4); - (void) memcpy((void *)(gc->pc + 24), (void *)(&v2), 4); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + (void) memcpy((void *) (gc->pc + 4), (void *) (&un), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&u1), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&u2), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&vn), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&v1), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&v2), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_EvalCoord1dv 151 void __indirect_glEvalCoord1d(GLdouble u) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_EvalCoord1dv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&u), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&u), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_EvalCoord1dv 151 void __indirect_glEvalCoord1dv(const GLdouble * u) { - generic_8_byte( X_GLrop_EvalCoord1dv, u ); + generic_8_byte(X_GLrop_EvalCoord1dv, u); } #define X_GLrop_EvalCoord1fv 152 void __indirect_glEvalCoord1f(GLfloat u) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_EvalCoord1fv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&u), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&u), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_EvalCoord1fv 152 void __indirect_glEvalCoord1fv(const GLfloat * u) { - generic_4_byte( X_GLrop_EvalCoord1fv, u ); + generic_4_byte(X_GLrop_EvalCoord1fv, u); } #define X_GLrop_EvalCoord2dv 153 void __indirect_glEvalCoord2d(GLdouble u, GLdouble v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_EvalCoord2dv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&u), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&v), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&u), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&v), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_EvalCoord2dv 153 void __indirect_glEvalCoord2dv(const GLdouble * u) { - generic_16_byte( X_GLrop_EvalCoord2dv, u ); + generic_16_byte(X_GLrop_EvalCoord2dv, u); } #define X_GLrop_EvalCoord2fv 154 void __indirect_glEvalCoord2f(GLfloat u, GLfloat v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_EvalCoord2fv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&u), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&v), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&u), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&v), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_EvalCoord2fv 154 void __indirect_glEvalCoord2fv(const GLfloat * u) { - generic_8_byte( X_GLrop_EvalCoord2fv, u ); + generic_8_byte(X_GLrop_EvalCoord2fv, u); } #define X_GLrop_EvalMesh1 155 void __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_EvalMesh1, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&i1), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&i2), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&i1), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&i2), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_EvalPoint1 156 void __indirect_glEvalPoint1(GLint i) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_EvalPoint1, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&i), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&i), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_EvalMesh2 157 void __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_EvalMesh2, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&i1), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&i2), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&j1), 4); - (void) memcpy((void *)(gc->pc + 20), (void *)(&j2), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&i1), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&i2), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&j1), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&j2), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_EvalPoint2 158 void __indirect_glEvalPoint2(GLint i, GLint j) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_EvalPoint2, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&i), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&j), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&i), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&j), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_AlphaFunc 159 void __indirect_glAlphaFunc(GLenum func, GLclampf ref) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_AlphaFunc, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&func), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&ref), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&func), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&ref), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_BlendFunc 160 void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_BlendFunc, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&sfactor), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&dfactor), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&sfactor), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&dfactor), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_LogicOp 161 void __indirect_glLogicOp(GLenum opcode) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_LogicOp, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&opcode), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&opcode), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_StencilFunc 162 void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_StencilFunc, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&func), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&ref), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&mask), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&func), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&ref), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&mask), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_StencilOp 163 void __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_StencilOp, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&fail), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&zfail), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&zpass), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&fail), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&zfail), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&zpass), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_DepthFunc 164 void __indirect_glDepthFunc(GLenum func) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_DepthFunc, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&func), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&func), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PixelZoom 165 void __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PixelZoom, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&xfactor), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&yfactor), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&xfactor), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&yfactor), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PixelTransferf 166 void __indirect_glPixelTransferf(GLenum pname, GLfloat param) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PixelTransferf, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PixelTransferi 167 void __indirect_glPixelTransferi(GLenum pname, GLint param) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PixelTransferi, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PixelMapfv 168 void __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 4)); if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { + if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_PixelMapfv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&map), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&mapsize), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(values), (mapsize * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&map), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&mapsize), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (values), + (mapsize * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } - } - else { + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { const GLint op = X_GLrop_PixelMapfv; const GLuint cmdlenLarge = cmdlen + 4; - GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); - (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); - (void) memcpy((void *)(pc + 4), (void *)(&op), 4); - (void) memcpy((void *)(pc + 8), (void *)(&map), 4); - (void) memcpy((void *)(pc + 12), (void *)(&mapsize), 4); + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 8), (void *) (&map), 4); + (void) memcpy((void *) (pc + 12), (void *) (&mapsize), 4); __glXSendLargeCommand(gc, pc, 16, values, (mapsize * 4)); } } @@ -3216,28 +3610,30 @@ __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values) void __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 4)); if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { + if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_PixelMapuiv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&map), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&mapsize), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(values), (mapsize * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&map), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&mapsize), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (values), + (mapsize * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } - } - else { + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { const GLint op = X_GLrop_PixelMapuiv; const GLuint cmdlenLarge = cmdlen + 4; - GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); - (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); - (void) memcpy((void *)(pc + 4), (void *)(&op), 4); - (void) memcpy((void *)(pc + 8), (void *)(&map), 4); - (void) memcpy((void *)(pc + 12), (void *)(&mapsize), 4); + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 8), (void *) (&map), 4); + (void) memcpy((void *) (pc + 12), (void *) (&mapsize), 4); __glXSendLargeCommand(gc, pc, 16, values, (mapsize * 4)); } } @@ -3247,28 +3643,30 @@ __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values) void __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 2)); if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { + if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_PixelMapusv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&map), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&mapsize), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(values), (mapsize * 2)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&map), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&mapsize), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (values), + (mapsize * 2)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } - } - else { + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { const GLint op = X_GLrop_PixelMapusv; const GLuint cmdlenLarge = cmdlen + 4; - GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); - (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); - (void) memcpy((void *)(pc + 4), (void *)(&op), 4); - (void) memcpy((void *)(pc + 8), (void *)(&map), 4); - (void) memcpy((void *)(pc + 12), (void *)(&mapsize), 4); + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 8), (void *) (&map), 4); + (void) memcpy((void *) (pc + 12), (void *) (&mapsize), 4); __glXSendLargeCommand(gc, pc, 16, values, (mapsize * 2)); } } @@ -3278,57 +3676,77 @@ __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values) void __indirect_glReadBuffer(GLenum mode) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ReadBuffer, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_CopyPixels 172 void -__indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) +__indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, + GLenum type) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_CopyPixels, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4); - (void) memcpy((void *)(gc->pc + 20), (void *)(&type), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&height), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&type), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLsop_ReadPixels 111 void -__indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) +__indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid * pixels) { - __GLXcontext * const gc = __glXGetCurrentContext(); - const __GLXattribute * const state = gc->client_state_private; - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + const __GLXattribute *const state = gc->client_state_private; + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 28; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_read_pixels_reply_t *reply = xcb_glx_read_pixels_reply(c, xcb_glx_read_pixels(c, gc->currentContextTag, x, y, width, height, format, type, state->storePack.swapEndian, 0), NULL); - (void)memcpy(pixels, xcb_glx_read_pixels_data(reply), xcb_glx_read_pixels_data_length(reply) * sizeof(GLvoid)); + xcb_glx_read_pixels_reply_t *reply = + xcb_glx_read_pixels_reply(c, + xcb_glx_read_pixels(c, + gc-> + currentContextTag, + x, y, width, height, + format, type, + state->storePack. + swapEndian, 0), + NULL); + (void) memcpy(pixels, xcb_glx_read_pixels_data(reply), + xcb_glx_read_pixels_data_length(reply) * + sizeof(GLvoid)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_ReadPixels, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&x), 4); - (void) memcpy((void *)(pc + 4), (void *)(&y), 4); - (void) memcpy((void *)(pc + 8), (void *)(&width), 4); - (void) memcpy((void *)(pc + 12), (void *)(&height), 4); - (void) memcpy((void *)(pc + 16), (void *)(&format), 4); - (void) memcpy((void *)(pc + 20), (void *)(&type), 4); - *(int32_t *)(pc + 24) = 0; - * (int8_t *)(pc + 24) = state->storePack.swapEndian; - __glXReadPixelReply(dpy, gc, 2, width, height, 1, format, type, pixels, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_ReadPixels, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&x), 4); + (void) memcpy((void *) (pc + 4), (void *) (&y), 4); + (void) memcpy((void *) (pc + 8), (void *) (&width), 4); + (void) memcpy((void *) (pc + 12), (void *) (&height), 4); + (void) memcpy((void *) (pc + 16), (void *) (&format), 4); + (void) memcpy((void *) (pc + 20), (void *) (&type), 4); + *(int32_t *) (pc + 24) = 0; + *(int8_t *) (pc + 24) = state->storePack.swapEndian; + __glXReadPixelReply(dpy, gc, 2, width, height, 1, format, type, + pixels, GL_FALSE); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -3336,41 +3754,47 @@ __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum #define X_GLrop_DrawPixels 173 void -__indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) +__indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid * pixels) { - __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, 1, format, type, 0) : 0; + __GLXcontext *const gc = __glXGetCurrentContext(); + const GLuint compsize = + (pixels != NULL) ? __glImageSize(width, height, 1, format, type, + 0) : 0; const GLuint cmdlen = 40 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { + if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_DrawPixels, cmdlen); - (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); - (void) memcpy((void *)(gc->pc + 28), (void *)(&height), 4); - (void) memcpy((void *)(gc->pc + 32), (void *)(&format), 4); - (void) memcpy((void *)(gc->pc + 36), (void *)(&type), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (&height), 4); + (void) memcpy((void *) (gc->pc + 32), (void *) (&format), 4); + (void) memcpy((void *) (gc->pc + 36), (void *) (&type), 4); if (compsize > 0) { - (*gc->fillImage)(gc, 2, width, height, 1, format, type, pixels, gc->pc + 40, gc->pc + 4); - } - else { - (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); + (*gc->fillImage) (gc, 2, width, height, 1, format, type, + pixels, gc->pc + 40, gc->pc + 4); + } else { + (void) memcpy(gc->pc + 4, default_pixel_store_2D, + default_pixel_store_2D_size); } gc->pc += cmdlen; - if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } - } - else { + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { const GLint op = X_GLrop_DrawPixels; const GLuint cmdlenLarge = cmdlen + 4; - GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); - (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); - (void) memcpy((void *)(pc + 4), (void *)(&op), 4); - (void) memcpy((void *)(pc + 28), (void *)(&width), 4); - (void) memcpy((void *)(pc + 32), (void *)(&height), 4); - (void) memcpy((void *)(pc + 36), (void *)(&format), 4); - (void) memcpy((void *)(pc + 40), (void *)(&type), 4); - __glXSendLargeImage(gc, compsize, 2, width, height, 1, format, type, pixels, pc + 44, pc + 8); + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 28), (void *) (&width), 4); + (void) memcpy((void *) (pc + 32), (void *) (&height), 4); + (void) memcpy((void *) (pc + 36), (void *) (&format), 4); + (void) memcpy((void *) (pc + 40), (void *) (&type), 4); + __glXSendLargeImage(gc, compsize, 2, width, height, 1, format, + type, pixels, pc + 44, pc + 8); } } } @@ -3379,21 +3803,30 @@ __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum typ void __indirect_glGetClipPlane(GLenum plane, GLdouble * equation) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_clip_plane_reply_t *reply = xcb_glx_get_clip_plane_reply(c, xcb_glx_get_clip_plane(c, gc->currentContextTag, plane), NULL); - (void)memcpy(equation, xcb_glx_get_clip_plane_data(reply), xcb_glx_get_clip_plane_data_length(reply) * sizeof(GLdouble)); + xcb_glx_get_clip_plane_reply_t *reply = + xcb_glx_get_clip_plane_reply(c, + xcb_glx_get_clip_plane(c, + gc-> + currentContextTag, + plane), NULL); + (void) memcpy(equation, xcb_glx_get_clip_plane_data(reply), + xcb_glx_get_clip_plane_data_length(reply) * + sizeof(GLdouble)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetClipPlane, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&plane), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetClipPlane, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&plane), 4); (void) __glXReadReply(dpy, 8, equation, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -3403,25 +3836,35 @@ __indirect_glGetClipPlane(GLenum plane, GLdouble * equation) void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_lightfv_reply_t *reply = xcb_glx_get_lightfv_reply(c, xcb_glx_get_lightfv(c, gc->currentContextTag, light, pname), NULL); + xcb_glx_get_lightfv_reply_t *reply = + xcb_glx_get_lightfv_reply(c, + xcb_glx_get_lightfv(c, + gc-> + currentContextTag, + light, pname), + NULL); if (xcb_glx_get_lightfv_data_length(reply) == 0) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_lightfv_data(reply), xcb_glx_get_lightfv_data_length(reply) * sizeof(GLfloat)); + (void) memcpy(params, xcb_glx_get_lightfv_data(reply), + xcb_glx_get_lightfv_data_length(reply) * + sizeof(GLfloat)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetLightfv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&light), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetLightfv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&light), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -3431,25 +3874,35 @@ __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params) void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_lightiv_reply_t *reply = xcb_glx_get_lightiv_reply(c, xcb_glx_get_lightiv(c, gc->currentContextTag, light, pname), NULL); + xcb_glx_get_lightiv_reply_t *reply = + xcb_glx_get_lightiv_reply(c, + xcb_glx_get_lightiv(c, + gc-> + currentContextTag, + light, pname), + NULL); if (xcb_glx_get_lightiv_data_length(reply) == 0) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_lightiv_data(reply), xcb_glx_get_lightiv_data_length(reply) * sizeof(GLint)); + (void) memcpy(params, xcb_glx_get_lightiv_data(reply), + xcb_glx_get_lightiv_data_length(reply) * + sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetLightiv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&light), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetLightiv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&light), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -3459,25 +3912,33 @@ __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params) void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_mapdv_reply_t *reply = xcb_glx_get_mapdv_reply(c, xcb_glx_get_mapdv(c, gc->currentContextTag, target, query), NULL); + xcb_glx_get_mapdv_reply_t *reply = + xcb_glx_get_mapdv_reply(c, + xcb_glx_get_mapdv(c, + gc->currentContextTag, + target, query), NULL); if (xcb_glx_get_mapdv_data_length(reply) == 0) - (void)memcpy(v, &reply->datum, sizeof(reply->datum)); + (void) memcpy(v, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(v, xcb_glx_get_mapdv_data(reply), xcb_glx_get_mapdv_data_length(reply) * sizeof(GLdouble)); + (void) memcpy(v, xcb_glx_get_mapdv_data(reply), + xcb_glx_get_mapdv_data_length(reply) * + sizeof(GLdouble)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMapdv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&query), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetMapdv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&query), 4); (void) __glXReadReply(dpy, 8, v, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -3487,25 +3948,33 @@ __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v) void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_mapfv_reply_t *reply = xcb_glx_get_mapfv_reply(c, xcb_glx_get_mapfv(c, gc->currentContextTag, target, query), NULL); + xcb_glx_get_mapfv_reply_t *reply = + xcb_glx_get_mapfv_reply(c, + xcb_glx_get_mapfv(c, + gc->currentContextTag, + target, query), NULL); if (xcb_glx_get_mapfv_data_length(reply) == 0) - (void)memcpy(v, &reply->datum, sizeof(reply->datum)); + (void) memcpy(v, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(v, xcb_glx_get_mapfv_data(reply), xcb_glx_get_mapfv_data_length(reply) * sizeof(GLfloat)); + (void) memcpy(v, xcb_glx_get_mapfv_data(reply), + xcb_glx_get_mapfv_data_length(reply) * + sizeof(GLfloat)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMapfv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&query), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetMapfv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&query), 4); (void) __glXReadReply(dpy, 4, v, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -3515,25 +3984,33 @@ __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v) void __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_mapiv_reply_t *reply = xcb_glx_get_mapiv_reply(c, xcb_glx_get_mapiv(c, gc->currentContextTag, target, query), NULL); + xcb_glx_get_mapiv_reply_t *reply = + xcb_glx_get_mapiv_reply(c, + xcb_glx_get_mapiv(c, + gc->currentContextTag, + target, query), NULL); if (xcb_glx_get_mapiv_data_length(reply) == 0) - (void)memcpy(v, &reply->datum, sizeof(reply->datum)); + (void) memcpy(v, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(v, xcb_glx_get_mapiv_data(reply), xcb_glx_get_mapiv_data_length(reply) * sizeof(GLint)); + (void) memcpy(v, xcb_glx_get_mapiv_data(reply), + xcb_glx_get_mapiv_data_length(reply) * + sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMapiv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&query), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetMapiv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&query), 4); (void) __glXReadReply(dpy, 4, v, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -3543,25 +4020,35 @@ __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v) void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_materialfv_reply_t *reply = xcb_glx_get_materialfv_reply(c, xcb_glx_get_materialfv(c, gc->currentContextTag, face, pname), NULL); + xcb_glx_get_materialfv_reply_t *reply = + xcb_glx_get_materialfv_reply(c, + xcb_glx_get_materialfv(c, + gc-> + currentContextTag, + face, pname), + NULL); if (xcb_glx_get_materialfv_data_length(reply) == 0) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_materialfv_data(reply), xcb_glx_get_materialfv_data_length(reply) * sizeof(GLfloat)); + (void) memcpy(params, xcb_glx_get_materialfv_data(reply), + xcb_glx_get_materialfv_data_length(reply) * + sizeof(GLfloat)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMaterialfv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&face), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetMaterialfv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&face), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -3571,25 +4058,35 @@ __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_materialiv_reply_t *reply = xcb_glx_get_materialiv_reply(c, xcb_glx_get_materialiv(c, gc->currentContextTag, face, pname), NULL); + xcb_glx_get_materialiv_reply_t *reply = + xcb_glx_get_materialiv_reply(c, + xcb_glx_get_materialiv(c, + gc-> + currentContextTag, + face, pname), + NULL); if (xcb_glx_get_materialiv_data_length(reply) == 0) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_materialiv_data(reply), xcb_glx_get_materialiv_data_length(reply) * sizeof(GLint)); + (void) memcpy(params, xcb_glx_get_materialiv_data(reply), + xcb_glx_get_materialiv_data_length(reply) * + sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMaterialiv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&face), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetMaterialiv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&face), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -3599,24 +4096,33 @@ __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params) void __indirect_glGetPixelMapfv(GLenum map, GLfloat * values) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_pixel_mapfv_reply_t *reply = xcb_glx_get_pixel_mapfv_reply(c, xcb_glx_get_pixel_mapfv(c, gc->currentContextTag, map), NULL); + xcb_glx_get_pixel_mapfv_reply_t *reply = + xcb_glx_get_pixel_mapfv_reply(c, + xcb_glx_get_pixel_mapfv(c, + gc-> + currentContextTag, + map), NULL); if (xcb_glx_get_pixel_mapfv_data_length(reply) == 0) - (void)memcpy(values, &reply->datum, sizeof(reply->datum)); + (void) memcpy(values, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(values, xcb_glx_get_pixel_mapfv_data(reply), xcb_glx_get_pixel_mapfv_data_length(reply) * sizeof(GLfloat)); + (void) memcpy(values, xcb_glx_get_pixel_mapfv_data(reply), + xcb_glx_get_pixel_mapfv_data_length(reply) * + sizeof(GLfloat)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapfv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&map), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapfv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&map), 4); (void) __glXReadReply(dpy, 4, values, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -3626,24 +4132,34 @@ __indirect_glGetPixelMapfv(GLenum map, GLfloat * values) void __indirect_glGetPixelMapuiv(GLenum map, GLuint * values) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_pixel_mapuiv_reply_t *reply = xcb_glx_get_pixel_mapuiv_reply(c, xcb_glx_get_pixel_mapuiv(c, gc->currentContextTag, map), NULL); + xcb_glx_get_pixel_mapuiv_reply_t *reply = + xcb_glx_get_pixel_mapuiv_reply(c, + xcb_glx_get_pixel_mapuiv(c, + gc-> + currentContextTag, + map), + NULL); if (xcb_glx_get_pixel_mapuiv_data_length(reply) == 0) - (void)memcpy(values, &reply->datum, sizeof(reply->datum)); + (void) memcpy(values, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(values, xcb_glx_get_pixel_mapuiv_data(reply), xcb_glx_get_pixel_mapuiv_data_length(reply) * sizeof(GLuint)); + (void) memcpy(values, xcb_glx_get_pixel_mapuiv_data(reply), + xcb_glx_get_pixel_mapuiv_data_length(reply) * + sizeof(GLuint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapuiv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&map), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapuiv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&map), 4); (void) __glXReadReply(dpy, 4, values, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -3653,24 +4169,34 @@ __indirect_glGetPixelMapuiv(GLenum map, GLuint * values) void __indirect_glGetPixelMapusv(GLenum map, GLushort * values) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_pixel_mapusv_reply_t *reply = xcb_glx_get_pixel_mapusv_reply(c, xcb_glx_get_pixel_mapusv(c, gc->currentContextTag, map), NULL); + xcb_glx_get_pixel_mapusv_reply_t *reply = + xcb_glx_get_pixel_mapusv_reply(c, + xcb_glx_get_pixel_mapusv(c, + gc-> + currentContextTag, + map), + NULL); if (xcb_glx_get_pixel_mapusv_data_length(reply) == 0) - (void)memcpy(values, &reply->datum, sizeof(reply->datum)); + (void) memcpy(values, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(values, xcb_glx_get_pixel_mapusv_data(reply), xcb_glx_get_pixel_mapusv_data_length(reply) * sizeof(GLushort)); + (void) memcpy(values, xcb_glx_get_pixel_mapusv_data(reply), + xcb_glx_get_pixel_mapusv_data_length(reply) * + sizeof(GLushort)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapusv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&map), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapusv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&map), 4); (void) __glXReadReply(dpy, 2, values, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -3680,22 +4206,33 @@ __indirect_glGetPixelMapusv(GLenum map, GLushort * values) void __indirect_glGetPolygonStipple(GLubyte * mask) { - __GLXcontext * const gc = __glXGetCurrentContext(); - const __GLXattribute * const state = gc->client_state_private; - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + const __GLXattribute *const state = gc->client_state_private; + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_polygon_stipple_reply_t *reply = xcb_glx_get_polygon_stipple_reply(c, xcb_glx_get_polygon_stipple(c, gc->currentContextTag, 0), NULL); - (void)memcpy(mask, xcb_glx_get_polygon_stipple_data(reply), xcb_glx_get_polygon_stipple_data_length(reply) * sizeof(GLubyte)); + xcb_glx_get_polygon_stipple_reply_t *reply = + xcb_glx_get_polygon_stipple_reply(c, + xcb_glx_get_polygon_stipple(c, + gc-> + currentContextTag, + 0), + NULL); + (void) memcpy(mask, xcb_glx_get_polygon_stipple_data(reply), + xcb_glx_get_polygon_stipple_data_length(reply) * + sizeof(GLubyte)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetPolygonStipple, cmdlen); - *(int32_t *)(pc + 0) = 0; - __glXReadPixelReply(dpy, gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, mask, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetPolygonStipple, cmdlen); + *(int32_t *) (pc + 0) = 0; + __glXReadPixelReply(dpy, gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, + mask, GL_FALSE); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -3705,25 +4242,35 @@ __indirect_glGetPolygonStipple(GLubyte * mask) void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_tex_envfv_reply_t *reply = xcb_glx_get_tex_envfv_reply(c, xcb_glx_get_tex_envfv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_tex_envfv_reply_t *reply = + xcb_glx_get_tex_envfv_reply(c, + xcb_glx_get_tex_envfv(c, + gc-> + currentContextTag, + target, pname), + NULL); if (xcb_glx_get_tex_envfv_data_length(reply) == 0) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_tex_envfv_data(reply), xcb_glx_get_tex_envfv_data_length(reply) * sizeof(GLfloat)); + (void) memcpy(params, xcb_glx_get_tex_envfv_data(reply), + xcb_glx_get_tex_envfv_data_length(reply) * + sizeof(GLfloat)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexEnvfv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetTexEnvfv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -3733,25 +4280,35 @@ __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_tex_enviv_reply_t *reply = xcb_glx_get_tex_enviv_reply(c, xcb_glx_get_tex_enviv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_tex_enviv_reply_t *reply = + xcb_glx_get_tex_enviv_reply(c, + xcb_glx_get_tex_enviv(c, + gc-> + currentContextTag, + target, pname), + NULL); if (xcb_glx_get_tex_enviv_data_length(reply) == 0) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_tex_enviv_data(reply), xcb_glx_get_tex_enviv_data_length(reply) * sizeof(GLint)); + (void) memcpy(params, xcb_glx_get_tex_enviv_data(reply), + xcb_glx_get_tex_enviv_data_length(reply) * + sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexEnviv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetTexEnviv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -3761,25 +4318,35 @@ __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params) void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_tex_gendv_reply_t *reply = xcb_glx_get_tex_gendv_reply(c, xcb_glx_get_tex_gendv(c, gc->currentContextTag, coord, pname), NULL); + xcb_glx_get_tex_gendv_reply_t *reply = + xcb_glx_get_tex_gendv_reply(c, + xcb_glx_get_tex_gendv(c, + gc-> + currentContextTag, + coord, pname), + NULL); if (xcb_glx_get_tex_gendv_data_length(reply) == 0) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_tex_gendv_data(reply), xcb_glx_get_tex_gendv_data_length(reply) * sizeof(GLdouble)); + (void) memcpy(params, xcb_glx_get_tex_gendv_data(reply), + xcb_glx_get_tex_gendv_data_length(reply) * + sizeof(GLdouble)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexGendv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&coord), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetTexGendv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&coord), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 8, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -3789,25 +4356,35 @@ __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params) void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_tex_genfv_reply_t *reply = xcb_glx_get_tex_genfv_reply(c, xcb_glx_get_tex_genfv(c, gc->currentContextTag, coord, pname), NULL); + xcb_glx_get_tex_genfv_reply_t *reply = + xcb_glx_get_tex_genfv_reply(c, + xcb_glx_get_tex_genfv(c, + gc-> + currentContextTag, + coord, pname), + NULL); if (xcb_glx_get_tex_genfv_data_length(reply) == 0) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_tex_genfv_data(reply), xcb_glx_get_tex_genfv_data_length(reply) * sizeof(GLfloat)); + (void) memcpy(params, xcb_glx_get_tex_genfv_data(reply), + xcb_glx_get_tex_genfv_data_length(reply) * + sizeof(GLfloat)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexGenfv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&coord), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetTexGenfv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&coord), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -3817,25 +4394,35 @@ __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params) void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_tex_geniv_reply_t *reply = xcb_glx_get_tex_geniv_reply(c, xcb_glx_get_tex_geniv(c, gc->currentContextTag, coord, pname), NULL); + xcb_glx_get_tex_geniv_reply_t *reply = + xcb_glx_get_tex_geniv_reply(c, + xcb_glx_get_tex_geniv(c, + gc-> + currentContextTag, + coord, pname), + NULL); if (xcb_glx_get_tex_geniv_data_length(reply) == 0) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_tex_geniv_data(reply), xcb_glx_get_tex_geniv_data_length(reply) * sizeof(GLint)); + (void) memcpy(params, xcb_glx_get_tex_geniv_data(reply), + xcb_glx_get_tex_geniv_data_length(reply) * + sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexGeniv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&coord), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetTexGeniv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&coord), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -3843,29 +4430,45 @@ __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params) #define X_GLsop_GetTexImage 135 void -__indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) +__indirect_glGetTexImage(GLenum target, GLint level, GLenum format, + GLenum type, GLvoid * pixels) { - __GLXcontext * const gc = __glXGetCurrentContext(); - const __GLXattribute * const state = gc->client_state_private; - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + const __GLXattribute *const state = gc->client_state_private; + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 20; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_tex_image_reply_t *reply = xcb_glx_get_tex_image_reply(c, xcb_glx_get_tex_image(c, gc->currentContextTag, target, level, format, type, state->storePack.swapEndian), NULL); - (void)memcpy(pixels, xcb_glx_get_tex_image_data(reply), xcb_glx_get_tex_image_data_length(reply) * sizeof(GLvoid)); + xcb_glx_get_tex_image_reply_t *reply = + xcb_glx_get_tex_image_reply(c, + xcb_glx_get_tex_image(c, + gc-> + currentContextTag, + target, level, + format, type, + state-> + storePack. + swapEndian), + NULL); + (void) memcpy(pixels, xcb_glx_get_tex_image_data(reply), + xcb_glx_get_tex_image_data_length(reply) * + sizeof(GLvoid)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexImage, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&level), 4); - (void) memcpy((void *)(pc + 8), (void *)(&format), 4); - (void) memcpy((void *)(pc + 12), (void *)(&type), 4); - *(int32_t *)(pc + 16) = 0; - * (int8_t *)(pc + 16) = state->storePack.swapEndian; - __glXReadPixelReply(dpy, gc, 3, 0, 0, 0, format, type, pixels, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetTexImage, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&level), 4); + (void) memcpy((void *) (pc + 8), (void *) (&format), 4); + (void) memcpy((void *) (pc + 12), (void *) (&type), 4); + *(int32_t *) (pc + 16) = 0; + *(int8_t *) (pc + 16) = state->storePack.swapEndian; + __glXReadPixelReply(dpy, gc, 3, 0, 0, 0, format, type, pixels, + GL_TRUE); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -3875,25 +4478,36 @@ __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_tex_parameterfv_reply_t *reply = xcb_glx_get_tex_parameterfv_reply(c, xcb_glx_get_tex_parameterfv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_tex_parameterfv_reply_t *reply = + xcb_glx_get_tex_parameterfv_reply(c, + xcb_glx_get_tex_parameterfv(c, + gc-> + currentContextTag, + target, + pname), + NULL); if (xcb_glx_get_tex_parameterfv_data_length(reply) == 0) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_tex_parameterfv_data(reply), xcb_glx_get_tex_parameterfv_data_length(reply) * sizeof(GLfloat)); + (void) memcpy(params, xcb_glx_get_tex_parameterfv_data(reply), + xcb_glx_get_tex_parameterfv_data_length(reply) * + sizeof(GLfloat)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexParameterfv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetTexParameterfv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -3903,25 +4517,36 @@ __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_tex_parameteriv_reply_t *reply = xcb_glx_get_tex_parameteriv_reply(c, xcb_glx_get_tex_parameteriv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_tex_parameteriv_reply_t *reply = + xcb_glx_get_tex_parameteriv_reply(c, + xcb_glx_get_tex_parameteriv(c, + gc-> + currentContextTag, + target, + pname), + NULL); if (xcb_glx_get_tex_parameteriv_data_length(reply) == 0) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_tex_parameteriv_data(reply), xcb_glx_get_tex_parameteriv_data_length(reply) * sizeof(GLint)); + (void) memcpy(params, xcb_glx_get_tex_parameteriv_data(reply), + xcb_glx_get_tex_parameteriv_data_length(reply) * + sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexParameteriv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetTexParameteriv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -3929,28 +4554,40 @@ __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) #define X_GLsop_GetTexLevelParameterfv 138 void -__indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) +__indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, + GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 12; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_tex_level_parameterfv_reply_t *reply = xcb_glx_get_tex_level_parameterfv_reply(c, xcb_glx_get_tex_level_parameterfv(c, gc->currentContextTag, target, level, pname), NULL); + xcb_glx_get_tex_level_parameterfv_reply_t *reply = + xcb_glx_get_tex_level_parameterfv_reply(c, + xcb_glx_get_tex_level_parameterfv + (c, gc->currentContextTag, + target, level, pname), + NULL); if (xcb_glx_get_tex_level_parameterfv_data_length(reply) == 0) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_tex_level_parameterfv_data(reply), xcb_glx_get_tex_level_parameterfv_data_length(reply) * sizeof(GLfloat)); + (void) memcpy(params, + xcb_glx_get_tex_level_parameterfv_data(reply), + xcb_glx_get_tex_level_parameterfv_data_length(reply) + * sizeof(GLfloat)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexLevelParameterfv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&level), 4); - (void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetTexLevelParameterfv, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&level), 4); + (void) memcpy((void *) (pc + 8), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -3958,28 +4595,40 @@ __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GL #define X_GLsop_GetTexLevelParameteriv 139 void -__indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) +__indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, + GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 12; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_tex_level_parameteriv_reply_t *reply = xcb_glx_get_tex_level_parameteriv_reply(c, xcb_glx_get_tex_level_parameteriv(c, gc->currentContextTag, target, level, pname), NULL); + xcb_glx_get_tex_level_parameteriv_reply_t *reply = + xcb_glx_get_tex_level_parameteriv_reply(c, + xcb_glx_get_tex_level_parameteriv + (c, gc->currentContextTag, + target, level, pname), + NULL); if (xcb_glx_get_tex_level_parameteriv_data_length(reply) == 0) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_tex_level_parameteriv_data(reply), xcb_glx_get_tex_level_parameteriv_data_length(reply) * sizeof(GLint)); + (void) memcpy(params, + xcb_glx_get_tex_level_parameteriv_data(reply), + xcb_glx_get_tex_level_parameteriv_data_length(reply) + * sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexLevelParameteriv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&level), 4); - (void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetTexLevelParameteriv, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&level), 4); + (void) memcpy((void *) (pc + 8), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -3989,22 +4638,27 @@ __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GL GLboolean __indirect_glIsList(GLuint list) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_is_list_reply_t *reply = xcb_glx_is_list_reply(c, xcb_glx_is_list(c, gc->currentContextTag, list), NULL); + xcb_glx_is_list_reply_t *reply = + xcb_glx_is_list_reply(c, + xcb_glx_is_list(c, gc->currentContextTag, + list), NULL); retval = reply->ret_val; free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_IsList, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&list), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_IsList, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&list), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return retval; @@ -4014,315 +4668,370 @@ __indirect_glIsList(GLuint list) void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_DepthRange, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&zNear), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&zFar), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&zNear), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&zFar), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Frustum 175 void -__indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +__indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, + GLdouble top, GLdouble zNear, GLdouble zFar) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 52; emit_header(gc->pc, X_GLrop_Frustum, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&left), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&right), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&bottom), 8); - (void) memcpy((void *)(gc->pc + 28), (void *)(&top), 8); - (void) memcpy((void *)(gc->pc + 36), (void *)(&zNear), 8); - (void) memcpy((void *)(gc->pc + 44), (void *)(&zFar), 8); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + (void) memcpy((void *) (gc->pc + 4), (void *) (&left), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&right), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&bottom), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&top), 8); + (void) memcpy((void *) (gc->pc + 36), (void *) (&zNear), 8); + (void) memcpy((void *) (gc->pc + 44), (void *) (&zFar), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_LoadIdentity 176 void __indirect_glLoadIdentity(void) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_LoadIdentity, cmdlen); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_LoadMatrixf 177 void __indirect_glLoadMatrixf(const GLfloat * m) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 68; emit_header(gc->pc, X_GLrop_LoadMatrixf, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(m), 64); + (void) memcpy((void *) (gc->pc + 4), (void *) (m), 64); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_LoadMatrixd 178 void __indirect_glLoadMatrixd(const GLdouble * m) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 132; emit_header(gc->pc, X_GLrop_LoadMatrixd, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(m), 128); + (void) memcpy((void *) (gc->pc + 4), (void *) (m), 128); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MatrixMode 179 void __indirect_glMatrixMode(GLenum mode) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_MatrixMode, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultMatrixf 180 void __indirect_glMultMatrixf(const GLfloat * m) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 68; emit_header(gc->pc, X_GLrop_MultMatrixf, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(m), 64); + (void) memcpy((void *) (gc->pc + 4), (void *) (m), 64); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultMatrixd 181 void __indirect_glMultMatrixd(const GLdouble * m) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 132; emit_header(gc->pc, X_GLrop_MultMatrixd, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(m), 128); + (void) memcpy((void *) (gc->pc + 4), (void *) (m), 128); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Ortho 182 void -__indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +__indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, + GLdouble top, GLdouble zNear, GLdouble zFar) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 52; emit_header(gc->pc, X_GLrop_Ortho, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&left), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&right), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&bottom), 8); - (void) memcpy((void *)(gc->pc + 28), (void *)(&top), 8); - (void) memcpy((void *)(gc->pc + 36), (void *)(&zNear), 8); - (void) memcpy((void *)(gc->pc + 44), (void *)(&zFar), 8); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + (void) memcpy((void *) (gc->pc + 4), (void *) (&left), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&right), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&bottom), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&top), 8); + (void) memcpy((void *) (gc->pc + 36), (void *) (&zNear), 8); + (void) memcpy((void *) (gc->pc + 44), (void *) (&zFar), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PopMatrix 183 void __indirect_glPopMatrix(void) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_PopMatrix, cmdlen); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PushMatrix 184 void __indirect_glPushMatrix(void) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_PushMatrix, cmdlen); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Rotated 185 void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_Rotated, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&angle), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8); - (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&angle), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&z), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Rotatef 186 void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Rotatef, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&angle), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&angle), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Scaled 187 void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_Scaled, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Scalef 188 void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Scalef, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Translated 189 void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_Translated, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Translatef 190 void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Translatef, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Viewport 191 void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Viewport, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&height), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_BindTexture 4117 void __indirect_glBindTexture(GLenum target, GLuint texture) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_BindTexture, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&texture), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&texture), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Indexubv 194 void __indirect_glIndexub(GLubyte c) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Indexubv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 1); + (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 1); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Indexubv 194 void __indirect_glIndexubv(const GLubyte * c) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Indexubv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(c), 1); + (void) memcpy((void *) (gc->pc + 4), (void *) (c), 1); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PolygonOffset 192 void __indirect_glPolygonOffset(GLfloat factor, GLfloat units) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PolygonOffset, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&factor), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&units), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&factor), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&units), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLsop_AreTexturesResident 143 GLboolean -__indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences) +__indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, + GLboolean * residences) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_are_textures_resident_reply_t *reply = xcb_glx_are_textures_resident_reply(c, xcb_glx_are_textures_resident(c, gc->currentContextTag, n, textures), NULL); - (void)memcpy(residences, xcb_glx_are_textures_resident_data(reply), xcb_glx_are_textures_resident_data_length(reply) * sizeof(GLboolean)); + xcb_glx_are_textures_resident_reply_t *reply = + xcb_glx_are_textures_resident_reply(c, + xcb_glx_are_textures_resident + (c, gc->currentContextTag, n, + textures), NULL); + (void) memcpy(residences, xcb_glx_are_textures_resident_data(reply), + xcb_glx_are_textures_resident_data_length(reply) * + sizeof(GLboolean)); retval = reply->ret_val; free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_AreTexturesResident, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&n), 4); - (void) memcpy((void *)(pc + 4), (void *)(textures), (n * 4)); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_AreTexturesResident, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); + (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4)); retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return retval; @@ -4330,89 +5039,106 @@ __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * #define X_GLrop_CopyTexImage1D 4119 void -__indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) +__indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, + GLint x, GLint y, GLsizei width, GLint border) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_CopyTexImage1D, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&internalformat), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); - (void) memcpy((void *)(gc->pc + 28), (void *)(&border), 4); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&internalformat), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (&border), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_CopyTexImage2D 4120 void -__indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +__indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, + GLint x, GLint y, GLsizei width, GLsizei height, + GLint border) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_CopyTexImage2D, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&internalformat), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); - (void) memcpy((void *)(gc->pc + 28), (void *)(&height), 4); - (void) memcpy((void *)(gc->pc + 32), (void *)(&border), 4); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&internalformat), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (&height), 4); + (void) memcpy((void *) (gc->pc + 32), (void *) (&border), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_CopyTexSubImage1D 4121 void -__indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +__indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, + GLint x, GLint y, GLsizei width) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_CopyTexSubImage1D, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&xoffset), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&xoffset), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_CopyTexSubImage2D 4122 void -__indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +__indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLint x, GLint y, GLsizei width, + GLsizei height) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_CopyTexSubImage2D, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&xoffset), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&yoffset), 4); - (void) memcpy((void *)(gc->pc + 20), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 24), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 28), (void *)(&width), 4); - (void) memcpy((void *)(gc->pc + 32), (void *)(&height), 4); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&xoffset), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&yoffset), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 32), (void *) (&height), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLvop_DeleteTextures 12 void __indirect_glDeleteTextures(GLsizei n, const GLuint * textures) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivate, X_GLvop_DeleteTextures, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&n), 4); - (void) memcpy((void *)(pc + 4), (void *)(textures), (n * 4)); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivate, + X_GLvop_DeleteTextures, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); + (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4)); + UnlockDisplay(dpy); + SyncHandle(); } return; } @@ -4421,21 +5147,30 @@ __indirect_glDeleteTextures(GLsizei n, const GLuint * textures) void __indirect_glGenTextures(GLsizei n, GLuint * textures) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_gen_textures_reply_t *reply = xcb_glx_gen_textures_reply(c, xcb_glx_gen_textures(c, gc->currentContextTag, n), NULL); - (void)memcpy(textures, xcb_glx_gen_textures_data(reply), xcb_glx_gen_textures_data_length(reply) * sizeof(GLuint)); + xcb_glx_gen_textures_reply_t *reply = + xcb_glx_gen_textures_reply(c, + xcb_glx_gen_textures(c, + gc-> + currentContextTag, + n), NULL); + (void) memcpy(textures, xcb_glx_gen_textures_data(reply), + xcb_glx_gen_textures_data_length(reply) * + sizeof(GLuint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GenTextures, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GenTextures, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) __glXReadReply(dpy, 4, textures, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -4445,22 +5180,28 @@ __indirect_glGenTextures(GLsizei n, GLuint * textures) GLboolean __indirect_glIsTexture(GLuint texture) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_is_texture_reply_t *reply = xcb_glx_is_texture_reply(c, xcb_glx_is_texture(c, gc->currentContextTag, texture), NULL); + xcb_glx_is_texture_reply_t *reply = + xcb_glx_is_texture_reply(c, + xcb_glx_is_texture(c, + gc->currentContextTag, + texture), NULL); retval = reply->ret_val; free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_IsTexture, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&texture), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_IsTexture, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&texture), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return retval; @@ -4468,224 +5209,281 @@ __indirect_glIsTexture(GLuint texture) #define X_GLrop_PrioritizeTextures 4118 void -__indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities) +__indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, + const GLclampf * priorities) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)) + __GLX_PAD((n * 4)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_PrioritizeTextures, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(textures), (n * 4)); - (void) memcpy((void *)(gc->pc + 8 + (n * 4)), (void *)(priorities), (n * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (textures), (n * 4)); + (void) memcpy((void *) (gc->pc + 8 + (n * 4)), (void *) (priorities), + (n * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } static void -__glx_TexSubImage_1D2D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels ) -{ - __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, 1, format, type, target) : 0; +__glx_TexSubImage_1D2D(unsigned opcode, unsigned dim, GLenum target, + GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid * pixels) +{ + __GLXcontext *const gc = __glXGetCurrentContext(); + const GLuint compsize = + (pixels != NULL) ? __glImageSize(width, height, 1, format, type, + target) : 0; const GLuint cmdlen = 60 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { + if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, opcode, cmdlen); - (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 28), (void *)(&level), 4); - (void) memcpy((void *)(gc->pc + 32), (void *)(&xoffset), 4); - (void) memcpy((void *)(gc->pc + 36), (void *)(&yoffset), 4); - (void) memcpy((void *)(gc->pc + 40), (void *)(&width), 4); - (void) memcpy((void *)(gc->pc + 44), (void *)(&height), 4); - (void) memcpy((void *)(gc->pc + 48), (void *)(&format), 4); - (void) memcpy((void *)(gc->pc + 52), (void *)(&type), 4); - (void) memcpy((void *)(gc->pc + 56), (void *)((pixels == NULL) ? one : zero), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (&level), 4); + (void) memcpy((void *) (gc->pc + 32), (void *) (&xoffset), 4); + (void) memcpy((void *) (gc->pc + 36), (void *) (&yoffset), 4); + (void) memcpy((void *) (gc->pc + 40), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 44), (void *) (&height), 4); + (void) memcpy((void *) (gc->pc + 48), (void *) (&format), 4); + (void) memcpy((void *) (gc->pc + 52), (void *) (&type), 4); + (void) memcpy((void *) (gc->pc + 56), + (void *) ((pixels == NULL) ? one : zero), 4); if (compsize > 0) { - (*gc->fillImage)(gc, dim, width, height, 1, format, type, pixels, gc->pc + 60, gc->pc + 4); - } - else { - (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); + (*gc->fillImage) (gc, dim, width, height, 1, format, type, + pixels, gc->pc + 60, gc->pc + 4); + } else { + (void) memcpy(gc->pc + 4, default_pixel_store_2D, + default_pixel_store_2D_size); } gc->pc += cmdlen; - if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } - } - else { + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { const GLint op = opcode; const GLuint cmdlenLarge = cmdlen + 4; - GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); - (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); - (void) memcpy((void *)(pc + 4), (void *)(&op), 4); - (void) memcpy((void *)(pc + 28), (void *)(&target), 4); - (void) memcpy((void *)(pc + 32), (void *)(&level), 4); - (void) memcpy((void *)(pc + 36), (void *)(&xoffset), 4); - (void) memcpy((void *)(pc + 40), (void *)(&yoffset), 4); - (void) memcpy((void *)(pc + 44), (void *)(&width), 4); - (void) memcpy((void *)(pc + 48), (void *)(&height), 4); - (void) memcpy((void *)(pc + 52), (void *)(&format), 4); - (void) memcpy((void *)(pc + 56), (void *)(&type), 4); - (void) memcpy((void *)(pc + 60), zero, 4); - __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, pixels, pc + 64, pc + 8); + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 28), (void *) (&target), 4); + (void) memcpy((void *) (pc + 32), (void *) (&level), 4); + (void) memcpy((void *) (pc + 36), (void *) (&xoffset), 4); + (void) memcpy((void *) (pc + 40), (void *) (&yoffset), 4); + (void) memcpy((void *) (pc + 44), (void *) (&width), 4); + (void) memcpy((void *) (pc + 48), (void *) (&height), 4); + (void) memcpy((void *) (pc + 52), (void *) (&format), 4); + (void) memcpy((void *) (pc + 56), (void *) (&type), 4); + (void) memcpy((void *) (pc + 60), zero, 4); + __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, + type, pixels, pc + 64, pc + 8); } } } #define X_GLrop_TexSubImage1D 4099 void -__indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) +__indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, GLenum type, + const GLvoid * pixels) { - __glx_TexSubImage_1D2D(X_GLrop_TexSubImage1D, 1, target, level, xoffset, 1, width, 1, format, type, pixels ); + __glx_TexSubImage_1D2D(X_GLrop_TexSubImage1D, 1, target, level, xoffset, + 1, width, 1, format, type, pixels); } #define X_GLrop_TexSubImage2D 4100 void -__indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) +__indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid * pixels) { - __glx_TexSubImage_1D2D(X_GLrop_TexSubImage2D, 2, target, level, xoffset, yoffset, width, height, format, type, pixels ); + __glx_TexSubImage_1D2D(X_GLrop_TexSubImage2D, 2, target, level, xoffset, + yoffset, width, height, format, type, pixels); } #define X_GLrop_BlendColor 4096 void -__indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +__indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, + GLclampf alpha) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_BlendColor, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_BlendEquation 4097 void __indirect_glBlendEquation(GLenum mode) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_BlendEquation, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ColorTable 2053 void -__indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) +__indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, + GLenum format, GLenum type, const GLvoid * table) { - __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint compsize = (table != NULL) ? __glImageSize(width, 1, 1, format, type, target) : 0; + __GLXcontext *const gc = __glXGetCurrentContext(); + const GLuint compsize = + (table != NULL) ? __glImageSize(width, 1, 1, format, type, + target) : 0; const GLuint cmdlen = 44 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { + if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_ColorTable, cmdlen); - (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 28), (void *)(&internalformat), 4); - (void) memcpy((void *)(gc->pc + 32), (void *)(&width), 4); - (void) memcpy((void *)(gc->pc + 36), (void *)(&format), 4); - (void) memcpy((void *)(gc->pc + 40), (void *)(&type), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (&internalformat), + 4); + (void) memcpy((void *) (gc->pc + 32), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 36), (void *) (&format), 4); + (void) memcpy((void *) (gc->pc + 40), (void *) (&type), 4); if (compsize > 0) { - (*gc->fillImage)(gc, 1, width, 1, 1, format, type, table, gc->pc + 44, gc->pc + 4); - } - else { - (void) memcpy( gc->pc + 4, default_pixel_store_1D, default_pixel_store_1D_size ); + (*gc->fillImage) (gc, 1, width, 1, 1, format, type, table, + gc->pc + 44, gc->pc + 4); + } else { + (void) memcpy(gc->pc + 4, default_pixel_store_1D, + default_pixel_store_1D_size); } gc->pc += cmdlen; - if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } - } - else { + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { const GLint op = X_GLrop_ColorTable; const GLuint cmdlenLarge = cmdlen + 4; - GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); - (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); - (void) memcpy((void *)(pc + 4), (void *)(&op), 4); - (void) memcpy((void *)(pc + 28), (void *)(&target), 4); - (void) memcpy((void *)(pc + 32), (void *)(&internalformat), 4); - (void) memcpy((void *)(pc + 36), (void *)(&width), 4); - (void) memcpy((void *)(pc + 40), (void *)(&format), 4); - (void) memcpy((void *)(pc + 44), (void *)(&type), 4); - __glXSendLargeImage(gc, compsize, 1, width, 1, 1, format, type, table, pc + 48, pc + 8); + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 28), (void *) (&target), 4); + (void) memcpy((void *) (pc + 32), (void *) (&internalformat), 4); + (void) memcpy((void *) (pc + 36), (void *) (&width), 4); + (void) memcpy((void *) (pc + 40), (void *) (&format), 4); + (void) memcpy((void *) (pc + 44), (void *) (&type), 4); + __glXSendLargeImage(gc, compsize, 1, width, 1, 1, format, type, + table, pc + 48, pc + 8); } } } #define X_GLrop_ColorTableParameterfv 2054 void -__indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params) +__indirect_glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glColorTableParameterfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_ColorTableParameterfv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ColorTableParameteriv 2055 void -__indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params) +__indirect_glColorTableParameteriv(GLenum target, GLenum pname, + const GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glColorTableParameteriv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_ColorTableParameteriv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_CopyColorTable 2056 void -__indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +__indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, + GLint y, GLsizei width) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_CopyColorTable, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&width), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLsop_GetColorTable 147 void -__indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table) +__indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, + GLvoid * table) { - __GLXcontext * const gc = __glXGetCurrentContext(); - const __GLXattribute * const state = gc->client_state_private; - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + const __GLXattribute *const state = gc->client_state_private; + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 16; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_color_table_reply_t *reply = xcb_glx_get_color_table_reply(c, xcb_glx_get_color_table(c, gc->currentContextTag, target, format, type, state->storePack.swapEndian), NULL); - (void)memcpy(table, xcb_glx_get_color_table_data(reply), xcb_glx_get_color_table_data_length(reply) * sizeof(GLvoid)); + xcb_glx_get_color_table_reply_t *reply = + xcb_glx_get_color_table_reply(c, + xcb_glx_get_color_table(c, + gc-> + currentContextTag, + target, + format, + type, + state-> + storePack. + swapEndian), + NULL); + (void) memcpy(table, xcb_glx_get_color_table_data(reply), + xcb_glx_get_color_table_data_length(reply) * + sizeof(GLvoid)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetColorTable, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&format), 4); - (void) memcpy((void *)(pc + 8), (void *)(&type), 4); - *(int32_t *)(pc + 12) = 0; - * (int8_t *)(pc + 12) = state->storePack.swapEndian; - __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, table, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetColorTable, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&format), 4); + (void) memcpy((void *) (pc + 8), (void *) (&type), 4); + *(int32_t *) (pc + 12) = 0; + *(int8_t *) (pc + 12) = state->storePack.swapEndian; + __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, table, + GL_TRUE); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -4693,27 +5491,39 @@ __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * t #define X_GLsop_GetColorTableParameterfv 148 void -__indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params) +__indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, + GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_color_table_parameterfv_reply_t *reply = xcb_glx_get_color_table_parameterfv_reply(c, xcb_glx_get_color_table_parameterfv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_color_table_parameterfv_reply_t *reply = + xcb_glx_get_color_table_parameterfv_reply(c, + xcb_glx_get_color_table_parameterfv + (c, + gc->currentContextTag, + target, pname), NULL); if (xcb_glx_get_color_table_parameterfv_data_length(reply) == 0) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_color_table_parameterfv_data(reply), xcb_glx_get_color_table_parameterfv_data_length(reply) * sizeof(GLfloat)); + (void) memcpy(params, + xcb_glx_get_color_table_parameterfv_data(reply), + xcb_glx_get_color_table_parameterfv_data_length + (reply) * sizeof(GLfloat)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetColorTableParameterfv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetColorTableParameterfv, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -4721,27 +5531,39 @@ __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * par #define X_GLsop_GetColorTableParameteriv 149 void -__indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params) +__indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, + GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_color_table_parameteriv_reply_t *reply = xcb_glx_get_color_table_parameteriv_reply(c, xcb_glx_get_color_table_parameteriv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_color_table_parameteriv_reply_t *reply = + xcb_glx_get_color_table_parameteriv_reply(c, + xcb_glx_get_color_table_parameteriv + (c, + gc->currentContextTag, + target, pname), NULL); if (xcb_glx_get_color_table_parameteriv_data_length(reply) == 0) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_color_table_parameteriv_data(reply), xcb_glx_get_color_table_parameteriv_data_length(reply) * sizeof(GLint)); + (void) memcpy(params, + xcb_glx_get_color_table_parameteriv_data(reply), + xcb_glx_get_color_table_parameteriv_data_length + (reply) * sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetColorTableParameteriv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetColorTableParameteriv, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -4749,236 +5571,291 @@ __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * param #define X_GLrop_ColorSubTable 195 void -__indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) +__indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, + GLenum format, GLenum type, const GLvoid * data) { - __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint compsize = (data != NULL) ? __glImageSize(count, 1, 1, format, type, target) : 0; + __GLXcontext *const gc = __glXGetCurrentContext(); + const GLuint compsize = + (data != NULL) ? __glImageSize(count, 1, 1, format, type, target) : 0; const GLuint cmdlen = 44 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { + if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_ColorSubTable, cmdlen); - (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 28), (void *)(&start), 4); - (void) memcpy((void *)(gc->pc + 32), (void *)(&count), 4); - (void) memcpy((void *)(gc->pc + 36), (void *)(&format), 4); - (void) memcpy((void *)(gc->pc + 40), (void *)(&type), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (&start), 4); + (void) memcpy((void *) (gc->pc + 32), (void *) (&count), 4); + (void) memcpy((void *) (gc->pc + 36), (void *) (&format), 4); + (void) memcpy((void *) (gc->pc + 40), (void *) (&type), 4); if (compsize > 0) { - (*gc->fillImage)(gc, 1, count, 1, 1, format, type, data, gc->pc + 44, gc->pc + 4); - } - else { - (void) memcpy( gc->pc + 4, default_pixel_store_1D, default_pixel_store_1D_size ); + (*gc->fillImage) (gc, 1, count, 1, 1, format, type, data, + gc->pc + 44, gc->pc + 4); + } else { + (void) memcpy(gc->pc + 4, default_pixel_store_1D, + default_pixel_store_1D_size); } gc->pc += cmdlen; - if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } - } - else { + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { const GLint op = X_GLrop_ColorSubTable; const GLuint cmdlenLarge = cmdlen + 4; - GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); - (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); - (void) memcpy((void *)(pc + 4), (void *)(&op), 4); - (void) memcpy((void *)(pc + 28), (void *)(&target), 4); - (void) memcpy((void *)(pc + 32), (void *)(&start), 4); - (void) memcpy((void *)(pc + 36), (void *)(&count), 4); - (void) memcpy((void *)(pc + 40), (void *)(&format), 4); - (void) memcpy((void *)(pc + 44), (void *)(&type), 4); - __glXSendLargeImage(gc, compsize, 1, count, 1, 1, format, type, data, pc + 48, pc + 8); + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 28), (void *) (&target), 4); + (void) memcpy((void *) (pc + 32), (void *) (&start), 4); + (void) memcpy((void *) (pc + 36), (void *) (&count), 4); + (void) memcpy((void *) (pc + 40), (void *) (&format), 4); + (void) memcpy((void *) (pc + 44), (void *) (&type), 4); + __glXSendLargeImage(gc, compsize, 1, count, 1, 1, format, type, + data, pc + 48, pc + 8); } } } #define X_GLrop_CopyColorSubTable 196 void -__indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) +__indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, + GLsizei width) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_CopyColorSubTable, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&start), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&start), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&width), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } static void -__glx_ConvolutionFilter_1D2D( unsigned opcode, unsigned dim, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image ) -{ - __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint compsize = (image != NULL) ? __glImageSize(width, height, 1, format, type, target) : 0; +__glx_ConvolutionFilter_1D2D(unsigned opcode, unsigned dim, GLenum target, + GLenum internalformat, GLsizei width, + GLsizei height, GLenum format, GLenum type, + const GLvoid * image) +{ + __GLXcontext *const gc = __glXGetCurrentContext(); + const GLuint compsize = + (image != NULL) ? __glImageSize(width, height, 1, format, type, + target) : 0; const GLuint cmdlen = 48 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { + if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, opcode, cmdlen); - (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 28), (void *)(&internalformat), 4); - (void) memcpy((void *)(gc->pc + 32), (void *)(&width), 4); - (void) memcpy((void *)(gc->pc + 36), (void *)(&height), 4); - (void) memcpy((void *)(gc->pc + 40), (void *)(&format), 4); - (void) memcpy((void *)(gc->pc + 44), (void *)(&type), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (&internalformat), + 4); + (void) memcpy((void *) (gc->pc + 32), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 36), (void *) (&height), 4); + (void) memcpy((void *) (gc->pc + 40), (void *) (&format), 4); + (void) memcpy((void *) (gc->pc + 44), (void *) (&type), 4); if (compsize > 0) { - (*gc->fillImage)(gc, dim, width, height, 1, format, type, image, gc->pc + 48, gc->pc + 4); - } - else { - (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); + (*gc->fillImage) (gc, dim, width, height, 1, format, type, + image, gc->pc + 48, gc->pc + 4); + } else { + (void) memcpy(gc->pc + 4, default_pixel_store_2D, + default_pixel_store_2D_size); } gc->pc += cmdlen; - if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } - } - else { + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { const GLint op = opcode; const GLuint cmdlenLarge = cmdlen + 4; - GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); - (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); - (void) memcpy((void *)(pc + 4), (void *)(&op), 4); - (void) memcpy((void *)(pc + 28), (void *)(&target), 4); - (void) memcpy((void *)(pc + 32), (void *)(&internalformat), 4); - (void) memcpy((void *)(pc + 36), (void *)(&width), 4); - (void) memcpy((void *)(pc + 40), (void *)(&height), 4); - (void) memcpy((void *)(pc + 44), (void *)(&format), 4); - (void) memcpy((void *)(pc + 48), (void *)(&type), 4); - __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, image, pc + 52, pc + 8); + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 28), (void *) (&target), 4); + (void) memcpy((void *) (pc + 32), (void *) (&internalformat), 4); + (void) memcpy((void *) (pc + 36), (void *) (&width), 4); + (void) memcpy((void *) (pc + 40), (void *) (&height), 4); + (void) memcpy((void *) (pc + 44), (void *) (&format), 4); + (void) memcpy((void *) (pc + 48), (void *) (&type), 4); + __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, + type, image, pc + 52, pc + 8); } } } #define X_GLrop_ConvolutionFilter1D 4101 void -__indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) +__indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, + GLsizei width, GLenum format, GLenum type, + const GLvoid * image) { - __glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter1D, 1, target, internalformat, width, 1, format, type, image ); + __glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter1D, 1, target, + internalformat, width, 1, format, type, + image); } #define X_GLrop_ConvolutionFilter2D 4102 void -__indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) +__indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, + GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid * image) { - __glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter2D, 2, target, internalformat, width, height, format, type, image ); + __glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter2D, 2, target, + internalformat, width, height, format, type, + image); } #define X_GLrop_ConvolutionParameterf 4103 void -__indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) +__indirect_glConvolutionParameterf(GLenum target, GLenum pname, + GLfloat params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_ConvolutionParameterf, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(¶ms), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (¶ms), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ConvolutionParameterfv 4104 void -__indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params) +__indirect_glConvolutionParameterfv(GLenum target, GLenum pname, + const GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glConvolutionParameterfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_ConvolutionParameterfv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ConvolutionParameteri 4105 void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_ConvolutionParameteri, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(¶ms), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (¶ms), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ConvolutionParameteriv 4106 void -__indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params) +__indirect_glConvolutionParameteriv(GLenum target, GLenum pname, + const GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glConvolutionParameteriv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_ConvolutionParameteriv, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_CopyConvolutionFilter1D 4107 void -__indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +__indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_CopyConvolutionFilter1D, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&width), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_CopyConvolutionFilter2D 4108 void -__indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) +__indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width, + GLsizei height) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_CopyConvolutionFilter2D, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4); - (void) memcpy((void *)(gc->pc + 24), (void *)(&height), 4); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&height), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLsop_GetConvolutionFilter 150 void -__indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image) +__indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, + GLvoid * image) { - __GLXcontext * const gc = __glXGetCurrentContext(); - const __GLXattribute * const state = gc->client_state_private; - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + const __GLXattribute *const state = gc->client_state_private; + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 16; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_convolution_filter_reply_t *reply = xcb_glx_get_convolution_filter_reply(c, xcb_glx_get_convolution_filter(c, gc->currentContextTag, target, format, type, state->storePack.swapEndian), NULL); - (void)memcpy(image, xcb_glx_get_convolution_filter_data(reply), xcb_glx_get_convolution_filter_data_length(reply) * sizeof(GLvoid)); + xcb_glx_get_convolution_filter_reply_t *reply = + xcb_glx_get_convolution_filter_reply(c, + xcb_glx_get_convolution_filter + (c, gc->currentContextTag, + target, format, type, + state->storePack. + swapEndian), NULL); + (void) memcpy(image, xcb_glx_get_convolution_filter_data(reply), + xcb_glx_get_convolution_filter_data_length(reply) * + sizeof(GLvoid)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionFilter, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&format), 4); - (void) memcpy((void *)(pc + 8), (void *)(&type), 4); - *(int32_t *)(pc + 12) = 0; - * (int8_t *)(pc + 12) = state->storePack.swapEndian; - __glXReadPixelReply(dpy, gc, 2, 0, 0, 0, format, type, image, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionFilter, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&format), 4); + (void) memcpy((void *) (pc + 8), (void *) (&type), 4); + *(int32_t *) (pc + 12) = 0; + *(int8_t *) (pc + 12) = state->storePack.swapEndian; + __glXReadPixelReply(dpy, gc, 2, 0, 0, 0, format, type, image, + GL_TRUE); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -4986,27 +5863,39 @@ __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLv #define X_GLsop_GetConvolutionParameterfv 151 void -__indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params) +__indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, + GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_convolution_parameterfv_reply_t *reply = xcb_glx_get_convolution_parameterfv_reply(c, xcb_glx_get_convolution_parameterfv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_convolution_parameterfv_reply_t *reply = + xcb_glx_get_convolution_parameterfv_reply(c, + xcb_glx_get_convolution_parameterfv + (c, + gc->currentContextTag, + target, pname), NULL); if (xcb_glx_get_convolution_parameterfv_data_length(reply) == 0) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_convolution_parameterfv_data(reply), xcb_glx_get_convolution_parameterfv_data_length(reply) * sizeof(GLfloat)); + (void) memcpy(params, + xcb_glx_get_convolution_parameterfv_data(reply), + xcb_glx_get_convolution_parameterfv_data_length + (reply) * sizeof(GLfloat)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionParameterfv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionParameterfv, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -5014,27 +5903,39 @@ __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * pa #define X_GLsop_GetConvolutionParameteriv 152 void -__indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params) +__indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, + GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_convolution_parameteriv_reply_t *reply = xcb_glx_get_convolution_parameteriv_reply(c, xcb_glx_get_convolution_parameteriv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_convolution_parameteriv_reply_t *reply = + xcb_glx_get_convolution_parameteriv_reply(c, + xcb_glx_get_convolution_parameteriv + (c, + gc->currentContextTag, + target, pname), NULL); if (xcb_glx_get_convolution_parameteriv_data_length(reply) == 0) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_convolution_parameteriv_data(reply), xcb_glx_get_convolution_parameteriv_data_length(reply) * sizeof(GLint)); + (void) memcpy(params, + xcb_glx_get_convolution_parameteriv_data(reply), + xcb_glx_get_convolution_parameteriv_data_length + (reply) * sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionParameteriv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionParameteriv, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -5042,29 +5943,45 @@ __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * para #define X_GLsop_GetHistogram 154 void -__indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +__indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, + GLenum type, GLvoid * values) { - __GLXcontext * const gc = __glXGetCurrentContext(); - const __GLXattribute * const state = gc->client_state_private; - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + const __GLXattribute *const state = gc->client_state_private; + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 16; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_histogram_reply_t *reply = xcb_glx_get_histogram_reply(c, xcb_glx_get_histogram(c, gc->currentContextTag, target, reset, format, type, state->storePack.swapEndian), NULL); - (void)memcpy(values, xcb_glx_get_histogram_data(reply), xcb_glx_get_histogram_data_length(reply) * sizeof(GLvoid)); + xcb_glx_get_histogram_reply_t *reply = + xcb_glx_get_histogram_reply(c, + xcb_glx_get_histogram(c, + gc-> + currentContextTag, + target, reset, + format, type, + state-> + storePack. + swapEndian), + NULL); + (void) memcpy(values, xcb_glx_get_histogram_data(reply), + xcb_glx_get_histogram_data_length(reply) * + sizeof(GLvoid)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetHistogram, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&format), 4); - (void) memcpy((void *)(pc + 8), (void *)(&type), 4); - *(int32_t *)(pc + 12) = 0; - * (int8_t *)(pc + 12) = state->storePack.swapEndian; - * (int8_t *)(pc + 13) = reset; - __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, values, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetHistogram, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&format), 4); + (void) memcpy((void *) (pc + 8), (void *) (&type), 4); + *(int32_t *) (pc + 12) = 0; + *(int8_t *) (pc + 12) = state->storePack.swapEndian; + *(int8_t *) (pc + 13) = reset; + __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, values, + GL_TRUE); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -5072,27 +5989,38 @@ __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum #define X_GLsop_GetHistogramParameterfv 155 void -__indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params) +__indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, + GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_histogram_parameterfv_reply_t *reply = xcb_glx_get_histogram_parameterfv_reply(c, xcb_glx_get_histogram_parameterfv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_histogram_parameterfv_reply_t *reply = + xcb_glx_get_histogram_parameterfv_reply(c, + xcb_glx_get_histogram_parameterfv + (c, gc->currentContextTag, + target, pname), NULL); if (xcb_glx_get_histogram_parameterfv_data_length(reply) == 0) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_histogram_parameterfv_data(reply), xcb_glx_get_histogram_parameterfv_data_length(reply) * sizeof(GLfloat)); + (void) memcpy(params, + xcb_glx_get_histogram_parameterfv_data(reply), + xcb_glx_get_histogram_parameterfv_data_length(reply) + * sizeof(GLfloat)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetHistogramParameterfv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetHistogramParameterfv, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -5100,27 +6028,38 @@ __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * para #define X_GLsop_GetHistogramParameteriv 156 void -__indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params) +__indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, + GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_histogram_parameteriv_reply_t *reply = xcb_glx_get_histogram_parameteriv_reply(c, xcb_glx_get_histogram_parameteriv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_histogram_parameteriv_reply_t *reply = + xcb_glx_get_histogram_parameteriv_reply(c, + xcb_glx_get_histogram_parameteriv + (c, gc->currentContextTag, + target, pname), NULL); if (xcb_glx_get_histogram_parameteriv_data_length(reply) == 0) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_histogram_parameteriv_data(reply), xcb_glx_get_histogram_parameteriv_data_length(reply) * sizeof(GLint)); + (void) memcpy(params, + xcb_glx_get_histogram_parameteriv_data(reply), + xcb_glx_get_histogram_parameteriv_data_length(reply) + * sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetHistogramParameteriv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetHistogramParameteriv, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -5128,29 +6067,41 @@ __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params #define X_GLsop_GetMinmax 157 void -__indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +__indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, + GLenum type, GLvoid * values) { - __GLXcontext * const gc = __glXGetCurrentContext(); - const __GLXattribute * const state = gc->client_state_private; - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + const __GLXattribute *const state = gc->client_state_private; + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 16; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_minmax_reply_t *reply = xcb_glx_get_minmax_reply(c, xcb_glx_get_minmax(c, gc->currentContextTag, target, reset, format, type, state->storePack.swapEndian), NULL); - (void)memcpy(values, xcb_glx_get_minmax_data(reply), xcb_glx_get_minmax_data_length(reply) * sizeof(GLvoid)); + xcb_glx_get_minmax_reply_t *reply = + xcb_glx_get_minmax_reply(c, + xcb_glx_get_minmax(c, + gc->currentContextTag, + target, reset, format, + type, + state->storePack. + swapEndian), NULL); + (void) memcpy(values, xcb_glx_get_minmax_data(reply), + xcb_glx_get_minmax_data_length(reply) * sizeof(GLvoid)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMinmax, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&format), 4); - (void) memcpy((void *)(pc + 8), (void *)(&type), 4); - *(int32_t *)(pc + 12) = 0; - * (int8_t *)(pc + 12) = state->storePack.swapEndian; - * (int8_t *)(pc + 13) = reset; - __glXReadPixelReply(dpy, gc, 1, 2, 1, 1, format, type, values, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetMinmax, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&format), 4); + (void) memcpy((void *) (pc + 8), (void *) (&type), 4); + *(int32_t *) (pc + 12) = 0; + *(int8_t *) (pc + 12) = state->storePack.swapEndian; + *(int8_t *) (pc + 13) = reset; + __glXReadPixelReply(dpy, gc, 1, 2, 1, 1, format, type, values, + GL_FALSE); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -5158,27 +6109,36 @@ __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum typ #define X_GLsop_GetMinmaxParameterfv 158 void -__indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params) +__indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, + GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_minmax_parameterfv_reply_t *reply = xcb_glx_get_minmax_parameterfv_reply(c, xcb_glx_get_minmax_parameterfv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_minmax_parameterfv_reply_t *reply = + xcb_glx_get_minmax_parameterfv_reply(c, + xcb_glx_get_minmax_parameterfv + (c, gc->currentContextTag, + target, pname), NULL); if (xcb_glx_get_minmax_parameterfv_data_length(reply) == 0) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_minmax_parameterfv_data(reply), xcb_glx_get_minmax_parameterfv_data_length(reply) * sizeof(GLfloat)); + (void) memcpy(params, xcb_glx_get_minmax_parameterfv_data(reply), + xcb_glx_get_minmax_parameterfv_data_length(reply) * + sizeof(GLfloat)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMinmaxParameterfv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetMinmaxParameterfv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -5188,25 +6148,33 @@ __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params) void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_minmax_parameteriv_reply_t *reply = xcb_glx_get_minmax_parameteriv_reply(c, xcb_glx_get_minmax_parameteriv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_minmax_parameteriv_reply_t *reply = + xcb_glx_get_minmax_parameteriv_reply(c, + xcb_glx_get_minmax_parameteriv + (c, gc->currentContextTag, + target, pname), NULL); if (xcb_glx_get_minmax_parameteriv_data_length(reply) == 0) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_minmax_parameteriv_data(reply), xcb_glx_get_minmax_parameteriv_data_length(reply) * sizeof(GLint)); + (void) memcpy(params, xcb_glx_get_minmax_parameteriv_data(reply), + xcb_glx_get_minmax_parameteriv_data_length(reply) * + sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMinmaxParameteriv, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetMinmaxParameteriv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -5214,681 +6182,802 @@ __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params) #define X_GLrop_Histogram 4110 void -__indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) +__indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, + GLboolean sink) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Histogram, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&width), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&internalformat), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&sink), 1); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&internalformat), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&sink), 1); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Minmax 4111 void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Minmax, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&sink), 1); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&sink), 1); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ResetHistogram 4112 void __indirect_glResetHistogram(GLenum target) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ResetHistogram, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ResetMinmax 4113 void __indirect_glResetMinmax(GLenum target) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ResetMinmax, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } static void -__glx_TexImage_3D4D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const GLvoid * pixels ) -{ - __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, depth, format, type, target) : 0; +__glx_TexImage_3D4D(unsigned opcode, unsigned dim, GLenum target, GLint level, + GLint internalformat, GLsizei width, GLsizei height, + GLsizei depth, GLsizei extent, GLint border, + GLenum format, GLenum type, const GLvoid * pixels) +{ + __GLXcontext *const gc = __glXGetCurrentContext(); + const GLuint compsize = + (pixels != NULL) ? __glImageSize(width, height, depth, format, type, + target) : 0; const GLuint cmdlen = 84 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { + if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, opcode, cmdlen); - (void) memcpy((void *)(gc->pc + 40), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 44), (void *)(&level), 4); - (void) memcpy((void *)(gc->pc + 48), (void *)(&internalformat), 4); - (void) memcpy((void *)(gc->pc + 52), (void *)(&width), 4); - (void) memcpy((void *)(gc->pc + 56), (void *)(&height), 4); - (void) memcpy((void *)(gc->pc + 60), (void *)(&depth), 4); - (void) memcpy((void *)(gc->pc + 64), (void *)(&extent), 4); - (void) memcpy((void *)(gc->pc + 68), (void *)(&border), 4); - (void) memcpy((void *)(gc->pc + 72), (void *)(&format), 4); - (void) memcpy((void *)(gc->pc + 76), (void *)(&type), 4); - (void) memcpy((void *)(gc->pc + 80), (void *)((pixels == NULL) ? one : zero), 4); + (void) memcpy((void *) (gc->pc + 40), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 44), (void *) (&level), 4); + (void) memcpy((void *) (gc->pc + 48), (void *) (&internalformat), + 4); + (void) memcpy((void *) (gc->pc + 52), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 56), (void *) (&height), 4); + (void) memcpy((void *) (gc->pc + 60), (void *) (&depth), 4); + (void) memcpy((void *) (gc->pc + 64), (void *) (&extent), 4); + (void) memcpy((void *) (gc->pc + 68), (void *) (&border), 4); + (void) memcpy((void *) (gc->pc + 72), (void *) (&format), 4); + (void) memcpy((void *) (gc->pc + 76), (void *) (&type), 4); + (void) memcpy((void *) (gc->pc + 80), + (void *) ((pixels == NULL) ? one : zero), 4); if (compsize > 0) { - (*gc->fillImage)(gc, dim, width, height, depth, format, type, pixels, gc->pc + 84, gc->pc + 4); - } - else { - (void) memcpy( gc->pc + 4, default_pixel_store_4D, default_pixel_store_4D_size ); + (*gc->fillImage) (gc, dim, width, height, depth, format, type, + pixels, gc->pc + 84, gc->pc + 4); + } else { + (void) memcpy(gc->pc + 4, default_pixel_store_4D, + default_pixel_store_4D_size); } gc->pc += cmdlen; - if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } - } - else { + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { const GLint op = opcode; const GLuint cmdlenLarge = cmdlen + 4; - GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); - (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); - (void) memcpy((void *)(pc + 4), (void *)(&op), 4); - (void) memcpy((void *)(pc + 44), (void *)(&target), 4); - (void) memcpy((void *)(pc + 48), (void *)(&level), 4); - (void) memcpy((void *)(pc + 52), (void *)(&internalformat), 4); - (void) memcpy((void *)(pc + 56), (void *)(&width), 4); - (void) memcpy((void *)(pc + 60), (void *)(&height), 4); - (void) memcpy((void *)(pc + 64), (void *)(&depth), 4); - (void) memcpy((void *)(pc + 68), (void *)(&extent), 4); - (void) memcpy((void *)(pc + 72), (void *)(&border), 4); - (void) memcpy((void *)(pc + 76), (void *)(&format), 4); - (void) memcpy((void *)(pc + 80), (void *)(&type), 4); - (void) memcpy((void *)(pc + 84), zero, 4); - __glXSendLargeImage(gc, compsize, dim, width, height, depth, format, type, pixels, pc + 88, pc + 8); + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 44), (void *) (&target), 4); + (void) memcpy((void *) (pc + 48), (void *) (&level), 4); + (void) memcpy((void *) (pc + 52), (void *) (&internalformat), 4); + (void) memcpy((void *) (pc + 56), (void *) (&width), 4); + (void) memcpy((void *) (pc + 60), (void *) (&height), 4); + (void) memcpy((void *) (pc + 64), (void *) (&depth), 4); + (void) memcpy((void *) (pc + 68), (void *) (&extent), 4); + (void) memcpy((void *) (pc + 72), (void *) (&border), 4); + (void) memcpy((void *) (pc + 76), (void *) (&format), 4); + (void) memcpy((void *) (pc + 80), (void *) (&type), 4); + (void) memcpy((void *) (pc + 84), zero, 4); + __glXSendLargeImage(gc, compsize, dim, width, height, depth, + format, type, pixels, pc + 88, pc + 8); } } } #define X_GLrop_TexImage3D 4114 void -__indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +__indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, GLenum format, GLenum type, + const GLvoid * pixels) { - __glx_TexImage_3D4D(X_GLrop_TexImage3D, 3, target, level, internalformat, width, height, depth, 1, border, format, type, pixels ); + __glx_TexImage_3D4D(X_GLrop_TexImage3D, 3, target, level, internalformat, + width, height, depth, 1, border, format, type, + pixels); } static void -__glx_TexSubImage_3D4D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const GLvoid * pixels ) -{ - __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, depth, format, type, target) : 0; +__glx_TexSubImage_3D4D(unsigned opcode, unsigned dim, GLenum target, + GLint level, GLint xoffset, GLint yoffset, + GLint zoffset, GLint woffset, GLsizei width, + GLsizei height, GLsizei depth, GLsizei extent, + GLenum format, GLenum type, const GLvoid * pixels) +{ + __GLXcontext *const gc = __glXGetCurrentContext(); + const GLuint compsize = + (pixels != NULL) ? __glImageSize(width, height, depth, format, type, + target) : 0; const GLuint cmdlen = 92 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { + if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, opcode, cmdlen); - (void) memcpy((void *)(gc->pc + 40), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 44), (void *)(&level), 4); - (void) memcpy((void *)(gc->pc + 48), (void *)(&xoffset), 4); - (void) memcpy((void *)(gc->pc + 52), (void *)(&yoffset), 4); - (void) memcpy((void *)(gc->pc + 56), (void *)(&zoffset), 4); - (void) memcpy((void *)(gc->pc + 60), (void *)(&woffset), 4); - (void) memcpy((void *)(gc->pc + 64), (void *)(&width), 4); - (void) memcpy((void *)(gc->pc + 68), (void *)(&height), 4); - (void) memcpy((void *)(gc->pc + 72), (void *)(&depth), 4); - (void) memcpy((void *)(gc->pc + 76), (void *)(&extent), 4); - (void) memcpy((void *)(gc->pc + 80), (void *)(&format), 4); - (void) memcpy((void *)(gc->pc + 84), (void *)(&type), 4); - (void) memcpy((void *)(gc->pc + 88), (void *)((pixels == NULL) ? one : zero), 4); + (void) memcpy((void *) (gc->pc + 40), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 44), (void *) (&level), 4); + (void) memcpy((void *) (gc->pc + 48), (void *) (&xoffset), 4); + (void) memcpy((void *) (gc->pc + 52), (void *) (&yoffset), 4); + (void) memcpy((void *) (gc->pc + 56), (void *) (&zoffset), 4); + (void) memcpy((void *) (gc->pc + 60), (void *) (&woffset), 4); + (void) memcpy((void *) (gc->pc + 64), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 68), (void *) (&height), 4); + (void) memcpy((void *) (gc->pc + 72), (void *) (&depth), 4); + (void) memcpy((void *) (gc->pc + 76), (void *) (&extent), 4); + (void) memcpy((void *) (gc->pc + 80), (void *) (&format), 4); + (void) memcpy((void *) (gc->pc + 84), (void *) (&type), 4); + (void) memcpy((void *) (gc->pc + 88), + (void *) ((pixels == NULL) ? one : zero), 4); if (compsize > 0) { - (*gc->fillImage)(gc, dim, width, height, depth, format, type, pixels, gc->pc + 92, gc->pc + 4); - } - else { - (void) memcpy( gc->pc + 4, default_pixel_store_4D, default_pixel_store_4D_size ); + (*gc->fillImage) (gc, dim, width, height, depth, format, type, + pixels, gc->pc + 92, gc->pc + 4); + } else { + (void) memcpy(gc->pc + 4, default_pixel_store_4D, + default_pixel_store_4D_size); } gc->pc += cmdlen; - if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } - } - else { + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { const GLint op = opcode; const GLuint cmdlenLarge = cmdlen + 4; - GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); - (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); - (void) memcpy((void *)(pc + 4), (void *)(&op), 4); - (void) memcpy((void *)(pc + 44), (void *)(&target), 4); - (void) memcpy((void *)(pc + 48), (void *)(&level), 4); - (void) memcpy((void *)(pc + 52), (void *)(&xoffset), 4); - (void) memcpy((void *)(pc + 56), (void *)(&yoffset), 4); - (void) memcpy((void *)(pc + 60), (void *)(&zoffset), 4); - (void) memcpy((void *)(pc + 64), (void *)(&woffset), 4); - (void) memcpy((void *)(pc + 68), (void *)(&width), 4); - (void) memcpy((void *)(pc + 72), (void *)(&height), 4); - (void) memcpy((void *)(pc + 76), (void *)(&depth), 4); - (void) memcpy((void *)(pc + 80), (void *)(&extent), 4); - (void) memcpy((void *)(pc + 84), (void *)(&format), 4); - (void) memcpy((void *)(pc + 88), (void *)(&type), 4); - (void) memcpy((void *)(pc + 92), zero, 4); - __glXSendLargeImage(gc, compsize, dim, width, height, depth, format, type, pixels, pc + 96, pc + 8); + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 44), (void *) (&target), 4); + (void) memcpy((void *) (pc + 48), (void *) (&level), 4); + (void) memcpy((void *) (pc + 52), (void *) (&xoffset), 4); + (void) memcpy((void *) (pc + 56), (void *) (&yoffset), 4); + (void) memcpy((void *) (pc + 60), (void *) (&zoffset), 4); + (void) memcpy((void *) (pc + 64), (void *) (&woffset), 4); + (void) memcpy((void *) (pc + 68), (void *) (&width), 4); + (void) memcpy((void *) (pc + 72), (void *) (&height), 4); + (void) memcpy((void *) (pc + 76), (void *) (&depth), 4); + (void) memcpy((void *) (pc + 80), (void *) (&extent), 4); + (void) memcpy((void *) (pc + 84), (void *) (&format), 4); + (void) memcpy((void *) (pc + 88), (void *) (&type), 4); + (void) memcpy((void *) (pc + 92), zero, 4); + __glXSendLargeImage(gc, compsize, dim, width, height, depth, + format, type, pixels, pc + 96, pc + 8); } } } #define X_GLrop_TexSubImage3D 4115 void -__indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) +__indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, GLenum format, + GLenum type, const GLvoid * pixels) { - __glx_TexSubImage_3D4D(X_GLrop_TexSubImage3D, 3, target, level, xoffset, yoffset, zoffset, 1, width, height, depth, 1, format, type, pixels ); + __glx_TexSubImage_3D4D(X_GLrop_TexSubImage3D, 3, target, level, xoffset, + yoffset, zoffset, 1, width, height, depth, 1, + format, type, pixels); } #define X_GLrop_CopyTexSubImage3D 4123 void -__indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +__indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLint zoffset, GLint x, GLint y, + GLsizei width, GLsizei height) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_CopyTexSubImage3D, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&xoffset), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&yoffset), 4); - (void) memcpy((void *)(gc->pc + 20), (void *)(&zoffset), 4); - (void) memcpy((void *)(gc->pc + 24), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 28), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 32), (void *)(&width), 4); - (void) memcpy((void *)(gc->pc + 36), (void *)(&height), 4); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&xoffset), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&yoffset), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&zoffset), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 32), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 36), (void *) (&height), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ActiveTextureARB 197 void __indirect_glActiveTextureARB(GLenum texture) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ActiveTextureARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&texture), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&texture), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord1dvARB 198 void __indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord1dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&target), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&target), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord1dvARB 198 void __indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord1dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(v), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&target), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (v), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&target), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord1fvARB 199 void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord1fvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord1fvARB 199 void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord1fvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord1ivARB 200 void __indirect_glMultiTexCoord1iARB(GLenum target, GLint s) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord1ivARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord1ivARB 200 void __indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord1ivARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord1svARB 201 void __indirect_glMultiTexCoord1sARB(GLenum target, GLshort s) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord1svARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord1svARB 201 void __indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord1svARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord2dvARB 202 void __indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MultiTexCoord2dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&target), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&target), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord2dvARB 202 void __indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MultiTexCoord2dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(v), 16); - (void) memcpy((void *)(gc->pc + 20), (void *)(&target), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (v), 16); + (void) memcpy((void *) (gc->pc + 20), (void *) (&target), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord2fvARB 203 void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord2fvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord2fvARB 203 void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord2fvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord2ivARB 204 void __indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord2ivARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord2ivARB 204 void __indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord2ivARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord2svARB 205 void __indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord2svARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2); - (void) memcpy((void *)(gc->pc + 10), (void *)(&t), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&t), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord2svARB 205 void __indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord2svARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord3dvARB 206 void -__indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) +__indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, + GLdouble r) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_MultiTexCoord3dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8); - (void) memcpy((void *)(gc->pc + 28), (void *)(&target), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&r), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&target), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord3dvARB 206 void __indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_MultiTexCoord3dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(v), 24); - (void) memcpy((void *)(gc->pc + 28), (void *)(&target), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (v), 24); + (void) memcpy((void *) (gc->pc + 28), (void *) (&target), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord3fvARB 207 void -__indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) +__indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, + GLfloat r) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_MultiTexCoord3fvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&r), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord3fvARB 207 void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_MultiTexCoord3fvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 12); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 12); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord3ivARB 208 void __indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_MultiTexCoord3ivARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&r), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord3ivARB 208 void __indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_MultiTexCoord3ivARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 12); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 12); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord3svARB 209 void -__indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) +__indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, + GLshort r) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord3svARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2); - (void) memcpy((void *)(gc->pc + 10), (void *)(&t), 2); - (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&t), 2); + (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord3svARB 209 void __indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord3svARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 6); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 6); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord4dvARB 210 void -__indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +__indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, + GLdouble r, GLdouble q) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_MultiTexCoord4dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8); - (void) memcpy((void *)(gc->pc + 28), (void *)(&q), 8); - (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&r), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&q), 8); + (void) memcpy((void *) (gc->pc + 36), (void *) (&target), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord4dvARB 210 void __indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_MultiTexCoord4dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(v), 32); - (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (v), 32); + (void) memcpy((void *) (gc->pc + 36), (void *) (&target), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord4fvARB 211 void -__indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +__indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, + GLfloat r, GLfloat q) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MultiTexCoord4fvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4); - (void) memcpy((void *)(gc->pc + 20), (void *)(&q), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&r), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&q), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord4fvARB 211 void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MultiTexCoord4fvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord4ivARB 212 void -__indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) +__indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, + GLint q) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MultiTexCoord4ivARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4); - (void) memcpy((void *)(gc->pc + 20), (void *)(&q), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&r), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&q), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord4ivARB 212 void __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MultiTexCoord4ivARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord4svARB 213 void -__indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +__indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, + GLshort r, GLshort q) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord4svARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2); - (void) memcpy((void *)(gc->pc + 10), (void *)(&t), 2); - (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 2); - (void) memcpy((void *)(gc->pc + 14), (void *)(&q), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&t), 2); + (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 2); + (void) memcpy((void *) (gc->pc + 14), (void *) (&q), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord4svARB 213 void __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord4svARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_SampleCoverageARB 229 void __indirect_glSampleCoverageARB(GLclampf value, GLboolean invert) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_SampleCoverageARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&value), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&invert), 1); + (void) memcpy((void *) (gc->pc + 4), (void *) (&value), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&invert), 1); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLvop_GetProgramStringARB 1308 void __indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramStringARB, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetProgramStringARB, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 1, string, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } @@ -5897,171 +6986,202 @@ __indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string) void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramivARB, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetProgramivARB, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLrop_ProgramEnvParameter4dvARB 4185 void -__indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +__indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, + GLdouble y, GLdouble z, GLdouble w) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8); - (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8); - (void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&z), 8); + (void) memcpy((void *) (gc->pc + 36), (void *) (&w), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ProgramEnvParameter4dvARB 4185 void -__indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) +__indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, + const GLdouble * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(params), 32); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), 32); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ProgramEnvParameter4fvARB 4184 void -__indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +__indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, + GLfloat y, GLfloat z, GLfloat w) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_ProgramEnvParameter4fvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 4); - (void) memcpy((void *)(gc->pc + 24), (void *)(&w), 4); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ProgramEnvParameter4fvARB 4184 void -__indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) +__indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, + const GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_ProgramEnvParameter4fvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(params), 16); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), 16); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ProgramLocalParameter4dvARB 4216 void -__indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +__indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, + GLdouble x, GLdouble y, GLdouble z, + GLdouble w) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8); - (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8); - (void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&z), 8); + (void) memcpy((void *) (gc->pc + 36), (void *) (&w), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ProgramLocalParameter4dvARB 4216 void -__indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) +__indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, + const GLdouble * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(params), 32); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), 32); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ProgramLocalParameter4fvARB 4215 void -__indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +__indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, + GLfloat x, GLfloat y, GLfloat z, + GLfloat w) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_ProgramLocalParameter4fvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 4); - (void) memcpy((void *)(gc->pc + 24), (void *)(&w), 4); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ProgramLocalParameter4fvARB 4215 void -__indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) +__indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, + const GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_ProgramLocalParameter4fvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(params), 16); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), 16); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ProgramStringARB 4217 void -__indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string) +__indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, + const GLvoid * string) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + __GLX_PAD(len); if (__builtin_expect((len >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { + if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_ProgramStringARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&format), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&len), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(string), len); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&format), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&len), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (string), len); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } - } - else { + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { const GLint op = X_GLrop_ProgramStringARB; const GLuint cmdlenLarge = cmdlen + 4; - GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); - (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); - (void) memcpy((void *)(pc + 4), (void *)(&op), 4); - (void) memcpy((void *)(pc + 8), (void *)(&target), 4); - (void) memcpy((void *)(pc + 12), (void *)(&format), 4); - (void) memcpy((void *)(pc + 16), (void *)(&len), 4); + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 8), (void *) (&target), 4); + (void) memcpy((void *) (pc + 12), (void *) (&format), 4); + (void) memcpy((void *) (pc + 16), (void *) (&len), 4); __glXSendLargeCommand(gc, pc, 20, string, len); } } @@ -6071,510 +7191,589 @@ __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const G void __indirect_glVertexAttrib1dARB(GLuint index, GLdouble x) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib1dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib1dvARB 4197 void __indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib1dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib1fvARB 4193 void __indirect_glVertexAttrib1fARB(GLuint index, GLfloat x) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib1fvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib1fvARB 4193 void __indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib1fvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib1svARB 4189 void __indirect_glVertexAttrib1sARB(GLuint index, GLshort x) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib1svARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib1svARB 4189 void __indirect_glVertexAttrib1svARB(GLuint index, const GLshort * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib1svARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib2dvARB 4198 void __indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib2dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib2dvARB 4198 void __indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib2dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib2fvARB 4194 void __indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib2fvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib2fvARB 4194 void __indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib2fvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib2svARB 4190 void __indirect_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib2svARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); - (void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib2svARB 4190 void __indirect_glVertexAttrib2svARB(GLuint index, const GLshort * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib2svARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib3dvARB 4199 void -__indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z) +__indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, + GLdouble z) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_VertexAttrib3dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8); - (void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 24), (void *) (&z), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib3dvARB 4199 void __indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_VertexAttrib3dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 24); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 24); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib3fvARB 4195 void __indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_VertexAttrib3fvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib3fvARB 4195 void __indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_VertexAttrib3fvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 12); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 12); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib3svARB 4191 void __indirect_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib3svARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); - (void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2); - (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib3svARB 4191 void __indirect_glVertexAttrib3svARB(GLuint index, const GLshort * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib3svARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 6); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 6); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4NbvARB 4235 void __indirect_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib4NbvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4NivARB 4237 void __indirect_glVertexAttrib4NivARB(GLuint index, const GLint * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib4NivARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4NsvARB 4236 void __indirect_glVertexAttrib4NsvARB(GLuint index, const GLshort * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib4NsvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4NubvARB 4201 void -__indirect_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +__indirect_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, + GLubyte z, GLubyte w) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib4NubvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 1); - (void) memcpy((void *)(gc->pc + 9), (void *)(&y), 1); - (void) memcpy((void *)(gc->pc + 10), (void *)(&z), 1); - (void) memcpy((void *)(gc->pc + 11), (void *)(&w), 1); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 1); + (void) memcpy((void *) (gc->pc + 9), (void *) (&y), 1); + (void) memcpy((void *) (gc->pc + 10), (void *) (&z), 1); + (void) memcpy((void *) (gc->pc + 11), (void *) (&w), 1); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4NubvARB 4201 void __indirect_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib4NubvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4NuivARB 4239 void __indirect_glVertexAttrib4NuivARB(GLuint index, const GLuint * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib4NuivARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4NusvARB 4238 void __indirect_glVertexAttrib4NusvARB(GLuint index, const GLushort * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib4NusvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4bvARB 4230 void __indirect_glVertexAttrib4bvARB(GLuint index, const GLbyte * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib4bvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4dvARB 4200 void -__indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +__indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, + GLdouble z, GLdouble w) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_VertexAttrib4dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8); - (void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8); - (void) memcpy((void *)(gc->pc + 32), (void *)(&w), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 24), (void *) (&z), 8); + (void) memcpy((void *) (gc->pc + 32), (void *) (&w), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4dvARB 4200 void __indirect_glVertexAttrib4dvARB(GLuint index, const GLdouble * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_VertexAttrib4dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 32); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 32); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4fvARB 4196 void -__indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +__indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, + GLfloat w) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib4fvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4); - (void) memcpy((void *)(gc->pc + 20), (void *)(&w), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&w), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4fvARB 4196 void __indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib4fvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4ivARB 4231 void __indirect_glVertexAttrib4ivARB(GLuint index, const GLint * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib4ivARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4svARB 4192 void -__indirect_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +__indirect_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, + GLshort w) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib4svARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); - (void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2); - (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 2); - (void) memcpy((void *)(gc->pc + 14), (void *)(&w), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 2); + (void) memcpy((void *) (gc->pc + 14), (void *) (&w), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4svARB 4192 void __indirect_glVertexAttrib4svARB(GLuint index, const GLshort * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib4svARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4ubvARB 4232 void __indirect_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib4ubvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4uivARB 4234 void __indirect_glVertexAttrib4uivARB(GLuint index, const GLuint * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib4uivARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4usvARB 4233 void __indirect_glVertexAttrib4usvARB(GLuint index, const GLushort * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib4usvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_BeginQueryARB 231 void __indirect_glBeginQueryARB(GLenum target, GLuint id) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_BeginQueryARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&id), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&id), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLsop_DeleteQueriesARB 161 void __indirect_glDeleteQueriesARB(GLsizei n, const GLuint * ids) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { #ifdef USE_XCB @@ -6582,10 +7781,12 @@ __indirect_glDeleteQueriesARB(GLsizei n, const GLuint * ids) (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_delete_queries_arb(c, gc->currentContextTag, n, ids); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_DeleteQueriesARB, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&n), 4); - (void) memcpy((void *)(pc + 4), (void *)(ids), (n * 4)); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_DeleteQueriesARB, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); + (void) memcpy((void *) (pc + 4), (void *) (ids), (n * 4)); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -6595,33 +7796,44 @@ __indirect_glDeleteQueriesARB(GLsizei n, const GLuint * ids) void __indirect_glEndQueryARB(GLenum target) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_EndQueryARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLsop_GenQueriesARB 162 void __indirect_glGenQueriesARB(GLsizei n, GLuint * ids) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_gen_queries_arb_reply_t *reply = xcb_glx_gen_queries_arb_reply(c, xcb_glx_gen_queries_arb(c, gc->currentContextTag, n), NULL); - (void)memcpy(ids, xcb_glx_gen_queries_arb_data(reply), xcb_glx_gen_queries_arb_data_length(reply) * sizeof(GLuint)); + xcb_glx_gen_queries_arb_reply_t *reply = + xcb_glx_gen_queries_arb_reply(c, + xcb_glx_gen_queries_arb(c, + gc-> + currentContextTag, + n), NULL); + (void) memcpy(ids, xcb_glx_gen_queries_arb_data(reply), + xcb_glx_gen_queries_arb_data_length(reply) * + sizeof(GLuint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GenQueriesARB, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GenQueriesARB, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) __glXReadReply(dpy, 4, ids, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -6631,25 +7843,33 @@ __indirect_glGenQueriesARB(GLsizei n, GLuint * ids) void __indirect_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_query_objectiv_arb_reply_t *reply = xcb_glx_get_query_objectiv_arb_reply(c, xcb_glx_get_query_objectiv_arb(c, gc->currentContextTag, id, pname), NULL); + xcb_glx_get_query_objectiv_arb_reply_t *reply = + xcb_glx_get_query_objectiv_arb_reply(c, + xcb_glx_get_query_objectiv_arb + (c, gc->currentContextTag, + id, pname), NULL); if (xcb_glx_get_query_objectiv_arb_data_length(reply) == 0) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_query_objectiv_arb_data(reply), xcb_glx_get_query_objectiv_arb_data_length(reply) * sizeof(GLint)); + (void) memcpy(params, xcb_glx_get_query_objectiv_arb_data(reply), + xcb_glx_get_query_objectiv_arb_data_length(reply) * + sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetQueryObjectivARB, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&id), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetQueryObjectivARB, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&id), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -6659,25 +7879,33 @@ __indirect_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params) void __indirect_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_query_objectuiv_arb_reply_t *reply = xcb_glx_get_query_objectuiv_arb_reply(c, xcb_glx_get_query_objectuiv_arb(c, gc->currentContextTag, id, pname), NULL); + xcb_glx_get_query_objectuiv_arb_reply_t *reply = + xcb_glx_get_query_objectuiv_arb_reply(c, + xcb_glx_get_query_objectuiv_arb + (c, gc->currentContextTag, + id, pname), NULL); if (xcb_glx_get_query_objectuiv_arb_data_length(reply) == 0) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_query_objectuiv_arb_data(reply), xcb_glx_get_query_objectuiv_arb_data_length(reply) * sizeof(GLuint)); + (void) memcpy(params, xcb_glx_get_query_objectuiv_arb_data(reply), + xcb_glx_get_query_objectuiv_arb_data_length(reply) * + sizeof(GLuint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetQueryObjectuivARB, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&id), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetQueryObjectuivARB, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&id), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -6687,25 +7915,36 @@ __indirect_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params) void __indirect_glGetQueryivARB(GLenum target, GLenum pname, GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_queryiv_arb_reply_t *reply = xcb_glx_get_queryiv_arb_reply(c, xcb_glx_get_queryiv_arb(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_queryiv_arb_reply_t *reply = + xcb_glx_get_queryiv_arb_reply(c, + xcb_glx_get_queryiv_arb(c, + gc-> + currentContextTag, + target, + pname), + NULL); if (xcb_glx_get_queryiv_arb_data_length(reply) == 0) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_queryiv_arb_data(reply), xcb_glx_get_queryiv_arb_data_length(reply) * sizeof(GLint)); + (void) memcpy(params, xcb_glx_get_queryiv_arb_data(reply), + xcb_glx_get_queryiv_arb_data_length(reply) * + sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetQueryivARB, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetQueryivARB, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; @@ -6715,22 +7954,29 @@ __indirect_glGetQueryivARB(GLenum target, GLenum pname, GLint * params) GLboolean __indirect_glIsQueryARB(GLuint id) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_is_query_arb_reply_t *reply = xcb_glx_is_query_arb_reply(c, xcb_glx_is_query_arb(c, gc->currentContextTag, id), NULL); + xcb_glx_is_query_arb_reply_t *reply = + xcb_glx_is_query_arb_reply(c, + xcb_glx_is_query_arb(c, + gc-> + currentContextTag, + id), NULL); retval = reply->ret_val; free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_IsQueryARB, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&id), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_IsQueryARB, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&id), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return retval; @@ -6740,26 +7986,27 @@ __indirect_glIsQueryARB(GLuint id) void __indirect_glDrawBuffersARB(GLsizei n, const GLenum * bufs) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); if (__builtin_expect((n >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { + if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_DrawBuffersARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(bufs), (n * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (bufs), (n * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } - } - else { + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { const GLint op = X_GLrop_DrawBuffersARB; const GLuint cmdlenLarge = cmdlen + 4; - GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); - (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); - (void) memcpy((void *)(pc + 4), (void *)(&op), 4); - (void) memcpy((void *)(pc + 8), (void *)(&n), 4); + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 8), (void *) (&n), 4); __glXSendLargeCommand(gc, pc, 12, bufs, (n * 4)); } } @@ -6767,73 +8014,92 @@ __indirect_glDrawBuffersARB(GLsizei n, const GLenum * bufs) #define X_GLvop_GetColorTableParameterfvSGI 4099 void -__indirect_glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat * params) +__indirect_glGetColorTableParameterfvSGI(GLenum target, GLenum pname, + GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetColorTableParameterfvSGI, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetColorTableParameterfvSGI, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLvop_GetColorTableParameterivSGI 4100 void -__indirect_glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint * params) +__indirect_glGetColorTableParameterivSGI(GLenum target, GLenum pname, + GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetColorTableParameterivSGI, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetColorTableParameterivSGI, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLvop_GetColorTableSGI 4098 void -__indirect_glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table) +__indirect_glGetColorTableSGI(GLenum target, GLenum format, GLenum type, + GLvoid * table) { - __GLXcontext * const gc = __glXGetCurrentContext(); - const __GLXattribute * const state = gc->client_state_private; - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + const __GLXattribute *const state = gc->client_state_private; + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 16; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetColorTableSGI, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&format), 4); - (void) memcpy((void *)(pc + 8), (void *)(&type), 4); - *(int32_t *)(pc + 12) = 0; - * (int8_t *)(pc + 12) = state->storePack.swapEndian; - __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, table, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetColorTableSGI, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&format), 4); + (void) memcpy((void *) (pc + 8), (void *) (&type), 4); + *(int32_t *) (pc + 12) = 0; + *(int8_t *) (pc + 12) = state->storePack.swapEndian; + __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, table, + GL_TRUE); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLvop_AreTexturesResidentEXT 11 GLboolean -__indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences) +__indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, + GLboolean * residences) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_AreTexturesResidentEXT, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&n), 4); - (void) memcpy((void *)(pc + 4), (void *)(textures), (n * 4)); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_AreTexturesResidentEXT, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); + (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4)); retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return retval; } @@ -6842,14 +8108,17 @@ __indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolea void __indirect_glGenTexturesEXT(GLsizei n, GLuint * textures) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenTexturesEXT, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GenTexturesEXT, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) __glXReadReply(dpy, 4, textures, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } @@ -6858,15 +8127,18 @@ __indirect_glGenTexturesEXT(GLsizei n, GLuint * textures) GLboolean __indirect_glIsTextureEXT(GLuint texture) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsTextureEXT, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&texture), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_IsTextureEXT, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&texture), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return retval; } @@ -6875,310 +8147,347 @@ __indirect_glIsTextureEXT(GLuint texture) void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_SampleMaskSGIS, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&value), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&invert), 1); + (void) memcpy((void *) (gc->pc + 4), (void *) (&value), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&invert), 1); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_SamplePatternSGIS 2049 void __indirect_glSamplePatternSGIS(GLenum pattern) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_SamplePatternSGIS, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&pattern), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pattern), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PointParameterfEXT 2065 void __indirect_glPointParameterfEXT(GLenum pname, GLfloat param) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PointParameterfEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PointParameterfvEXT 2066 void __indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glPointParameterfvEXT_size(pname); const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_PointParameterfvEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_SecondaryColor3bvEXT 4126 void __indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_SecondaryColor3bvEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); - (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); - (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); + (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); + (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_SecondaryColor3bvEXT 4126 void __indirect_glSecondaryColor3bvEXT(const GLbyte * v) { - generic_3_byte( X_GLrop_SecondaryColor3bvEXT, v ); + generic_3_byte(X_GLrop_SecondaryColor3bvEXT, v); } #define X_GLrop_SecondaryColor3dvEXT 4130 void __indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_SecondaryColor3dvEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&green), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&blue), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_SecondaryColor3dvEXT 4130 void __indirect_glSecondaryColor3dvEXT(const GLdouble * v) { - generic_24_byte( X_GLrop_SecondaryColor3dvEXT, v ); + generic_24_byte(X_GLrop_SecondaryColor3dvEXT, v); } #define X_GLrop_SecondaryColor3fvEXT 4129 void __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_SecondaryColor3fvEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_SecondaryColor3fvEXT 4129 void __indirect_glSecondaryColor3fvEXT(const GLfloat * v) { - generic_12_byte( X_GLrop_SecondaryColor3fvEXT, v ); + generic_12_byte(X_GLrop_SecondaryColor3fvEXT, v); } #define X_GLrop_SecondaryColor3ivEXT 4128 void __indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_SecondaryColor3ivEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_SecondaryColor3ivEXT 4128 void __indirect_glSecondaryColor3ivEXT(const GLint * v) { - generic_12_byte( X_GLrop_SecondaryColor3ivEXT, v ); + generic_12_byte(X_GLrop_SecondaryColor3ivEXT, v); } #define X_GLrop_SecondaryColor3svEXT 4127 void __indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_SecondaryColor3svEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); - (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); - (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_SecondaryColor3svEXT 4127 void __indirect_glSecondaryColor3svEXT(const GLshort * v) { - generic_6_byte( X_GLrop_SecondaryColor3svEXT, v ); + generic_6_byte(X_GLrop_SecondaryColor3svEXT, v); } #define X_GLrop_SecondaryColor3ubvEXT 4131 void __indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_SecondaryColor3ubvEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); - (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); - (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); + (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); + (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_SecondaryColor3ubvEXT 4131 void __indirect_glSecondaryColor3ubvEXT(const GLubyte * v) { - generic_3_byte( X_GLrop_SecondaryColor3ubvEXT, v ); + generic_3_byte(X_GLrop_SecondaryColor3ubvEXT, v); } #define X_GLrop_SecondaryColor3uivEXT 4133 void __indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_SecondaryColor3uivEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_SecondaryColor3uivEXT 4133 void __indirect_glSecondaryColor3uivEXT(const GLuint * v) { - generic_12_byte( X_GLrop_SecondaryColor3uivEXT, v ); + generic_12_byte(X_GLrop_SecondaryColor3uivEXT, v); } #define X_GLrop_SecondaryColor3usvEXT 4132 void __indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_SecondaryColor3usvEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); - (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); - (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_SecondaryColor3usvEXT 4132 void __indirect_glSecondaryColor3usvEXT(const GLushort * v) { - generic_6_byte( X_GLrop_SecondaryColor3usvEXT, v ); + generic_6_byte(X_GLrop_SecondaryColor3usvEXT, v); } #define X_GLrop_FogCoorddvEXT 4125 void __indirect_glFogCoorddEXT(GLdouble coord) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_FogCoorddvEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_FogCoorddvEXT 4125 void __indirect_glFogCoorddvEXT(const GLdouble * coord) { - generic_8_byte( X_GLrop_FogCoorddvEXT, coord ); + generic_8_byte(X_GLrop_FogCoorddvEXT, coord); } #define X_GLrop_FogCoordfvEXT 4124 void __indirect_glFogCoordfEXT(GLfloat coord) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_FogCoordfvEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_FogCoordfvEXT 4124 void __indirect_glFogCoordfvEXT(const GLfloat * coord) { - generic_4_byte( X_GLrop_FogCoordfvEXT, coord ); + generic_4_byte(X_GLrop_FogCoordfvEXT, coord); } #define X_GLrop_BlendFuncSeparateEXT 4134 void -__indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +__indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorAlpha, GLenum dfactorAlpha) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_BlendFuncSeparateEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&sfactorRGB), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&dfactorRGB), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&sfactorAlpha), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&dfactorAlpha), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&sfactorRGB), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&dfactorRGB), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&sfactorAlpha), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&dfactorAlpha), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_WindowPos3fvMESA 230 void __indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_WindowPos3fvMESA, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_WindowPos3fvMESA 230 void __indirect_glWindowPos3fvMESA(const GLfloat * v) { - generic_12_byte( X_GLrop_WindowPos3fvMESA, v ); + generic_12_byte(X_GLrop_WindowPos3fvMESA, v); } #define X_GLvop_AreProgramsResidentNV 1293 GLboolean -__indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLboolean * residences) +__indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, + GLboolean * residences) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_AreProgramsResidentNV, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&n), 4); - (void) memcpy((void *)(pc + 4), (void *)(ids), (n * 4)); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_AreProgramsResidentNV, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); + (void) memcpy((void *) (pc + 4), (void *) (ids), (n * 4)); retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return retval; } @@ -7187,93 +8496,112 @@ __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLboolean * re void __indirect_glBindProgramNV(GLenum target, GLuint program) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_BindProgramNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&program), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&program), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLvop_DeleteProgramsNV 1294 void __indirect_glDeleteProgramsNV(GLsizei n, const GLuint * programs) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivate, X_GLvop_DeleteProgramsNV, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&n), 4); - (void) memcpy((void *)(pc + 4), (void *)(programs), (n * 4)); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivate, + X_GLvop_DeleteProgramsNV, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); + (void) memcpy((void *) (pc + 4), (void *) (programs), (n * 4)); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLrop_ExecuteProgramNV 4181 void -__indirect_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params) +__indirect_glExecuteProgramNV(GLenum target, GLuint id, + const GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_ExecuteProgramNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&id), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(params), 16); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&id), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), 16); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLvop_GenProgramsNV 1295 void __indirect_glGenProgramsNV(GLsizei n, GLuint * programs) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenProgramsNV, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GenProgramsNV, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) __glXReadReply(dpy, 4, programs, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLvop_GetProgramParameterdvNV 1297 void -__indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params) +__indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, + GLenum pname, GLdouble * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 12; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramParameterdvNV, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetProgramParameterdvNV, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (pc + 8), (void *) (&pname), 4); (void) __glXReadReply(dpy, 8, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLvop_GetProgramParameterfvNV 1296 void -__indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params) +__indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, + GLenum pname, GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 12; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramParameterfvNV, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetProgramParameterfvNV, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (pc + 8), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } @@ -7282,15 +8610,18 @@ __indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, void __indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramStringNV, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&id), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetProgramStringNV, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&id), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 1, program, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } @@ -7299,50 +8630,61 @@ __indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program) void __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramivNV, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&id), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetProgramivNV, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&id), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLvop_GetTrackMatrixivNV 1300 void -__indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params) +__indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, + GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 12; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetTrackMatrixivNV, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&address), 4); - (void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetTrackMatrixivNV, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&address), 4); + (void) memcpy((void *) (pc + 8), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLvop_GetVertexAttribdvNV 1301 void -__indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params) +__indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, + GLdouble * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetVertexAttribdvNV, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&index), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetVertexAttribdvNV, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&index), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 8, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } @@ -7351,15 +8693,18 @@ __indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params) void __indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetVertexAttribfvNV, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&index), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetVertexAttribfvNV, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&index), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } @@ -7368,15 +8713,18 @@ __indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params) void __indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetVertexAttribivNV, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&index), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetVertexAttribivNV, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&index), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } @@ -7385,129 +8733,153 @@ __indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params) GLboolean __indirect_glIsProgramNV(GLuint program) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsProgramNV, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&program), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_IsProgramNV, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&program), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return retval; } #define X_GLrop_LoadProgramNV 4183 void -__indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program) +__indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, + const GLubyte * program) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + __GLX_PAD(len); if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_LoadProgramNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&id), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&len), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(program), len); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&id), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&len), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (program), len); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_ProgramParameter4dvNV 4185 void -__indirect_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +__indirect_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, + GLdouble y, GLdouble z, GLdouble w) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_ProgramParameter4dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8); - (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8); - (void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&z), 8); + (void) memcpy((void *) (gc->pc + 36), (void *) (&w), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ProgramParameter4dvNV 4185 void -__indirect_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params) +__indirect_glProgramParameter4dvNV(GLenum target, GLuint index, + const GLdouble * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_ProgramParameter4dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(params), 32); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), 32); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ProgramParameter4fvNV 4184 void -__indirect_glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +__indirect_glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, + GLfloat y, GLfloat z, GLfloat w) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_ProgramParameter4fvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 4); - (void) memcpy((void *)(gc->pc + 24), (void *)(&w), 4); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ProgramParameter4fvNV 4184 void -__indirect_glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat * params) +__indirect_glProgramParameter4fvNV(GLenum target, GLuint index, + const GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_ProgramParameter4fvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(params), 16); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), 16); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ProgramParameters4dvNV 4187 void -__indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble * params) +__indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, + const GLdouble * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + __GLX_PAD((num * 32)); if (__builtin_expect(num >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramParameters4dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 32)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&num), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (params), (num * 32)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_ProgramParameters4fvNV 4186 void -__indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat * params) +__indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, + const GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + __GLX_PAD((num * 16)); if (__builtin_expect(num >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramParameters4fvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 16)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&num), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (params), (num * 16)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } @@ -7515,404 +8887,468 @@ __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, con void __indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_RequestResidentProgramsNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(ids), (n * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (ids), (n * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_TrackMatrixNV 4188 void -__indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform) +__indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, + GLenum transform) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_TrackMatrixNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&address), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&matrix), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&transform), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&address), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&matrix), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&transform), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib1dvNV 4273 void __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib1dvNV 4273 void __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib1fvNV 4269 void __indirect_glVertexAttrib1fNV(GLuint index, GLfloat x) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib1fvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib1fvNV 4269 void __indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib1fvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib1svNV 4265 void __indirect_glVertexAttrib1sNV(GLuint index, GLshort x) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib1svNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib1svNV 4265 void __indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib1svNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib2dvNV 4274 void __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib2dvNV 4274 void __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib2fvNV 4270 void __indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib2fvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib2fvNV 4270 void __indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib2fvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib2svNV 4266 void __indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib2svNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); - (void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib2svNV 4266 void __indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib2svNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib3dvNV 4275 void -__indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) +__indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, + GLdouble z) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8); - (void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 24), (void *) (&z), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib3dvNV 4275 void __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 24); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 24); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib3fvNV 4271 void __indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_VertexAttrib3fvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib3fvNV 4271 void __indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_VertexAttrib3fvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 12); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 12); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib3svNV 4267 void __indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib3svNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); - (void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2); - (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib3svNV 4267 void __indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib3svNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 6); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 6); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4dvNV 4276 void -__indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +__indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, + GLdouble z, GLdouble w) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8); - (void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8); - (void) memcpy((void *)(gc->pc + 32), (void *)(&w), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 24), (void *) (&z), 8); + (void) memcpy((void *) (gc->pc + 32), (void *) (&w), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4dvNV 4276 void __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 32); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 32); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4fvNV 4272 void -__indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +__indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, + GLfloat w) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib4fvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4); - (void) memcpy((void *)(gc->pc + 20), (void *)(&w), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&w), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4fvNV 4272 void __indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib4fvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4svNV 4268 void -__indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +__indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, + GLshort w) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib4svNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); - (void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2); - (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 2); - (void) memcpy((void *)(gc->pc + 14), (void *)(&w), 2); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 2); + (void) memcpy((void *) (gc->pc + 14), (void *) (&w), 2); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4svNV 4268 void __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib4svNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4ubvNV 4277 void -__indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +__indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, + GLubyte w) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib4ubvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 1); - (void) memcpy((void *)(gc->pc + 9), (void *)(&y), 1); - (void) memcpy((void *)(gc->pc + 10), (void *)(&z), 1); - (void) memcpy((void *)(gc->pc + 11), (void *)(&w), 1); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 1); + (void) memcpy((void *) (gc->pc + 9), (void *) (&y), 1); + (void) memcpy((void *) (gc->pc + 10), (void *) (&z), 1); + (void) memcpy((void *) (gc->pc + 11), (void *) (&w), 1); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4ubvNV 4277 void __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib4ubvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttribs1dvNV 4210 void __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs1dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 8)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } @@ -7920,15 +9356,17 @@ __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v) void __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs1fvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } @@ -7936,15 +9374,17 @@ __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v) void __indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 2)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs1svNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 2)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } @@ -7952,15 +9392,17 @@ __indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v) void __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 16)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs2dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 16)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 16)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } @@ -7968,15 +9410,17 @@ __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v) void __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs2fvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 8)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } @@ -7984,15 +9428,17 @@ __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v) void __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs2svNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } @@ -8000,15 +9446,17 @@ __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v) void __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 24)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs3dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 24)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 24)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } @@ -8016,15 +9464,17 @@ __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v) void __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 12)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs3fvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 12)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 12)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } @@ -8032,15 +9482,17 @@ __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v) void __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 6)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs3svNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 6)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 6)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } @@ -8048,15 +9500,17 @@ __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v) void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 32)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs4dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 32)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 32)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } @@ -8064,15 +9518,17 @@ __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v) void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 16)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs4fvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 16)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 16)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } @@ -8080,15 +9536,17 @@ __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v) void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs4svNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 8)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } @@ -8096,15 +9554,17 @@ __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v) void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs4ubvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } @@ -8112,148 +9572,182 @@ __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v) void __indirect_glPointParameteriNV(GLenum pname, GLint param) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PointParameteriNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PointParameterivNV 4222 void __indirect_glPointParameterivNV(GLenum pname, const GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glPointParameterivNV_size(pname); const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_PointParameterivNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ActiveStencilFaceEXT 4220 void __indirect_glActiveStencilFaceEXT(GLenum face) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ActiveStencilFaceEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLvop_GetProgramNamedParameterdvNV 1311 void -__indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params) +__indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, + const GLubyte * name, + GLdouble * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8 + __GLX_PAD(len); if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramNamedParameterdvNV, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&id), 4); - (void) memcpy((void *)(pc + 4), (void *)(&len), 4); - (void) memcpy((void *)(pc + 8), (void *)(name), len); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetProgramNamedParameterdvNV, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&id), 4); + (void) memcpy((void *) (pc + 4), (void *) (&len), 4); + (void) memcpy((void *) (pc + 8), (void *) (name), len); (void) __glXReadReply(dpy, 8, params, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLvop_GetProgramNamedParameterfvNV 1310 void -__indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params) +__indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, + const GLubyte * name, + GLfloat * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8 + __GLX_PAD(len); if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramNamedParameterfvNV, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&id), 4); - (void) memcpy((void *)(pc + 4), (void *)(&len), 4); - (void) memcpy((void *)(pc + 8), (void *)(name), len); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetProgramNamedParameterfvNV, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&id), 4); + (void) memcpy((void *) (pc + 4), (void *) (&len), 4); + (void) memcpy((void *) (pc + 8), (void *) (name), len); (void) __glXReadReply(dpy, 4, params, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLrop_ProgramNamedParameter4dvNV 4219 void -__indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +__indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, + const GLubyte * name, GLdouble x, + GLdouble y, GLdouble z, GLdouble w) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44 + __GLX_PAD(len); if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); - (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8); - (void) memcpy((void *)(gc->pc + 36), (void *)(&id), 4); - (void) memcpy((void *)(gc->pc + 40), (void *)(&len), 4); - (void) memcpy((void *)(gc->pc + 44), (void *)(name), len); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&w), 8); + (void) memcpy((void *) (gc->pc + 36), (void *) (&id), 4); + (void) memcpy((void *) (gc->pc + 40), (void *) (&len), 4); + (void) memcpy((void *) (gc->pc + 44), (void *) (name), len); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_ProgramNamedParameter4dvNV 4219 void -__indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v) +__indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, + const GLubyte * name, + const GLdouble * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44 + __GLX_PAD(len); if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(v), 32); - (void) memcpy((void *)(gc->pc + 36), (void *)(&id), 4); - (void) memcpy((void *)(gc->pc + 40), (void *)(&len), 4); - (void) memcpy((void *)(gc->pc + 44), (void *)(name), len); + (void) memcpy((void *) (gc->pc + 4), (void *) (v), 32); + (void) memcpy((void *) (gc->pc + 36), (void *) (&id), 4); + (void) memcpy((void *) (gc->pc + 40), (void *) (&len), 4); + (void) memcpy((void *) (gc->pc + 44), (void *) (name), len); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_ProgramNamedParameter4fvNV 4218 void -__indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +__indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, + const GLubyte * name, GLfloat x, + GLfloat y, GLfloat z, GLfloat w) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28 + __GLX_PAD(len); if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&id), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&len), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); - (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 4); - (void) memcpy((void *)(gc->pc + 24), (void *)(&w), 4); - (void) memcpy((void *)(gc->pc + 28), (void *)(name), len); + (void) memcpy((void *) (gc->pc + 4), (void *) (&id), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&len), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&w), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (name), len); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_ProgramNamedParameter4fvNV 4218 void -__indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v) +__indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, + const GLubyte * name, + const GLfloat * v) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28 + __GLX_PAD(len); if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&id), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&len), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), 16); - (void) memcpy((void *)(gc->pc + 28), (void *)(name), len); + (void) memcpy((void *) (gc->pc + 4), (void *) (&id), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&len), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), 16); + (void) memcpy((void *) (gc->pc + 28), (void *) (name), len); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } @@ -8261,54 +9755,64 @@ __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * void __indirect_glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_BlendEquationSeparateEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&modeRGB), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&modeA), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&modeRGB), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&modeA), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_BindFramebufferEXT 4319 void __indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_BindFramebufferEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&framebuffer), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&framebuffer), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_BindRenderbufferEXT 4316 void __indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_BindRenderbufferEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&renderbuffer), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&renderbuffer), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLvop_CheckFramebufferStatusEXT 1427 GLenum __indirect_glCheckFramebufferStatusEXT(GLenum target) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; GLenum retval = (GLenum) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_CheckFramebufferStatusEXT, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_CheckFramebufferStatusEXT, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); retval = (GLenum) __glXReadReply(dpy, 0, NULL, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return retval; } @@ -8317,14 +9821,17 @@ __indirect_glCheckFramebufferStatusEXT(GLenum target) void __indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_DeleteFramebuffersEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(framebuffers), (n * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (framebuffers), + (n * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } @@ -8332,93 +9839,115 @@ __indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers) void __indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_DeleteRenderbuffersEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(renderbuffers), (n * 4)); + (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (renderbuffers), + (n * 4)); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_FramebufferRenderbufferEXT 4324 void -__indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +__indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, + GLenum renderbuffertarget, + GLuint renderbuffer) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_FramebufferRenderbufferEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&renderbuffertarget), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&renderbuffer), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&renderbuffertarget), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&renderbuffer), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_FramebufferTexture1DEXT 4321 void -__indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +__indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, + GLenum textarget, GLuint texture, + GLint level) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_FramebufferTexture1DEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4); - (void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&textarget), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&texture), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&level), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_FramebufferTexture2DEXT 4322 void -__indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +__indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, + GLenum textarget, GLuint texture, + GLint level) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_FramebufferTexture2DEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4); - (void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&textarget), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&texture), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&level), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_FramebufferTexture3DEXT 4323 void -__indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) +__indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, + GLenum textarget, GLuint texture, + GLint level, GLint zoffset) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_FramebufferTexture3DEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4); - (void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4); - (void) memcpy((void *)(gc->pc + 24), (void *)(&zoffset), 4); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&textarget), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&texture), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&level), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&zoffset), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLvop_GenFramebuffersEXT 1426 void __indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenFramebuffersEXT, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GenFramebuffersEXT, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) __glXReadReply(dpy, 4, framebuffers, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } @@ -8427,14 +9956,17 @@ __indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers) void __indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenRenderbuffersEXT, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GenRenderbuffersEXT, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) __glXReadReply(dpy, 4, renderbuffers, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } @@ -8443,45 +9975,59 @@ __indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers) void __indirect_glGenerateMipmapEXT(GLenum target) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_GenerateMipmapEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLvop_GetFramebufferAttachmentParameterivEXT 1428 void -__indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params) +__indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, + GLenum attachment, + GLenum pname, + GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 12; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetFramebufferAttachmentParameterivEXT, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&attachment), 4); - (void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetFramebufferAttachmentParameterivEXT, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&attachment), 4); + (void) memcpy((void *) (pc + 8), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLvop_GetRenderbufferParameterivEXT 1424 void -__indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params) +__indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, + GLint * params) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetRenderbufferParameterivEXT, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&target), 4); - (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetRenderbufferParameterivEXT, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } @@ -8490,15 +10036,18 @@ __indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * GLboolean __indirect_glIsFramebufferEXT(GLuint framebuffer) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsFramebufferEXT, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&framebuffer), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_IsFramebufferEXT, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&framebuffer), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return retval; } @@ -8507,32 +10056,38 @@ __indirect_glIsFramebufferEXT(GLuint framebuffer) GLboolean __indirect_glIsRenderbufferEXT(GLuint renderbuffer) { - __GLXcontext * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsRenderbufferEXT, cmdlen); - (void) memcpy((void *)(pc + 0), (void *)(&renderbuffer), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_IsRenderbufferEXT, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&renderbuffer), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return retval; } #define X_GLrop_RenderbufferStorageEXT 4318 void -__indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +__indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, + GLsizei width, GLsizei height) { - __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_RenderbufferStorageEXT, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&height), 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } diff --git a/src/glx/x11/indirect_init.c b/src/glx/x11/indirect_init.c index ddbd895522..b8e2617691 100644 --- a/src/glx/x11/indirect_init.c +++ b/src/glx/x11/indirect_init.c @@ -74,15 +74,20 @@ __GLapi * __glXNewIndirectAPI( void ) /* 1.0 */ - glAPI->NewList = __indirect_glNewList; - glAPI->EndList = __indirect_glEndList; - glAPI->CallList = __indirect_glCallList; - glAPI->CallLists = __indirect_glCallLists; - glAPI->DeleteLists = __indirect_glDeleteLists; - glAPI->GenLists = __indirect_glGenLists; - glAPI->ListBase = __indirect_glListBase; + glAPI->Accum = __indirect_glAccum; + glAPI->AlphaFunc = __indirect_glAlphaFunc; glAPI->Begin = __indirect_glBegin; glAPI->Bitmap = __indirect_glBitmap; + glAPI->BlendFunc = __indirect_glBlendFunc; + glAPI->CallList = __indirect_glCallList; + glAPI->CallLists = __indirect_glCallLists; + glAPI->Clear = __indirect_glClear; + glAPI->ClearAccum = __indirect_glClearAccum; + glAPI->ClearColor = __indirect_glClearColor; + glAPI->ClearDepth = __indirect_glClearDepth; + glAPI->ClearIndex = __indirect_glClearIndex; + glAPI->ClearStencil = __indirect_glClearStencil; + glAPI->ClipPlane = __indirect_glClipPlane; glAPI->Color3b = __indirect_glColor3b; glAPI->Color3bv = __indirect_glColor3bv; glAPI->Color3d = __indirect_glColor3d; @@ -115,9 +120,74 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->Color4uiv = __indirect_glColor4uiv; glAPI->Color4us = __indirect_glColor4us; glAPI->Color4usv = __indirect_glColor4usv; + glAPI->ColorMask = __indirect_glColorMask; + glAPI->ColorMaterial = __indirect_glColorMaterial; + glAPI->CopyPixels = __indirect_glCopyPixels; + glAPI->CullFace = __indirect_glCullFace; + glAPI->DeleteLists = __indirect_glDeleteLists; + glAPI->DepthFunc = __indirect_glDepthFunc; + glAPI->DepthMask = __indirect_glDepthMask; + glAPI->DepthRange = __indirect_glDepthRange; + glAPI->Disable = __indirect_glDisable; + glAPI->DrawBuffer = __indirect_glDrawBuffer; + glAPI->DrawPixels = __indirect_glDrawPixels; glAPI->EdgeFlag = __indirect_glEdgeFlag; glAPI->EdgeFlagv = __indirect_glEdgeFlagv; + glAPI->Enable = __indirect_glEnable; glAPI->End = __indirect_glEnd; + glAPI->EndList = __indirect_glEndList; + glAPI->EvalCoord1d = __indirect_glEvalCoord1d; + glAPI->EvalCoord1dv = __indirect_glEvalCoord1dv; + glAPI->EvalCoord1f = __indirect_glEvalCoord1f; + glAPI->EvalCoord1fv = __indirect_glEvalCoord1fv; + glAPI->EvalCoord2d = __indirect_glEvalCoord2d; + glAPI->EvalCoord2dv = __indirect_glEvalCoord2dv; + glAPI->EvalCoord2f = __indirect_glEvalCoord2f; + glAPI->EvalCoord2fv = __indirect_glEvalCoord2fv; + glAPI->EvalMesh1 = __indirect_glEvalMesh1; + glAPI->EvalMesh2 = __indirect_glEvalMesh2; + glAPI->EvalPoint1 = __indirect_glEvalPoint1; + glAPI->EvalPoint2 = __indirect_glEvalPoint2; + glAPI->FeedbackBuffer = __indirect_glFeedbackBuffer; + glAPI->Finish = __indirect_glFinish; + glAPI->Flush = __indirect_glFlush; + glAPI->Fogf = __indirect_glFogf; + glAPI->Fogfv = __indirect_glFogfv; + glAPI->Fogi = __indirect_glFogi; + glAPI->Fogiv = __indirect_glFogiv; + glAPI->FrontFace = __indirect_glFrontFace; + glAPI->Frustum = __indirect_glFrustum; + glAPI->GenLists = __indirect_glGenLists; + glAPI->GetBooleanv = __indirect_glGetBooleanv; + glAPI->GetClipPlane = __indirect_glGetClipPlane; + glAPI->GetDoublev = __indirect_glGetDoublev; + glAPI->GetError = __indirect_glGetError; + glAPI->GetFloatv = __indirect_glGetFloatv; + glAPI->GetIntegerv = __indirect_glGetIntegerv; + glAPI->GetLightfv = __indirect_glGetLightfv; + glAPI->GetLightiv = __indirect_glGetLightiv; + glAPI->GetMapdv = __indirect_glGetMapdv; + glAPI->GetMapfv = __indirect_glGetMapfv; + glAPI->GetMapiv = __indirect_glGetMapiv; + glAPI->GetMaterialfv = __indirect_glGetMaterialfv; + glAPI->GetMaterialiv = __indirect_glGetMaterialiv; + glAPI->GetPixelMapfv = __indirect_glGetPixelMapfv; + glAPI->GetPixelMapuiv = __indirect_glGetPixelMapuiv; + glAPI->GetPixelMapusv = __indirect_glGetPixelMapusv; + glAPI->GetPolygonStipple = __indirect_glGetPolygonStipple; + glAPI->GetString = __indirect_glGetString; + glAPI->GetTexEnvfv = __indirect_glGetTexEnvfv; + glAPI->GetTexEnviv = __indirect_glGetTexEnviv; + glAPI->GetTexGendv = __indirect_glGetTexGendv; + glAPI->GetTexGenfv = __indirect_glGetTexGenfv; + glAPI->GetTexGeniv = __indirect_glGetTexGeniv; + glAPI->GetTexImage = __indirect_glGetTexImage; + glAPI->GetTexLevelParameterfv = __indirect_glGetTexLevelParameterfv; + glAPI->GetTexLevelParameteriv = __indirect_glGetTexLevelParameteriv; + glAPI->GetTexParameterfv = __indirect_glGetTexParameterfv; + glAPI->GetTexParameteriv = __indirect_glGetTexParameteriv; + glAPI->Hint = __indirect_glHint; + glAPI->IndexMask = __indirect_glIndexMask; glAPI->Indexd = __indirect_glIndexd; glAPI->Indexdv = __indirect_glIndexdv; glAPI->Indexf = __indirect_glIndexf; @@ -126,6 +196,41 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->Indexiv = __indirect_glIndexiv; glAPI->Indexs = __indirect_glIndexs; glAPI->Indexsv = __indirect_glIndexsv; + glAPI->InitNames = __indirect_glInitNames; + glAPI->IsEnabled = __indirect_glIsEnabled; + glAPI->IsList = __indirect_glIsList; + glAPI->LightModelf = __indirect_glLightModelf; + glAPI->LightModelfv = __indirect_glLightModelfv; + glAPI->LightModeli = __indirect_glLightModeli; + glAPI->LightModeliv = __indirect_glLightModeliv; + glAPI->Lightf = __indirect_glLightf; + glAPI->Lightfv = __indirect_glLightfv; + glAPI->Lighti = __indirect_glLighti; + glAPI->Lightiv = __indirect_glLightiv; + glAPI->LineStipple = __indirect_glLineStipple; + glAPI->LineWidth = __indirect_glLineWidth; + glAPI->ListBase = __indirect_glListBase; + glAPI->LoadIdentity = __indirect_glLoadIdentity; + glAPI->LoadMatrixd = __indirect_glLoadMatrixd; + glAPI->LoadMatrixf = __indirect_glLoadMatrixf; + glAPI->LoadName = __indirect_glLoadName; + glAPI->LogicOp = __indirect_glLogicOp; + glAPI->Map1d = __indirect_glMap1d; + glAPI->Map1f = __indirect_glMap1f; + glAPI->Map2d = __indirect_glMap2d; + glAPI->Map2f = __indirect_glMap2f; + glAPI->MapGrid1d = __indirect_glMapGrid1d; + glAPI->MapGrid1f = __indirect_glMapGrid1f; + glAPI->MapGrid2d = __indirect_glMapGrid2d; + glAPI->MapGrid2f = __indirect_glMapGrid2f; + glAPI->Materialf = __indirect_glMaterialf; + glAPI->Materialfv = __indirect_glMaterialfv; + glAPI->Materiali = __indirect_glMateriali; + glAPI->Materialiv = __indirect_glMaterialiv; + glAPI->MatrixMode = __indirect_glMatrixMode; + glAPI->MultMatrixd = __indirect_glMultMatrixd; + glAPI->MultMatrixf = __indirect_glMultMatrixf; + glAPI->NewList = __indirect_glNewList; glAPI->Normal3b = __indirect_glNormal3b; glAPI->Normal3bv = __indirect_glNormal3bv; glAPI->Normal3d = __indirect_glNormal3d; @@ -136,6 +241,25 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->Normal3iv = __indirect_glNormal3iv; glAPI->Normal3s = __indirect_glNormal3s; glAPI->Normal3sv = __indirect_glNormal3sv; + glAPI->Ortho = __indirect_glOrtho; + glAPI->PassThrough = __indirect_glPassThrough; + glAPI->PixelMapfv = __indirect_glPixelMapfv; + glAPI->PixelMapuiv = __indirect_glPixelMapuiv; + glAPI->PixelMapusv = __indirect_glPixelMapusv; + glAPI->PixelStoref = __indirect_glPixelStoref; + glAPI->PixelStorei = __indirect_glPixelStorei; + glAPI->PixelTransferf = __indirect_glPixelTransferf; + glAPI->PixelTransferi = __indirect_glPixelTransferi; + glAPI->PixelZoom = __indirect_glPixelZoom; + glAPI->PointSize = __indirect_glPointSize; + glAPI->PolygonMode = __indirect_glPolygonMode; + glAPI->PolygonStipple = __indirect_glPolygonStipple; + glAPI->PopAttrib = __indirect_glPopAttrib; + glAPI->PopMatrix = __indirect_glPopMatrix; + glAPI->PopName = __indirect_glPopName; + glAPI->PushAttrib = __indirect_glPushAttrib; + glAPI->PushMatrix = __indirect_glPushMatrix; + glAPI->PushName = __indirect_glPushName; glAPI->RasterPos2d = __indirect_glRasterPos2d; glAPI->RasterPos2dv = __indirect_glRasterPos2dv; glAPI->RasterPos2f = __indirect_glRasterPos2f; @@ -160,6 +284,8 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->RasterPos4iv = __indirect_glRasterPos4iv; glAPI->RasterPos4s = __indirect_glRasterPos4s; glAPI->RasterPos4sv = __indirect_glRasterPos4sv; + glAPI->ReadBuffer = __indirect_glReadBuffer; + glAPI->ReadPixels = __indirect_glReadPixels; glAPI->Rectd = __indirect_glRectd; glAPI->Rectdv = __indirect_glRectdv; glAPI->Rectf = __indirect_glRectf; @@ -168,6 +294,17 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->Rectiv = __indirect_glRectiv; glAPI->Rects = __indirect_glRects; glAPI->Rectsv = __indirect_glRectsv; + glAPI->RenderMode = __indirect_glRenderMode; + glAPI->Rotated = __indirect_glRotated; + glAPI->Rotatef = __indirect_glRotatef; + glAPI->Scaled = __indirect_glScaled; + glAPI->Scalef = __indirect_glScalef; + glAPI->Scissor = __indirect_glScissor; + glAPI->SelectBuffer = __indirect_glSelectBuffer; + glAPI->ShadeModel = __indirect_glShadeModel; + glAPI->StencilFunc = __indirect_glStencilFunc; + glAPI->StencilMask = __indirect_glStencilMask; + glAPI->StencilOp = __indirect_glStencilOp; glAPI->TexCoord1d = __indirect_glTexCoord1d; glAPI->TexCoord1dv = __indirect_glTexCoord1dv; glAPI->TexCoord1f = __indirect_glTexCoord1f; @@ -200,6 +337,24 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->TexCoord4iv = __indirect_glTexCoord4iv; glAPI->TexCoord4s = __indirect_glTexCoord4s; glAPI->TexCoord4sv = __indirect_glTexCoord4sv; + glAPI->TexEnvf = __indirect_glTexEnvf; + glAPI->TexEnvfv = __indirect_glTexEnvfv; + glAPI->TexEnvi = __indirect_glTexEnvi; + glAPI->TexEnviv = __indirect_glTexEnviv; + glAPI->TexGend = __indirect_glTexGend; + glAPI->TexGendv = __indirect_glTexGendv; + glAPI->TexGenf = __indirect_glTexGenf; + glAPI->TexGenfv = __indirect_glTexGenfv; + glAPI->TexGeni = __indirect_glTexGeni; + glAPI->TexGeniv = __indirect_glTexGeniv; + glAPI->TexImage1D = __indirect_glTexImage1D; + glAPI->TexImage2D = __indirect_glTexImage2D; + glAPI->TexParameterf = __indirect_glTexParameterf; + glAPI->TexParameterfv = __indirect_glTexParameterfv; + glAPI->TexParameteri = __indirect_glTexParameteri; + glAPI->TexParameteriv = __indirect_glTexParameteriv; + glAPI->Translated = __indirect_glTranslated; + glAPI->Translatef = __indirect_glTranslatef; glAPI->Vertex2d = __indirect_glVertex2d; glAPI->Vertex2dv = __indirect_glVertex2dv; glAPI->Vertex2f = __indirect_glVertex2f; @@ -224,239 +379,94 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->Vertex4iv = __indirect_glVertex4iv; glAPI->Vertex4s = __indirect_glVertex4s; glAPI->Vertex4sv = __indirect_glVertex4sv; - glAPI->ClipPlane = __indirect_glClipPlane; - glAPI->ColorMaterial = __indirect_glColorMaterial; - glAPI->CullFace = __indirect_glCullFace; - glAPI->Fogf = __indirect_glFogf; - glAPI->Fogfv = __indirect_glFogfv; - glAPI->Fogi = __indirect_glFogi; - glAPI->Fogiv = __indirect_glFogiv; - glAPI->FrontFace = __indirect_glFrontFace; - glAPI->Hint = __indirect_glHint; - glAPI->Lightf = __indirect_glLightf; - glAPI->Lightfv = __indirect_glLightfv; - glAPI->Lighti = __indirect_glLighti; - glAPI->Lightiv = __indirect_glLightiv; - glAPI->LightModelf = __indirect_glLightModelf; - glAPI->LightModelfv = __indirect_glLightModelfv; - glAPI->LightModeli = __indirect_glLightModeli; - glAPI->LightModeliv = __indirect_glLightModeliv; - glAPI->LineStipple = __indirect_glLineStipple; - glAPI->LineWidth = __indirect_glLineWidth; - glAPI->Materialf = __indirect_glMaterialf; - glAPI->Materialfv = __indirect_glMaterialfv; - glAPI->Materiali = __indirect_glMateriali; - glAPI->Materialiv = __indirect_glMaterialiv; - glAPI->PointSize = __indirect_glPointSize; - glAPI->PolygonMode = __indirect_glPolygonMode; - glAPI->PolygonStipple = __indirect_glPolygonStipple; - glAPI->Scissor = __indirect_glScissor; - glAPI->ShadeModel = __indirect_glShadeModel; - glAPI->TexParameterf = __indirect_glTexParameterf; - glAPI->TexParameterfv = __indirect_glTexParameterfv; - glAPI->TexParameteri = __indirect_glTexParameteri; - glAPI->TexParameteriv = __indirect_glTexParameteriv; - glAPI->TexImage1D = __indirect_glTexImage1D; - glAPI->TexImage2D = __indirect_glTexImage2D; - glAPI->TexEnvf = __indirect_glTexEnvf; - glAPI->TexEnvfv = __indirect_glTexEnvfv; - glAPI->TexEnvi = __indirect_glTexEnvi; - glAPI->TexEnviv = __indirect_glTexEnviv; - glAPI->TexGend = __indirect_glTexGend; - glAPI->TexGendv = __indirect_glTexGendv; - glAPI->TexGenf = __indirect_glTexGenf; - glAPI->TexGenfv = __indirect_glTexGenfv; - glAPI->TexGeni = __indirect_glTexGeni; - glAPI->TexGeniv = __indirect_glTexGeniv; - glAPI->FeedbackBuffer = __indirect_glFeedbackBuffer; - glAPI->SelectBuffer = __indirect_glSelectBuffer; - glAPI->RenderMode = __indirect_glRenderMode; - glAPI->InitNames = __indirect_glInitNames; - glAPI->LoadName = __indirect_glLoadName; - glAPI->PassThrough = __indirect_glPassThrough; - glAPI->PopName = __indirect_glPopName; - glAPI->PushName = __indirect_glPushName; - glAPI->DrawBuffer = __indirect_glDrawBuffer; - glAPI->Clear = __indirect_glClear; - glAPI->ClearAccum = __indirect_glClearAccum; - glAPI->ClearIndex = __indirect_glClearIndex; - glAPI->ClearColor = __indirect_glClearColor; - glAPI->ClearStencil = __indirect_glClearStencil; - glAPI->ClearDepth = __indirect_glClearDepth; - glAPI->StencilMask = __indirect_glStencilMask; - glAPI->ColorMask = __indirect_glColorMask; - glAPI->DepthMask = __indirect_glDepthMask; - glAPI->IndexMask = __indirect_glIndexMask; - glAPI->Accum = __indirect_glAccum; - glAPI->Disable = __indirect_glDisable; - glAPI->Enable = __indirect_glEnable; - glAPI->Finish = __indirect_glFinish; - glAPI->Flush = __indirect_glFlush; - glAPI->PopAttrib = __indirect_glPopAttrib; - glAPI->PushAttrib = __indirect_glPushAttrib; - glAPI->Map1d = __indirect_glMap1d; - glAPI->Map1f = __indirect_glMap1f; - glAPI->Map2d = __indirect_glMap2d; - glAPI->Map2f = __indirect_glMap2f; - glAPI->MapGrid1d = __indirect_glMapGrid1d; - glAPI->MapGrid1f = __indirect_glMapGrid1f; - glAPI->MapGrid2d = __indirect_glMapGrid2d; - glAPI->MapGrid2f = __indirect_glMapGrid2f; - glAPI->EvalCoord1d = __indirect_glEvalCoord1d; - glAPI->EvalCoord1dv = __indirect_glEvalCoord1dv; - glAPI->EvalCoord1f = __indirect_glEvalCoord1f; - glAPI->EvalCoord1fv = __indirect_glEvalCoord1fv; - glAPI->EvalCoord2d = __indirect_glEvalCoord2d; - glAPI->EvalCoord2dv = __indirect_glEvalCoord2dv; - glAPI->EvalCoord2f = __indirect_glEvalCoord2f; - glAPI->EvalCoord2fv = __indirect_glEvalCoord2fv; - glAPI->EvalMesh1 = __indirect_glEvalMesh1; - glAPI->EvalPoint1 = __indirect_glEvalPoint1; - glAPI->EvalMesh2 = __indirect_glEvalMesh2; - glAPI->EvalPoint2 = __indirect_glEvalPoint2; - glAPI->AlphaFunc = __indirect_glAlphaFunc; - glAPI->BlendFunc = __indirect_glBlendFunc; - glAPI->LogicOp = __indirect_glLogicOp; - glAPI->StencilFunc = __indirect_glStencilFunc; - glAPI->StencilOp = __indirect_glStencilOp; - glAPI->DepthFunc = __indirect_glDepthFunc; - glAPI->PixelZoom = __indirect_glPixelZoom; - glAPI->PixelTransferf = __indirect_glPixelTransferf; - glAPI->PixelTransferi = __indirect_glPixelTransferi; - glAPI->PixelStoref = __indirect_glPixelStoref; - glAPI->PixelStorei = __indirect_glPixelStorei; - glAPI->PixelMapfv = __indirect_glPixelMapfv; - glAPI->PixelMapuiv = __indirect_glPixelMapuiv; - glAPI->PixelMapusv = __indirect_glPixelMapusv; - glAPI->ReadBuffer = __indirect_glReadBuffer; - glAPI->CopyPixels = __indirect_glCopyPixels; - glAPI->ReadPixels = __indirect_glReadPixels; - glAPI->DrawPixels = __indirect_glDrawPixels; - glAPI->GetBooleanv = __indirect_glGetBooleanv; - glAPI->GetClipPlane = __indirect_glGetClipPlane; - glAPI->GetDoublev = __indirect_glGetDoublev; - glAPI->GetError = __indirect_glGetError; - glAPI->GetFloatv = __indirect_glGetFloatv; - glAPI->GetIntegerv = __indirect_glGetIntegerv; - glAPI->GetLightfv = __indirect_glGetLightfv; - glAPI->GetLightiv = __indirect_glGetLightiv; - glAPI->GetMapdv = __indirect_glGetMapdv; - glAPI->GetMapfv = __indirect_glGetMapfv; - glAPI->GetMapiv = __indirect_glGetMapiv; - glAPI->GetMaterialfv = __indirect_glGetMaterialfv; - glAPI->GetMaterialiv = __indirect_glGetMaterialiv; - glAPI->GetPixelMapfv = __indirect_glGetPixelMapfv; - glAPI->GetPixelMapuiv = __indirect_glGetPixelMapuiv; - glAPI->GetPixelMapusv = __indirect_glGetPixelMapusv; - glAPI->GetPolygonStipple = __indirect_glGetPolygonStipple; - glAPI->GetString = __indirect_glGetString; - glAPI->GetTexEnvfv = __indirect_glGetTexEnvfv; - glAPI->GetTexEnviv = __indirect_glGetTexEnviv; - glAPI->GetTexGendv = __indirect_glGetTexGendv; - glAPI->GetTexGenfv = __indirect_glGetTexGenfv; - glAPI->GetTexGeniv = __indirect_glGetTexGeniv; - glAPI->GetTexImage = __indirect_glGetTexImage; - glAPI->GetTexParameterfv = __indirect_glGetTexParameterfv; - glAPI->GetTexParameteriv = __indirect_glGetTexParameteriv; - glAPI->GetTexLevelParameterfv = __indirect_glGetTexLevelParameterfv; - glAPI->GetTexLevelParameteriv = __indirect_glGetTexLevelParameteriv; - glAPI->IsEnabled = __indirect_glIsEnabled; - glAPI->IsList = __indirect_glIsList; - glAPI->DepthRange = __indirect_glDepthRange; - glAPI->Frustum = __indirect_glFrustum; - glAPI->LoadIdentity = __indirect_glLoadIdentity; - glAPI->LoadMatrixf = __indirect_glLoadMatrixf; - glAPI->LoadMatrixd = __indirect_glLoadMatrixd; - glAPI->MatrixMode = __indirect_glMatrixMode; - glAPI->MultMatrixf = __indirect_glMultMatrixf; - glAPI->MultMatrixd = __indirect_glMultMatrixd; - glAPI->Ortho = __indirect_glOrtho; - glAPI->PopMatrix = __indirect_glPopMatrix; - glAPI->PushMatrix = __indirect_glPushMatrix; - glAPI->Rotated = __indirect_glRotated; - glAPI->Rotatef = __indirect_glRotatef; - glAPI->Scaled = __indirect_glScaled; - glAPI->Scalef = __indirect_glScalef; - glAPI->Translated = __indirect_glTranslated; - glAPI->Translatef = __indirect_glTranslatef; glAPI->Viewport = __indirect_glViewport; /* 1.1 */ + glAPI->AreTexturesResident = __indirect_glAreTexturesResident; glAPI->ArrayElement = __indirect_glArrayElement; glAPI->BindTexture = __indirect_glBindTexture; glAPI->ColorPointer = __indirect_glColorPointer; + glAPI->CopyTexImage1D = __indirect_glCopyTexImage1D; + glAPI->CopyTexImage2D = __indirect_glCopyTexImage2D; + glAPI->CopyTexSubImage1D = __indirect_glCopyTexSubImage1D; + glAPI->CopyTexSubImage2D = __indirect_glCopyTexSubImage2D; + glAPI->DeleteTextures = __indirect_glDeleteTextures; glAPI->DisableClientState = __indirect_glDisableClientState; glAPI->DrawArrays = __indirect_glDrawArrays; glAPI->DrawElements = __indirect_glDrawElements; glAPI->EdgeFlagPointer = __indirect_glEdgeFlagPointer; glAPI->EnableClientState = __indirect_glEnableClientState; + glAPI->GenTextures = __indirect_glGenTextures; + glAPI->GetPointerv = __indirect_glGetPointerv; glAPI->IndexPointer = __indirect_glIndexPointer; glAPI->Indexub = __indirect_glIndexub; glAPI->Indexubv = __indirect_glIndexubv; glAPI->InterleavedArrays = __indirect_glInterleavedArrays; + glAPI->IsTexture = __indirect_glIsTexture; glAPI->NormalPointer = __indirect_glNormalPointer; glAPI->PolygonOffset = __indirect_glPolygonOffset; - glAPI->TexCoordPointer = __indirect_glTexCoordPointer; - glAPI->VertexPointer = __indirect_glVertexPointer; - glAPI->AreTexturesResident = __indirect_glAreTexturesResident; - glAPI->CopyTexImage1D = __indirect_glCopyTexImage1D; - glAPI->CopyTexImage2D = __indirect_glCopyTexImage2D; - glAPI->CopyTexSubImage1D = __indirect_glCopyTexSubImage1D; - glAPI->CopyTexSubImage2D = __indirect_glCopyTexSubImage2D; - glAPI->DeleteTextures = __indirect_glDeleteTextures; - glAPI->GenTextures = __indirect_glGenTextures; - glAPI->GetPointerv = __indirect_glGetPointerv; - glAPI->IsTexture = __indirect_glIsTexture; + glAPI->PopClientAttrib = __indirect_glPopClientAttrib; glAPI->PrioritizeTextures = __indirect_glPrioritizeTextures; + glAPI->PushClientAttrib = __indirect_glPushClientAttrib; + glAPI->TexCoordPointer = __indirect_glTexCoordPointer; glAPI->TexSubImage1D = __indirect_glTexSubImage1D; glAPI->TexSubImage2D = __indirect_glTexSubImage2D; - glAPI->PopClientAttrib = __indirect_glPopClientAttrib; - glAPI->PushClientAttrib = __indirect_glPushClientAttrib; + glAPI->VertexPointer = __indirect_glVertexPointer; /* 1.2 */ glAPI->BlendColor = __indirect_glBlendColor; glAPI->BlendEquation = __indirect_glBlendEquation; - glAPI->DrawRangeElements = __indirect_glDrawRangeElements; + glAPI->ColorSubTable = __indirect_glColorSubTable; glAPI->ColorTable = __indirect_glColorTable; glAPI->ColorTableParameterfv = __indirect_glColorTableParameterfv; glAPI->ColorTableParameteriv = __indirect_glColorTableParameteriv; - glAPI->CopyColorTable = __indirect_glCopyColorTable; - glAPI->GetColorTable = __indirect_glGetColorTable; - glAPI->GetColorTableParameterfv = __indirect_glGetColorTableParameterfv; - glAPI->GetColorTableParameteriv = __indirect_glGetColorTableParameteriv; - glAPI->ColorSubTable = __indirect_glColorSubTable; - glAPI->CopyColorSubTable = __indirect_glCopyColorSubTable; glAPI->ConvolutionFilter1D = __indirect_glConvolutionFilter1D; glAPI->ConvolutionFilter2D = __indirect_glConvolutionFilter2D; glAPI->ConvolutionParameterf = __indirect_glConvolutionParameterf; glAPI->ConvolutionParameterfv = __indirect_glConvolutionParameterfv; glAPI->ConvolutionParameteri = __indirect_glConvolutionParameteri; glAPI->ConvolutionParameteriv = __indirect_glConvolutionParameteriv; + glAPI->CopyColorSubTable = __indirect_glCopyColorSubTable; + glAPI->CopyColorTable = __indirect_glCopyColorTable; glAPI->CopyConvolutionFilter1D = __indirect_glCopyConvolutionFilter1D; glAPI->CopyConvolutionFilter2D = __indirect_glCopyConvolutionFilter2D; + glAPI->CopyTexSubImage3D = __indirect_glCopyTexSubImage3D; + glAPI->DrawRangeElements = __indirect_glDrawRangeElements; + glAPI->GetColorTable = __indirect_glGetColorTable; + glAPI->GetColorTableParameterfv = __indirect_glGetColorTableParameterfv; + glAPI->GetColorTableParameteriv = __indirect_glGetColorTableParameteriv; glAPI->GetConvolutionFilter = __indirect_glGetConvolutionFilter; glAPI->GetConvolutionParameterfv = __indirect_glGetConvolutionParameterfv; glAPI->GetConvolutionParameteriv = __indirect_glGetConvolutionParameteriv; - glAPI->GetSeparableFilter = __indirect_glGetSeparableFilter; - glAPI->SeparableFilter2D = __indirect_glSeparableFilter2D; glAPI->GetHistogram = __indirect_glGetHistogram; glAPI->GetHistogramParameterfv = __indirect_glGetHistogramParameterfv; glAPI->GetHistogramParameteriv = __indirect_glGetHistogramParameteriv; glAPI->GetMinmax = __indirect_glGetMinmax; glAPI->GetMinmaxParameterfv = __indirect_glGetMinmaxParameterfv; glAPI->GetMinmaxParameteriv = __indirect_glGetMinmaxParameteriv; + glAPI->GetSeparableFilter = __indirect_glGetSeparableFilter; glAPI->Histogram = __indirect_glHistogram; glAPI->Minmax = __indirect_glMinmax; glAPI->ResetHistogram = __indirect_glResetHistogram; glAPI->ResetMinmax = __indirect_glResetMinmax; + glAPI->SeparableFilter2D = __indirect_glSeparableFilter2D; glAPI->TexImage3D = __indirect_glTexImage3D; glAPI->TexSubImage3D = __indirect_glTexSubImage3D; - glAPI->CopyTexSubImage3D = __indirect_glCopyTexSubImage3D; /* 1. GL_ARB_multitexture */ + glAPI->ActiveTextureARB = __indirect_glActiveTextureARB; + glAPI->ClientActiveTextureARB = __indirect_glClientActiveTextureARB; + glAPI->MultiTexCoord1dARB = __indirect_glMultiTexCoord1dARB; + glAPI->MultiTexCoord1dvARB = __indirect_glMultiTexCoord1dvARB; + glAPI->MultiTexCoord1fARB = __indirect_glMultiTexCoord1fARB; + glAPI->MultiTexCoord1fvARB = __indirect_glMultiTexCoord1fvARB; + glAPI->MultiTexCoord1iARB = __indirect_glMultiTexCoord1iARB; + glAPI->MultiTexCoord1ivARB = __indirect_glMultiTexCoord1ivARB; + glAPI->MultiTexCoord1sARB = __indirect_glMultiTexCoord1sARB; + glAPI->MultiTexCoord1svARB = __indirect_glMultiTexCoord1svARB; glAPI->MultiTexCoord2dARB = __indirect_glMultiTexCoord2dARB; glAPI->MultiTexCoord2dvARB = __indirect_glMultiTexCoord2dvARB; glAPI->MultiTexCoord2fARB = __indirect_glMultiTexCoord2fARB; @@ -481,16 +491,6 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->MultiTexCoord4ivARB = __indirect_glMultiTexCoord4ivARB; glAPI->MultiTexCoord4sARB = __indirect_glMultiTexCoord4sARB; glAPI->MultiTexCoord4svARB = __indirect_glMultiTexCoord4svARB; - glAPI->ActiveTextureARB = __indirect_glActiveTextureARB; - glAPI->ClientActiveTextureARB = __indirect_glClientActiveTextureARB; - glAPI->MultiTexCoord1dARB = __indirect_glMultiTexCoord1dARB; - glAPI->MultiTexCoord1dvARB = __indirect_glMultiTexCoord1dvARB; - glAPI->MultiTexCoord1fARB = __indirect_glMultiTexCoord1fARB; - glAPI->MultiTexCoord1fvARB = __indirect_glMultiTexCoord1fvARB; - glAPI->MultiTexCoord1iARB = __indirect_glMultiTexCoord1iARB; - glAPI->MultiTexCoord1ivARB = __indirect_glMultiTexCoord1ivARB; - glAPI->MultiTexCoord1sARB = __indirect_glMultiTexCoord1sARB; - glAPI->MultiTexCoord1svARB = __indirect_glMultiTexCoord1svARB; /* 3. GL_ARB_transpose_matrix */ @@ -646,11 +646,11 @@ __GLapi * __glXNewIndirectAPI( void ) /* 149. GL_EXT_fog_coord */ + glAPI->FogCoordPointerEXT = __indirect_glFogCoordPointerEXT; + glAPI->FogCoorddEXT = __indirect_glFogCoorddEXT; glAPI->FogCoorddvEXT = __indirect_glFogCoorddvEXT; glAPI->FogCoordfEXT = __indirect_glFogCoordfEXT; glAPI->FogCoordfvEXT = __indirect_glFogCoordfvEXT; - glAPI->FogCoordPointerEXT = __indirect_glFogCoordPointerEXT; - glAPI->FogCoorddEXT = __indirect_glFogCoorddEXT; /* 173. GL_EXT_blend_func_separate */ diff --git a/src/glx/x11/indirect_size.c b/src/glx/x11/indirect_size.c index 79d57d55b6..12214d7fe4 100644 --- a/src/glx/x11/indirect_size.c +++ b/src/glx/x11/indirect_size.c @@ -64,307 +64,319 @@ INTERNAL PURE FASTCALL GLint -__glCallLists_size( GLenum e ) +__glCallLists_size(GLenum e) { - switch( e ) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - return 1; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_2_BYTES: - return 2; - case GL_3_BYTES: - return 3; - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - case GL_4_BYTES: - return 4; - default: return 0; + switch (e) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + return 1; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + case GL_2_BYTES: + return 2; + case GL_3_BYTES: + return 3; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + case GL_4_BYTES: + return 4; + default: + return 0; } } INTERNAL PURE FASTCALL GLint -__glFogfv_size( GLenum e ) +__glFogfv_size(GLenum e) { - switch( e ) { - case GL_FOG_INDEX: - case GL_FOG_DENSITY: - case GL_FOG_START: - case GL_FOG_END: - case GL_FOG_MODE: - case GL_FOG_OFFSET_VALUE_SGIX: - case GL_FOG_DISTANCE_MODE_NV: - return 1; - case GL_FOG_COLOR: - return 4; - default: return 0; + switch (e) { + case GL_FOG_INDEX: + case GL_FOG_DENSITY: + case GL_FOG_START: + case GL_FOG_END: + case GL_FOG_MODE: + case GL_FOG_OFFSET_VALUE_SGIX: + case GL_FOG_DISTANCE_MODE_NV: + return 1; + case GL_FOG_COLOR: + return 4; + default: + return 0; } } INTERNAL PURE FASTCALL GLint -__glLightfv_size( GLenum e ) +__glLightfv_size(GLenum e) { - switch( e ) { - case GL_SPOT_EXPONENT: - case GL_SPOT_CUTOFF: - case GL_CONSTANT_ATTENUATION: - case GL_LINEAR_ATTENUATION: - case GL_QUADRATIC_ATTENUATION: - return 1; - case GL_SPOT_DIRECTION: - return 3; - case GL_AMBIENT: - case GL_DIFFUSE: - case GL_SPECULAR: - case GL_POSITION: - return 4; - default: return 0; + switch (e) { + case GL_SPOT_EXPONENT: + case GL_SPOT_CUTOFF: + case GL_CONSTANT_ATTENUATION: + case GL_LINEAR_ATTENUATION: + case GL_QUADRATIC_ATTENUATION: + return 1; + case GL_SPOT_DIRECTION: + return 3; + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + case GL_POSITION: + return 4; + default: + return 0; } } INTERNAL PURE FASTCALL GLint -__glLightModelfv_size( GLenum e ) +__glLightModelfv_size(GLenum e) { - switch( e ) { - case GL_LIGHT_MODEL_LOCAL_VIEWER: - case GL_LIGHT_MODEL_TWO_SIDE: - case GL_LIGHT_MODEL_COLOR_CONTROL: + switch (e) { + case GL_LIGHT_MODEL_LOCAL_VIEWER: + case GL_LIGHT_MODEL_TWO_SIDE: + case GL_LIGHT_MODEL_COLOR_CONTROL: /* case GL_LIGHT_MODEL_COLOR_CONTROL_EXT:*/ - return 1; - case GL_LIGHT_MODEL_AMBIENT: - return 4; - default: return 0; + return 1; + case GL_LIGHT_MODEL_AMBIENT: + return 4; + default: + return 0; } } INTERNAL PURE FASTCALL GLint -__glMaterialfv_size( GLenum e ) +__glMaterialfv_size(GLenum e) { - switch( e ) { - case GL_SHININESS: - return 1; - case GL_COLOR_INDEXES: - return 3; - case GL_AMBIENT: - case GL_DIFFUSE: - case GL_SPECULAR: - case GL_EMISSION: - case GL_AMBIENT_AND_DIFFUSE: - return 4; - default: return 0; + switch (e) { + case GL_SHININESS: + return 1; + case GL_COLOR_INDEXES: + return 3; + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + case GL_EMISSION: + case GL_AMBIENT_AND_DIFFUSE: + return 4; + default: + return 0; } } INTERNAL PURE FASTCALL GLint -__glTexParameterfv_size( GLenum e ) +__glTexParameterfv_size(GLenum e) { - switch( e ) { - case GL_TEXTURE_MAG_FILTER: - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - case GL_TEXTURE_PRIORITY: - case GL_TEXTURE_WRAP_R: - case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: + switch (e) { + case GL_TEXTURE_MAG_FILTER: + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + case GL_TEXTURE_PRIORITY: + case GL_TEXTURE_WRAP_R: + case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: /* case GL_SHADOW_AMBIENT_SGIX:*/ - case GL_TEXTURE_MIN_LOD: - case GL_TEXTURE_MAX_LOD: - case GL_TEXTURE_BASE_LEVEL: - case GL_TEXTURE_MAX_LEVEL: - case GL_TEXTURE_CLIPMAP_FRAME_SGIX: - case GL_TEXTURE_LOD_BIAS_S_SGIX: - case GL_TEXTURE_LOD_BIAS_T_SGIX: - case GL_TEXTURE_LOD_BIAS_R_SGIX: - case GL_GENERATE_MIPMAP: + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + case GL_TEXTURE_CLIPMAP_FRAME_SGIX: + case GL_TEXTURE_LOD_BIAS_S_SGIX: + case GL_TEXTURE_LOD_BIAS_T_SGIX: + case GL_TEXTURE_LOD_BIAS_R_SGIX: + case GL_GENERATE_MIPMAP: /* case GL_GENERATE_MIPMAP_SGIS:*/ - case GL_TEXTURE_COMPARE_SGIX: - case GL_TEXTURE_COMPARE_OPERATOR_SGIX: - case GL_TEXTURE_MAX_CLAMP_S_SGIX: - case GL_TEXTURE_MAX_CLAMP_T_SGIX: - case GL_TEXTURE_MAX_CLAMP_R_SGIX: - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - case GL_TEXTURE_LOD_BIAS: + case GL_TEXTURE_COMPARE_SGIX: + case GL_TEXTURE_COMPARE_OPERATOR_SGIX: + case GL_TEXTURE_MAX_CLAMP_S_SGIX: + case GL_TEXTURE_MAX_CLAMP_T_SGIX: + case GL_TEXTURE_MAX_CLAMP_R_SGIX: + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + case GL_TEXTURE_LOD_BIAS: /* case GL_TEXTURE_LOD_BIAS_EXT:*/ - case GL_DEPTH_TEXTURE_MODE: + case GL_DEPTH_TEXTURE_MODE: /* case GL_DEPTH_TEXTURE_MODE_ARB:*/ - case GL_TEXTURE_COMPARE_MODE: + case GL_TEXTURE_COMPARE_MODE: /* case GL_TEXTURE_COMPARE_MODE_ARB:*/ - case GL_TEXTURE_COMPARE_FUNC: + case GL_TEXTURE_COMPARE_FUNC: /* case GL_TEXTURE_COMPARE_FUNC_ARB:*/ - case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: - return 1; - case GL_TEXTURE_CLIPMAP_CENTER_SGIX: - case GL_TEXTURE_CLIPMAP_OFFSET_SGIX: - return 2; - case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX: - return 3; - case GL_TEXTURE_BORDER_COLOR: - case GL_POST_TEXTURE_FILTER_BIAS_SGIX: - case GL_POST_TEXTURE_FILTER_SCALE_SGIX: - return 4; - default: return 0; + case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: + return 1; + case GL_TEXTURE_CLIPMAP_CENTER_SGIX: + case GL_TEXTURE_CLIPMAP_OFFSET_SGIX: + return 2; + case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX: + return 3; + case GL_TEXTURE_BORDER_COLOR: + case GL_POST_TEXTURE_FILTER_BIAS_SGIX: + case GL_POST_TEXTURE_FILTER_SCALE_SGIX: + return 4; + default: + return 0; } } INTERNAL PURE FASTCALL GLint -__glTexEnvfv_size( GLenum e ) +__glTexEnvfv_size(GLenum e) { - switch( e ) { - case GL_ALPHA_SCALE: - case GL_TEXTURE_ENV_MODE: - case GL_TEXTURE_LOD_BIAS: - case GL_COMBINE_RGB: - case GL_COMBINE_ALPHA: - case GL_RGB_SCALE: - case GL_SOURCE0_RGB: - case GL_SOURCE1_RGB: - case GL_SOURCE2_RGB: - case GL_SOURCE3_RGB_NV: - case GL_SOURCE0_ALPHA: - case GL_SOURCE1_ALPHA: - case GL_SOURCE2_ALPHA: - case GL_SOURCE3_ALPHA_NV: - case GL_OPERAND0_RGB: - case GL_OPERAND1_RGB: - case GL_OPERAND2_RGB: - case GL_OPERAND3_RGB_NV: - case GL_OPERAND0_ALPHA: - case GL_OPERAND1_ALPHA: - case GL_OPERAND2_ALPHA: - case GL_OPERAND3_ALPHA_NV: - case GL_COORD_REPLACE_ARB: + switch (e) { + case GL_ALPHA_SCALE: + case GL_TEXTURE_ENV_MODE: + case GL_TEXTURE_LOD_BIAS: + case GL_COMBINE_RGB: + case GL_COMBINE_ALPHA: + case GL_RGB_SCALE: + case GL_SOURCE0_RGB: + case GL_SOURCE1_RGB: + case GL_SOURCE2_RGB: + case GL_SOURCE3_RGB_NV: + case GL_SOURCE0_ALPHA: + case GL_SOURCE1_ALPHA: + case GL_SOURCE2_ALPHA: + case GL_SOURCE3_ALPHA_NV: + case GL_OPERAND0_RGB: + case GL_OPERAND1_RGB: + case GL_OPERAND2_RGB: + case GL_OPERAND3_RGB_NV: + case GL_OPERAND0_ALPHA: + case GL_OPERAND1_ALPHA: + case GL_OPERAND2_ALPHA: + case GL_OPERAND3_ALPHA_NV: + case GL_COORD_REPLACE_ARB: /* case GL_COORD_REPLACE_NV:*/ - return 1; - case GL_TEXTURE_ENV_COLOR: - return 4; - default: return 0; + return 1; + case GL_TEXTURE_ENV_COLOR: + return 4; + default: + return 0; } } INTERNAL PURE FASTCALL GLint -__glTexGendv_size( GLenum e ) +__glTexGendv_size(GLenum e) { - switch( e ) { - case GL_TEXTURE_GEN_MODE: - return 1; - case GL_OBJECT_PLANE: - case GL_EYE_PLANE: - return 4; - default: return 0; + switch (e) { + case GL_TEXTURE_GEN_MODE: + return 1; + case GL_OBJECT_PLANE: + case GL_EYE_PLANE: + return 4; + default: + return 0; } } INTERNAL PURE FASTCALL GLint -__glMap1d_size( GLenum e ) +__glMap1d_size(GLenum e) { - switch( e ) { - case GL_MAP1_INDEX: - case GL_MAP1_TEXTURE_COORD_1: - return 1; - case GL_MAP1_TEXTURE_COORD_2: - return 2; - case GL_MAP1_NORMAL: - case GL_MAP1_TEXTURE_COORD_3: - case GL_MAP1_VERTEX_3: - return 3; - case GL_MAP1_COLOR_4: - case GL_MAP1_TEXTURE_COORD_4: - case GL_MAP1_VERTEX_4: - return 4; - default: return 0; + switch (e) { + case GL_MAP1_INDEX: + case GL_MAP1_TEXTURE_COORD_1: + return 1; + case GL_MAP1_TEXTURE_COORD_2: + return 2; + case GL_MAP1_NORMAL: + case GL_MAP1_TEXTURE_COORD_3: + case GL_MAP1_VERTEX_3: + return 3; + case GL_MAP1_COLOR_4: + case GL_MAP1_TEXTURE_COORD_4: + case GL_MAP1_VERTEX_4: + return 4; + default: + return 0; } } INTERNAL PURE FASTCALL GLint -__glMap2d_size( GLenum e ) +__glMap2d_size(GLenum e) { - switch( e ) { - case GL_MAP2_INDEX: - case GL_MAP2_TEXTURE_COORD_1: - return 1; - case GL_MAP2_TEXTURE_COORD_2: - return 2; - case GL_MAP2_NORMAL: - case GL_MAP2_TEXTURE_COORD_3: - case GL_MAP2_VERTEX_3: - return 3; - case GL_MAP2_COLOR_4: - case GL_MAP2_TEXTURE_COORD_4: - case GL_MAP2_VERTEX_4: - return 4; - default: return 0; + switch (e) { + case GL_MAP2_INDEX: + case GL_MAP2_TEXTURE_COORD_1: + return 1; + case GL_MAP2_TEXTURE_COORD_2: + return 2; + case GL_MAP2_NORMAL: + case GL_MAP2_TEXTURE_COORD_3: + case GL_MAP2_VERTEX_3: + return 3; + case GL_MAP2_COLOR_4: + case GL_MAP2_TEXTURE_COORD_4: + case GL_MAP2_VERTEX_4: + return 4; + default: + return 0; } } INTERNAL PURE FASTCALL GLint -__glColorTableParameterfv_size( GLenum e ) +__glColorTableParameterfv_size(GLenum e) { - switch( e ) { - case GL_COLOR_TABLE_SCALE: - case GL_COLOR_TABLE_BIAS: - return 4; - default: return 0; + switch (e) { + case GL_COLOR_TABLE_SCALE: + case GL_COLOR_TABLE_BIAS: + return 4; + default: + return 0; } } INTERNAL PURE FASTCALL GLint -__glConvolutionParameterfv_size( GLenum e ) +__glConvolutionParameterfv_size(GLenum e) { - switch( e ) { - case GL_CONVOLUTION_BORDER_MODE: + switch (e) { + case GL_CONVOLUTION_BORDER_MODE: /* case GL_CONVOLUTION_BORDER_MODE_EXT:*/ - return 1; - case GL_CONVOLUTION_FILTER_SCALE: + return 1; + case GL_CONVOLUTION_FILTER_SCALE: /* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/ - case GL_CONVOLUTION_FILTER_BIAS: + case GL_CONVOLUTION_FILTER_BIAS: /* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/ - case GL_CONVOLUTION_BORDER_COLOR: + case GL_CONVOLUTION_BORDER_COLOR: /* case GL_CONVOLUTION_BORDER_COLOR_HP:*/ - return 4; - default: return 0; + return 4; + default: + return 0; } } INTERNAL PURE FASTCALL GLint -__glPointParameterfvEXT_size( GLenum e ) +__glPointParameterfvEXT_size(GLenum e) { - switch( e ) { - case GL_POINT_SIZE_MIN: + switch (e) { + case GL_POINT_SIZE_MIN: /* case GL_POINT_SIZE_MIN_ARB:*/ /* case GL_POINT_SIZE_MIN_SGIS:*/ - case GL_POINT_SIZE_MAX: + case GL_POINT_SIZE_MAX: /* case GL_POINT_SIZE_MAX_ARB:*/ /* case GL_POINT_SIZE_MAX_SGIS:*/ - case GL_POINT_FADE_THRESHOLD_SIZE: + case GL_POINT_FADE_THRESHOLD_SIZE: /* case GL_POINT_FADE_THRESHOLD_SIZE_ARB:*/ /* case GL_POINT_FADE_THRESHOLD_SIZE_SGIS:*/ - case GL_POINT_SPRITE_R_MODE_NV: - case GL_POINT_SPRITE_COORD_ORIGIN: - return 1; - case GL_POINT_DISTANCE_ATTENUATION: + case GL_POINT_SPRITE_R_MODE_NV: + case GL_POINT_SPRITE_COORD_ORIGIN: + return 1; + case GL_POINT_DISTANCE_ATTENUATION: /* case GL_POINT_DISTANCE_ATTENUATION_ARB:*/ /* case GL_POINT_DISTANCE_ATTENUATION_SGIS:*/ - return 3; - default: return 0; + return 3; + default: + return 0; } } -ALIAS( Fogiv, Fogfv ) -ALIAS( Lightiv, Lightfv ) -ALIAS( LightModeliv, LightModelfv ) -ALIAS( Materialiv, Materialfv ) -ALIAS( TexParameteriv, TexParameterfv ) -ALIAS( TexEnviv, TexEnvfv ) -ALIAS( TexGenfv, TexGendv ) -ALIAS( TexGeniv, TexGendv ) -ALIAS( Map1f, Map1d ) -ALIAS( Map2f, Map2d ) -ALIAS( ColorTableParameteriv, ColorTableParameterfv ) -ALIAS( ConvolutionParameteriv, ConvolutionParameterfv ) -ALIAS( PointParameterivNV, PointParameterfvEXT ) - +ALIAS(Fogiv, Fogfv) + ALIAS(Lightiv, Lightfv) + ALIAS(LightModeliv, LightModelfv) + ALIAS(Materialiv, Materialfv) + ALIAS(TexParameteriv, TexParameterfv) + ALIAS(TexEnviv, TexEnvfv) + ALIAS(TexGenfv, TexGendv) + ALIAS(TexGeniv, TexGendv) + ALIAS(Map1f, Map1d) + ALIAS(Map2f, Map2d) + ALIAS(ColorTableParameteriv, ColorTableParameterfv) + ALIAS(ConvolutionParameteriv, ConvolutionParameterfv) + ALIAS(PointParameterivNV, PointParameterfvEXT) # undef PURE # undef FASTCALL # undef INTERNAL |